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Some gameplay questions and a couple not
Hi all.
I have some questions that I would appreciate if anyone would be willing to answer for me. V3.5 free download version. First of all, I always play on current dates, for example 2007-2008. Usually as Greece vs a variety of opponents. Core points 9999. Mines off. 1)Do aircraft (SEADs or Strike Elements) ever refill their ammo? If yes, how? Same question for off-map artillery. If no, doesn't this make them useless? Or at least the least cost effective units in the game? Apart perhaps from the SEADs. 2)Is it possible to strike enemy off-map artillery? 3)Enemy plane (IIRC F-16) approaching from the west. Attacks and leave. On its flight path to the east I have 3 AAA. One that moves the last turn and two that haven't moved at all, all battle (about 10 turns in iirc). None of the AAA guns fire at the enemy plane. Two of them are on top of hills, 1 is on a road with closest hill to the west about 15 hexes. 4)I try to have an artillery observer, either inf or apc to visualy locate (able to T target)the enemy. I find it most of the time wasteful. If I want to target close enough enemy units then by the time the artillery fires (a couple of turns) it is too late since the enemy is either destroyed or moved. If the enemy is far away, for example enemy artillery, then there is no way other than complete luck, to have my arti observer close enoughto be able to spot the enemy units. The game doesn't let me use UAVs for some reason (it's ok) so my only hope is to either rush with several arti observers in "jeeps" or apcs and hope to reach the enemy, or use scout helicopters which at least in my case, don't see to be all that good in surviving. So, am I right that I might as well just use no arti observers for my artillery? 5)When a vehicle is hit I get some numbers. What exactly do they mean? For example PEN 39, Arm 32 @54 degrees from a Leopard 1A5GR2 hitting but not killing a Type 59 tank. 6)The stats of ACC, KILL and PEN, how can I use them in a meaningful way? How much is the difference in real terms between a value X and a value Y? 7)Is there any good reason to use the tank carriers in a battle? Or are they there for scenarios only? 8)When playing a campaign, Generated one, does the enemy also have core units etc and has to repair his units or only you? 9)When playing a PBEM game I use the Green Box on the top right and I rarely get any info or animation from it. If I am lucky I will listen to some guns firing etc, but not actualy see anything, the map doesn't move to show who is firing or anything else, but when in a single player when the AI plays I can see everything. Is this normal? Or does the other guy cheats in some way? Or something else? 10)Is it possible to buy the full version but without the CD or at least the CD and a digital download of the game? For the last year or so I prefer by 95% to buy my games that way (Matrixgames, Totalgaming, Steam, gamersgate). I would love to be able to do so with this game too. 11)Some times I aim at an enemy unit and I get a percentage hit of say 67% but as soon as I give the order to fire, it gets much much lower even to single digits, is this normal? Well, that's it. http://forum.shrapnelgames.com/images/smilies/happy.gif EDIT:Is it possible for someone to please post a screenshot from 2 zoom levels out at a resolution of 1600x1200 during a game battle of course. |
Re: Some gameplay questions and a couple not
I'll answer the ones I can
1) No and no. Strike elements and other air units are as effective as you make them. As for being the least cost effective units in the game, when they range in price from 70-400 credits, there's a lot of variance in there to say that. If you point them randomly, then yes, they might be useless, but especially if you're playing against the AI its easy to learn where their marshaling points will generally be and strike there, even with "blind" bombers. 2) Yes, but only with your off-map artillery. Counter-battery fire is based on additional rules I can't remember specifically right now, and is noted when it happens. 3) What were the other factors? Type of aircraft (its speed and EW values), range, visibility of the AAA units and general visibility on the map, other obstacles if any? There are a lot of factors that affect engagements. 7) Probably not and yes. Regardless they are generally unrealistic outside of specific scenarios. |
Re: Some gameplay questions and a couple not
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The general visibility should be good. There wasn't much if any smoke on its flight path and no trees or higher ground in the LOS of the AAA guns towards the incoming plane. No trees, other units, buildings even near the guns for 7 or so hexes but even those that existed they were at a lower elevation since the AAA were on top of hills of 2 or 3 levels and the obstacles were on zero level ground. I don't remember the EW rating of the plane but the specific AAA guns (I think they were the Artemis, with AA Radar F/C of 100, ranger finder 10 and EW 2). The thing is, even if the EW is lower than of the plane, wouldn't the gun at least fire once? |
Re: Some gameplay questions and a couple not
