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Missing Wishes
With all of the insane things you can wish for, these should be included: 1. Wings-This would give the unit the fly ability and a map move of 3. This would also allow immobile pretenders to move. 2. Immortality 3. Recuperation 4. Heroic Ability(random). |
Re: Missing Wishes
The first three of those would be very difficult, if not impossible to do, since said abilities are properties of the monster type (ID numbers in the DB) rather than the individual unit (unique identifiers that are not visible). The fourth one could work, since it works like magic paths, which are specific to the individual unit and which is why e.g. mages with randoms retain the random picks from turn to turn.
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Re: Missing Wishes
I think you can already do the 4th one by wishing for experience... which I believe gives you 1000 experience. And this much experience will provide a heroic ability 99.9% of even long lasting SP games. |
Re: Missing Wishes
'The first three of those would be very difficult, if not impossible to do....'
If we can put a man on the moon, then........ |
Re: Missing Wishes
If you're willing to provide the money and resources, why not? But with the current resources, it just won't work. You would need several forms for each unit (basic, with the three abilities separately and also in combinations) and that's not going to happen.
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Re: Missing Wishes
If you wish for power it boosts your stats right?
So you can alter some things which are set to the monster ID type. |
Re: Missing Wishes
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Things tied to monster type ID
Things tied to unique ID
When dealing with wishes and unit boosts, you need to keep a clear distinction between what affects a specific unit and what affects the entire type and how the existing mechanics are tied to that. |
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Re: Missing Wishes
You can always pay them to rewrite whole database system so it can include many more things http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Missing Wishes
A solution is to create artifacts in the game that cannot be forged normally, but can be summoned via a Wish, and tieing various abilities to such artifacts.
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Re: Missing Wishes
Well, I actually *would* be willing to add stuff to the codebase, even and in spite of the fact that KO has evidently written all the comments in Finnish and writes like he were still trying to run in < 640K. I've taught ANSI C to 19 year olds, I've seen worse.
OTOH, adding more stuff to wish for would hardly be my frist priority if I had a crack at the code. In general, while this stuff would be cool to wish for, it would be in-no-sense competitive vs. wishing for >100 gems, which you can already do. "Become (unit name)" might be interesting - and would allow you to sidestep Edi's concerns about special abilities and unit #s - but would I really want to spend 100 gems to change the unit ID# on someone that I'd already boossted to Astral 9? If they were maintaining the arcane nexus it *MIGHT* be worth the pearls to help protect them by turning them into something bad *** like a seraph, but otherwise, no thank you. |
Re: Missing Wishes
100 gems is the consensus best wish among the hardcore mp crowd. That said, I have never used Wish for 100 gems. While I love to win, and I am extremely competitive, in those rare games(i never got anyone above s3 in Alpaca, and my highest s mage with items in the Big game is 5), I like "fun" wishes.
In the Epic Heroes Heroes Game I finally got someone empowered to s9, and I have made 2 wishes. One to get my chalice back that someone stole(my primary motivation to get someone to s9 btw), but my second wish was a fun one. It was for an SC that i have never had before-yet wanted to play with. So while Immortality or a flying Sphinx may not be the game winner-it sure as heck could be a lot fun! |
Re: Missing Wishes
Your list is by no means complete.
It ignores items. Since items can grant flying, complex, but by no means "new" coding could very well grant flying. That said, the developers are probably burned out from carrying a huge project on only two sets of shoulders. That said, there are swarms of computer competent people here who would fight in the Arena to work on Dom3 code. |
Re: Missing Wishes
What's really needed are several high level spells that allow the caster to transform into other units. It's a visible gap in the available spells, since the most you can hope for is to transform yourself into an undead.
How many myths and legends concern powerful magic users changing themselves and others into demons, monsters, dragons, etc? It's used everywhere from Conan to King Arthur to Ulysses to Harry Potter. |
Re: Missing Wishes
Actually, there *is* a transformation spell; it's called Transformation. Alt 7, N3.
Wishes I'd like to see (although I might not ever use them): Youth - sets your age to 1/2 your maxage or so. Health - remove disease and all afflictions. |
Re: Missing Wishes
Life anew - no more afflicitions, curses and horror marks.
That's what I like to see. After all, you can wish for chalice which in time, will get rid of all disease and afflictions. |
Re: Missing Wishes
There is a transformation spell, but the forms you can get by using it are all fairly weak. It would be good if the forms provided by the spell were strong enough that it was worth the gems to cast (let alone the risk!)
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