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-   WinSPMBT (http://forum.shrapnelgames.com/forumdisplay.php?f=78)
-   -   Next Turn (http://forum.shrapnelgames.com/showthread.php?t=37292)

Charlie007 January 1st, 2008 01:31 PM

Next Turn
 
Any way of advancing to the next turn without using the keyboard(Y or N)?

Very anoying to have to use the key board.

Thanks

DRG January 1st, 2008 03:55 PM

Re: Next Turn
 
Nope. That's in there to prevent players from ending their turn by accident which is what happened from time to time before the Y/N check was put in. If we took it out there would be far more annoyed players than happy ones.

Don

Charlie007 January 1st, 2008 10:50 PM

Re: Next Turn
 
Quote:

DRG said:
Nope. That's in there to prevent players from ending their turn by accident which is what happened from time to time before the Y/N check was put in. If we took it out there would be far more annoyed players than happy ones.

Don

Ok..are there any mods avaialable to take it out? It's killimg me,all games today are primarly point and click using the mouse.

they were clicking the mouse key by accident?, if there is a confirmation, should not be a problem.

DRG January 2nd, 2008 12:20 PM

Re: Next Turn
 

No, there are no mods to take pressing the "Y" or "N" out. You're really the only person who's ever had issue with this.

Don

Charlie007 January 2nd, 2008 12:25 PM

Re: Next Turn
 
ok..if something changes or allows me to do this please let me know.

Pats January 3rd, 2008 10:01 AM

Re: Next Turn
 
hugh, a pop up window with "yes" or "no" option after pressing the next turn button would be nice insteat of the "y" or "n" button on the keyboard...

Mobhack January 3rd, 2008 12:10 PM

Re: Next Turn
 
If I was to put a dialogue box there, then the immediate reply from gamers would be "and what about this Y/N question in the map editor, this numeric input there" - ie they would want a complete redesign of the user interface. Which simply is not going to happen. This is an MSDOS game originally, and so based on keyboard input.

The Y/N question was as I recall, specifically added by end-user request back in the DOS days, as the button had no such thing, and it was too easy to mis-click it and hence end turn when you did not intend to do so.

And to the original poster - please do not put up exactly the same question in both the WW2 and MBT forums since it means we have to answer the same sort of queries twice over to 2 separate end user groups. Should anyone do this again in the future - one of the duplicated questions will be deleted from one of the fora.

Andy

RVPERTVS January 3rd, 2008 02:18 PM

Re: Next Turn
 
Don/Andy:

I have this question I’ve been wanting to ask ever since the "complex code" issue appears, it might be idiotic since I don’t know anything about programming and has nothing to do with the y/n option (I like it the way it is now) but wouldn’t it be more simple and practical to write the code again from scratch using modern programming tools?

I know there are copyright issues involved but maybe it can be done with certain differences with the SSI´s original that make it the same game but different enough to avoid copyright infringement?

I repeat, maybe I don’t know what I’m talking about, and maybe there’s some copyright and programming issues I ignore but my question remains.

Regards
Robert

PatG January 3rd, 2008 04:10 PM

Re: Next Turn
 
I asked a similar question on the WW2 side a while back:
Andy said:
Quote:

The source (CPP and H) is over 6Mb for all the sub projects.

Full thread: http://www.shrapnelcommunity.com/thr...o=&fpart=1

6 Mb is one heck of a lot of code to re-write especially for unpaid programmers - heck with just the Windows bloat it would probably go to a couple of gigs http://forum.shrapnelgames.com/images/smilies/wink.gif

RVPERTVS January 3rd, 2008 04:43 PM

Re: Next Turn
 
Thanks for the fast reply Pat!

I think the issues are different, on that thread you pointed me to Andy didn´t answer if it´s more complicated to build a new code than to work in this one, he just explained comprehensively how complicated is (for unpaid programmers) to work variables in this code.

The question is, what´s more complicated: to work in this code or to build a fresh new one? Maybe (and most likely) the reason to not to work on a new code has to do with copyright issues, I wonder if it´s possible to make it the same game but different enough to avoid those intelectual property issues.

Regards
Robert

DRG January 3rd, 2008 06:26 PM

Re: Next Turn
 
IF we totally rebuilt the game it would not be SP any longer and to ensure that everything would need to be changed not just code but also graphics, image storage, sound, OOBs, everything and yes, this has been discussed off and on for at least 8 years but in the end we always decide to forge ahead with what we have because even though the old code can be a real PITA to deal with.......... so is starting from scratch. In fact, this could have happened before the windows version was produced. It was seriously discussed and ( very ) experimental versions of the first baby steps of the game were built and poked around with but in the end it was decided to go further with SP because we really didn't want to throw out all the work we had done so far and start over. If we HAD decided to go the other path the only thing I could tell you with any real certainty right now is we wouldn't be discussing any of this on this forum because there wouldn't BE a WinSPMBT or a WinSPWW2 and therefore no discussion forum for either of them and God only knows how close we would be to releasing a new game... if at all.

OK?

Don

Charlie007 January 3rd, 2008 08:15 PM

Re: Next Turn
 
Quote:

Pats said:
hugh, a pop up window with "yes" or "no" option after pressing the next turn button would be nice insteat of the "y" or "n" button on the keyboard...

Somebody agrees with me.

Thanks

thatguy96 January 3rd, 2008 09:04 PM

Re: Next Turn
 
Quote:

Charlie007 said:
all games today are primarly point and click using the mouse.

Are you being serious? The keyboard is far from obsolete as a means of controlling games. Most First Person Shooters rely on it heavily, and almost every other genre, save possibly casual games, still has keyboard shortcuts that are heavily used by many gamers. Is pressing one key really that frustrating?

