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Worthy Heroes 1.8
Since Turin does not anticipate coming back to dominions any time soon, he has given me permission to maintain and update the worthy heroes mod. The 1.8 version:
*Improves the new 3.10 heroes *Adds several new heroes *Replaces several of the less fleshed out worthy heroes (i.e., Elder Basalt King replaced with Coral King) *Tweaks some heroes *Updated readme *BlackheroView updated all the way to 3.10/heroes 1.8 Thanks to Sombre for providing the graphics for some of the new heroes. |
Re: Worthy Heroes 1.8
Awesome QM. Just in time for my Epic Heroes II game.
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Re: Worthy Heroes 1.8
Cool! I was just looking at this mod yesterday. Some feedback ...
-- Name: Immortal - Ho Hsien Ku Currently, she has heal 50. Maybe increase it to heal 100, to differentiate her from the MA TC healers? -- Hashi Saburo, Red devil There is a bug for this unit. He currently has #makemonster 1245 2 Should be #makemonster2 1245 |
Re: Worthy Heroes 1.8
can anyone post a link to this mod that does not use rar format?
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Re: Worthy Heroes 1.8
1 Attachment(s)
Here's a zipped version of Worthy Heroes 1.8.
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Re: Worthy Heroes 1.8
You are the best llamabeast!
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Re: Worthy Heroes 1.8
Thanks for this QM! http://forum.shrapnelgames.com/images/smilies/smile.gif
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Re: Worthy Heroes 1.8
The horn blower heroe of Marverni is available as a pretender for all nations of all ages.
It is a bit strange. Many greetings for the update. |
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I am aware of the unfortunate issue with hornblower, so I've commented him out of the code until I can hopefully find a way around the problem. |
Re: Worthy Heroes 1.8
I'm not at my home computer now, so I can't look at the modding manual, but #makemonster2 1245 is how I'd do it.
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Hmm, damn dyslexia, I was reading it backwards even after it got pointed out. http://forum.shrapnelgames.com/images/smilies/happy.gif Yeah, that needs to get fixed.
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Re: Worthy Heroes 1.8
Is the Coral King W3N2 an atlantis multihero? I would actually consider getting luck to pick him up; so far all i've got are escaped slave princes, which frankly i'm not sure what to do with, atlantis doesnt really lack for non-stealth thugs (which also have leadership).
I notice hes in the blackhero viewer, but not in the readme. Atlantis really needs some way of accessing nature without going N1 on the pretender and summoning naiads with all the kelp forests scattered about in the sea. Another suggestion; with all the priests the nation has (MA anyway) it wouldn't be out of the way to add healing would it? PS - Yes I am biased :p |
Re: Worthy Heroes 1.8
The Coral King is an EA Atlantis hero, and he should be in the readme.
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I can't find anything in the Readme for Tir na n'Og or for Eriu.
It's a bit strange, since Tir na n'Og's Long Handed is about the best hero I ever saw. He's still in the .dm, but I can't find Eriu's Scathach. She's listed as a hero of Fomoria in the readme, though. I don't know if either nation has more heroes (Eriu seems to, but I don't know about Tir nan'Og)? |
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Just an oversight I think, the .dm file and readme are a bit of an organizational mess. I'll rearrange/update those next version.
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Re: Worthy Heroes 1.8
Creating a pretender for Arcocephale ME with worthy heroes enabled I get a maverni hero as possible choice ("Champion of the Horn", unit 2850).
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---#newmonster 2850 etc. But it appears to ignore the leading "-" characters, and unless I delete the entire block, in SP I end up fighting against AIs worshipping the guy. |
Re: Worthy Heroes 1.8
Yes it's stange the champion is commented out but still exists. It's probably the power of the faith.
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Commenting something out with ---- does nothing, it's just a note used by modders. You have to remove the # to get the game to ignore it. So
----newmonster 2850 or just newmonster 2850 would get rid of it. But the easiest way is just add #restrictedgod 79 to that hero. He's still in the game then but won't turn up as a pretender. |
Re: Worthy Heroes 1.8
I've recently had some extra free time on my hands and made some hero graphs to be possibly used in WH 1.9 . I've had troubles contacting Quantum about these graphics (he's understandably a busy man, with CB and all), so I've decided to post them here in order to get some comments. See, I'm going for military service in 3 weeks and I'd like fix any graphical glitches I might not have noticed before it's too late.
