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-   -   Fire sites underwater? (http://forum.shrapnelgames.com/showthread.php?t=36815)

parcelt November 12th, 2007 02:35 PM

Fire sites underwater?
 
(this may be a stupid question) Is it worth casting augury on water provinces? Do fire sites exist at all underwater, do they have a reduced probability of showing up, or is it just like any other province?

Evilhomer November 12th, 2007 02:38 PM

Re: Fire sites underwater?
 
There are several fire sites underwater. The frequency is less than on land however. If possible search with voice of tiamat (that searches all elemental paths and can only be cast on an underwater province).

parcelt November 12th, 2007 03:02 PM

Re: Fire sites underwater?
 
Thanks Evilhomer.

Lord_Bob November 12th, 2007 03:11 PM

Re: Fire sites underwater?
 
ALWAYS use Voice of Tiamat for Earth/Fire/Air/Water searching in the water unless you have a very, very good reason not to. Very.

Shovah32 November 12th, 2007 03:14 PM

Re: Fire sites underwater?
 
About the only reason not to do it is not having a mage to cast it or really, really needing the gems to cast it that turn for something else.

Amhazair November 12th, 2007 03:21 PM

Re: Fire sites underwater?
 
Quote:

Evilhomer said:
There are several fire sites underwater. The frequency is less than on land however. If possible search with voice of tiamat (that searches all elemental paths and can only be cast on an underwater province).

Are you sure about this Evilhomer? I'll readily concede I have far less underwater experience than you have, my Perpetuality game with Oceania being the first time ever I play an underwater nation, but my experience seems to be you get ridiculous amounts of nature/earth sites underwater, quite a lot of fire (on a par or slightly above what you get on land), significantly reduced quantities of water/death/astral, and almost no air. Also, there seem to be less 'valuable' sites underwater.

Evilhomer November 12th, 2007 03:36 PM

Re: Fire sites underwater?
 
yeah, I have noticed you had alot of fire sites http://forum.shrapnelgames.com/images/smilies/happy.gif. In my water nation games I seem to usually get a good income of water, nature and earth. An average income of death and astral. And a low income of air and fire.

Quote:

significantly reduced quantities of water/death/astral

Low on water is odd, though the low level of astral/death migh be explained by a lack of astral/death mages for EA Oceania maybe ? I only have 4 games of playing underwater nations into the late game so I do not have that much statistic, so I cannot say for sure your observation is wrong.

Quote:

Also, there seem to be less 'valuable' sites underwater

I agree in full on this. No really cool underwater sites adding nice indie mages and such (those that excist usually gives water, something water nations tend to have). Also so far I have never found an UW site giving any bonus in the various magic paths either. In compensation water nations get the excellent spell "voice of tiamat".

Lazy_Perfectionist November 12th, 2007 03:46 PM

Re: Fire sites underwater?
 
It might be my experience with late age magic site rarity + the fact that they added a lot of new sites in 3.10...
But in my LE Atlantis game (3.08), it wasn't worth searching underwater for death sites. I could expect one, maybe two sunken ships in all the seas. I have to keep in mind it might be different in 3.10.

Agema November 12th, 2007 03:52 PM

Re: Fire sites underwater?
 
I've noticed lots of earth sites underwater compared to others (apart from water, obviously).

Incidentally, is the distribution of gem sites equal overall? I ask because in several SP games and the one MP game I've played, air sites seem to be very thin on the ground compared to other elements.

Agrajag November 12th, 2007 03:57 PM

Re: Fire sites underwater?
 
A quick search through the Dom3DB showed me only one underwater fire site, "Gorge of Glowing Fish".
I searched for the mask 32 which IIRC is "only underwater", so I probably missed fire sites that are underwater as well as on land (if there are any).

Evilhomer November 12th, 2007 04:00 PM

Re: Fire sites underwater?
 
For the fun of it I counted the death income from water provinces in the late game perpetuality, where I play Rlyeh. I have searched maybe 60-65 of those provinces with death at level 9. My total income from water provinces in death gems are 21 (this game was created during the 3.08 time I belive). If it is worth searching those water provinces ?

Cost to search: 60+*3=180+ gems
Total income:(hard to estimate since I didn't start with max income, but approximatly - at turn 85 now)=60*21=1200+

Generally speaking, search for sites even underwater if you can.

