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-   -   Fallacy - Middle Era (Started!) (http://forum.shrapnelgames.com/showthread.php?t=37408)

Velusion January 14th, 2008 11:58 PM

Fallacy - Middle Era (Started!)
 
Fallacy

Status Page: http://www.ArsNotoria.net/dominions3...p?game=Fallacy

Game Type: TCP/IP (static server)
Speed: 72. Quickhost enabled.
Era: Middle
Players: 22 (all) – or however many we get.
Start: Nations will be assigned when we are filled, or 96 hours – whichever is first. The game will start 48-72 hours after nations are posted or when all nations are uploaded.
Nation Selection: First Come, First Serve (Post here what you want)
Map: 15 provinces per player pre-generated map (http://www.ArsNotoria.net/dominions3/fallacy.zip).
Victory Conditions: 165 out of 330 (~50%) provinces controlled for 3 consecutive turns, or the surrendering of all other players.
Hall of Fame: 15
Renaming: On
Everything Else: Defaults
Masterpass: Enabled
Length: If you aren’t eliminated this game might last 6+ Months. Be prepared!
Mods: Big-Game v1.1 Mod here: http://www.ArsNotoria.net/dominions3/bg11.zip

IP: ArsNotoria.net
Port: 10375

After nations are assigned I’ll need you to email your pretender password to velusion(at)sbcglobal.net or PM me. This is because I’ve had issues with the Master Password working in the past AND so we can give your nation to another human player if you disappear. This is not optional. If you PM me your password make sure and include your email address if you would like to be included in the diplomacy email distribution list or want email notifications when turns host.

Once I have your password I’ll send you the ip/port of the server where you can upload your pretender. Once everyone is uploaded I’ll add you to the game turn email notification list (unless you specify otherwise). Then the game starts.

Quickhost will be enabled. The first 24 turns will be set to have a 24 hour autohost – so expect to do at least a turn a day for the first few weeks. After that the timer will increase to 48 hours though it is hoped that players will normally still be able to play every 24 hours, with the occasional missed day. As turns take longer in late game this might increase further. As players get eliminated we can be more flexible with extensions and extended absences, but not in the first couple weeks.

The map will be tweaked to ensure (hopefully) that all players that start on land have at least four land neighbors and all players that start at sea have 3 sea neighbors. All the major seas are connected so that separated sea provinces connect to each other across straits (hence all seas that look like they should be connected are linked). There will be between 12-14 water provinces per water nation. All the larger landmasses are linked across the straits as well. If we do not fill, we will be using a smaller map.

Players who wish to surrender (resign) should simply let me know so we can find a replacement or turn the nation to computer controlled. If you will be unavailable for longer than a few days please let me know. Failing to do you turn twice a in a row without letting us know will get you put on AI. If I think you are missing too many turns (e.g. 3 out of the last 6) I will put you on AI. Once (*ahem* - If) I am eliminated I’ll rely on the remaining players to tell me when something needs done with the game.

General rules to follow in my games can be found here:
http://www.shrapnelcommunity.com/thr...amp;PHPSESSID=
I recommend you read them if you haven’t already.

House Rules: There are specific endgame related issues that apply to larger Dom3 games that I have come to dread. There will be a simple Big Game Mod (v1.1) that will be used for this game that will tweak a few end-game aspects.

These changes are not up for debate in this thread. If you don’t like these changes – please make another thread somewhere else to complain.

Big Game Mod Changes:
Arcane Nexus will cost 300 Astral Pearls to cast
Clam of Pearls will require a path 2 (instead of 1) in Nature Magic (Water will stay the same). This will increase the cost to forge.
Fever Fetishes will require a path 2 (instead of 1) in Fire Magic (Nature will stay the same). This will increase the cost to forge.
(New in v1.1)Blood Stone will require a path 3 (instead of 2) in Earth Magic (Blood will stay the same). This will increase the cost to forge.

If we get less than 14 people we will not use this Mod.