http://xs222.xs.to/xs222/07500/Heroes.gif You can see them "in-game" in following picks; http://xs.to/xs.php?f=Oceaniaheroes....22&d=07493 http://xs.to/xs.php?f=Heroes.png&...21&d=07485 The heroes are numbered for your convinience. These buggers are supposed to go the nations with most need for heroes. 1-3 are for Monkey nations (Lanka and Bandar Log of all ages). 4 and 9 for Helheim. 5 for LA Jotunheim (but he can probably be moved around). 7 and 8 for both ages of Oceania. Most of these don't really have much backround or descriptions to speak of. If any of you feel like suggesting and or writing something, go ahead. Here are my thoughts on backrounds so far; 1: He's a big ape. He smashes face obviously, but for whom? Most likely a Lanka hero. Needs backround. 2: Since Bandar Log is a caste system, he can't really have "earned" the right to use a sword or armor. Perhaps he's rogue? Some smart markata that decided that he has had enough of the belittling of his people? He might a mercenary that has returned to serve the Bandar Log. I was thinking that his "gimmick" could be high defense and three arms (since he can use his tail as a hand). Perhaps a assasin, that would give his high def a real purpose. 3. I was thinking that he might be like "the white minotaur", but for monkey nations. Sometimes a Bandar with white fur is born and they are believed to be Rishi's (or Yogis) who have been rewarded with a strong body and spirit through reincarnation. Since Kailaisa, Bandar Log and Patala each have semi-usable sacreds, but weak priests, I think that Holy 3 hero could be really useful to have around without being overpowering. He could also spread dominion. 4. The Hanged King. I've made a bit of a backround for him. See this picture (stats are mere suggestion for QM) http://xs.to/xs.php?f=Hanged.png&...21&d=07476 5. He has a backround and stats. Comments on graphic are welcome. 6. The graphic is half-finished. I'm not sure that its concept will hold as a hero. He's a huge holy stone tablet, into which the new laws of the Lawgiver are etched (possibly possesed by a spirit like Monolith, Oracle.. etc). Comments? 7. This one has a concept, but no actual written description. He is "Lord of Pearls" or "Pearlsmith" the guy who forges all that pearl gear. 8. Thanks to Sombre for the idea concerning this one. He is Amber Clan arch druid of the kelp forests of Oceania. 9. Not much thought behind this one. It's a kickass Valkyrie with a lighting spear. Needs a backstory. 10. I'm a bit unsure of this, hence it has no attack sprite yet. Supposed to be a Triton Prince hero with a black Capricorn (like Hildegard of Ulm) with Pearl Armor and Trident. Disclaimer: All of the above are mere suggestions. QM has the final word on this. I'll post the list of nations who have a "lack" of heroes (defined <3 heroes) even with WH 1.8 . "My" heroes are not included in these. The Nations with only one hero: Helheim (not multihero!), Patala, EA/MA Oceania Nations with two heroes: MA Mictlan, MA Shinyama EA Caelum, Kailaisa, Bandar Log, LA Agartha, EA/LA Atlantis, EA R'lyeh, LA Pythium |
Re: Worthy Heroes 1.8
For the hanged king (IV), I think a little more powerfull magic path (or priest). Some mobile heroes are more powerfull. I think equally he must have access to head and misceallenous slot because he cant't really use down part(under the neck) of his body.
Background for the black ape(I): he can be an ex-slave from a blood nation. They use him as a gladiator for game, corrupted him with blood magic to made him in berserker state. He escaped and return to Lanka, with the idea to revenge. In this case he can be a berserker, with some skills (1 or 2) in blood magic. The corruption make him very more stronger and resilient than a normal ape (more strength, PV and maybe protection/regeneration?) with poisonned claw? |
Re: Worthy Heroes 1.8
When I saw the graphics for number 5, my initial thought was that they looked like they could be the hero for EA Ulm, something along the lines of children brought to the wheel of Pain just like the Steel Warriors but who escaped and grew up wild, and have returned as berserk legends, or something. They all look great though!
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Re: Worthy Heroes 1.8
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Okay, today I decided to amuse myself by making some stats and descriptions for the hero pics I've made. I'm no expert at balance and thematical correctness, so these are 100% under the whims of the all mighty Quantum, the one who has the final word.
