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The AI Pretender design is insane!
I just took out an enemy pretender.
F9 W9 E9 S9 D9 N4! No wonder I have been fighting through some pretty bad terrain! |
Re: The AI Pretender design is insane!
That must be on impossible. All those extra design points put to use.
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Re: The AI Pretender design is insane!
I hate the way AI difficulty settings work...
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Re: The AI Pretender design is insane!
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Another bad side effect is the AI suffers more from bad scales... especially death scales and unluck scales. For better balanced multiplayer games with AI opponents I have to provide the AIs with their scales and sometimes even provide them their pretenders and dominion strength by editing the map file. |
Re: The AI Pretender design is insane!
I always hear about people putting in custom gods for the AI, but nobody ever posts that section of their map file. Come on, it can't be that long. I'm curious what people think would be a good AI opponent.
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Re: The AI Pretender design is insane!
Besides, it could be added to SemiRandom. Which can be used to randomly create an AI. Or at least choose from a list of suitable choices.
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I don't have a good picture of what his scales are like because my dominion is pressing in but the lands I have been fighting through have had some pretty low population numbers. Something sure devastated the landscape and I strongly suspect it's bad scales despite all the points he put into his sage. When it's got gobs of points to spend it should put more into scales! |
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I have an AI as EA Argatha, which is a cold blooded nation, that took Cold2 instead of Heat0to3. http://forum.shrapnelgames.com/images/smilies/Sick.gif I might expect such silliness from Easy AI, but not Very Difficult or Impossible. |
Re: The AI Pretender design is insane!
I wish we could design the AI Pretends that we will face!
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Re: The AI Pretender design is insane!
But you can. Just set him as human and switch to AI on turn 1.
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Re: The AI Pretender design is insane!
You can also put designed pretenders in at the start using map editing. I don't know much about this, but other people know lots.
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Re: The AI Pretender design is insane!
Personnally when I buff AIs I use a mod to give them researchbonus on an immobile pretender or recuperation+immortality on a combat chassis + I set the god with max dominion and crazy scales.
And I only give them high earth magic (eventually other paths but with low levels only), so the AIs will only cast global without drawbacks for them (riches from beneath, mechanical militia, earth blood deep well...). Giving high water, air or death may be ultra detrimental to an AI (ex : Man casting eternal storm and wasting the archers, or a sea nation trapping its troops with "Sea of Ice" + all high death AIs tend to cast "Burden of Time" and "Utterdark"). Ie : Mod #newmonster 2800 #copystats 158 #name "AI Oracle" #researchbonus 30 #end #newmonster 2801 #copystats 156 #name "AI Cyclops" #immortal #regeneration 10 #heal #end Map #god x "AI Oracle" (or "AI Cyclops") #dominionstr 10 #mag_earth 10 #scale_chaos -3 #scale_lazy -3 #scale_unmagic -3 #end |
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Fire - Second Sun might be bad for some, but should be fine for heat2-3 nations and cold blooded nations. I don't think Kindly Ones attack the caster's commanders. My armies often consist of a lot of undead/demons so a surprise Purgatory could hurt bad. Although this path is not quite as potent as Astral or Nature for the AI. Astral - An immobile high level astral mage (doesn't need to be the pretender) may go feeble to Strands of Arcane Power, but give it the chalice & it will heal itself. In addition, SoAP helps the AI find magic sites which is a big weakness for the AI. If the AI has a lot of territory & casts SoAP watch the gem income graph spike, especially from a mage with other minor multiple paths. That means not only more gems, but it can start recruiting special units (like trogs, etc) from those sites. Arcane Nexus & Wrath of God are also quite good. Nature - I don't see any downside globals. Imagine Lanka or a giant nation with Gift of Health. Since the AI's power is heavily influenced by gold income that also makes Gift of Nature's Bounty quite valuable for the AI. Haunted Forest is also quite good for an AI to better defend itself. |
Re: The AI Pretender design is insane!
How do you switch all the players to AI once the game has started?
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Re: The AI Pretender design is insane!
Options -> Become computer controlled
Though I don't know what level it sets at and if you can change it. |
Re: The AI Pretender design is insane!
It sets it to default AI. That is, neither aggressive nor defensive, and with no bonuses.
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Re: The AI Pretender design is insane!
Yes I tried setting up the AI myself one game and then switching it to computer. While the self-destructive scales were absent so were any bonuses it seems, and the AI was really inadequate. I aborted the game and effort.
I am really intrigued by adjusting the map itself by placing the Pretenders and Scales manually. I read the modding guide but I guess I really am too old! It seems woefully incomplete to me and I don't even know where to begin. Hasn't anybody modded the map files as suggested here by NTJedi and Twan among others? Where can I download them? Or can anyone post a complete example as a guide to copy and adjust? Confused. |
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Fire has no good summons out of uniques and may cause the AI pretender to chain cast fire from afar when gems are available (an annoying spell but not really cost efficient). May be good for nations with good sacred anyway (as well water is good for land AI nations with good sacred). Nature >8 would make sacred berserks, so it's bad for nations with holy mages. Nature 8 may be good (except when the AI poison its troops with bog beasts). I don't trust the AI for using astral well, I fear to see AI pretenders feebleminded by some spells they may cast, or an immobile pretender teleporting somewhere and then never building a lab to return home (never seen this happen anyway, but with the AI I always imagine the worst case). |
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If you don't experiment you'll never know for sure. |
Re: The AI Pretender design is insane!
In fact I haven't experimented a lot boosting only pretenders as there is a better way to boost AIs : giving them some provinces with
-recruitable powerful units (troglodytes, trolls, knights on a province with high ressources) -immobiles mages and a lab or appropriate site (ie enter to summon bane + immobile d1 mage) -known gems prod sites (in provinces owned or nearby provinces) Then you may let AI design the pretender, even if the choice is strange it will be hard. (but I've tried one time to duel an AI just boosted by an immortal E10 cyclops, and I think it's one of the best boost if you just change pretender -but you may add nature and fire of course; give it relics etc-) |
Re: The AI Pretender design is insane!
Guys, lighten up.
Just programming a system not to lose at tic-tac-toe is hard, and that is a closed, super-simple, well-defined system. Here we're talking about a super-complex system. The mere fact that it [AI] can do anything even remotely intelligent is incredible. Don't criticize it. Point out difficulties, surely, and any gaping holes, and if that isn't enough, join an MP game. That'll teach you. |
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But yes, even slightly more complex games are very hard to write good AIs for. |
Re: The AI Pretender design is insane!
Even Checkers and Connect Four have been "solved". That means there is no way for an AI programmed correctly to lose. These are much simpler games, though.
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