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-   -   P-1000 Ratte WIP (http://forum.shrapnelgames.com/showthread.php?t=36902)

MarkSheppard November 20th, 2007 04:24 AM

P-1000 Ratte WIP
 
Posting it here; perhaps one of teh icon geniuses can take it and give it that "oomph!" that makes you go "awesome!"

http://img510.imageshack.us/img510/9259/p1000raweu9.png

Description of this beast

oragus November 20th, 2007 01:32 PM

Re: P-1000 Ratte WIP
 
Mark,

I guess if I am considered one of those "icon geniuses" you speak of, you wouldn't have a pic of the turret would ya..."P 1000 turret ended up at coastal defence battery (Batterie Oerlander) near Trondheim, Norway."? Because evidently that actually was built, by my understand of that statement?

PatG November 20th, 2007 01:59 PM

Re: P-1000 Ratte WIP
 
The book "My War is Tank" has a three view of this and other bits of WWII fantasy kit.

oragus November 20th, 2007 02:32 PM

Re: P-1000 Ratte WIP
 
Pat,

Care to share it?

oragus November 20th, 2007 02:35 PM

Re: P-1000 Ratte WIP
 
Mark, you are a bit off with your dimensions there, its much larger than that. This thing is HUGE!!!!! Its literally a land battleship..lol

dimensions in pixels at the scale of 1 pixel is 6".

length: 229
width: 92

PatG November 20th, 2007 03:06 PM

Re: P-1000 Ratte WIP
 
Sorry - it's a library book and my scanner is trashed. You are right though, this thing is a monster.

Marek_Tucan November 20th, 2007 03:27 PM

Re: P-1000 Ratte WIP
 
Gotcha!

Currently it's Battery Örlandet museum, near Trondheim, but the turret isn't from Ratte, it's Caesar turret from Gniesenau with three 280's. Still, the turret should look the same http://forum.shrapnelgames.com/images/smilies/happy.gif
MKB Örlandet

I'll be damned, I found it on Google Maps!
Austrċt Fort

EDIT: And another pics!

MKB_Oerlandet

oragus November 20th, 2007 04:06 PM

Re: P-1000 Ratte WIP
 
That kinda sucks Pat. Thanks any ways.

Nice, thanks Marek.

PatG November 20th, 2007 08:10 PM

Re: P-1000 Ratte WIP
 
Google P-1000 Ratte and select images - there is a lot out here

MarkSheppard November 20th, 2007 10:41 PM

Re: P-1000 Ratte WIP
 
Currently it's Battery Örlandet museum, near Trondheim, but the turret isn't from Ratte, it's Caesar turret from Gniesenau with three 280's. Still, the turret should look the same

I actually did a Battery Örlandet icon, and when I was done with it, I went...

"Hey, won't this work with Ratte? All I need to do is delete the center gun!"

Mark, you are a bit off with your dimensions there, its much larger than that.

I was actually going with SPCAMO hex-widths = 50m; e.g, this thing is BIG enough to actually be correct scale for the 50m hexes.

oragus November 20th, 2007 11:18 PM

Re: P-1000 Ratte WIP
 
Gotcha Mark.....It needs scaled down any ways....LOL. I am working on it in the normal scale for giggles. Should have it done tomorrow.

oragus November 21st, 2007 06:26 PM

Re: P-1000 Ratte WIP
 
1 Attachment(s)
Well here is the monster in scale with a Panther, Pz IVf1, Bergepanther, & Jadgpanther

Crazy big....no way this monster will be in game.. to scale.

MarkSheppard November 21st, 2007 10:50 PM

Re: P-1000 Ratte WIP
 
You sir, are an artistic god; you make my pathetic attempts pale in comparison.

http://home.comcast.net/~mksheppard/...mot_aaaaa2.gif

oragus November 21st, 2007 11:15 PM

Re: P-1000 Ratte WIP
 
WOW! Well thank you Mark.

That isn't what I am trying to do. I do it to have accurate representations for the community, that might not know all details and can learn from them.

Keep on trying or perhaps we can put our heads together and discuss new techniques to advance our efforts. I didn't get to that way over night...lol.

Marek_Tucan November 22nd, 2007 01:29 AM

Re: P-1000 Ratte WIP
 
Well, just now one realisez how HUGE would that 35-meter-long überpanzer be http://forum.shrapnelgames.com/images/smilies/laugh.gif And cannot imagine better bomb and rocket target, the dimensions would make hitting it signifcantly easier http://forum.shrapnelgames.com/images/smilies/happy.gif

BTW did push it through my makeshift size calculator and it gave me size 71 http://forum.shrapnelgames.com/images/smilies/laugh.gif

PatG November 23rd, 2007 06:50 PM

Re: P-1000 Ratte WIP
 
Do you have the turret and chassis as separate game scale bmps?

oragus November 24th, 2007 12:34 PM

Re: P-1000 Ratte WIP
 
Yep, you honestly want them to put it in game? You do realize its almost half the entire game screen long?