The grammar on these is unchecked. Expect to see some typoes. http://xs122.xs.to/xs122/07516/Wanderer.JPG - Hero for EA Atlantis. The claw is a copystats issue for darkvision, but that won't be a issue in 3.12. Hurrah! http://xs122.xs.to/xs122/07516/ThawedOne.JPG - Hero for LA Atlantis. http://xs122.xs.to/xs122/07516/DaughteroftheStorms.JPG - Hero for EA Helheim and perhaps MA VAnheim (don't they have Valkyries too?). I'm going to give the sprite a helmet on a later date (copystatting a Strom warrior gave her a helmet I can't get rid of, so he can't go around bareheaded). The "Death from Above" is a once-in-battle charge attack, supposing to give her a single attack with massive damage with her ridicilious ap, but charge damage bonus seems to be capped at 5 damage or just otherwise bugged. I was thinking that she could #onebattlespell Storm - I copystatted her to be able to fly at storms. http://xs122.xs.to/xs122/07516/BlackTerror.JPG - Hero for all ages of Bandar Log. I admit the backround is a bit odd, but I kinda hate the way how Rakhashas, Palanakhanas.. etc just go "boof" in MA. They should have somekind of presence beyond some nigh uncastable spells. Besides, heroes are supposed to be extraordinary and slightly wierd. With #onebattlespell, I was thinking that the Black Terror could summon about 5-10 of these at the start of battle, to make more effective assasin. http://xs122.xs.to/xs122/07516/Follower.JPG http://xs122.xs.to/xs122/07516/AncientApe.JPG - Hero for EA Kailaisa. I'm going to add chains to graph later. I hereby admit that it has references to King Kong, but when making a backround for a huge badass ape, you can't just ignore the most famous ape fo them all. Thanks for Tyrian for giving me a kick start. It could also be possible to move him around a bit. Give him as "gladiator" type hero for EA Mictlan and have him escape between EA and MA. and give him to MA Bandar Log http://xs122.xs.to/xs122/07516/WhiteBandar.JPG - Hero for all ages of Bandar Log. Nothing special to say about about him. Just your basic multihero all around. EDIT: The Attachment contains the mod I use to work these heroes. It contains the graphics and the code for the afro-mentioned units. |
Re: Worthy Heroes 1.8
Good job for these heroes. The idea for the first, using him at different age with different background is very good.
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Re: Worthy Heroes 1.8
The white ape could be a bandar silverback, a sort of wise man/tribal leader concept. Increased strength and attack skill over base bandar stats, and perhaps some minor magic skills. Nature 1, 100% NEWS? Lanka could do something similar, but N1, 100%ANDB.
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Re: Worthy Heroes 1.8
Okay, I've been working on some more hero graphics. Comments welcome.
http://xs322.xs.to/xs322/07524/Heroes2.gif I've also a,used myself a bit more by working stats. QM will most likely tinker/finetune/completely revamp these ideas into something workable. http://xs122.xs.to/xs122/07524/Doomsayer.JPG - Let's start with the "odd" one for EA R'lyeh. I didn't feel like doing your friendly neighbourhood mage hero with some extra pics, and I was itching to make use of that creepy white-eye stare that I managed put into the graphic. "Doom is Nigh!" (should be "End is Nigh!", I admit) is a range 25 attack that brings fear like a wail from 3 banshees. "Follow Me" is a range 25 attack that tries to enslave three guys. In my testing, he seemed to pretty good at expanging into independents, but will porabably roll over to anything with mr >12. He summons 6 of these per turn. I was also amusing myself with the tought of him casting "Doom" that also affects your guys. He'd then be followed by a mixed rag-tag bunch of enslaved and cursed followers. http://xs322.xs.to/xs322/07524/Ichtyidfollower.JPG http://xs122.xs.to/xs122/07524/DruidoftheSeas.JPG Basic mage hero for EA/MA oceania. It seems that I forgot to give +2 encumberance for being mounted.. http://xs322.xs.to/xs322/07524/LordofPearls.JPG The forgebonus is 10%. He is the "price hero" for EA/MA oceania, giving good access to astral magic. http://xs322.xs.to/xs322/07524/Blackprince.JPG Basic melee hero for EA/MA oceania. I gave him 20% regeneration to prevent total suckage. If he needs further boosting, he could perhaps cast a wide area regeneration at the start of battle. Or have reinvogration. http://xs322.xs.to/xs322/07524/StormKnight.JPG Melee hero for EA and MA Caelum. Autosummons one Great Eagle every turn. http://xs322.xs.to/xs322/07524/KingEagle.JPG If the Storm Knight happens to die, this will be wrecking havoc for the rest of the battle. http://xs322.xs.to/xs322/07524/KingZiz.JPG Since the storm knight can't be in LA (LA caelum doesn't have temple guards), I quickly whipped this one up. The grapic is cheap, being basically a Ziz with the amulet slapped onto it. http://xs.to/xs.php?f=Impostor.JPG&a...22&d=07523 Hero for LA Pythium. His base magic is F1D1W1N2H2 and he has 100% chance for one more in either F/D/W. He has gold cost of 600 gold (for upkeep purposes). I'll be around for a week more, so if you have any ideas for ME Shinyama, ME Mictlan and LA Agartha heroes, speak up and I might do something about it http://forum.shrapnelgames.com/images/smilies/wink.gif. |
Re: Worthy Heroes 1.8
Awesome stuff! If QM doesnīt incorporate those in the next version Iīll have to go back to updating worthy heroes myself http://forum.shrapnelgames.com/image...ies/tongue.gif.
