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-   -   The 6th Global (http://forum.shrapnelgames.com/showthread.php?t=36467)

PyroStock October 16th, 2007 12:51 PM

The 6th Global
 
1 Attachment(s)
There were 5 global spells already in place. The AI casted 2 new globals and now there are 6. Is this a new feature or a bug? I'm not using any mods.

Sombre October 16th, 2007 01:01 PM

Re: The 6th Global
 
The Ringo of Globals, the veritable fifth turtle, Zeppo Marx.

Kristoffer O October 16th, 2007 01:17 PM

Re: The 6th Global
 
Never heard of it before. Sounds strange.

llamabeast October 16th, 2007 01:21 PM

Re: The 6th Global
 
Sombre - what??

Reverend Zombie October 16th, 2007 02:05 PM

Re: The 6th Global
 
Quote:

llamabeast said:
Sombre - what??

He meant "the Pete Best" of Globals. Maybe?

PyroStock October 16th, 2007 02:06 PM

Re: The 6th Global
 
Quote:

llamabeast said:
Sombre - what??

In a less obscure reference, the third wheel. He's saying it doesn't belong there.

The 2 new globals were Stellar Focus and Riches from Beneathe so given their global positions they seem to be sharing the same global slot of the one they replaced.

Cor2 October 16th, 2007 02:54 PM

Re: The 6th Global
 
Quote:

PyroStock said:
There were 5 global spells already in place. The AI casted 2 new globals and now there are 6. Is this a new feature or a bug? I'm not using any mods.

Screen Shot please. or save file. please http://forum.shrapnelgames.com/images/smilies/happy.gif

PyroStock October 16th, 2007 03:01 PM

Re: The 6th Global
 
Quote:

Cor2 said:
Quote:

PyroStock said:
There were 5 global spells already in place. The AI casted 2 new globals and now there are 6. Is this a new feature or a bug? I'm not using any mods.

Screen Shot please. or save file. please http://forum.shrapnelgames.com/images/smilies/happy.gif

The screen shot is attached in the first post of this thread. I could attach the save file later.

Velusion October 16th, 2007 03:09 PM

Re: The 6th Global
 
Weird.

I really wish you could mod how many globals spots are available though... *hint hint*

Folket October 16th, 2007 03:17 PM

Re: The 6th Global
 
Very intresting... I wonder if I can find a way to reproduce this, or even exploit it.

I remembered once when me and a friend tryed to reproduce bugs in starcraft and I got a diffrent bug. He refused to believe me. I will not do the same you.

Cor2 October 16th, 2007 04:00 PM

Re: The 6th Global
 
Opps did not notice the attachment. that is soo cool.

Zaramis October 16th, 2007 06:30 PM

Re: The 6th Global
 
I just had 6 globals in a game, too. Marignon vs Machaka, 1 vs 1.. http://forum.shrapnelgames.com/images/smilies/happy.gif I can attach a screenshot, but this guy already did, soo

Meglobob October 16th, 2007 06:48 PM

Re: The 6th Global
 
Is this a bug of 3.10 or what? A very good bug if it is.

Endoperez October 16th, 2007 06:54 PM

Re: The 6th Global
 
Whoa! http://forum.shrapnelgames.com/images/smilies/eek.gif That's new!

NTJedi October 16th, 2007 07:54 PM

Re: The 6th Global
 
Quote:

Zaramis said:
I just had 6 globals in a game, too. Marignon vs Machaka, 1 vs 1.. http://forum.shrapnelgames.com/images/smilies/happy.gif I can attach a screenshot, but this guy already did, soo

More screenshots are definitely welcome, but I'd consider this a minor bug compared to other game issues which are marked as RED within the bug thread.

NTJedi October 16th, 2007 07:57 PM

Re: The 6th Global
 
Quote:

PyroStock said:
There were 5 global spells already in place. The AI casted 2 new globals and now there are 6. Is this a new feature or a bug? I'm not using any mods.

That AI opponent has two nasty global spells active: Kindly Ones and Wraith of God

Velusion October 16th, 2007 09:16 PM

Re: The 6th Global
 
Quote:

NTJedi said:
Quote:

Zaramis said:
I just had 6 globals in a game, too. Marignon vs Machaka, 1 vs 1.. http://forum.shrapnelgames.com/images/smilies/happy.gif I can attach a screenshot, but this guy already did, soo

More screenshots are definitely welcome, but I'd consider this a minor bug compared to other game issues which are marked as RED within the bug thread.

This could have have huge consequences in the larger MP games...

Could someone confirm if the global limit is just complete busted in 3.10?

void October 16th, 2007 09:34 PM

Re: The 6th Global
 
Quote:

Velusion said:
Quote:

NTJedi said:
Quote:

Zaramis said:
I just had 6 globals in a game, too. Marignon vs Machaka, 1 vs 1.. http://forum.shrapnelgames.com/images/smilies/happy.gif I can attach a screenshot, but this guy already did, soo

More screenshots are definitely welcome, but I'd consider this a minor bug compared to other game issues which are marked as RED within the bug thread.

This could have have huge consequences in the larger MP games...

Could someone confirm if the global limit is just complete busted in 3.10?

Hey, you know it's not http://forum.shrapnelgames.com/images/smilies/happy.gif

And I went for a test 2 hours ago casting all six globals in the screenshot (Focus & Riches last) and "Your global enchantment is dispelled blah blah...".

We need to find a stable way to reproduce the error http://forum.shrapnelgames.com/images/smilies/happy.gif


Quote:

Meglobob said:
Is this a bug of 3.10 or what? A very good bug if it is.

haha, dream it http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

NTJedi October 16th, 2007 09:42 PM

Re: The 6th Global
 

I think the rare chance of a 6th global is a new fun twist.

archaeolept October 16th, 2007 10:57 PM

Re: The 6th Global
 
i think one of the globals has been dispelled or ended in some way, but remains on the list. i've seen that happen before.
globals are a very mysterious bunch. http://forum.shrapnelgames.com/images/smilies/happy.gif

Zylithan October 16th, 2007 11:19 PM

Re: The 6th Global
 
sounds like two were cast at the same time, right?

could the computer logic be:

if global cast..
see if 5 already
if so, remove one
add new global(s)

and somehow both globals go into the list, but only remove one?

NTJedi October 17th, 2007 01:49 AM

Re: The 6th Global
 

I'm in a 3.10 game at this moment... 5 globals were active and at the start of the next turn 3 new globals were casted successfully. The end result was 5 active globals.
I'm not sure what combination provides 6 globals, but I'm sure some of the hardcore gamers are hunting for the secret combination.


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