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Oohh My! I\'ve Created a Monster!!!
Have you ever said that to yourself? I've created a monster...
What is the most "ALL-AROUND" (meely, ranged or magic) "OVERALL" powerful commander you have ever created?* Nation: 1. Commander Type: 2. Commander Name: 3. Magic Paths: 4. Hand Equipment: 5. Body Equipment: 6. Helmet: 7. Legs: 8. Misc: 9. Scripted Spells/Attack: 10. Behavior: 11. What made him/her special: Disclaimer: ( For smartaz people that say the following, "well it depends on the situation... bla bla..." "the thread is biased", "the thread is misspelled", "the thread is worded wrong"..... This are the options: You can either skip this thread , make your own thread using the "right" wording, or you can post and understand that I am asking for the commander you consider the MOST POWERFUL of all commanders you've created. The commander that you think its been the best you have done. http://forum.shrapnelgames.com/images/smilies/happy.gif) |
Re: Oohh My! I\'ve Created a Monster!!!
It depends on the situation and the thread is biased, but when you put enough regeneration on a tartarian, they become ugly.
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It depends on the situation, the thread is misspelled, worded wrong and biased, but I agree with Hardian_II. Tartarians become monstrous when you do that to them!
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1. Commander Type: Mad Cultist
2. Commander Name: Murmur 3. Magic Paths: P1 A1 4. Hand Equipment: Toenail and Oath Rod of Kurgi 5. Body Equipment: Nice Vest 6. Helmet: Mask with lots of tentacles 7. Legs: Girly Pants 8. Misc: Gift of Kurgi 9. Scripted Spells/Attack: none 10. Behavior: Erratic 11. What made him/her special: Ftaghn! |
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It depends on the situation, the thread is misspelled, worded wrong and biased, and I must disagree with Hadrian II and Sensori. I like Oreiads w/o equipment, because they can seduce nearly all of whatever my opponents consider their best overall commanders. C'mere, big boy... Oooh, what a *manly* sword... http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Oohh My! I\'ve Created a Monster!!!
This is the cruelest monster I've created playing dominions without cheating. It was my champion in the "Newbie Game 2" multiplayer game. Behold the planet-smashing power of... Spockamus Prime!
1. Seraph 2. Spockamus Prime 3. S7 A4 F4 H4 4. The Summit, Lucky Coin 5. Rainbow Armor 6. Astral Hat 7. Boots of Quickness 8. Antimagic Amulet, Amulet of Rejuvenation 9. Against other SCs, attack largest. Against armies, Mistform, body etherial, attack or Master Enslave. 10. Behaviour: Apologetic. 11. Spockamus was special because I empowered him high enough in Astral to wish for power 3 times in a MP game. I was suprised he didn't depose my pretender and claim godhood for himself... I guess being a prophet made him loyal. It was fun times. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Oohh My! I\'ve Created a Monster!!!
Dai Oni:
Dire complaint W9E9 bless Wraithsword rainbow armor spirit helmet Boots of that druid dude Antimagic amulet Reinvigoration heart Script: Summon earthpower, phoenix pyre, blessing, invulnerability, soul vortex, attack rearmost 30+reinvigoration (and wraithsword!), 30+protection, limited immortality, soulvortex. No, you can't kill him. Only way I've seen him die is to a turn limit. |
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Re: Oohh My! I\'ve Created a Monster!!!
Life for a life and petrify kill him, but phoenix pyre makes him reappear elsewhere on the battlefield.
Banish to inferno... I'm not sure. He will reappear later on, even then. |
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Re: Oohh My! I\'ve Created a Monster!!!
I usually do- his current one was earthpower first, this time, as the opponent hadn't gotten blood or earth magic just yet.
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Re: Oohh My! I\'ve Created a Monster!!!
> No, you can't kill him.
