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Fortune Teller and stacking?
If you have multiple units with Fortune Teller (5) in one province, what happens? Does it become a 10% chance to stop a bad event, or is it two 5% checks to stop the bad event?
I'm looking at the Fortune Teller (5) units and trying to figure out how to use them. I guess the fortune telling ability is meant to be a subtle bonus rather than a strategic feature. =$= Big J Money =$= |
Re: Fortune Teller and stacking?
excellent question
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Re: Fortune Teller and stacking?
I think it stacks.
I say this only because I never saw a bad event land in my provinces with many fortune tellers. Not very hard to test. Take LA Ulm, Turmoil 3 Misfortune 3 and just stay in your home province building fortune tellers until you have 20. |
Re: Fortune Teller and stacking?
I think it is one roll for each, but I'm not sure.
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Re: Fortune Teller and stacking?
I'm pretty sure that the roll is done for each of them, too. So with n Fortune Tellers you only get a bad event in 100*0.95^n percent of cases.
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Re: Fortune Teller and stacking?
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Re: Fortune Teller and stacking?
Nice question. I have no idea. I guess it's a matter of turn sequence.
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Re: Fortune Teller and stacking?
Does Fortune Teller work on non-commander units? (I'm currently having #nobadevents 1 recruitables in my mod and would be intrested to hear if they actually work.)
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Re: Fortune Teller and stacking?
NTJedi:
That would be strange and overpowered, but as I love TC I will maybe check it today or tomorrow. |
Re: Fortune Teller and stacking?
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LA Ulm has fortune tellers (10), I took scales dom 10, turmoil 3, misfortune 3. Once I had 10 fortune tellers, I did not get any unlucky events, only lucky ones. I ran it for 3 years after I got to 10 fortune tellers. In the 1st year well I was recruiting fortune tellers I only had 2 bad events, one was your lab burned down however... http://forum.shrapnelgames.com/images/smilies/happy.gif The upshot of this is nations with fortune tellers can have misfortune 3 and view it has free design points. If the nation in question has cheap recruitable units, you can even consider turmoil 3 misfortune 3. Something I certainly never considered before and have always thought as a suicidal combination of scales. Fortune tellers are fun. http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Fortune Teller and stacking?
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It's definitely not free the way Abysia's heat is free; more like the way MA Ulm's drain is "free" (but still hurts any indies they hire). |
Re: Fortune Teller and stacking?
Fotune tellers stop bad events but let good events through, so with misfortune 3 it still gives you good events.
If you select order 3 misfortune 3 for example playing LA Ulm and use fotune tellers alot. You can enjoy the higher income and have the majority of your 3 random events per turn be good events. This means free gold, gems etc... on top of the gold from order, you can have your cake and eat it. Using fortune tellers order 3 misfortune 3 could very well match turmoil 3/luck 3, for good events over the course of an entire game. Once you have a large enough kingdom you pretty much get 3 events per turn anyway, no matter what your scales. Also luck 3 still gives you a number of bad events. The only real drawback/cost is no heros. |
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=$= Big J Money =$= |
Re: Fortune Teller and stacking?
I think you're missing that the bad event is only prevented if it happens in the province that the FT is in, Meglobob. So in your 20+ province empire, unless you have 10 FTs in every province (which isn't possible, really) you're going to get bad events. They're more cap protection than anything else and while that's nice, it's nothing to build a strategy around.
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Re: Fortune Teller and stacking?
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Chris is correct, your dominion will spread into neighbouring provinces and then normal rules apply, you will have the normal effects of order 3 misfortune 3. Obviously, you are only going to ever have 10 fortune tellers at your capital, researching, with the added bonus of protection from bad events. Other centres of power you have, you can protect with 1 or 2 fortune tellers, they have S1 or S2 so its not too hard to teleport them around. Each 1 looks to have a 10% chance of stopping a bad event. Quote:
=$= Big J Money =$= [/quote] The cap on events is 3, good or bad, barring unusual occurances, take luck 3 or anything inbetween to misfortune 3 you will get random events. When your kingdom reachs a certain size, you will have 3 random events good or bad each turn, no matter what. Fortune tellers just shuffle the deck in your favour. Remember luck 3 still gives quite a number of bad events anyway. Quote:
Its just a great bonus and part of a overall strategy of having order 3 misfortune 3 scales for example when playing LA Ulm. |
Re: Fortune Teller and stacking?
Just a small point here. While Fortunetellers are good, the Sibyls of LE Arco have Fortuneteller(15).
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