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Rhoscrowther - Late Age game for MP Newbies (up)
This is the game thread for the new Newbies game I'm hosting.
Here's the players list:
Here is the map that we are using: http://www.shrapnelcommunity.com/thr...?Number=465570 You better download and install this map before you connect to the server! Here is the server status page: http://valhalla.techno-mage.com/stat...e=Rhoscrowther |
Hispavista doesn\'t like turn notifications
I can't deliver my turn notification mails to Abysia / Coturnix, they are rejected:
<font class="small">Code:</font><hr /><pre>host mail.hispavista.com[213.228.192.245] said: 591 Tu mensaje no llegar? a su destino. Tu servidor es considerado emisor de Spam. Send your questions to blacklist-admin@hispavista.com (in reply to RCPT TO command)</pre><hr /> Please tell your email provider that what I am sending is no spam and/or whitelist my sending email address, if possible (the same you sent your pretender files to). Otherwise I can't send you turn notification mails and you have to check that you play your turns on your own, increasing the chance to miss the hosting of a turn due to error. |
Re: Hispavista doesn\'t like turn notifications
Up finally http://forum.shrapnelgames.com/images/smilies/laugh.gif)
Look forward to have fun with all of you in this game! |
Re: Hispavista doesn\'t like turn notifications
Yup! same here! Also, won't it be better if we speed up for the first few turns? 48 hours seems a bit long - or will the turn automatically start once all the orders are in?
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Game talk
It will automatically host as soon as everybody has played his turn. You will then even receive an email from the server, so if you monitor your emails closely you'll know about it immediately. Otherwise looking at the stats page tells you how far the game has progressed so far. Usually the game picks up some speed after everybody is familiar with the process, the other Newbies game that has started on about Monday is at turn 5 now. But since the players are usually from very different timezones and somebody might have troubles with the game configuration or other problems that spontaneously pop I leave the game timer at 48 hours as a precaution.
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Coturnix, is everything alright? You're running out of time for the first turn. Did you run into any technical problems? Have you tried your turn? If you've tried and hit problems, I bet someone here can help. If you haven't, you really should try your turn right away, in case you do run into technical problems.
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I have reset the timer. Egoix in the other game seems to have received the turn notification ok now since I didn't get an error message from the mail server, I hope that they don't flag my messages as spam anymore. Let's hope Coturnix gets back to the forum and plays his turn, too. I don't want people to stale on their first turn, but I don't want them to cause unnecessary delays for all the other people in the game, too.
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How long do we wait before we look for a replacement.
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Let's hope he gets back playing and have the game run on fast speed soon http://forum.shrapnelgames.com/images/smilies/happy.gif
Especially on the first turns! |
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2 days, tops. That means until the current timer runs out, which equals to stalling twice.
EDIT: Nevermind, Coturnix played his turn and the game hosted. Good luck to you all. |
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Ok, i have played my first and second turns. Sorry all for the delay, between the little lapse to fill the vacant slots and a nightmarish week at work i totally forgot to check the forum http://forum.shrapnelgames.com/images/smilies/fear.gif
I have answered the PMs and expect to follow the game without further problems. My excuses again for the delay. |
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Err... I just checked my turn, would there be any reason why I don't have any positive scales in my capital, but just the negative ones??
I'm pretty sure I sent the right pretender, I just double checked my sent attachment. Is there an event or a special site which neutralises positive scales? |
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Welcome to the game coturnix http://forum.shrapnelgames.com/images/smilies/laugh.gif
I'm glad you will be on this one! Look forward to meet u all ingame http://forum.shrapnelgames.com/images/smilies/happy.gif |
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Well, I learned an important lesson. You have to load this game through the Network option, not the Load Saved Game option. It will let you correct your turn through load saved game, but the server won't actually get it. That could have been a disaster for me, but thankfully it turned out to be no big deal.
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Well - thats an annoying bug to say the least. Bye bye 200 pretender points???
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It's temporary. Your scales will return to your chosen values over time. As if your dominion had just taken over a province.
Not crippling, but it can really hurt the early game. |
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I'll just pretend that my capital has just been hit by plague then http://forum.shrapnelgames.com/images/smilies/frown.gif
Gogogo get your turns in! |
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In the Network screen, what's the bracket symbol beneath certain nations mean? "Connected" perhaps?
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The thing that looks like a claw or something? Yeah, connected players.
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I thought it was a bit of chain.
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Great to see this game is finally rolling! What are the victory settings? And are there any usual mp house rules? Perhaps a bit late to ask since we've already started, but since we are all new to this...
Something tells me Patala's pretender is a big nasty monster! I hope I don't get on the wrong side of it |
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MP House rules:
- be respectful of each other, it's just a game - do your turns in time or announce that you're unable to do so - don't vanish from the game without notice I told you, failure to do your turns in time repeatedly will result in me looking for replacements for you. This is in consideration of the other players involved in the game. Victory settings are the default, not specified any further, so it's either "last man standing" or general consensus to declare a winner. |
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Argggh i somehow have to redo my orders from scratch
Do messages you send out to other players have to be resent as well? Or are they sent 'instantaneously'? |
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Yeah, you have to redo the messages as well. No such thing as instantaneous messaging here!