Pfff... In one of the other threads, there is a build that can kill him on turn one without breaking a sweat. It's called Tartarian killer, or something, but that setup will work just as well against your Dai-Oni. (It's actually called "Setting up an Ettin?") Nothing, and I do mean NOTHING, no matter how empowered, wished for, or pimped out, can survive a dedicated teleport squad scripted to kill it. You need support even for the best SC. Your fabled Dai-Oni would die, for example, to a bunch of naked Seraphs scripted to attack monster, orb lightning (x4). He may kill two on his first turn, and after that will never wake up. |
Re: Oohh My! I\'ve Created a Monster!!!
Even with phoenix pyre and high reinvigoration(which I love and use often) it is very possible to kill an enemy enough times in one turn for the fatigue from the pyre to kill them.
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An awakened bog beast.
I win. |
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"This fighter jet is unbeatable" "Uh, not if I shot 4 nukes at it. I bet that would take it out." Thank you. 4 nukes will take out anything. |
Re: Oohh My! I\'ve Created a Monster!!!
A single banish to inferno/claws of cocytus mage should be able to do it, iirc.
A decent number of mages casting petrify/life for a life ect should also do it(or a group of mages casting enough destructive spells per round to kill him several times over). |
Re: Oohh My! I\'ve Created a Monster!!!
> teleport squad of 4 seraphs should be able to kill him. four 133 pearl summons
> had better be able to take out a national mage armed with 40 or so gems worth of > items. Actually, I meant a few Caelian Seraphs, naked, build anywhere, and costing 140g each. Orb lightning carries huge fatigue, won't miss point blank, etc... I could do it with two, but I would have to put some equipment on them. Your Dai-Oni is has its uses but is anything but unkillable, just like any SC that relies on buffing. > Thank you. 4 nukes will take out anything. No, these are not nukes. A magazine of 9mm rounds in a Makarov is more like it. |
Re: Oohh My! I\'ve Created a Monster!!!
Actually, I've been quite impressed with Dai Oni + rainbow bless- which you can get out really early. And with few sacreds, its a lot more practical than two high blesses.
Blesses Air (20% doesn't sound like much, but it helps) Earth (2 reinvig helps) Fire (2 attack isn't really necessary, but...) Water (2 defense helps) Nature (5% regen) Death (not that strong, but could combine with spells or fire shield, or blade wind) Astral (magic resist on a banishable unit? What's not to like) Blood (+2 strength? Sorry, not worth it. Though blood magic has a nice demon strength buffing spell. Does it stack with strength of giants? I hope so.) So.. with fire magic's indirect bonus, you're already at twenty attack. So, with water 4, air 4, nature 4, astral 4, earth 4, you've got the key components for an early monster. Not unstoppable, but powerful much earlier than those counters are available. Taking defense from 12 to 14 is quite significant. And once you replace the Heavy Samurai Armor (def -3), you're especially hard to touch. A simple black steel (light version, not full plate) increases defense by an additional two, and decreases encumbrance by two. Etc, etcetera. But this thread is for real monsters, not early thugs. |
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Hey, a while ago, there was a tournament where players would send a description
of their monster commanders and the organizer would arrange the fights. Why not have a rerun? |
Re: Oohh My! I\'ve Created a Monster!!!
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I was going to have fun with this guy, then saint_dude mind hunted him and got him with the first shot. Talk about disappointed http://forum.shrapnelgames.com/images/smilies/frown.gif
Not unkillable by any means, but would have been fun. |
Re: Oohh My! I\'ve Created a Monster!!!
Ted, an insane star child prophet, who has been empowered to S9, wished up to 10 in all paths, power wished twice, and been given the barrier, mage bane, amon hotep, flesh ward, gift of kurgi, and the forbidden light.
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Can we leave power wihses of both sorts out of this thread? Anyone can do it. Let's talk about things that might be worth doing... |
Re: Oohh My! I\'ve Created a Monster!!!
In which case... eater of the dead in that game of yours with about 1400 hp?
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