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Fyron
I had this idea but I don't know if it can be done. A few years ago I offered a suggestion for a new system wide ancient mine field.
I was thinking would it be possible to set up an asteroid heavy system with asteroids that can do damage ranging from mild to catastrophic? For their descriptions, say something like - These asteroids were ladened with energy mines that detonate doing damage to any ship within range. I don't know if you could use different damage types like engines only, weapons only, or so on. I don't know if this can be done in SE V or even in SE IV but it would be cool if it could be. Heck you could even replace the asteroid images with new mine looking ones. Is this a valid concept or a waste of time? |
Re: Fyron
No reason you can't do that. Just add lots of damaging asteroids as you said. They'll only do normal damage, and only to ships entering the sector, but that's not bad.
The trick would be getting the AI to deal with it. |
Re: Fyron
and of course, you'd have to deal with pedantic idiots ilke me asking why minesweepers don't work on it and the minefield never depletes.
I guess you could handwave that away in the sector's description. |
Re: Fyron
What does this have to do with Fyron?
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Re: Fyron
Fyron has proven himself to be a very competent modder when it comes to making quadrant mods. So this kind of thing would be right up his alley. http://forum.shrapnelgames.com/images/smilies/happy.gif
I guess you would have to call a mine field like this a self replicating mine field. Thus why it is still around after a millennium. |
Re: Fyron
The "minesweeper" for these mines could use SM to convert the asteroids into a "planet" which is just another tiny, uncolonizable planet with a pic and description indicating normal asteroids.
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Re: Fyron
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Edit: Or at least that's how it behaved in SEIV. I still don't have SEV to check what things have changed. |
Re: Fyron
I cannot but help to notice that Fyron hasn't posted. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Fyron
Hey Fyron, logic is stupid!
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Re: Fyron
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-- The Doctor, in "The Wheel in Space" |
Re: Fyron
Logics is for people with no imagination.
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Re: Fyron
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Which includes not only no path, but also when the paths include moving away from the destination in order to make it without damage. |
Re: Fyron
Can you vary damage from none to massive?
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Re: Fyron
You should be able to using the Random function.
I haven't posted because you already got the answer I would have given. |
Re: Fyron
The problem is, none of us are telepathic.
(Also - That's how you cast 'Summon Fyron' http://forum.shrapnelgames.com/images/smilies/laugh.gif ) |
Re: Fyron
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Just a thought.... |
Re: Fyron
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