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When the PEN number is above the ARM value and doesn't result in a kill, it means that the round penetrated but did not destroy the vehicle or something similiar. Usually this also results in some system on vehicle being damaged. |
Re: Some gameplay questions and a couple not
Hello and welcome,
I'll give it a try as well http://forum.shrapnelgames.com/image...es/biggrin.gif Quote:
Both offmap arty and planes are meant to be one-shot assets, detached from a superior command, i.e. not units you have direct authority over like the ones that are on the map. Quote:
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Otherwise, if you are positive it flew on the map, attacked something at short range, then turned around and went away, it may be a problem of field of view, or AA unit morale. Quote:
Also, light helicopters don't survive much when there's even AAMGs and infantry SAMs on the other side. What I generally do is make them pop up at high altitude to wake up the enemy SAMs, spot some moving or firing units, then take it back to ground level, move it back again, repeat until it can move without much risk and only then use it as arty spotter. Quote:
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Most of the weapon stats are less relevant than unit stats. E.g. ACC(uracy) effect can be neglected in regard with the unit's Fire Control, Rangefinder, Stabilization values and of course the crew's experience rating. Penetration figures, now, can help you figure out if it's even worth the bother engaging certain enemy units with a specific unit of yours. AP and APCR values are kinetic penetration values at range 0 of AP and Sabot rounds. This draws down over range, so take the range to target into account. As far as I've calculated the penetration value gets down of 2/3 of the max value over the whole range, e.g. a tank round with 60 sabot penetration and 100 sabot range will penetrate 40 armor (at angle 0°) out to 50 hex, and 50 out to 25 hex. HEAT value is the penetration of the hollow-charge (chemical-energy) rounds. This one doesn't draw down with range, but takes on the "HEAT armor" value of the target, which is higher than steel armor if there is composite or standoff armor in it. All these values are subject to slight variations. HEAT warheads can be considered defective and yield down to 25% of their nominal penetration. Any round can be a dud and not penetrate a thing (don't ask me what a dud AP round is though...). On the other hand you can hit critical spots of the target and gain random penetration bonuses. Quote:
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Hope that helps, don't hesitate to come back if you have more questions. Also reading the game guide through and through (and through) helps, dunno if you did. |
Re: Some gameplay questions and a couple not
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[/quote] BOTH players in a PBEM need to be set up in Preferences with "Fast arty OFF for you to see everything that happens. Don |
Re: Some gameplay questions and a couple not
As far as tank transporters go, I have found one use. The next time your MBT gets immobilised in a completely bad by an 81mm mortar or by crashing through a house, load it on a transport and move it somewhere to act as a pillbox. This seems like another additional support unit to waste precious points, but it can save a battle when you only have 2 or 4 tanks to begin with.
But be careful, the transports die easily. Will |
Re: Some gameplay questions and a couple not
Thank you all for your answers.
I am still a bit confused about the APCR and the ACC and the KILL values. Also the PEN : XX:YY the first number is at distance 0 and YY at max? The ACC is percentage? The APCR is straight value? What about KILL? What does it mean a 9:0 value? I ordered the game, CD and all, a couple of days ago. Don't know how long it will take to arrive in Greece, but here is hoping. Do you know if it is possible to continue an on going campaign with the retail version or do I have to finish it with the free version? Do I have to uninstall the free version before installing the full? I am excited about the game and my eyes are more. 800x600 on a 24" widescreen monitor is not THAT good. Pity there is no support for 16:10 resolutions, but lets not forget how old the game is. Oh yeah, and do your units choose automaticaly what ammo/round they will use or can you actualy let them know what you want? Again, thank you for the replies. |
Re: Some gameplay questions and a couple not
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Re: Some gameplay questions and a couple not
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Here's a few answers: i. It's not. You cannot chop and change a PBEM game between installs. It's to prevent chaps who are not gentlemen cheating in PBEM, if you think about it for a mo. ii. No - when the cd prompts you to enter the file name (C/program files/shrapnel games/camo group/ etc etc.) simply tag on a suffix such as "cdversion" or such-like. Then it will be installed in a new folder and will not overwrite the DL version. I'm running WinSPMBTcd and WinSPMBTcdpbem in addition to the original DL Winspmbt installation folder. PS - you'll have to patch the cd version up to 3.5. When I got mine about six months ago, it was delivered as v1.0 |
Re: Some gameplay questions and a couple not
JohnHale, what about a single player campaign, will I have a problem with that?
