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-   -   Fyron (http://forum.shrapnelgames.com/showthread.php?t=36560)

Atrocities October 24th, 2007 05:30 AM

Fyron
 
I had this idea but I don't know if it can be done. A few years ago I offered a suggestion for a new system wide ancient mine field.

I was thinking would it be possible to set up an asteroid heavy system with asteroids that can do damage ranging from mild to catastrophic? For their descriptions, say something like - These asteroids were ladened with energy mines that detonate doing damage to any ship within range. I don't know if you could use different damage types like engines only, weapons only, or so on.

I don't know if this can be done in SE V or even in SE IV but it would be cool if it could be. Heck you could even replace the asteroid images with new mine looking ones.

Is this a valid concept or a waste of time?

Suicide Junkie October 24th, 2007 09:02 AM

Re: Fyron
 
No reason you can't do that. Just add lots of damaging asteroids as you said. They'll only do normal damage, and only to ships entering the sector, but that's not bad.
The trick would be getting the AI to deal with it.

dogscoff October 24th, 2007 09:05 AM

Re: Fyron
 
and of course, you'd have to deal with pedantic idiots ilke me asking why minesweepers don't work on it and the minefield never depletes.

I guess you could handwave that away in the sector's description.

Spoo October 24th, 2007 10:49 AM

Re: Fyron
 
What does this have to do with Fyron?

Atrocities October 24th, 2007 01:48 PM

Re: Fyron
 
Fyron has proven himself to be a very competent modder when it comes to making quadrant mods. So this kind of thing would be right up his alley. http://forum.shrapnelgames.com/images/smilies/happy.gif

I guess you would have to call a mine field like this a self replicating mine field. Thus why it is still around after a millennium.

Slick October 24th, 2007 02:23 PM

Re: Fyron
 
The "minesweeper" for these mines could use SM to convert the asteroids into a "planet" which is just another tiny, uncolonizable planet with a pic and description indicating normal asteroids.

capnq October 25th, 2007 01:49 PM

Re: Fyron
 
Quote:

Suicide Junkie said: The trick would be getting the AI to deal with it.

The AI automatically avoids entering damaging sectors within a system. It would only run into an asteroid minefield if it was in the same sector as a warp point that it just came through.

Edit: Or at least that's how it behaved in SEIV. I still don't have SEV to check what things have changed.

Atrocities October 25th, 2007 02:19 PM

Re: Fyron
 
I cannot but help to notice that Fyron hasn't posted. http://forum.shrapnelgames.com/images/smilies/frown.gif

narf poit chez BOOM October 25th, 2007 03:30 PM

Re: Fyron
 
Hey Fyron, logic is stupid!

Baron Munchausen October 25th, 2007 03:54 PM

Re: Fyron
 
Quote:

narf poit chez BOOM said:
Hey Fyron, logic is stupid!

Logic, my dear Zoe, merely enables one to be wrong with authority.
-- The Doctor, in "The Wheel in Space"

Atrocities October 25th, 2007 04:46 PM

Re: Fyron
 
Logics is for people with no imagination.

Suicide Junkie October 25th, 2007 06:32 PM

Re: Fyron
 
Quote:

capnq said:
Quote:

Suicide Junkie said: The trick would be getting the AI to deal with it.

The AI automatically avoids entering damaging sectors within a system. It would only run into an asteroid minefield if it was in the same sector as a warp point that it just came through.

Edit: Or at least that's how it behaved in SEIV. I still don't have SEV to check what things have changed.

And indeed, that is the problem. If there is no easy path through the system, the AI just won't make it.
Which includes not only no path, but also when the paths include moving away from the destination in order to make it without damage.

Atrocities October 25th, 2007 07:25 PM

Re: Fyron
 
Can you vary damage from none to massive?

Fyron October 25th, 2007 08:44 PM

Re: Fyron
 
You should be able to using the Random function.

I haven't posted because you already got the answer I would have given.

narf poit chez BOOM October 25th, 2007 10:13 PM

Re: Fyron
 
The problem is, none of us are telepathic.

(Also - That's how you cast 'Summon Fyron' http://forum.shrapnelgames.com/images/smilies/laugh.gif )

Black_Knyght October 26th, 2007 06:26 PM

Re: Fyron
 
Quote:

dogscoff said:
and of course, you'd have to deal with pedantic idiots ilke me asking why minesweepers don't work on it and the minefield never depletes.

I guess you could handwave that away in the sector's description.

One possible answer here might be that it is a self-replicating minefield, and uses an ancient and advanced form of technology too sophisticated to be removed or disarmed by any known minesweeper technologies.

Just a thought....

Atrocities October 26th, 2007 06:34 PM

Re: Fyron
 
Quote:

Fyron said:
You should be able to using the Random function.

I haven't posted because you already got the answer I would have given.

I didn't want to assume anything Fyron. I have done that before and it has come back to bite me in arse. Besides, there is nothing better than to hear it directly from the person without the confusion of a middle man. http://forum.shrapnelgames.com/images/smilies/happy.gif


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