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-   -   Map: Alexander ---> Updated Map - Ver 1.5 July 2008 (http://forum.shrapnelgames.com/showthread.php?t=37295)

PashaDawg January 1st, 2008 08:28 PM

Alexander ---> Updated Map - Ver 1.5 July 2008
 
1 Attachment(s)
Hello:

I have finished a new map inspired by the empire of Alexander the Great, but with some fantasy geography. It is a wrap-around map containing 290 provinces (246 land; 44 sea). Rivers are not impassible. All provinces along rivers have potential fresh water sites, except provinces that contain waste.

Babylon and Athens contain libraries.

There are some provinces with both border mountains and plains. Some are officially "border mountain" provinces, and others are not (e.g., 174, 194 and 200).

There are a few provinces that barely touch a river. They are not fresh water provinces (e.g., 175 and 194).

Thanks.

Pasha

Note: (July 2008) Attached is an updated version of the map that adds some optional preset starting positions (16 land; 3 water). I think they make it easier for balanced starting positions.

PashaDawg January 1st, 2008 08:31 PM

Re: New Map - - > Alexander
 
1 Attachment(s)
Here is the preview.


http://www.shrapnelcommunity.com/thr...er%20Thumb.png

Zylithan January 1st, 2008 11:51 PM

Re: New Map - - > Alexander
 
beautiful! did you add it to my database yet?

PashaDawg January 1st, 2008 11:56 PM

Re: New Map - - > Alexander
 
[img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] http://forum.shrapnelgames.com/images/smilies/cool.gif

Now blank. http://forum.shrapnelgames.com/images/smilies/happy.gif


[img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] http://forum.shrapnelgames.com/images/smilies/cool.gif

Sombre January 2nd, 2008 02:01 AM

Re: New Map - - > Alexander
 
Very nice!

A touch large for me perhaps, but then small wraparounds are far too confusing.

PashaDawg January 2nd, 2008 08:57 AM

Re: New Map - - > Alexander
 
1 Attachment(s)
[img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img]

Attached is a Late Era Scenario for this map. It includes all nations except for R'lyeh and Ermor. I have also attached a little map showing the capital placement.

Pasha


[img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img]

Sombre January 2nd, 2008 09:49 AM

Re: New Map - - > Alexander
 
Sombre's Bog!

Meglobob January 2nd, 2008 10:50 AM

Re: New Map - - > Alexander
 
Good looking map, like wraparounds and a nice size too.

ryo_akashi January 2nd, 2008 05:11 PM

Re: New Map - - > Alexander
 
Great job on the map!

I'll suggest having nostart for the following sea provinces.

171
183
227
266

Also, it might be good to have connections for the following sea provinces.

7 to 265
227 to 192 (maybe)
227 to 266 (maybe)
171 to 176 (maybe)

This allows the sea nations to have a bit more expansion room.

Meglobob January 2nd, 2008 05:43 PM

Re: New Map - - > Alexander
 
Not a very important bug, but on the initial description, it says, 'Some are officially'...then breaks off in mid sentance.

PashaDawg January 3rd, 2008 12:05 AM

Re: New Map - - > Alexander
 
1 Attachment(s)
Deleted by Pashadawg.

PashaDawg January 3rd, 2008 12:11 AM

Re: New Map - - > Alexander
 
Ryo_akashi: Thanks. I hope you enjoy the map. It happily includes the no-start settings that you suggested. Plus, I endeavored to make every water province with only one neighbor a no-start province, and I think pretty much any land province with less than 3 neighbors is no-start.

I wanted some of the water to be disconnected. Sometimes water nations can have an undue advantage if too many water provinces are connected and enjoy a long, long coastline.

Pasha

Ballbarian January 3rd, 2008 02:11 AM

Re: New Map - - > Alexander
 
Very nice PashaDawg!

WraithLord January 3rd, 2008 10:49 AM

Re: New Map - - > Alexander
 
Cool map.You should have more vacations and rests from hosting if the result is such nice maps http://forum.shrapnelgames.com/images/smilies/wink.gif

llamabeast January 3rd, 2008 01:34 PM

Re: New Map - - > Alexander
 
Have you updated the file in the first post Pasha?

Awesome map.

