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A revisit to politics
You know, I was hoping that empire AIs would get smarter...
But this is just trouble. Either there's a glitch in the system, or one of my computer enemies is running a smear campaign on me, committing to intelligence attacks against my allies in my name. Is there a way to defend against this? I've even gone so far as to fill in "Cooperative Intelligence" where I had no projects assigned ever to compensate. I don't think it's having an effect. |
Re: A revisit to politics
You must murder his people, destroy his ships and burn all his worlds. Obviously.
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Re: A revisit to politics
The best defense against intel facilities is to bombard them from orbit.
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Re: A revisit to politics
What I mean to ask is, is it a bug or a feature?
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Re: A revisit to politics
Time for some gun boat diplomacy.
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Re: A revisit to politics
Not ALL of his people surely, I mean, you obviously take the hot females as slaves...right? lol http://forum.shrapnelgames.com/image...ies/stupid.gif
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Re: A revisit to politics
...And to think, I didn't post *My* sarcastic comment so as not to take the thread OT.
*Sigh* Wasted effort... |
Re: A revisit to politics
Half a dozen replies later, and the answer is only alluded to.
Good work, guys. |
Re: A revisit to politics
Well, I dunno if it is a bug, but stock intel has never been very good. Even modded intel.
Best to either turn it off completely, or at least remove all the destructive sabotage stuff (leaving the traditional spying) |
Re: A revisit to politics
Wow, people really hate intel. Whether its stock, or modded, they just hate it. Don't know why you'd call it a bug, it seems to me like a stroke of genius, giving the AI a benefit, at human player expense (I didn't code SE5, so I can't be sure). It seems to model real world events quite well. And back in the days of early SE4 it was notable in the Dubious Strategy Guide, how intel was able to break an unstoppable armada.
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Re: A revisit to politics
I *think* (but am far from sure) that it is intentional behaviour. Kind of makes sense doesn't it? If I were to commit destructive acts of sabotage against someone, I'd be sure to attempt to pin it on one of their allies. Divide and conquer!
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Re: A revisit to politics
I don't like intel and NEVER use it in ANY game I play. [img]/threads/images/Graemlins/Cold.gif[/img]
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Re: A revisit to politics
Xrati said:
I don't like intel and NEVER use it in ANY game I play. [img]/threads/images/Graemlins/Cold.gif[/img] Why? It was bad in SE4 by popular opinion. The AI was often poorly programed, either in stock or modded, to use it. Have you tried it in SE5, and if so, why don't you like it. |
Re: A revisit to politics
The AI's are not set up to use it properly and you are usually the benefactor of ALL of the AI's in the game. When I say I don't use it in ANY game, I mean MOO3, SE4, CIV or ANY game that has it.
Picture this, Humans want to infiltrate a Reptillian world? Do we clone an alligator? Come on, sabotage I can see with a very small chance of it actually being pulled off (unless it's human vs human). It's just another way of equalizing the AI to look like its hard to beat. It boils down to a bad 'random event' (for you) just waiting to happen. I just see no merit in it or reason for it. We watch too much TV to think that all 'covert ops' are going to be successful. |
Re: A revisit to politics
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Granted, Intel systems with AI players is rough and tough to implement properly. |
Re: A revisit to politics
Blackmail, bribes, threats, subterfuge, insertions of loyal ex-patriots...
I'm not saying it can't be done, but why can't I do that? |
Re: A revisit to politics
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Your last statement is very correct and is why I will not use any Intel system. Obviously, you agree too! Quote:
Blackmail - Only useful when something of great value can be lost to the victim. Bribes - totally useless except human races. Threats - Pretty much out in the open, no need for intel here. Subterfuge - Open to different interpetations, I cannot comment on such a diverse topic. Insertions of loyal ex-patriots - The key word here is LOYAL, to whom? Probably a good idea for a true counter-operatives (double agents). Now, tell me what's so good about intel? I still don't see it. It always turns into a 'game within a game' mentallity and I don't buy games like SE4 for the way their intel plays out. |
Re: A revisit to politics
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Re: A revisit to politics
Humans are probably one of the few races that would stoop so low as to use Intel.
Done correctly, each race would have different traits to apply to its intel. Each race would be able to effect other races in ONLY certain areas of intel. Soooooo, what you would have is different races requiring different strategies against one another. Again, a game within the game. The intel could be it's own game! I don't want to go there!!! http://forum.shrapnelgames.com/images/smilies/Sick.gif |
Re: A revisit to politics
While I agree with your overall assessment (that intel sucks)...
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Re: A revisit to politics
One alien race in fiction is completely loyal to their leaders.
They still play games of Intel, because: A) They can fake loyalty to another leader out of loyalty to theirs. B) It is possible (Although very difficult) for them to switch loyalties. C) Leaders. Multiple. Only one of which they are loyal to. D) They have multiple-clan organizations - Such as a judicary Assasins' Guild. |
Re: A revisit to politics
SO far as I can tell...intel really doesn't do much but cosmetic damage. I mean, sure, you can taint worlds, maybe blow up a ship or two. But against a competent opponent, all you accomplish is depriving your enemy of real estate on which he must build Intel installations for self defense.
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Re: A revisit to politics
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