PatG November 24th, 2007 02:01 PM

Re: P-1000 Ratte WIP
 
Quote:

oragus said:
Yep, you honestly want them to put it in game? You do realize its almost half the entire game screen long?

What's the problem? The Danuta armoured train is only 14 hexes long at vehicle scale.... http://forum.shrapnelgames.com/images/smilies/wink.gif

I was thinking about using Pyros' movement system for a Russian player vs Ratte AI scenario. I could reverse engineer what you already posted but it would be easier to have the separate bits. http://forum.shrapnelgames.com/images/smilies/wink.gif

troopie November 24th, 2007 06:27 PM

Re: P-1000 Ratte WIP
 
What's the speed of that monster? You know 1 per turn is as low as you can go.

troopie

oragus November 24th, 2007 07:16 PM

Re: P-1000 Ratte WIP
 
1 Attachment(s)
14 hexes is a far cry from 229 hexes long....lol...but if you want it.. Here it is.

PatG November 24th, 2007 07:39 PM

Re: P-1000 Ratte WIP
 
Quote:

oragus said:
14 hexes is a far cry from 229 hexes long....lol...but if you want it.. Here it is.

Sorry Oragus, you slipped a couple of orders of magnitude. 35m at 150mm/pixel is 223 pixels not 229 hexes. http://forum.shrapnelgames.com/images/smilies/eek.gif A lot more game-able. http://forum.shrapnelgames.com/images/smilies/wink.gif Thanks very much for the bmps.

Troopie: various sources say around 40 kph

oragus November 24th, 2007 09:29 PM

Re: P-1000 Ratte WIP
 
35m converted to inches is 1377.949/6 = 229.65816~. If any thing I should have made it 230. lol

At least the program called "Convert" says its 1377.949. lol

You are welcome. Enjoy it. Have fun trying to get it to work right. LOL

MarkSheppard November 25th, 2007 01:45 AM

Re: P-1000 Ratte WIP
 
Pyros Movement System?

thatguy96 November 25th, 2007 01:49 AM

Re: P-1000 Ratte WIP
 
Quote:

MarkSheppard said:
Pyros Movement System?

I can't remember exactly, but I think this is in reference to the usage of terrain "blocking" to funnel the movement of multi-sectioned units suggested by AI in scenarios, suggested by Pyros when the matter of armored trains in WinSPWWII was brought up.

PatG November 25th, 2007 10:31 AM

Re: P-1000 Ratte WIP
 
Quote:

thatguy96 said:
Quote:

MarkSheppard said:
Pyros Movement System?

I can't remember exactly, but I think this is in reference to the usage of terrain "blocking" to funnel the movement of multi-sectioned units suggested by AI in scenarios, suggested by Pyros when the matter of armored trains in WinSPWWII was brought up.

There were a couple of different blocking terrain suggestions but I'm not sure if any were made by Pyros.
What I was referring to was his carefully calculated placement of way points allowing quite precise control of AI unit movement.

Nick_Hyle November 30th, 2007 11:22 AM

Re: P-1000 Ratte WIP
 
Quote:

PatG said:
The book "My War is Tank" has a three view of this and other bits of WWII fantasy kit.

For anyone else who went scurrying looking, I think Pat meant "My Tank Is Fight". http://forum.shrapnelgames.com/images/smilies/wink.gif

PatG December 2nd, 2007 11:34 AM

Re: P-1000 Ratte WIP
 
1 Attachment(s)
Here are the basic files needed to drive around and blow things up. The scenario is called 364 Ratte's nest is is in no way balanced. The 280mm needs a lot more tweaking. I started on the revised German oob, adding AP to the 280 but it's not quite there yet. Very cool to see Russian infantry swarming over this monster.

JoeB July 7th, 2008 12:42 AM

Re: P-1000 Ratte WIP
 
I luuuv this icon. Just love it. I'm going to marry it.

But in the shp, 0109, I can see the turrent but I can't see the hull. Am I missing it?

Joe

oragus July 11th, 2008 08:21 PM

Re: P-1000 Ratte WIP
 
Thanks again Joe..lol

PatG July 12th, 2008 07:17 AM

Re: P-1000 Ratte WIP
 
Sorry for the delay - I see what you mean you can't see it in ShpEdit but it is there in the game. Honestly I can't remember what I did in ShpEdit to set the rotation etc. When I figure out what I did, I'll post her.


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