Charlie007 January 3rd, 2008 10:45 PM

Re: Next Turn
 
This is not a first person shooter guy. it's a turn based strategy (War) game., and key board short cuts are normally an option in these types of games.

And to answering your qusetion yes, it's a pain.

PatG January 3rd, 2008 11:11 PM

Re: Next Turn
 
I like keys but then I'm a command line junkie. Have you looked into re-mapping your mouse to say use a button 1 and 3 chord for "Y"?

RVPERTVS January 4th, 2008 02:17 AM

Re: Next Turn
 
Quote:

DRG said:
IF we totally rebuilt the game it would not be SP any longer and to ensure that everything would need to be changed not just code but also graphics, image storage, sound, OOBs, everything and yes, this has been discussed off and on for at least 8 years but in the end we always decide to forge ahead with what we have because even though the old code can be a real PITA to deal with.......... so is starting from scratch. In fact, this could have happened before the windows version was produced. It was seriously discussed and ( very ) experimental versions of the first baby steps of the game were built and poked around with but in the end it was decided to go further with SP because we really didn't want to throw out all the work we had done so far and start over. If we HAD decided to go the other path the only thing I could tell you with any real certainty right now is we wouldn't be discussing any of this on this forum because there wouldn't BE a WinSPMBT or a WinSPWW2 and therefore no discussion forum for either of them and God only knows how close we would be to releasing a new game... if at all.

OK?

Don

Ok Don, thanks for the reply.

I guess then is a matter of "love for the code" and saving all the hours of work done. I understand that, we wouldn´t be discussing at this forum but at the "steel tigers" forum or something like that if you guys had decided to build a new game.

I absolutely love this game and I think the job you have done is outstanding, as a matter of fact I´m glad you developed over the original code, I was just wondering what was more problematic: to work on this code or to build a new game.

Actually all this came to my mind from the comments that you and Andy have posted from time to time about how problematic is to work with this code, it ocurred to me that maybe it was more simple and practical to build an identical game with modern programming tools, thus more firendly, but maybe I don´t have any idea what I´m talking about.

I like the y/n confirmation the way it is now, IMHO it should remain that way.

Regards
Robert

Marek_Tucan January 4th, 2008 08:42 AM

Re: Next Turn
 
Speaking for myself, I make use of keyboard extensive even in SP. It's so much easier to press "b" to get to bombardment screen, "n" to get next unit or "t" to browse through targets (not to mention "f" for repeated fire or "z" for blind fire) than clicking on the button on sidebar manu - atleast for me http://forum.shrapnelgames.com/images/smilies/happy.gif

DRG January 4th, 2008 02:24 PM

Re: Next Turn
 
Quote:

Marek_Tucan said:
Speaking for myself, I make use of keyboard extensive even in SP. It's so much easier to press "b" to get to bombardment screen, "n" to get next unit or "t" to browse through targets (not to mention "f" for repeated fire or "z" for blind fire) than clicking on the button on sidebar manu - atleast for me http://forum.shrapnelgames.com/images/smilies/happy.gif

FWIW I agree 100%. I really don't understand how or why this is an issue. I personally dispise pop up windows. It was one ( of many ! ) things I didn't like about Sp3

Don

Brummbar January 4th, 2008 09:18 PM

Re: Next Turn
 
I use the keyboard short cut's quite often. Damn, how lazy do you have to be for hitting the keyboard to be such an issue! I thought I was the laziest person on earth until I started reading this post. http://forum.shrapnelgames.com/images/smilies/happy.gif

Warwick January 7th, 2008 04:26 AM

Re: Next Turn
 
If I had to use the mouse exclusively I would have succumbed to Carpal Tunnel Syndrome long before now.

Regards, Warwick

Double_Deuce January 7th, 2008 11:34 AM

Re: Next Turn
 
I use a combination of both mouse and keyboard.

RVPERTVS January 7th, 2008 12:56 PM

Re: Next Turn
 
Quote:

Brummbar said:
I use the keyboard short cut's quite often. Damn, how lazy do you have to be for hitting the keyboard to be such an issue! I thought I was the laziest person on earth until I started reading this post. http://forum.shrapnelgames.com/images/smilies/happy.gif

I was thinking the exact same thing although I didn´t want to use the word lazy, but that´s the right adjective.

Robert

Brummbar January 7th, 2008 04:43 PM

Re: Next Turn
 
I really only wanted lazy to apply to me. I was only playing around. http://forum.shrapnelgames.com/image...es/redface.gif
I am alway's putting my foot in my mouth, now my keyboard fit's in there too! http://forum.shrapnelgames.com/image...es/biggrin.gif

RVPERTVS January 8th, 2008 12:59 PM

Re: Next Turn
 
I was thinking there´s the posibility that someone might have a missing arm or fingers, etc. so maybe lazyness is the most likely but could not be the issue.

Robert

Pats January 8th, 2008 05:55 PM

Re: Next Turn
 
...it's more like everything else can be done with the keyboard OR the mouse (except the "Y" or "N"...)

Wdll January 9th, 2008 04:04 PM

Re: Next Turn
 
I avoid using keyboard shortcuts in games if I can avoid it. The only two games that I ENJOY using shortcuts are this one and Panzer General.
I can understand that someone might prefer to not have to touch the keyboard at all, but, it stinks of laziness than anything else. It is not like it is the fire button. You only have to press Y like once every at best few minutes. For a fast game like 10 times every hour? Is it that much of a problem that it is "killing" you?
Tell you what. Don't know if it would work, haven't tried it, but if you have one of those mice that has extra buttons, you might be able to configure one of those extra mouse buttons to the Y key and save you the trouble.


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