Pro-tip: never, ever, ever use the ingame messaging system. Instead, use private messages on these boards or emails. In addition to it being faster, and you never facing things like this, you will get an archive of the messages that is helpful if you want to check particulars of earlier discussions. |
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The Friendly nation of ULM is offering some TRADE opportunities for ALL nations!
Ulm is running a surplus of GOLD and is willing to trade it for some magical gems , in particular we're looking for ASTRAL gems mostly : Ulm will buy astral gem for 20 gold each, batches of 10 astral gem for 250gold each and batches of 30 astral gem for 800 gold Ulm will also buy , if astral gem supply proves insufficient any other kind of gem for 15 gold each, regardless of the quantity |
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Proclamation of intention from ULM player
In this game my personal goal is having a network of diplomatic relations with all players, possibly not engage in wars and become a trading nation, that would prove a change from my other and current game http://forum.shrapnelgames.com/image...ies/tongue.gif The nation will actively seek NAP with neighbours and will act mostly as a trading partner, also Ulm crafted goods and magical prowess can be acquired..for a price.. in time of need http://forum.shrapnelgames.com/image...ies/tongue.gif As a personal house rule ULM will honor all treaty regardless of our personal convenience(for instance if we do enter a defensive alliance we will come to the aid of our allied, even if it means certain defeat...). The only condition in which ulm may break a treaty is if there are 2 warring allied fighting each other , in which case we may stay neutral or pick one side. |
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Jurri: Thanks for the tip!
I don't suppose the friendly nation of Ulm cares to tell the rest of us what particularly friendly uses he may have for those gems? You've bought out 3 merc armies... did you find a couple of juicy juicy gold mines or something?? |
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It's natural that Ulm is swimming in gold early. Their units take lots more resources than gold and they don't die easy to independents. Usually that gold is best spent on mercs/forts.
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Patala is also interested in buying gems. We want nature gems so that we can grow yummy magical bannanas. We will pay 20 gold per nature gem.
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Nuts, something is with my mailbox - i thought i sent a bunch of pms but i don't seem to have a record of them; if you've received a repeat just ignore...
PS - I seem to have problems logging into the forums when i'm not at home - is login reliant on ip address? Edit: Nevermind, the solution is called 'properly logging out' |
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By the way, is there a list out there that tells what is in each merc unit? |
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I have a question about the end of the game. If players ally, can they share the victory? Or is it required that we arrive at one winner? Either by fighting or agreeing.
I ask because we're heading into the diplomacy game, and that might make a difference. |
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Of course victories can be shared.
I propose that we all ally together, then declare ourselves the winner. |
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damn i got tough indies around me... its really hard to expand in my corner...
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Well doesnt strong indies mean better provinces?
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Hey Ich,
What were the settings for this game? |
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Independents are at 6, a tick better than normal so you learn to fight properly instead of sending half-assed attempts. Hall of fame for 15 entries, the rest is all at standard.
Standard victory aswell. The game will end when it's the general consensus that it's over. Which may require to muzzle somebody. |
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Is luck scale ever worth it? I have luck 3 and this is my last turn's events (all four in their glory:():
A very ill omen... ...one fifth of the population are leaving... (on a rare 10k+ province) A very ill omen... Locust swarm... tax loss were one hundred pound of gold. That has done it. If one more turn like this, AI it is.:) |
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I've had good, erm, luck with the luck scale in the past. But it's random. In my opinion, the luck scale can be good, but it is more useful to get rid of some of the very bad events, like plagues, and open up some very good events, like permanent income boosts. You are still going to get some very bad events even with luck. I have luck too, and events have also been very unfavorable to me (not quite that bad though).
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I picked luck 3 in a single game not long ago and it worked better than i expected: nearly every turn i earned some magic gems, and zealots and militia appeared to join my armies. I even got a pair of magic items via event. This scale helped me a lot in the early play. Of course i´m a newbie and maybe the general consensus of more skilled players can differ, but i am certainly inclined to pick at least a scale of luck when i start a game.
And talking about Roscrowther game, i find LA Abysia quite difficult to handle. Most troops are damn expensive at least at this stage of the game and the majority of sorcerers have old age and catch afflictions easily. I better start thinking some general strategy before i find that most of the cake has been eaten by others. |
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Oh, and a belated congratulations to Dante of Ulm for winning the First Edition of the Arena World Cup!
Oh also, in some of the other games, settings include no graphs and renaming. I suppose I can understand the no-graphs, but whats the significance of renaming? |
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enabling renaming allows you to change the names of your (non-unique non-hero) commanders.
press 'r' when viewing the unit stats most usually, this enables you to name your many similar mages by their magic paths, so you know which the heck randoms they have. |
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BTW, in case one of you doesn't want to receive the turn notifications anymore because he quit the game, please PM me.
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Man's pretender dead just as Pangaea's pretender awakens? Clearly this is a sign.
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Thats wierd - the gamestats page shows me stalling for 3 turns. Pretty sure I haven't - ask Pangaea! Though I can sometimes be the first/last to take my turns, GMT +9 here.
We welcome Pangaea's pretender to the world, short-lived though its time may be. |
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? there is already a war going on beetween man and pangaea?
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