Sign-Ups:
Velusion - Abysia
Thrawn - Marignon
Lingchih - Ermor
vfb - C'tis
Xox - Jotunheim
lebarjack - R'lyeh
Sir_Dr_D - Ulm
Holyfrog - Caelum
coobe - Ti'en Ch'i
Hadrian_II - Pangaea
Xietor - Pythium
Ray - Man
Evilhomer - Oceania
cupido2 - Agartha
meister_miagi - Vanheim
Rather - Bandar Log
Rasko - Machacka
WonderLlama - Arcoscephale
Tichy - Eriu
Zoshan - Atlantis
Reay - Shinuyama
Folket - Mictlan

Redfrog January 15th, 2008 12:11 AM

Re: Fallacy - New Game (Sign-up)
 
http://forum.shrapnelgames.com/image...es/redface.gif

Velusion January 15th, 2008 12:18 AM

Re: Fallacy - New Game (Sign-up)
 
Quote:

Holyfrog said:
Hmm... I will take Fomoria

Whoops - you got in before I finished my edit. This is actually a middle era game - not an early game.

Sorry bout that!

vfb January 15th, 2008 12:51 AM

Re: Fallacy - New Game (Sign-up)
 
Could I have CTis please.

Xox January 15th, 2008 02:45 AM

Re: Fallacy - New Game (Sign-up)
 
Jotunheim please

lebarjack January 15th, 2008 03:25 AM

Re: Fallacy - New Game (Sign-up)
 
I wish to play R'lyeh.

Sir_Dr_D January 15th, 2008 03:26 AM

Re: Fallacy - New Game (Sign-up)
 
I will sign up as Ulm.

Be afraid. Be very afraid

Redfrog January 15th, 2008 06:03 AM

Re: Fallacy - New Game (Sign-up)
 
Please count me in - I'm okay with MA


I would like to be Caelum .

coobe January 15th, 2008 01:28 PM

Re: Fallacy - New Game (Sign-up)
 
TC for me please

Folket January 15th, 2008 02:52 PM

Re: Fallacy - New Game (Sign-up)
 
I want to play. Any nation is fine, random me among the nations that are left when we start.

Hadrian_II January 15th, 2008 08:00 PM

Re: Fallacy - New Game (Sign-up)
 
I would like to play with Pangaea.

btw. i would change the victory condition from have 165 provinces to have 165 provinces and hold them for 3 turns, as later on it is no big problem to get lots of thugs and drop them on undefended provinces. But on the other hand this would mean, that every nation that has over +-140 provinces might be able to win the game in the next turn.

Xietor January 15th, 2008 08:18 PM

Re: Fallacy - New Game (Sign-up)
 
I will try pythium.

Ray January 16th, 2008 12:01 AM

Re: Fallacy - New Game (Sign-up)
 
I have not played MP but if you are willing to accept a new player I would like to take Man.

Velusion January 16th, 2008 01:19 AM

Re: Fallacy - New Game (Sign-up)
 
Quote:

Hadrian_II said:
btw. i would change the victory condition from have 165 provinces to have 165 provinces and hold them for 3 turns, as later on it is no big problem to get lots of thugs and drop them on undefended provinces. But on the other hand this would mean, that every nation that has over +-140 provinces might be able to win the game in the next turn.

I'm not opposed to this. You need to hold 50% of the provinces for three strait turns. Anyone object?

Evilhomer January 16th, 2008 05:51 AM

Re: Fallacy - New Game (Sign-up)
 
I wish to give Oceania another try...

cupido2 January 16th, 2008 12:52 PM

Re: Fallacy - New Game (Sign-up)
 
Agartha (if you don't mind that I will be out of town saturday and will be back sunday evening)

meister_miagi January 16th, 2008 01:08 PM

Re: Fallacy - New Game (Sign-up)
 
I'd like to join as Vanheim.

Rathar January 16th, 2008 04:54 PM

Re: Fallacy - New Game (Sign-up)
 
Hmm

I wish to try the Bandar Log and see if I can find a new way for their PD to lose me the game!

To clarify; default settings means 40% magic sites correct?

rasko January 16th, 2008 06:29 PM

Re: Fallacy - New Game (Sign-up)
 
I'll take Machacka

WonderLlama January 16th, 2008 07:47 PM

Re: Fallacy - New Game (Sign-up)
 
I'll try Arco.

Sieger January 17th, 2008 12:39 AM

Re: Fallacy - New Game (Sign-up)
 
I'll play as Eriu.

