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A holy diplomacy question?
My fist few games I played as Ulm. so when I tried a new nation I was surprised to see the holy limit on unit building. My question is can you raise this limit or is it set?
Second is there any diplomacy or do you stay at war with someone for the entire game? thanks in advance. |
Re: A holy diplomacy question?
The holy limit applies to sacred units only(which you probably know). It is equal to the amount of dominion you picked for your pretender and is raised by 1 for every 5 temples you build.
There is no diplomacy when fighting against the ai. They may declare war against you without warning(you will recieve a message) and sometimes they will stop the fighting without a message. |
Re: A holy diplomacy question?
Thanks for the information. wierd that there is no peace message?
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Re: A holy diplomacy question?
Indeed, it is weird.
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Re: A holy diplomacy question?
You do indeed stay at war for the entire game. The AI bases it's war declarations on how many troops you have. If you have less than it, it may declare war. If you later build up a superior force to the AI, then it may not attack you again, although you are still at war. You can sometimes ignore an AI nation that you have totally overpowered, even if it has declared war, since it will most likely not attack you again.
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Re: A holy diplomacy question?
I find the AI declares war often when I haven't even found a single province of that nation. I have noticed that I usually soon find that nation with a scout so that means that the AI sees my scout in some manner. It is also common that the AI nation is well removed from my provinces.
I put AI declarations of war into 2 categories: 1. When they are adjacent I get the declaration of war on the same turn they attacked my provinces. Sort of like Pearl Harbor. 2. The declaration of war occurs when they are not even close. When we do end up having adjacent provinces they don't attack until they have assembled a large force, which sometimes never happens. |
Re: A holy diplomacy question?
AI delcarations of war expires when you do not face each other (i.e. have no adjacent provinces). Scout does not count.
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Re: A holy diplomacy question?
Wow konming that is some useful information to say the least...
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Re: A holy diplomacy question?
It's not that simple, I think.
I've had AIs who don't border me declare war and send remote attacks. Then send another remote attack later without a new declaration. I've also had AIs I've bordered declare war, then after awhile with no conflict, declare it again. (The case I'm remembering our border was a coast, so he couldn't effectively attack me and I had other priorities.) I think it's just some number of turns without conflict. Which is more likely if you don't share a border. |
Re: A holy diplomacy question?
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After the AI declares war even if it doesn't have a neighboring province it will attack via spells for several turns. The spells might hurt population, unrest, be an attacking army or something else. The AI is less likely to go to war if it's already battling a strong opponent and you are at equal level or higher. |
Re: A holy diplomacy question?
I don't think the AI declaration of war ever goes inactive. They may not be actively engaging your land forces, but as NT Jedi says they will attack by long distance spells, such the eagles spell Caleum loves or use those damn anonymous spells that you can't tell who sent them or even if they were random events.
Even with a prior declaration of war, the AI may be engaged in a war with another AI nation and may not have forces available to attack you. But that usually changes eventually. Because the AI will attack on the same turn as declaring war, the only way to look at it is to assume that you are at war with the AI every turn. The AI will only actively attack you with ground forces when it perceives a quantatative advantage. And to be fair minded, the player doesn't declare war on the AI, wait a turn or two and then attack either. |
Re: A holy diplomacy question?
I assume it does go inactive, because I've had the AI declare war again after a period without conflict.
There are still advantages to paying attention to the AIs declarations, even if they will attack on the same turn. You should be prepared for an attack, but if you border 2 AIs and are already at war with one, don't provoke war with the other by attacking, since you assume you're at war with all AIs every turn. |
Some notes
Getting caught being stealthy in their territory do not appear to be considered as provocation. Nor does fighting an AI army, if the reason you fought is because you both invaded the same third-party (possibly independent) province -- with the probable exception of you killing his pretender in that battle.
Even if you roleplay a peaceful, benevolent ruler who never acts first against an AI in any way, they eventually will declare war on you. This is certain, I suspect, once there's only one remaining. You can offer it gifts of magic equipment, but the AI isn't too careful about figuring out whether it should actually -use- what you give it (or items in general -- I've seen an Oceanian Kraken pretender with a Soul Contract, for instance. This is not a brilliant combination.). |
Re: Some notes
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Holy sacred dominion question again
Can you boost dominion above 10 with the use of the five-temple turnover(Nice name huh? Im a professional wrestler)
Thanks in advance |
Re: Holy sacred dominion question again
The holy recruitment can be boosted, AFAIK, but you can't increase the dominion value that affects the chance of successful dominion spread can't be boosted by temples.
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Re: Holy sacred dominion question again
Lol I've thought that war declaration stuff is just random nonsense without effect on AI.
Therefore ive killed everyone I see moving armies near me, and consider myself at war with everyone. |
Re: Holy sacred dominion question again
Uh... I thought dominion rose with 1 for every 5 temples, period. The only difference between those dominion points and those you buy at the start of the game is that you don't gain Awe at 9.
While we're on the subject of diplomacy, wouldn't it be nice with an actual integrated diplomacy system? So that you could sign advanced treaties and non-aggression pacts (so that you, for example, could pass through someones territory without attacking them). |
Re: Holy sacred dominion question again
Kristoffer O, one of the developers, checked the actual code in this post back at the DomII forum three years ago:
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Re: Holy sacred dominion question again
Are you sure? Because one match I won against the comp I won through destroying his dominion. It was vs Atlantis and I had no good way of getting at him under water and my god (whom was crappy anyways) was dead. So I built temples on every spot I could find, starting with the shores, but after building a bunch of them on the inland I eventually won (the message was, of course, that the dominion of the other god didn't touch a single province).
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Re: Holy sacred dominion question again
With more temples, you are spreading more dominion because each temple gets a temple check. What Endoperez probably meant was, the only factor the number of temples doesn't affect is the amount of dominion each temple spreads.
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Re: Holy sacred dominion question again
Thanks, vfb, that's exactly what I tried to say. I couldn't have said it better.
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