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SE:V v1.61 History
Greetings. The latest from the beta...
Version 1.61: 1. Fixed - Sometimes joining an alliance would cause the game to crash. 2. Fixed - "Component - Damage Resistance" for armor does not apply if the damage type hitting the armor has an armor penetration percent of 100%. 3. Fixed - Planet Value Low Percent, Planet Value High Percent will not allow negative numbers. 4. Fixed - All Remote orders will no longer generate a Moveto order if the vehicle is at the load/drop/launch/recover location, and it has no other orders. 5. Fixed - The Set Construction Queue warning messages can now be removed with the Escape key. 6. Fixed - The Condensed button is now enabled on the Transfer Cargo window during Simultaneous Games. 7. Fixed - You can transfer multiple items in the Transfer Cargo window during Simultaneous Games. 8. Fixed - The Transfer Cargo window would sometimes load the same object twice during a Simultaneous Game. 9. Fixed - Units and Facilities will show an ID number after their name for non-condensed cargo items in the Transfer Cargo and Launch/Recover Units windows in Simultaneous Games. 10. Fixed - In the Transfer Cargo window in a Simultaneous Game, if you use the Move Cargo button on an order line, that order will be deleted. 11. Added - Formula function "get_empire_ability_facility_count". 12. Added - Formula function "get_empire_specific_facility_count". 13. Added - Formula function "get_empire_queues_ability_facility_count". 14. Added - Formula function "get_empire_queues_specific_facility_count". 15. Fixed - Ruins icon was not showing on the planet report. 16. Fixed - Abilities list was not displaying for uncolonized planets. 17. Added - Status Icons column to the Planets List window. 18. Fixed - Storms should not block sector view ship placement. 19. Fixed - The ability "Shield Disruption" was not working. 20. Fixed - Improved the speed of the Unit Group report. 21. Fixed - Launching of large unit groups was causing a slowdown. |
Re: SE:V v1.61 History
Maybe there should be a 'Damage Resistance Penatration percent'?
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Re: SE:V v1.61 History
Hey look, someone had specific UI complaints (re: cargo transfer) to report, and Aaron addressed the issues! Imagine that...
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Re: SE:V v1.61 History
I think it would be simpler to have the emissive ability only affect the portion of the damage that hits the armor. But meh, that's good too.
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Re: SE:V v1.61 History
Wow, nice list. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: SE:V v1.61 History
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Hey, what can I say? The various capital-type buildings and galactic wonders from GalCiv were just cool. |
Re: SE:V v1.61 History
Or rather, the wonders from Civ1 were cool, and GalCiv is just riding the wave? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: SE:V v1.61 History
6-10 : YES!!! http://forum.shrapnelgames.com/images/smilies/laugh.gif
Now if only we could build ships already loaded with units and with orders (like in TA-Spring-SupCom) it would be perfect! |
Re: SE:V v1.61 History
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Re: SE:V v1.61 History
Any eta ? I might even try SEV yet again !
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Re: SE:V v1.61 History
Aaron is shooting for a Monday release, barring any 11th hour bugs.
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Re: SE:V v1.61 History
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Re: SE:V v1.61 History
See, this is what customer service looks like. Pretty much all the problems with it come down to lack of manpower.
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Re: SE:V v1.61 History
And for those who think Aaron doesn't listen to people who aren't the elite tester group, this goes to show that he does. As I just got started with SE a month ago or so.
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Aaron listens to newbies
Kazdar only had at most SEVEN (7) posts, and Aaron did exactly as he requested. Maybe Aaron listens to newbies MORE than old-timers. Cause they're fresh customers, you know? Like the husband who makes changes for his new wife that, if he had done for his ex, would have kept him from divorce. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Aaron listens to newbies
Well, yeah, I've sent him a fair number of emails about the UI for SEV, and I don't think it's ever changed...still 'ugh'...
And that mythical scenario editor would be very appreciated as well, ayup. |
Re: Aaron listens to newbies
Undoubtably the difficulty of the change is also a factor.
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Re: Aaron listens to newbies
Well, the UI is basically the same as ever, but many details HAVE changed. It is definitely improved compared to the initial release. But if you simply can't stand the overall design of the SEV UI, then yeah, you've got a point. But as Narf says, the difficulty of the request affects the response. For example, hexagons don't fit our PC monitors as cleanly as SEIV squares did, but changing that would require re-coding most of the game (not to mention changing gameplay substantially). So Aaron's not going to do that. (Anyway, hexagons are way better. Most games use them.) Unfortunately that means if you want to see entire systems without mousing around, the only solution is to buy a bigger monitor.
Now, the scenario editor, on the other hand, is shamelessly overdue -- years overdue, actually. http://forum.shrapnelgames.com/images/smilies/laugh.gif C'MON AARON! GET ON THE BALL!! http://forum.shrapnelgames.com/images/smilies/wink.gif (Does yelling help?) Seriously, lots of work-arounds have been suggested that (sorta kinda) give you some scenario-building capability. Do a search for "scenario." |
Re: Aaron listens to newbies
Well, over a year ago I did say that I would wait and see how Aaron took SEV and fixed it...so I guess it's time to put up or shut up.
I remain very disheartened by the reported state of the AI, the lack of a scenario editor and map editor, and, most especially, the UI (even with a 1920 * 1200 monitor, it still sucks)... But, well, maybe if I use Balance mod, it'll all work out... Maybe I'll even try and find a SEV Balance Mod PBW game... Thanks, AMF |
Re: Aaron listens to newbies
AMF
You're not the only one who feels that way about all the things you mentioned especially the UI. |
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