![]() |
Imagemod Component Pack update
1 Attachment(s)
v29 to v30 upgrade is attached
|
Re: Imagemod Component Pack update
1 Attachment(s)
Full install v30 attached
|
Re: Imagemod Component Pack update
This is for SE IV, right?
|
Re: Imagemod Component Pack update
Yep, this is the SE4 version.
|
Re: Imagemod Component Pack update
Thank you for the update SJ. http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: Imagemod Component Pack update
Has Anyone done a version for SEV? I could really use a large imagebase of Facilities and Components to work from.
|
Re: Imagemod Component Pack update
|
Re: Imagemod Component Pack update
Quote:
Just wish someone with better art talents than I would make a large pack of facilities and expand what you have in the MM Pack for components. |
Re: Imagemod Component Pack update
Nobody seems to like SEV that much (from what I've seen anyway) so I wouldn't hold my breath on SEV having as much stuff as SEIV does. But then again maybe if we're lucky when SEVI comes it will be alot easier to import stuff from SEIV and SEV.
|
Re: Imagemod Component Pack update
The official SE5 forums seem to be rather active with people that like the game...
|
Re: Imagemod Component Pack update
Well, perhaps "Nobody" is too stong a word. But from trolling these forums it "seems to ME" that most of the people here (in this forum) prefer SEIV. As far as the "official" forum, I don't really visit that one too often as most of the SEV news can be found here or SE.net and I prefer the look and feel of these sites to the official site. Not that SEIV is a bad game or anything. Even though I no longer have it installed and no longer play it,(which may change once AT launches his SW mod) it's one of my all time favorite games. Thinking about it now, even though SEV is a good game too, I would have just prefered a expansion or something for SEIV which would have just added tactical battles and some other things, like the new intel method. Anyway, long story short, it just seems to me, in my own humble opinion, that SEIV has more people working on mods and things, and that alot of the people, (in this forum, since this is the one I visit the most often)prefer SEIV.
|
Re: Imagemod Component Pack update
SEIV has the advantage of being fully patched and with a long tradition of high quality mods, and a nice set of high quality shipsets and third party graphics to work with. The modders seem to know the SEIV datafiles inside and out by now, whereas with SEV everyone is still trying to find their way with a game which is more complex but also has vastly more modding potental.
It took SEIV years to reach that point, and SEV is just at the start of the process. I'm kind of excited to see what SEV looks like two or three years down the line... |
Re: Imagemod Component Pack update
SE5 data files are just compact SE4 files, with component/facility/vehicle families rolled into single formula-based entries instead of excessive long lists. The map related files are pretty much exactly the same as SE4, but with an extra level defining the actual models and bitmap animation effects. Shipset modeling is more complicated for those that only worked with Doga in the past, but anyone that used actual modeling apps just needs to use a .x-compatible format. AI is definitely more complicated though.
|
Re: Imagemod Component Pack update
True, but you could probably build a SEV script that read from SE4 style data files..
|
Re: Imagemod Component Pack update
Compressing component family data into formulas intelligently would be rather tricky.. If all increases are exactly linear by tech level, it might be possible. Anything more interesting would be rather difficult to guess how to formulate in an automated fashion.
|
Re: Imagemod Component Pack update
I meant the AI files, mostly.
|
Re: Imagemod Component Pack update
Just a note, my mirrors are down indefinitely. So any downloads will fail... http://forum.shrapnelgames.com/images/smilies/wink.gif
|
Re: Imagemod Component Pack update
2 questions:
1- is there any work on adding more research pics? 2- anyone know where i can find existing research pics? I've looked in the pic folder but cannot find them anywhere. |
Re: Imagemod Component Pack update
Research pics? You are thinking of SE4, or SE5? SE5 has tech area icons in Pictures\UI\Bmp_TechIcons.bmp. SE4, which this thread is primarily about, has no such beast.
|
Re: Imagemod Component Pack update
there is a problem unRARing Stellar2 and Effects4 can you redo them please
|
Re: Imagemod Component Pack update
They seem to extract fine for me. What problem are you experiencing, specifically?
|
Re: Imagemod Component Pack update
ok ok after I updated my WinRaR they work fine (don't say it) http://forum.shrapnelgames.com/images/smilies/happy.gif
|
All times are GMT -4. The time now is 09:20 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.