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Especially the Markata Hero! I wanted to add one of them for a long time, but could never create a cool backstory.
I didnīt see much stuff, which could be considered overpowered. I rather think you made some of them a bit too weak, e. g. Daughter of storms could gain some air magic, Old age should be avoided on heroes, unless absolutely necessary for backstory, the impostor could gain a magic level somewhere. Thatīs all really minor stuff though, I think you hit the desired balance level pretty much exactly. I noticed some typos though, e.g. storm hero "standarts" , descend upon his enemies. |
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Yeah, I'll have to spellcheck them. I have one more hero on the makings and then I'll release my heroes as an unofficial add-on to WH 1.8 (fixing typoes, making the monster/weapon/armor numbers match to WH linings.. That sort of thing). It'll be easy for QM to tinker stuff on that and will satisfy the ones needy for new content.
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Burning Heroes
1 Attachment(s)
And I'm done! Attached is a "Burning Heroes" - mod. It is basically WH 1.8 with my heroes added, combined with some structure changes to the WH mod itself (I basically alphapetized the .dm file and readme, the orginal ordering is a chaotic mess). It is 100% playable, although it was orginally intended for QM's eyes only, but some heroes are pretty weak since I wasn't able to use #onebattlespell with them yet.
Oh, QM. I didn't include the Brothers of War in this, so you'll have to add it yourself. Some heroes that are included in it, but I haven't shown yet. I "scrapped" the orginal idea for the Big Ape hero, and made three versions of him. http://xs123.xs.to/xs123/08014/KingoftheJungle.JPG He is a hero for Kailaisa. He has animalawe. http://xs123.xs.to/xs123/08014/ImprisonedKing.JPG Now he is a hero MA Mictlan http://xs123.xs.to/xs123/08014/AncientApe2.JPG And then he returns as a hero for Patala. He gets one bloodslave per month. Then I whipped (pun intented) him for LA Agartha. http://xs122.xs.to/xs122/07526/Dragontrainer.JPG He summons these (2 per turn) http://xs122.xs.to/xs122/07526/Whippeddrake.JPG It has berserk 3, which is pretty good for Cave Drakes, sine it icreases their already impressive natural armor, and takes care of the low morale and attack. |
Re: Burning Heroes
Cool, thanks Burnsaber.
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Re: Burning Heroes
really cool stuff !
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Re: Burning Heroes
QM, it looks like this here mod is in need of a new update with v3.15.
There's a new hero for LA Abysia, Ba'an Rachis the Slayer Dragon who needs his WH boost. There's also a problem with the Champion of the Horn because it looks like double dashes ( -- ) can't be used to comment out lines. The commands are still read. So that one appears in the pretender list for everyone because it's copystatted from Mother of Lions. Probably needs the # characters removed from the beginning of each line. |
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That bug is easy to fix. Just restrict that unit as a pretender to an unused nation slot.
Anyway I guess WH is sort of obsolete, since it's been folded into CBM. |
Re: Burning Heroes
Will that mean that you need to use CBM to use new version of WH?
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Re: Burning Heroes
Not necessarily. Some of us still play the vanilla game, but prefer beefed up heroes. I might well give CBM a go, but on the whole I tend to use Better Indies to cut down on the chaff.
WH just needs an update after the next patch to account for the Hinnom, Ashdod and Gath heroes and the heroes that appeared in 3.15 (Slayer Dragon). As far as fixing the Champion of the Horn, just deleteing # from in front of each command for him will remove him entirely. |
Re: Burning Heroes
Why would you want to remove him entirely when you can fix the bug with him even more easily?
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Re: Burning Heroes
So, is there going to be a non-CBM version of this mod for 3.15/3.16? I think that there's definitely interest in that.
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Re: Burning Heroes
Yes, sign me up on that one.
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Re: Burning Heroes
Excellent work Burnsaber. Your heroes have found a good home in my own rebalance mod. Kudos for the easy to understand comments in the .dm file.
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Re: Burning Heroes
I guess there will be a non cbm WH for 3.16/3.17, yeah.
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Re: Burning Heroes
is there a zip of the most recent update or does it update it automatically
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Re: Burning Heroes
Mods never update automatically. You need to download the updated version and add it to the mods folder manually.
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Does the 1.8 version work with the 3.15 patch, or do we have to wait for the updated version?
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Re: Burning Heroes
It works (with at least one minor "bug").
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Re: Burning Heroes
Any hope of seeing an updated version of this mod for 3.15/3.17, or is it pretty much done?
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Re: Burning Heroes
Be carefull with questions like that...
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Re: Burning Heroes
I'm more like KO than Edi, a little prodding is sometimes needed. http://forum.shrapnelgames.com/images/smilies/happy.gif
A new versions is in the works, hopefully released some time the next few weeks. |
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