PashaDawg January 3rd, 2008 08:00 PM

Re: New Map - - > Alexander
 
Thank you again. I look forward to playing on the map in a month or so. http://forum.shrapnelgames.com/images/smilies/happy.gif

I have not updated the file in the first post. The full download is about 27 MB, and so I was trying to avoid the upload process again. http://forum.shrapnelgames.com/images/smilies/happy.gif

Pasha

vfb January 3rd, 2008 08:55 PM

Re: New Map - - > Alexander
 
This looks like a really nice map, thanks Pasha. Nice touch with the caves!

Humakty January 4th, 2008 06:29 PM

Re: New Map - - > Alexander
 
Very nice map.
I've spotted province 184 has deep sea tag. It is situated at the extreme south western anatolia. I think it should be forest.

PashaDawg January 4th, 2008 08:10 PM

Re: New Map - - > Alexander
 
Hi Humakty:

That's a mistake. I will correct that over the weekend and upload a new file in the first post. Thanks for point that out! http://forum.shrapnelgames.com/images/smilies/happy.gif

Pasha

PashaDawg January 4th, 2008 10:48 PM

Re: New Map - - > Alexander
 
Version 1.2 of the map is now the download attachment in the first post on this thread. It corrects the bugs found so far.

Tyrant January 12th, 2008 05:28 PM

Re: New Map - - > Alexander
 
This is a really terrific map, thanks Dawg!

I have been thinking about a twisted earth map for some time and i just love it when people with more talent than me telepathically steal my ideas and do a better job than i would have.

PashaDawg January 17th, 2008 11:59 PM

Re: New Map - - > Alexander
 
Thanks! I am looking forward to some MP action on the map soon. http://forum.shrapnelgames.com/images/smilies/happy.gif

llamabeast January 18th, 2008 07:15 AM

Re: New Map - - > Alexander
 
There are at least two MP games running on it already. Impressive for a new map!

Zeldor January 18th, 2008 07:20 AM

Re: New Map - - > Alexander
 
I hope hosts madmodified starting positions there as they can be really unfair.

PashaDawg January 19th, 2008 01:06 AM

Re: New Map - - > Alexander
 
Yes. I was assuming that the map would be played with defined starting points, such as in a scenario. But, I also set many provinces as no-start to avoid really unfair starting positions. I plan to make a scenario soon. Maybe this weekend!

Aethyr January 20th, 2008 12:06 AM

Re: New Map - - > Alexander
 
Very, very, nice 'Dawg.

vfb January 29th, 2008 06:30 AM

Re: New Map - - > Alexander
 
One very minor point -- province 276 is colored like a bunch of provinces that are farmland, but 276 is not farmland.

PashaDawg January 29th, 2008 11:23 PM

Re: New Map - - > Alexander
 
Dang it! That's supposed to be farmland!! Thanks for pointing that out, vfb.

I will fix it in the next few days and post a revised map file.

Pasha

PashaDawg January 30th, 2008 09:55 PM

Fix
 
Fix is attached to the 4th post in this thread. (See above. Look for the dawg bones.)

vfb January 30th, 2008 10:10 PM

Re: Fix
 
Thanks Pasha! If I'm in an MP game with this map, should I wait until that game is over before downloading the new .map?

PashaDawg January 31st, 2008 12:05 AM

Re: Fix
 
Hi vfb:

I am no expert on such things, but if I recall correctly, only the host needs the map file. So, if you have a different map file, I don't think it will matter. Worst case scenario, you could always download the older map file again from the first post (or otherwise keep a backup).

I hope the MP game is fun. I am looking forward to playing on the map myself in a week or so.

Pasha

vfb January 31st, 2008 07:44 PM

Re: Fix
 
Yeah, it is a great map! Lots of fun. I'm really liking wraparound, it's my first wraparound MP game.

PashaDawg January 31st, 2008 11:10 PM

Re: Fix
 
Thanks! Nice thing about a wraparound map is that there are no corners that can give a few players an extra advantage.

PashaDawg February 2nd, 2008 01:10 PM

Another Fix
 
Grrrr. The map editor had removed the libraries quite a while ago, and I never noticed. Some players might object to the pre-placed libraries. So, I have posted two versions: One with libraries, and one without. Look up to the 4th post in this thread.

PashaDawg February 3rd, 2008 07:59 PM

LATE SCENARIO
 
A late era scenario is posted in the 6th post on this thread.

