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-   -   Quick noob question (http://forum.shrapnelgames.com/showthread.php?t=37276)

Revolution December 30th, 2007 05:09 AM

Quick noob question
 
Do the number of troops in independant provinces fluctuate or do they just appear to fluctuate due to inaccurate scouting? Do troop numbers in independant provinces ever fluctuate?

...was just wondering if I was actually advantaging myself by attacking indy provinces on turns where scouting shows them to have low numbers after turns where they appear to have high numbers.

Micah December 30th, 2007 05:49 AM

Re: Quick noob question
 
Mostly scouting randomness, but random events happen in indy provs and can add troops in...all indy troops are essentially the same nation, so a barbarian attack on an indy province will just add extra troops in on top of what was there already.

Juzza December 30th, 2007 06:04 AM

Re: Quick noob question
 
Also, there are 'some' provinces that there are indi commanders with a "Soul Contract" or the other kind of contract, the one that attracts devils, and over time, they can become very, very dangerous, try fighting an indi province like that on turn 50, 50 devils! ouch!

Edi December 30th, 2007 06:06 AM

Re: Quick noob question
 
As Micah said. Scouting report inaccuracy will report between 50% to 200% of actual numbers, so you can get a rough idea of just how much is there by looking at the reports on consecutive turns.

Revolution December 30th, 2007 06:11 AM

Re: Quick noob question
 
Thanks

Jazzepi December 30th, 2007 06:28 AM

Re: Quick noob question
 
Feel free to send a scout to attack a province, place him in the back, and set his orders to retreat. This will give you an exact count.

I always set the 0 command to retreat because every scout should be given this command in case they are discovered on the border.

Jazzepi

OmikronWarrior December 30th, 2007 08:50 PM

Re: Quick noob question
 
Quote:

Jazzepi said:
Feel free to send a scout to attack a province, place him in the back, and set his orders to retreat. This will give you an exact count.

I always set the 0 command to retreat because every scout should be given this command in case they are discovered on the border.

Jazzepi

Just a quick caveat to this tip... A retreating unit with out a neighboring, friendly province to retreat to will automatically be killed. So, this suggestion really only works for border provinces unless you're OK with loosing the scout.

lch December 30th, 2007 09:45 PM

Re: Quick noob question
 
Quote:

OmikronWarrior said:
Quote:

Jazzepi said:
I always set the 0 command to retreat because every scout should be given this command in case they are discovered on the border.

Just a quick caveat to this tip... A retreating unit with out a neighboring, friendly province to retreat to will automatically be killed. So, this suggestion really only works for border provinces unless you're OK with loosing the scout.

A scout who doesn't retreat from battle WILL get killed in battle, regardless of what he is facing. Even if it is mighty 1 PD from Bandar Log.

Sombre December 31st, 2007 12:04 AM

Re: Quick noob question
 
Actually 1pd of bandar is better than most 1pds out there, iirc. It's with values past 1pd that they suck.

lch January 2nd, 2008 04:48 PM

Re: Quick noob question
 
Can we have a lengthy discussion on that matter if I take offense on your statement and wholeheartedly disagree?

Gregstrom January 2nd, 2008 06:01 PM

Re: Quick noob question
 
Arg. That was like watching a train crash in slow motion - I just knew it was going to end very very badly, but I couldn't tear my eyes away.

BigandScary January 3rd, 2008 08:35 AM

Re: Quick noob question
 
Is this another discussion of Bandar Log pd? Someone get Lord_Bob and we can go to town.

Humakty January 4th, 2008 09:00 AM

Re: Quick noob question
 
As it is a noob thread, I can ask my silly questions.

I'm experimenting a early game SC, and I would like to know if etherealty and mistform stack.

llamabeast January 4th, 2008 10:04 AM

Re: Quick noob question
 
Yep, they do. They do quite different things though - mistform limits damage to 1 point per hit, whereas ethereality means that 75% of attacks that would otherwise hit will miss. Neither work against magical weapons.

Humakty January 4th, 2008 10:08 AM

Re: Quick noob question
 
Thanks, and Ooh I think I changed my mind about SC.Ooh

OmikronWarrior January 4th, 2008 06:13 PM

Re: Quick noob question
 
Quote:

llamabeast said:
Yep, they do. They do quite different things though - mistform limits damage to 1 point per hit, whereas ethereality means that 75% of attacks that would otherwise hit will miss. Neither work against magical weapons.

Actually, I'm pretty certain mistform "works" against magic weapons. Or rather a successful attack with a magic weapon will dispell mistform, but it will still be limited to 1 damage. If the odds of an enemy actually getting a successful attack are pretty low, then its still work considering.

On another note, the main purpose of EA SC's are to expand against independent provinces, which rarely come equiped with magic weapons. Indeed, very few nations will have access to magic weapons early in the game. Plus, if you have body ethereal, you certainly have personal luck, and those stack as well.

I'd say your line of thinking is a solid one.

llamabeast January 4th, 2008 09:24 PM

Re: Quick noob question
 
Yep, you're right about mistform. Makes it an awesome defense against enemy evocations. They need to hit the same troops twice to do any significant damage.


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