PyroStock November 12th, 2007 04:02 PM

Re: Fire sites underwater?
 
Quote:

Also, there seem to be less 'valuable' sites underwater

Quote:

I agree in full on this. No really cool underwater sites adding nice indie mages and such (those that excist usually gives water, something water nations tend to have).

Agreed.

Quote:

Also so far I have never found an UW site giving any bonus in the various magic paths either.

I found the Arcane Gateway (-20%Conj bonus +1S) and Water Solstice (-50%Ench. + 4W2S) both in the same water province in my last game. Excluding Blood obviously, I don't think most of the path bonus sites are restricted to land only, but I haven't looked.

HoneyBadger November 15th, 2007 10:32 PM

Re: Fire sites underwater?
 
I vote for an underwater site that gives you access to aboleths.

konming November 16th, 2007 03:05 AM

Re: Fire sites underwater?
 
Here are all the sites underwater:

Diamond Corals 0 0 Air
Imprisoned Zephyr 2 1 Air
Pocket of Air 2 2 Air
Underwater Cave 2 3 Air
The Water Solstice 0 1 Astral
Seventh House on the Left 0 1 Astral
Arcane Gateway 2 2 Astral
The Iron Caverns 1 2 Astral
Basalt Pillars 2 2 Astral
Labyrinth of the Deeps 2 2 Astral
Pearl Stairway 2 3 Astral
The Crater 2 3 Astral
Gorge of Mystery 1 3 Astral
Ghoul Fish Cave 1 0 Death
The Wasted Sea 1 1 Death
Isle of Death 2 1 Death
Sunken Galley 1 1 Death
Dying Ground of the Whales 1 1 Death
The Sea of Dead Memories 1 1 Death
Reef of Sunken Ships 1 2 Death
Iron Cliff 1 0 Earth
Caves in the Deep 0 0 Earth
Isle of the Sea Fathers 0 0 Earth
Plateau of Shards 1 1 Earth
City of Stones 1 1 Earth
Mineral Fingers 1 1 Earth
Underwater Cliff 0 1 Earth
Basalt Halls 1 2 Earth
Basalt Statue 1 2 Earth
Long Lost Circle 2 2 Earth
Moving Sandbanks 1 2 Earth
The Basalt Forge 2 2 Earth
Firbolg Fortress 0 3 Earth
Gorge of Glowing Fish 1 1 Fire
Thermal Vent 0 1 Fire
Copper Cliff 1 1 Fire
Fire Rift 2 1 Fire
Magma River 2 2 Fire
Ancient Temple of the Deeps 1 1 Holy
Kelp Sea 2 0 Nature
Kelp Forest 0 1 Nature
Amber Beach Island 2 1 Nature
Sea Oak 0 1 Nature
Kelp Grove 1 1 Nature
Kelp Fortress 2 1 Nature
The Forest beneath the Waves 2 2 Nature
The Amber Halls 2 2 Nature
Forest of Amber Kelp 2 2 Nature
Coral Garden 1 2 Nature
Floating Forest 0 2 Nature
Cold Currents 0 0 Water
Troll Pit 2 0 Water
Clam Field 1 1 Water
Whispering Waters 1 1 Water
Depths Unnamed 0 1 Water
Glowing Depths 1 1 Water
Coral Reef 0 1 Water
Isle of Ice 1 1 Water
Dark Waters 1 1 Water
Falling Depths 1 1 Water
Academy Underneath 0 1 Water
Tower of Pearls 1 1 Water
Kraken Pit 2 2 Water
The Darkness 2 2 Water
Sentinent Current 2 2 Water
The Gate in the Deep 2 2 Water
The Hippocampoi Fields 2 2 Water
Coral Statue 2 2 Water
Man'o'War Breeding Ground 1 2 Water
Sunken Island 2 2 Water
Sunken Tower 2 2 Water
Shrine of the Shark Lords 2 3 Water
(thanks to domdb)

So you can see there are a 5 fire sites out of 73 total possible sites.

Lazy_Perfectionist November 16th, 2007 03:18 AM

Re: Fire sites underwater?
 
To note, sites are of different levels of frequency. Independent of the frequency, some are unique.

Or something like that. It's been a while.

Edi November 16th, 2007 03:47 AM

Re: Fire sites underwater?
 
That list of underwater sites is incorrect because there is an error in the 3.10 RC1 DB. I will upload a corrected version this weekend.


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