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-   -   Imprint Souls (http://forum.shrapnelgames.com/showthread.php?t=36253)

Warhammer September 29th, 2007 02:07 PM

Imprint Souls
 
What sort of sacreds do you get with this spell? Do you get sacred commanders, units, or just flagellants?

Shovah32 September 29th, 2007 02:11 PM

Re: Imprint Souls
 
I think you get a mad priest commander(sacred), madmen(not sacred) and flagellants(sacred).

Warhammer September 29th, 2007 02:12 PM

Re: Imprint Souls
 
For 25 astral pearls? That sucks... I guess I won't cast it then...

Tuidjy September 29th, 2007 02:36 PM

Re: Imprint Souls
 
Well, you can get them in an enemy province. Sometimes it is worth it.

Evilhomer September 29th, 2007 03:02 PM

Re: Imprint Souls
 
Imprint souls is not worth the gems.

Tuidjy September 29th, 2007 03:58 PM

Re: Imprint Souls
 
> Imprint souls is not worth the gems.

Ever? Wow. I wish I was smart like you. But instead I am stupid, and have
used imprint souls in all but one MP game I am in at the moment. In the lone
exception, I am not doing it for role playing purposes, but my last opponent is,
and has created quite some annoyance for me by doing so. He must not be very
smart, either.

Evilhomer September 29th, 2007 04:02 PM

Re: Imprint Souls
 
In the late game astral gems tend to be very valuable for numerous things. Consider summoning golems, abominations instead of wasting your valuable astral gems on something that gives such bad units as imprint soul.

Meglobob September 29th, 2007 04:25 PM

Re: Imprint Souls
 
When I first read about imprint souls, I thought it would give you sacreds of your own national type.

Wow I thought, so if I play Niefelheim I get there giant sacreds? I did a test game...imagine my disappointment.

Got to agree with Evilhomer, the spell for 25S gems sucks. If it cost 5S gems then it would be okay. Also in my tests, it would 2 out of 3 times fail to take out a lvl 5 indie.

quantum_mechani September 29th, 2007 08:10 PM

Re: Imprint Souls
 
I have to agree with Homer and Meglobob, there are so many better ways to spend 25 astral gems. Even in dom2 it was somewhat marginal, now with so much better PD and more troops running around, it's almost impossible to find a viable situation to choose the spell in.

Aezeal September 29th, 2007 08:46 PM

Re: Imprint Souls
 
Are they better if you have a double bless set-up.. is the spell worth it then?

sector24 September 29th, 2007 10:38 PM

Re: Imprint Souls
 
If you're using it to usurp a nation from a distance, you can get similar results with nature, air, death, or blood spells. From my experience imprint souls is one of the more powerful versions, but it's SO expensive. You could teleport a thug onto the province for 2 astral pearls.

If you're using it for the units, again it's SO expensive. You get a handful of unarmored fanatics and a mad priest, but if you have a bless strategy then your nation obviously has far better sacred units than you could get from Imprint Souls.

NTJedi September 30th, 2007 02:51 PM

Re: Imprint Souls
 

The spell is sometimes useful depending on the enemy nation and the current astral gem income.

Warhammer October 1st, 2007 12:42 PM

Re: Imprint Souls
 
Yeah, I'm quite ticked, I forgot to change the spell before the turn ran and was unimpressed with the results. Now, if it was a random sacred unit of your nation, that'd be pretty cool.


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