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Haste
Howdy
Haste increases your movement in battle but I do not see any stat changes on my troops after the spell is cast. Is it bugged or what am I missing? Thanks. |
Re: Haste
Each movement point moves you twice as far, as I recall. Still not a very useful spell though.
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Re: Haste
Rain reduces the heat aura by 3, and it's not represented in the units stats.
Jazzepi |
Re: Haste
Oh ok. So it does increase their movement its just not respresented in the stats?
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Re: Haste
No idea! I would try to pay attention to the units that have the haste on them, and similar units that do not.
I was just trying to give an example where the change is not represented in the stats of the unit. Jazzepi |
Re: Haste
It's the same with "Boots of Long Strides". No change in the unit stats, but you can move further each turn in battle.
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Re: Haste
It reduces movement cost by half. An increase in action points would give units more actions as well (i.e. quickness). Thus the current solution.
It can be useful when you have somewhat vulnerable units that are strong on the offensive. F9D9 Jaguar warriors come to mind. Also fun to have when you mop up routing units. |
Re: Haste
Cavalry or any other units with lances will benefit from haste as well. Alot of cavalry can nearly charge across most of the battlefield, with haste they can charge across all the battlefield. Inflicting alot of quick damage.
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Re: Haste
WOuldn't haste also work great with tramplers?
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Jazzepi |
Re: Haste
Thanks for the info guys! Haste is the only useful buff I can cast right now on my Steel Warriors since I went straight for Enchantment 4 in a mp game.
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Re: Haste
No S3 caster, right? Antimagic is nice.
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Re: Haste
yeah I went for the flaming arrows and antimagic. The haste question was for my shamans.
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Re: Haste
I once had a Tartarian with Stymphalian Wings and Heroic Quickness. It's not necessarily a -great- combination, in terms of optimization, but it's funny from a warped POV to see a Tartarian fly, land near a crowd, and start stomping on 'em.
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Re: Haste
I think it may actually help tramplers, as the spell reduces movement points per terrain. They would spend half the MP's to cover the same amount of ground.
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If trample attacks don't cause fatigue then it's definitely better. |
Re: Haste
I'm sure they do, but no more than before the Haste??? So half mp cost = half fatigue, plus full trample fatigue is still less fatigue than full mp=full fatigue, plus full trample fatigue???? If that makes sense?
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Re: Haste
I doubt that the fatigue is calculated according to MP, jimkehn. Its more likely that its calculated on a per-attack basis which would mean that your tramplers would wear out super fast. Needs testing.
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Re: Haste
Ironhawk, the MP's I was referring to were the mp's the tramplers spent crossing terrain on the battlefield before the get ta tramplin. Maybe I'm mistaken, but I thought spending MP's just moving raised fatigue.
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Re: Haste
True
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