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SE:V v1.57 History
The latest from the beta:
Version 1.57: 1. Fixed - On the Create Design window, the Warnings list would sometimes highlight the row on mouse over. 2. Changed - On the Create Design window, components can always be added to a design. The Placement requirement for a component is now tested only after the component is added to the design. The Placement requirement description will be displayed in the Warnings list if it fails its test. 3. Fixed - Failure messages for cargo not loaded or dropped were not always being sent during a Simultaneous Game. 4. Fixed - The Drop Specific order was not working. 5. Fixed - Is_Planet_Domed was not being recognized. 6. Note - All functions require parenthesis even if they have no parameters (Is_Planet_Domed()). 7. Added - Damage, Supply, Ordnance bars and movement amount to the Fleet Transfer window. 8. Fixed - Type in Racial Trait "Physical Weakness". 9. Added - Field "Maximum Number Of Ships #" to Settings.txt. This is the base selection value for maximum number of ships in the Game Setup window. 10. Added - Field "Maximum Number Of Units #" to Settings.txt. This is the base selection value for maximum number of units in the Game Setup window. 11. Added - Field "Planet Base Repair Rate - Facilities" to Settings.txt. This is the inherent amount of repair for facilities that any planet with a colony can perform. 12. Added - Field "Planet Base Repair Rate - Ships" to Settings.txt. This is the inherent amount of repair for ships that any planet with a colony can perform. 13. Added - Field "Planet Base Repair Rate - Units" to Settings.txt. This is the inherent amount of repair for units that any planet with a colony can perform. 14. Changed - All colonies can repair 100kT of facilities per turn and 50kT of units per turn. 15. Removed - The hard coded requirement for only one space yard component per vehicle. 16. Changed - Only one master computer can be on a vehicle. 17. Added - On the Fleet Transfer window, you can now use Shift-click and Ctrl-click to select multiple rows to perform actions on. 18. Fixed - Drawing speed up for the Ship List. |
Re: SE:V v1.57 History
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Re: SE:V v1.57 History
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Re: SE:V v1.57 History
I'm glad to see all these fixes I'm just anxious for the official patch.
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Re: SE:V v1.57 History
broken
record |
Re: SE:V v1.57 History
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Re: SE:V v1.57 History
"Are we there yet?" http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: SE:V v1.57 History
Don't make MM take the patches away....
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Re: SE:V v1.57 History
I want to join the beta test ... to get the patches
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Re: SE:V v1.57 History
Are we there yet? No.
Are we there yet? No. Are we there yet? No. Are we there yet? No. Are we there yet? No. Are we there yet? No. Are we there yet? No. Are we there yet? No. Are we there yet? No. Are we there yet? |
Re: SE:V v1.57 History
Most of the fixes I was looking for were made back in the 1.45 to 1.50 range. A majority of the 1.51 to 1.57 fixes have been for MODder benefit. Granted fixing things for MODders has is a better long term investment, but I think there should have been at least a stepping stone patch in between for those of us that just want to play.
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Re: SE:V v1.57 History
Actually, I would say the latest patches have been much more significant in the fixes department, the pre-v1.50 versions were generally thin. There have been much needed fixes for simultaneous orders, memory sight for colonies/systems, upgrade queue designs, fixes for stellar events, fixes for Alliances, and so on...
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Re: SE:V v1.57 History
My memory aside I think stepping stone patches is still a better way to go then prolonged leaps.
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Re: SE:V v1.57 History
Well, the more recent beta patches (since v1.50 or so) have been sort of like Aaron's going "almost there, I think... nope, one more bug - might as well add a few requested features this week while I'm at it... ack, one more bug this week, guess I can't release this one... might as well add some more features..." http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: SE:V v1.57 History
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Malfador has "just one more bug" syndrome. |
Re: SE:V v1.57 History
The syndrome has 'Just one more bug'.
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