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Ring of Power
Every year, my wife and I watch the Lord of the Rings trilogy for the holidays. It led me to think how fun it would be to create a Ring of Power - and possibly the lesser rings - as custom forgable items for Doms3. Of course, until a patch comes out that makes it possible to mod custom magic items, this is just a wishful thinking / thought exercise, but I was curious as to what everybody else might imagine would go into a comparatively balanced Ring of Power unique item.
My initial thoughts would include the following item attributes: +2 Ring of Wizardry astral does not age similar to boots of youth causes fatigue possibly minor regen or spell focus cursed chance of horror mark |
Re: Ring of Power
I'd say increasing age, but with regeneration. Additional magic vulnerability. Increased encumberance.
And most importantly, a large chance every month of increased insanity! |
Re: Ring of Power
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Jazzepi |
Re: Ring of Power
I'd not make it cursed though, and either that saruman idea OR the horrormark
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Re: Ring of Power
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Re: Ring of Power
Conquest of Elysiun II had the following group wandering around the world:
A Wizard, with the item Ring of Fire An elf and three hobbits A dwarf, a hero and an unexpected hero I tried clicking the empty parts, and managed to view the ninth one. It was a fourth hobbit, one equipped with mithril chain mail, some kind of a sword - and The One Ring. I've also found others, such as One of the Nine, in abandoned temples and such. Unfortunately, I don't know what they do, because that isn't how CoEII works. |
Re: Ring of Power
Idea: a non-reversable, inevitable transformation, like the lycanthropic amulet, into a cursed, hoburg-sized wraith-like undead being with (normal) glamour . In the meantime, it grants immortality (until the transform) and enhanced glamour but severely horror-marks.
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Re: Ring of Power
Oh, geez, someone had to make a thread that begged a response. Let's see if I can make a good ring or four.
The One Ring +3 to all Magic Paths Insanity Immortality Ethereal Horror Marking Narya, the Ring of Fire +3 Fire Magic +30 Standard Reinvigoration: 5+ Auto-cast: Relief Vilya +3 Air Magic Air Shield (100) Shock Res 100 Probably a few other things Nenya, the Ring of Adamant +2 Water Magic +2 Earth Magic Invulnerability Poison Res 200 Something else Dwarven Ring of Durin's Tribe +2 Earth Magic Doubles Income in province That's what I can come up with so far. You _could_ also make the One Ring only +1 to each path and have it cast Hellpower at the beginning of each battle. That would be quite interesting and give you the +3 to all with the Horror Marking. Wyatt |
Re: Ring of Power
Pish.
The Ring is a *pretender chassis*. It's immortal, because if it "dies" another Hoburg just picks it up. It's very stealthy, it has assasinate, death and astral magic, and a strong dominion. It should probably do something else, too. |
Re: Ring of Power
Cause random assassination events where the ring holder is assaulted by assorted men/hobbits/cave creatures/parodies.
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Re: Ring of Power
1. Must be cursed. Almost unthinkable that someone would voluntarily transfer it, and totally beyond belief that a nation would have 2 pure souls to willingly transfer it. Curse is closest option.
2. I like the +3 to all magic paths, a 60% forge bonus and a forge of the ancients spell on the ring bearer himself. 3. The ring should be granted after casting a global spell with a 60%(?) chance of the ring being granted to the casting nation, and to a random commander (magic users only?) when it is granted. 4. Fatigue, luck, etheral, spell focus and immortality. 5. Horror marking for sure. But also a mandatory arena battle with the pretender in a random interval between 10 and 35 turns. The ring bearer is the attacker in the arena battle and will replace the pretender if he prevails. If the ring bearer loses the ring is granted to a random nation (maybe as an arena prize) after a random interval. |
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