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-   -   Haste (http://forum.shrapnelgames.com/showthread.php?t=37165)

Tequilich December 16th, 2007 03:12 AM

Haste
 
Howdy
Haste increases your movement in battle but I do not see any stat changes on my troops after the spell is cast. Is it bugged or what am I missing? Thanks.

quantum_mechani December 16th, 2007 03:21 AM

Re: Haste
 
Each movement point moves you twice as far, as I recall. Still not a very useful spell though.

Jazzepi December 16th, 2007 03:21 AM

Re: Haste
 
Rain reduces the heat aura by 3, and it's not represented in the units stats.

Jazzepi

Tequilich December 16th, 2007 03:53 AM

Re: Haste
 
Oh ok. So it does increase their movement its just not respresented in the stats?

Jazzepi December 16th, 2007 04:11 AM

Re: Haste
 
No idea! I would try to pay attention to the units that have the haste on them, and similar units that do not.

I was just trying to give an example where the change is not represented in the stats of the unit.

Jazzepi

vfb December 16th, 2007 06:23 AM

Re: Haste
 
It's the same with "Boots of Long Strides". No change in the unit stats, but you can move further each turn in battle.

Kristoffer O December 16th, 2007 07:13 AM

Re: Haste
 
It reduces movement cost by half. An increase in action points would give units more actions as well (i.e. quickness). Thus the current solution.

It can be useful when you have somewhat vulnerable units that are strong on the offensive. F9D9 Jaguar warriors come to mind. Also fun to have when you mop up routing units.

Meglobob December 16th, 2007 08:34 AM

Re: Haste
 
Cavalry or any other units with lances will benefit from haste as well. Alot of cavalry can nearly charge across most of the battlefield, with haste they can charge across all the battlefield. Inflicting alot of quick damage.

Sir_Dr_D December 16th, 2007 01:16 PM

Re: Haste
 
WOuldn't haste also work great with tramplers?

Jazzepi December 16th, 2007 02:42 PM

Re: Haste
 
Quote:

Sir_Dr_D said:
WOuldn't haste also work great with tramplers?

It's great with Pangea's minotaurs.

Jazzepi

Tequilich December 16th, 2007 03:38 PM

Re: Haste
 
Thanks for the info guys! Haste is the only useful buff I can cast right now on my Steel Warriors since I went straight for Enchantment 4 in a mp game.

vfb December 16th, 2007 07:56 PM

Re: Haste
 
No S3 caster, right? Antimagic is nice.

Tequilich December 16th, 2007 09:21 PM

Re: Haste
 
yeah I went for the flaming arrows and antimagic. The haste question was for my shamans.

Taqwus December 17th, 2007 01:35 AM

Re: Haste
 
I once had a Tartarian with Stymphalian Wings and Heroic Quickness. It's not necessarily a -great- combination, in terms of optimization, but it's funny from a warped POV to see a Tartarian fly, land near a crowd, and start stomping on 'em.

Ironhawk December 17th, 2007 01:41 AM

Re: Haste
 
Quote:

Sir_Dr_D said:
WOuldn't haste also work great with tramplers?

Never thought of that. Seems like a great idea. Do you run into fatigue problems when you use hasted trample?

Ewierl December 17th, 2007 03:13 PM

Re: Haste
 
Quote:

Meglobob said:
Cavalry or any other units with lances will benefit from haste as well. Alot of cavalry can nearly charge across most of the battlefield, with haste they can charge across all the battlefield. Inflicting alot of quick damage.

I also find it occasionally useful for fortress-storming; it can help your troops rush through the narrow gates first and avoid a bottleneck.

Meglobob December 17th, 2007 07:35 PM

Re: Haste
 
Quote:

Ironhawk said:
Quote:

Sir_Dr_D said:
WOuldn't haste also work great with tramplers?

Never thought of that. Seems like a great idea. Do you run into fatigue problems when you use hasted trample?

Tramplers get lots of fatigue anyway. So you may as well just try to trample everything real quick before fatigue becomes a issue.

jimkehn December 17th, 2007 08:15 PM

Re: Haste
 
I think it may actually help tramplers, as the spell reduces movement points per terrain. They would spend half the MP's to cover the same amount of ground.

NTJedi December 17th, 2007 09:24 PM

Re: Haste
 
Quote:

jimkehn said:
I think it may actually help tramplers, as the spell reduces movement points per terrain. They would spend half the MP's to cover the same amount of ground.

But does each trample attack cause fatigue?
If trample attacks don't cause fatigue then it's definitely better.

jimkehn December 17th, 2007 11:01 PM

Re: Haste
 
I'm sure they do, but no more than before the Haste??? So half mp cost = half fatigue, plus full trample fatigue is still less fatigue than full mp=full fatigue, plus full trample fatigue???? If that makes sense?

Ironhawk December 18th, 2007 02:38 AM

Re: Haste
 
I doubt that the fatigue is calculated according to MP, jimkehn. Its more likely that its calculated on a per-attack basis which would mean that your tramplers would wear out super fast. Needs testing.

jimkehn December 18th, 2007 08:15 AM

Re: Haste
 
Ironhawk, the MP's I was referring to were the mp's the tramplers spent crossing terrain on the battlefield before the get ta tramplin. Maybe I'm mistaken, but I thought spending MP's just moving raised fatigue.

Ewierl December 18th, 2007 02:01 PM

Re: Haste
 
Quote:

Ironhawk said:
I doubt that the fatigue is calculated according to MP, jimkehn. Its more likely that its calculated on a per-attack basis which would mean that your tramplers would wear out super fast. Needs testing.

Even if so, Haste is still useful. Your attacks/fatigue ratio is the same, but you get the same number of attacks in more quickly, before you get swarmed in return.

jimkehn December 18th, 2007 08:53 PM

Re: Haste
 
True


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