Pasha

ano June 2nd, 2008 08:45 AM

Re: LATE SCENARIO
 
Pasha, I really like the map and played on it several times but don't you think of marking land provinces with only two neighbours with "nostart"?
In currently going game Qwerty one of the players complained that he started in such a province in a mountain valley and I could help him with nothing but asking you to change this. In a crowded game it can really be a pain.

PashaDawg June 3rd, 2008 11:57 PM

No Starts
 
Hi Ano:

I thought I had made all such provinces no-start, but maybe I missed one. Could you give me the province number?

Pasha

ano June 9th, 2008 07:01 PM

Re: New Map - - > Alexander
 
I looked through .map files attached to the fourth post but found no "nostart" at all. Maybe I misunderstand something?
Two provinces with only two neighbours are 200 and 39. 39 was the starting province in the ongoing Qwerty game.

PashaDawg June 9th, 2008 10:39 PM

Re: New Map - - > Alexander
 
Dang. I will double check that. Maybe I did all the no-starts and then made new changes and lost them? Ugh.

PashaDawg July 27th, 2008 11:09 AM

Updated Version 1.5
 
1 Attachment(s)
[img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img]

Hello:

I have updated the map to add some additional no-start provinces. I have also updated it to have several preset starting positions (16 land, 3 water). They will be randomly assigned if used. They are optional on the game setup screen. I think this will make it easier to have more balanced starting positions in games. Each starting position is 3 provinces away from at least one neighbor (4 moves), assuming the game is full and all positions are used. No starting position is less than 3 provinces away from another.

The attachment to the first post has been replaced with the updated version (1.5 July 2008).

Attached to this post is a jpeg showing the starting positions.

Thanks.

Pasha

[img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img]

Here's what the jpeg looks like:
http://www.shrapnelcommunity.com/thr...x%20Starts.jpg

Horst F. JENS July 28th, 2008 03:34 PM

Re: Updated Version 1.5
 
very nice work, thank you!

Aapeli July 28th, 2008 07:10 PM

Re: New Map - - > Alexander
 
This map is one of my favourites. There are lots of strategic mountain passes that make you think about where to spread. First wraparound I actually liked (playing mp with it and its going good)http://forum.shrapnelgames.com/image...es/biggrin.gif.

PashaDawg July 31st, 2008 08:33 PM

Re: New Map - - > Alexander
 
Thank you. It was fun to draw it. http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/smile.gif

licker September 2nd, 2008 09:53 AM

Re: Alexander ---> Updated Map - Ver 1.5 July 2008
 
Not sure if this is pertinent to this map only, or generally, but fooling around with some games on the map yesterday and I would up with identical province names. Making matters worse they were one province away from each other :p It was something like Cecevic Highlands (if the name matters at all).

Otherwise a very nicely done map :)

PashaDawg September 2nd, 2008 09:02 PM

Re: Alexander ---> Updated Map - Ver 1.5 July 2008
 
Hi Licker:

I only named a few provinces manually on this map. Otherwise, I relied on the software's random name giving thingie. It seems to have a limited number of names, and so, there are duplicates. :(

I avoided this on the Bering map by naming each province manually.

Pasha

licker September 2nd, 2008 11:16 PM

Re: Alexander ---> Updated Map - Ver 1.5 July 2008
 
Ok, thanks for the answer, if it bothers me too much I guess I'll just have to name them all myself ;)

I think i can handle one duplicate, but much more than that and it'll get too confusing.

PashaDawg December 22nd, 2009 11:03 PM

Re: Alexander ---> Updated Map - Ver 1.5 July 2008
 
Hi:

I am thinking of redoing this map for a different look and better balance. Any suggestions on the number of players it should be designed for? Also, should it be designed for land & water nations or just land nations?

Pasha

Trumanator December 23rd, 2009 04:03 AM

Re: Alexander ---> Updated Map - Ver 1.5 July 2008
 
I dunno about most of those questions, but I think you should definitely leave room for some water nations, since its very difficult to find maps of this size w/enough water.

PashaDawg December 23rd, 2009 08:12 AM

Re: Alexander ---> Updated Map - Ver 1.5 July 2008
 
Thanks. That's helpful. Maybe 10 land nations and 2 water nations.

vfb December 23rd, 2009 11:13 AM

Re: Alexander ---> Updated Map - Ver 1.5 July 2008
 
Oh yes please! Yes yes yes. 12 nations would be very nice!


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