(changing the campaign to the CD version) |
Re: Some gameplay questions and a couple not
Sorry - never tried it, so don't know. However, I feel it should be possible but will leave it to those more qualified to answer you. |
Re: Some gameplay questions and a couple not
As we say in the readme for each patch, you should finish off any ongoing PBEM game before applying the patch. OOBs change from patch to patch, so any anti-cheater security check on a now-modified PBEM OOB would then likely cause a security failure.
An ongoing campaign or any other non-PBEM save game should be no problem to apply patch upgrades to. (The only campaign I had problems with was a WW2 one, where I had made a special debug unit, and had used them for test in an ongoing campaign, on deploying the latest patch these were of course blank units once more! - solution was to change these to something else at the upgrade point, and continue on with the LC.) Cheers Andy |
Re: Some gameplay questions and a couple not
Great news then, I will just have to wait for the package to arrive.
BTW, any plans for further development of the game, be it a sequel or new version or patch etc.? Just curious. |
Re: Some gameplay questions and a couple not
There will be a patch/upgrade for both games issued late spring 2008 if all goes well Don |
Re: Some gameplay questions and a couple not
Good luck then. http://forum.shrapnelgames.com/images/smilies/happy.gif
I have a few more questions for you winspmbt veterans. 1)I can't seem to win any other than marginal victory while playing a campaign. No matter how many more units I kill or do with my end of the bargain. Example, I was one a defend mission, the enemy never got closer than 15 hexes from any VP and that only with 2-3 lucky scouts that sneaked in. My army massacred theirs, mostly at long distance. The enemy lost something like 200 tanks and apcs ~6 AAA guns, 3 SAMs, a couple of mortars, while I lost 3 apcs a couple of humvees (with machine guns) and I think 1-2 immobilised Leo 2s and 4-5 spotter planes IIRC. The score difference was like (don't remember the exact numbers) 7-1 difference. I still got a marginal victory. What am I missing/doing wrong? 2) I dislike a bit assaults cause the enemy infantry entrenches and it is very slow process to kill them. Artillery seems to only suppress them. I don't have access to flame throwers, so, any ideas? Modern settings. What I end up doing is heavy barrage of artillery, with slow moving heavy tanks for any incoming rpg etc, then move in the APCs and snipers to slowly very slowly kill the enemy infantry. Now, I could use my infantry, but in many cases that is a suicide where while I can kill their infantry faster, I also get many losses in infantry. 3) Is it possible, mainly in campaigns, but also in single battles to if I want to, use also equipment that is older than the period I am fighting? So if I am fighting a battle in 2007, to be able to also use a unit/tank that stopped at 1979. (random dates) |
Re: Some gameplay questions and a couple not
1) it is not the numbers, but the points, plus any bonus points from V-hexes. A decisive victory is at least 8-1 points difference. You were about 7-1, so just off.
"A few spotter planes" may make the difference there - if these are actually UAV with thermal (expensive) sights?. a couple of APCs - what type - if Bradleys, they may be worth an entire OPFOR mech company (thermal sights, armour, missiles = expensive). Try a test game purchase for your OPFOR in the battl egenerator, and see what various things will cost them - if thier ecperience and morale is low, the book cost will be reduced, remember!. 2) as to advancing - I wrote an article on that, see How to attack. an "Advance" is easier - since nobody is dug in, the arty barrage is more effective. 3) Only if the OOB in question allows this - e.g. "second line" tank companies or so forth. If you really need the older kit, then you could Mobhack your own OOB, of course. |
Re: Some gameplay questions and a couple not
Your link is a good post/link. I short of do the same thing, it's just that it takes a long time and I don't like having my forces on a predictable pattern and slow moving route. I guess I am a bit picky :-p
Points...you mean you get points in other ways other than killing units and capturing/holding V-hexes? The battle I was talking about: My APCs were nothing very expensive, simple M113A2s with a MG. The spotter planes were of the Piper PA18 variety, hardly expensive or high tech. The enemy forces was of low quality cheap old chinese and soviet type tanks and apcs. (Albania) I understand the units were not expensive it's just that I found it strange I didn't get a decisive victory with so many enemy vehicles destroyed. In fact that battle alone made me decide to not play a campaign against them again since it was so easy. You could say that it wasn't so easy since I only got a marginal win :-p I think I will leave the OOBs alone. I like the job you guys and gals have done to tinker with it. |
Re: Some gameplay questions and a couple not
My baby is here!
I wasn't expecting a proper case, or that it would arrive so soon, so that's a bonus. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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