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-   -   SE:V v1.56 History (http://forum.shrapnelgames.com/showthread.php?t=36276)

Captain Kwok October 2nd, 2007 01:36 AM

SE:V v1.56 History
 
Some good fixes/additions here:

Version 1.56:
1. Fixed - You were unable to login as a computer player in a Simultaneous Same Machine Game.
2. Fixed - AI was not operating correctly.
3. Fixed - "Supply Storage" and "Ordnance Storage" were not working for facilities on planets.
4. Added - Formula function "is_planet_domed".
5. Fixed - Sometimes the highlighted solar system on the quadrant map would remain when the mouse was moved elsewhere.
6. Fixed - Sometimes you could get a component to activate multiple times even if it was destroyed on the first use.
7. Added - "Upgrade Queues" button on the Designs window. This will upgrade one design to another throughout all of
the empire's construction queues.
8. Fixed - The Transfer Cargo window was not showing the correct amounts in Simultaneous Games.
9. Fixed - The Transfer Cargo window would change list positions when adding an order in Simultaneous Games.
10. Fixed - The Transfer Units and Transfer Cargo windows now blank the edit box when you click on it.
11. Added - Additional specific types to Load Cargo Remotely and Drop Cargo Remotely orders.

GuyOfDoom October 2nd, 2007 03:37 AM

Re: SE:V v1.56 History
 
hrm. How much longer until the official patch?

Leternel October 2nd, 2007 11:16 AM

Re: SE:V v1.56 History
 
It was said it for this week.
BUT I WAIT, I ALWAIS WAIT!!!!

Tim_Ward October 2nd, 2007 11:35 AM

Re: SE:V v1.56 History
 
It is time that the patch was released publically. The game has been virtually unplayable since the last patch broke movement orders several months ago. http://forum.shrapnelgames.com/images/smilies/mad.gif

Captain Kwok October 2nd, 2007 11:42 AM

Re: SE:V v1.56 History
 
How were movement orders broken? There was really only the combat retreat issue that I could think of.

Tim_Ward October 2nd, 2007 12:06 PM

Re: SE:V v1.56 History
 
When you select two (2) or more ships and try and move them to a different system, it clears the order and doesn't move them. It got fixed... oooh, back in 1.54, I think.

Fyron October 2nd, 2007 02:00 PM

Re: SE:V v1.56 History
 
That is only if you don't push the order button/hotkey before looking at the next system. Using fleets avoids the issue as well. The game is still playable, just with a bit more care.

Slick October 2nd, 2007 02:30 PM

Re: SE:V v1.56 History
 
"2. Fixed - AI was not operating correctly."

Glad that's fixed. Single Player should be great now.

Captain Kwok October 2nd, 2007 02:31 PM

Re: SE:V v1.56 History
 
That's actually a reference to a fix for v1.55, which broke the AI. http://forum.shrapnelgames.com/image...ies/tongue.gif

reverend October 2nd, 2007 04:23 PM

Re: SE:V v1.56 History
 
I'm almost sorry for asking again, since the next patch seems to be really great... But I still can't play the game due to graphic errors. I had hoped for the 7.10 catalyst to fix my issues, but it didn't. http://forum.shrapnelgames.com/images/smilies/frown.gif

I detailed out the problem here and also mailed a report to Malfador. To follow up, as soon as there is any 'layer' of controls or images 'above' the main game screen, everything goes black, which makes adjusting research and designing ships in effect impossible. http://forum.shrapnelgames.com/images/smilies/frown.gif

Any chance that it was fixed? *crossed thumbs*

Combat Wombat October 2nd, 2007 05:01 PM

Re: SE:V v1.56 History
 
Try these drivers

http://www.omegadrivers.net/ati/win2k_xp.php

reverend October 3rd, 2007 06:48 AM

Re: SE:V v1.56 History
 
I'd rather not install 2k/xp drivers on a Vista machine. http://forum.shrapnelgames.com/images/smilies/wink.gif

(They may actually work to some extent, but in my opinion that's just asking for more trouble.)

Spectarofdeath October 3rd, 2007 12:18 PM

Re: SE:V v1.56 History
 
I thought that this was supposed to be the week the patch came out, hopefully not much longer.

Fyron October 3rd, 2007 12:20 PM

Re: SE:V v1.56 History
 
2k/XP video card drivers should fail spectacularly in Vista, what with the vastly altered graphics subsystem and all..

Leternel October 3rd, 2007 06:08 PM

Re: SE:V v1.56 History
 
Forget Vista, it sucks, come back on XP!

Santiago October 3rd, 2007 07:45 PM

Re: SE:V v1.56 History
 
While I'm not a Vista fan, it does have a bad reputation nowadays. In some circles Vista is known as Windows ME II. Some of it bad rep is deserved.

Imo the biggest problem with Vista is that while it's an ok operating system generally, it needed to be a "GREAT" operating system to draw consumers and business's alike, with one flavor or maybe two like XP. And it's not doing that. And not have OEM's like Dell offering XP or Linux.

In the long term the microsoft monopoly still wins. If they sell XP or Vista, microsoft still gets their cash. Time is on their side as eventually you'll upgrade or buy a new pc and get Vista or whatever follows it. But for now they're not getting my cash.

reverend October 4th, 2007 01:37 PM

Re: SE:V v1.56 History
 
Quote:

Forget Vista, it sucks, come back on XP!

If I wanted a GOOD operating system, I'd go back to W2K.
If I wanted a GREAT operating system, I'd install Gentoo (or *insertyourfavoritedistrotoavoidanyupcomingflamewa rs*).

But that's not really the point...

It's brand new machine, configured with Vista in mind. So, no, I'm not paying MS for XP, just to be able to play SE5 (the only game that had serious problems so far).

I have a Dell laptop running Linux, so I wouldn't exactly call myself a MS fan. Still, I'm a SW developer, I need to see at least if my code works on Vista, or what generally goes on on the OS front.

And, frankly, so far, I'm positively surprised by Vista (Premium - anything less is, indeed, ME II). My expectations HAVE been quite low, however. http://forum.shrapnelgames.com/images/smilies/wink.gif Especially concerning games, aside from an odd glitch with WinSPMBT which was fixed by a driver update, NO problems or bugs at all. Also, Visual Studio.NET (and Eclipse, for that matter) runs and compiles like a beast, so all around, Vista does it's job.


Back to the point...

In my original thread, someone mentioned that this bug was in fact an old bug that somehow reappeared. That's why I asked if it may have been 'silently' fixed?

Leternel October 4th, 2007 01:55 PM

Re: SE:V v1.56 History
 
Oh, if you are a SWdev, it changes everything...
testing requires multiple OS, including Vista (poor programmers!)


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