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P-1000 Ratte WIP
Posting it here; perhaps one of teh icon geniuses can take it and give it that "oomph!" that makes you go "awesome!"
http://img510.imageshack.us/img510/9259/p1000raweu9.png Description of this beast |
Re: P-1000 Ratte WIP
Mark,
I guess if I am considered one of those "icon geniuses" you speak of, you wouldn't have a pic of the turret would ya..."P 1000 turret ended up at coastal defence battery (Batterie Oerlander) near Trondheim, Norway."? Because evidently that actually was built, by my understand of that statement? |
Re: P-1000 Ratte WIP
The book "My War is Tank" has a three view of this and other bits of WWII fantasy kit.
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Re: P-1000 Ratte WIP
Pat,
Care to share it? |
Re: P-1000 Ratte WIP
Mark, you are a bit off with your dimensions there, its much larger than that. This thing is HUGE!!!!! Its literally a land battleship..lol
dimensions in pixels at the scale of 1 pixel is 6". length: 229 width: 92 |
Re: P-1000 Ratte WIP
Sorry - it's a library book and my scanner is trashed. You are right though, this thing is a monster.
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Re: P-1000 Ratte WIP
Gotcha!
Currently it's Battery Örlandet museum, near Trondheim, but the turret isn't from Ratte, it's Caesar turret from Gniesenau with three 280's. Still, the turret should look the same http://forum.shrapnelgames.com/images/smilies/happy.gif MKB Örlandet I'll be damned, I found it on Google Maps! Austrċt Fort EDIT: And another pics! MKB_Oerlandet |
Re: P-1000 Ratte WIP
That kinda sucks Pat. Thanks any ways.
Nice, thanks Marek. |
Re: P-1000 Ratte WIP
Google P-1000 Ratte and select images - there is a lot out here
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Re: P-1000 Ratte WIP
Currently it's Battery Örlandet museum, near Trondheim, but the turret isn't from Ratte, it's Caesar turret from Gniesenau with three 280's. Still, the turret should look the same
I actually did a Battery Örlandet icon, and when I was done with it, I went... "Hey, won't this work with Ratte? All I need to do is delete the center gun!" Mark, you are a bit off with your dimensions there, its much larger than that. I was actually going with SPCAMO hex-widths = 50m; e.g, this thing is BIG enough to actually be correct scale for the 50m hexes. |
Re: P-1000 Ratte WIP
Gotcha Mark.....It needs scaled down any ways....LOL. I am working on it in the normal scale for giggles. Should have it done tomorrow.
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Re: P-1000 Ratte WIP
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Well here is the monster in scale with a Panther, Pz IVf1, Bergepanther, & Jadgpanther
Crazy big....no way this monster will be in game.. to scale. |
Re: P-1000 Ratte WIP
You sir, are an artistic god; you make my pathetic attempts pale in comparison.
http://home.comcast.net/~mksheppard/...mot_aaaaa2.gif |
Re: P-1000 Ratte WIP
WOW! Well thank you Mark.
That isn't what I am trying to do. I do it to have accurate representations for the community, that might not know all details and can learn from them. Keep on trying or perhaps we can put our heads together and discuss new techniques to advance our efforts. I didn't get to that way over night...lol. |
Re: P-1000 Ratte WIP
Well, just now one realisez how HUGE would that 35-meter-long überpanzer be http://forum.shrapnelgames.com/images/smilies/laugh.gif And cannot imagine better bomb and rocket target, the dimensions would make hitting it signifcantly easier http://forum.shrapnelgames.com/images/smilies/happy.gif
BTW did push it through my makeshift size calculator and it gave me size 71 http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: P-1000 Ratte WIP
Do you have the turret and chassis as separate game scale bmps?
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Re: P-1000 Ratte WIP
Yep, you honestly want them to put it in game? You do realize its almost half the entire game screen long?
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Re: P-1000 Ratte WIP
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I was thinking about using Pyros' movement system for a Russian player vs Ratte AI scenario. I could reverse engineer what you already posted but it would be easier to have the separate bits. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: P-1000 Ratte WIP
What's the speed of that monster? You know 1 per turn is as low as you can go.
troopie |
Re: P-1000 Ratte WIP
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14 hexes is a far cry from 229 hexes long....lol...but if you want it.. Here it is.
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Re: P-1000 Ratte WIP
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Troopie: various sources say around 40 kph |
Re: P-1000 Ratte WIP
35m converted to inches is 1377.949/6 = 229.65816~. If any thing I should have made it 230. lol
At least the program called "Convert" says its 1377.949. lol You are welcome. Enjoy it. Have fun trying to get it to work right. LOL |
Re: P-1000 Ratte WIP
Pyros Movement System?
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What I was referring to was his carefully calculated placement of way points allowing quite precise control of AI unit movement. |
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Re: P-1000 Ratte WIP
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Here are the basic files needed to drive around and blow things up. The scenario is called 364 Ratte's nest is is in no way balanced. The 280mm needs a lot more tweaking. I started on the revised German oob, adding AP to the 280 but it's not quite there yet. Very cool to see Russian infantry swarming over this monster.
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Re: P-1000 Ratte WIP
I luuuv this icon. Just love it. I'm going to marry it.
But in the shp, 0109, I can see the turrent but I can't see the hull. Am I missing it? Joe |
Re: P-1000 Ratte WIP
Thanks again Joe..lol
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Re: P-1000 Ratte WIP
Sorry for the delay - I see what you mean you can't see it in ShpEdit but it is there in the game. Honestly I can't remember what I did in ShpEdit to set the rotation etc. When I figure out what I did, I'll post her.
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