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-   -   Mod: Quickfix 3.10 ver 2 (http://forum.shrapnelgames.com/showthread.php?t=36400)

Endoperez October 12th, 2007 12:25 PM

Quickfix 3.10 ver 2
 
This is an unofficial mod that fixes some of the known problems of the 3.10 version - including the one which makes Serpent Cult hydras lose their sacred status. Other than that it's only minor fixes, typos and such.

IMPORTANT: Second version updated. This fixes Internal Alchemy. Unless something very severe appears, I won't change anything else and this will be the final update, so that there's no need to keep updating this mod. Those who have already downloaded this and might play as or against MA Tien Chi in the future, please redownload.
EDIT: I screwed up and messed up the Internal Alchemy other way. Fixed.

This mod is obsolete with current patches, as the bugs it addresses have been fixed. ~Edi

llamabeast October 12th, 2007 12:51 PM

Re: Quickfix 3.10
 
Great! Thanks for doing this.

Endoperez October 12th, 2007 12:54 PM

Re: Quickfix 3.10
 
I might release an update to this mod, one that fixes the Inner Alchemy bug.

DrPraetorious October 12th, 2007 02:07 PM

Re: Quickfix 3.10
 
Okay, I tested it myself.

The following code-snippet should fix Internal Alchemy; internal alchemy has the *opposite* sign convention of the youth/age effect - positive numbers make you younger, negative numbers presumably make you older.

<font class="small">Code:</font><hr /><pre>
#selectspell 809
#damage 15
#researchlevel 0
#end
</pre><hr />

(EDITED SINCE I DID THE TEST)

Endoperez October 13th, 2007 07:58 AM

Re: Quickfix 3.10
 
Updated, Inner Alchemy is now fixed. Dr Praetorius - thanks! I didn't credit you in the description as I was in a hurry to upload it, but I hope thanking in this thread is enough.

Sombre October 13th, 2007 09:50 AM

Re: Quickfix 3.10
 
Should inner alchemy be research level 0?

Endoperez October 13th, 2007 10:42 AM

Re: Quickfix 3.10
 
Oops... I didn't even read what Praetorius had done. http://forum.shrapnelgames.com/image...es/redface.gif I'll re-fix the fix. Thankfully, only 9 downloads after the update.

EDIT: Fixed. Thanks for catching it that fast.

Edi October 13th, 2007 11:23 AM

Re: Quickfix 3.10
 
1 Attachment(s)
Oh, being the meddler that I am, I decided to loan Endo's mod and incorporate some other quickfixes from the shortlist.

I used the version where Inner Alchemy was still at lv 0, but fixed that to be correct. All of Endo's stuff is there, but I added everything easy from the shortlist. I'm going to leave it up to Endoperez to do what he wishes with my meddling, but it is attached in any case. It is only meant to help. http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez October 13th, 2007 11:48 AM

Re: Quickfix 3.10
 
Edi's version is better... but at least 20 people have downloaded mine. As long as your mod is called something else, I won't mind. I won't link to it, though, because that would force people to choose between two, and that might make them choose neither. Serpent Cult hydra fix is the only real problem, and fixing that is enough. Everything else is just extra.

Pity you didn't do this earlier, though...

DrPraetorious October 13th, 2007 11:50 AM

Re: Quickfix 3.10
 
Oh, d'oh!

Sorry about that Endo. In my defense - I was drunk http://forum.shrapnelgames.com/images/smilies/happy.gif.

Endoperez October 13th, 2007 01:35 PM

Re: Quickfix 3.10
 
I wasn't, and I should have noticed that. I hope it didn't hurt - those who want to play with sacred hydras can do it with any version of the mod (one of my three versions, or edi's upgrade on it).

Edi October 13th, 2007 01:41 PM

Re: Quickfix 3.10
 
I was doing other stuff, just noticed it late, so that's why.

DrPraetorious October 13th, 2007 01:55 PM

Re: Quickfix 3.10
 
Could we/should we try to get these fixes added to the mod for the megagame(s) currently in progress?

NTJedi October 14th, 2007 04:52 PM

Re: Quickfix 3.10
 

What magic school is inner alchemy and which nations have access to the spell?

Frostmourne27 October 14th, 2007 04:59 PM

Re: Quickfix 3.10
 
Quote:

NTJedi said:

What magic school is inner alchemy and which nations have access to the spell?


ME T'ien Chi'i, and its an alteration. New in 3.10.

Endoperez October 14th, 2007 05:02 PM

Re: Quickfix 3.10
 
MA Tien Chi also has Thousand Year Ginseng, in Construction. This is intentional, as the Ginseng has to be made (=constructed).

ryo_akashi October 15th, 2007 03:39 AM

Re: Quickfix 3.10
 
LA TC also has access to inner alchemy. No access to the ginsengs though...

Endoperez October 15th, 2007 07:05 AM

Re: Quickfix 3.10
 
Quote:

ryo_akashi said:
LA TC also has access to inner alchemy. No access to the ginsengs though...

Hey, that's cool. Some of their mages have pretty good combat stats, even with the old age. EDIT: Doesn't actually change anything, though. Only Celestial Masters can cast Inner Alchemy, and some Ancestor Smiths already start not-old (thanks to a nature random).

llamabeast October 15th, 2007 07:39 AM

Re: Quickfix 3.10
 
I hear Dance of the Morrigans is bugged. Does this mod fix that?

Sombre October 15th, 2007 07:43 AM

Re: Quickfix 3.10
 
It's not something that can be so easily fixed.

The best solution imo is to remake dance of the morrigans as a simple combat summon.

DrPraetorious October 15th, 2007 03:52 PM

Re: Quickfix 3.10
 
(NEVERMIND I'LL JUST LOOK AT THE BUG THREAD)

theshadow October 28th, 2007 12:39 PM

Re: Quickfix 3.10
 
New to game (still waiting for game in mail) and was wondering where do these file go? In the mod directory?
thx

Burnsaber October 28th, 2007 01:28 PM

Re: Quickfix 3.10
 
Quote:

theshadow said:
New to game (still waiting for game in mail) and was wondering where do these file go? In the mod directory?
thx

Download the zips in any directory you prefer, but extract the zips/rars in to the /mods directory. That's about it, actually.

Amos December 9th, 2007 07:44 PM

Re: Quickfix 3.10
 
What is the #effect and the #spec of the "Internal Alchemy"? I dont think #copyspell is working anymore so cant copy it.

DrPraetorious December 9th, 2007 08:08 PM

Re: Quickfix 3.10
 
Ooh! The desert dudes go insane as they absorb the Unlife? Schweet!

You can copy stats off of one of those mad priests or something to have them *start* at insanity 50.

The effect # is 10111. Positive values make you younger, IIRC.

The spec # is 545783808; that's works underwater (8388608), not-vs-undead (which you probably don't want to keep) (524288), and a mysterious flag (536870912) that I don't know what it does.

Amos December 9th, 2007 09:25 PM

Re: Quickfix 3.10
 
Thank you DrPraetorious. This is very helpful.


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