Zoshan January 17th, 2008 01:27 AM

Re: Fallacy - New Game (Sign-up)
 
I will take Atlantis if its still open.

Velusion January 17th, 2008 04:15 AM

Re: Fallacy - New Game (Sign-up)
 
Start sending me your passwords and I'll respond with the IP to load your pretender.

Also if you want email notifications make sure and include your email address.

Velusion January 17th, 2008 05:45 AM

Re: Fallacy - New Game (Sign-up)
 
Download the map we will be using here:

http://67.66.187.69/dominions3/fallacy.zip

Place the extracted file in the dominions3/maps folder

I HIGHLY recommend you download the file now as it is quite big and will be difficult to get once we start.

Velusion January 17th, 2008 01:22 PM

Re: Fallacy - New Game (Sign-up)
 
We are full!

Waiting on pretenders!

Hadrian_II January 17th, 2008 02:24 PM

Re: Fallacy - New Game (Sign-up)
 
did you get my pw email, i sent it yesterday, but i did not get any answer yet?

Velusion January 17th, 2008 05:57 PM

Re: Fallacy - New Game (Sign-up)
 
Quote:

Hadrian_II said:
did you get my pw email, i sent it yesterday, but i did not get any answer yet?

WHoops, missed it. Sent you the info now.

Velusion January 17th, 2008 11:48 PM

Re: Fallacy - New Game (Sign-up)
 
someone was asking for the .map file. I've included it in the zip file with the map. It's not needed unless you want to experiment with the map before the game starts.

lebarjack January 18th, 2008 02:34 PM

Re: Fallacy - New Game (Sign-up)
 
I made several test with the map and obtained weird results. The starting point for underwater nation should be edited so that they all start in the large body of water, and not in the small lakes.
I even had a test game where Rlyeh didn't have a starting point at all.

I guess some test should be done to ensure land starting point on land will be ok too.

Velusion January 18th, 2008 06:21 PM

Re: Fallacy - New Game (Sign-up)
 
This was pointed out to me by EH as well.

The new map will be included in the download later tonight and will be fixed for the game.

Velusion January 19th, 2008 12:50 AM

Re: Fallacy - New Game (Sign-up)
 
We are waiting on:

coobe - Tien Chi (missing password)
Reay - Shinuyama
Sieger - Eriu (missing password)

I'll give everyone another 24 hours or so before we start.

coobe January 19th, 2008 07:44 AM

Re: Fallacy - New Game (Sign-up)
 
i did send you my pw by PM. well ill do it again, hope it works this time

Velusion January 19th, 2008 12:18 PM

Re: Fallacy - New Game (Sign-up)
 
Quote:

coobe said:
i did send you my pw by PM. well ill do it again, hope it works this time

Got it! http://forum.shrapnelgames.com/images/smilies/happy.gif

Evilhomer January 19th, 2008 12:33 PM

Re: Fallacy - New Game (Sign-up)
 
Game starting today ?

Xietor January 19th, 2008 12:39 PM

Re: Fallacy - New Game (Sign-up)
 
I would rather wait until we have all 22 players-or at least Monday. There was no deadline set for pretenders to be turned in. what if someone took a weekend trip?

Just my 2 cents.

Velusion January 19th, 2008 01:50 PM

Re: Fallacy - New Game (Sign-up)
 
Deadline for pretenters being sent was always 72 hours (the deadline was in the first post).

We will start Sunday morning/afternoon (approximately 24 hours from this post). The only person I haven't heard from Sieger/Eriu so he will probably be the only person that might miss the start time.

Xietor January 19th, 2008 01:54 PM

Re: Fallacy - New Game (Sign-up)
 
21/22 is very good.

http://forum.shrapnelgames.com/images/smilies/happy.gif

Lingchih January 19th, 2008 04:16 PM

Re: Fallacy - New Game (Sign-up)
 
Is there a new map file that we need to download?

Velusion January 19th, 2008 04:21 PM

Re: Fallacy - New Game (Sign-up)
 
I haven't put the new .map file into the zip yet. You don't need it to play the game though , only to play around with the map before the game starts.

(the new .map file only fixes the sea players start positions).

Xietor January 19th, 2008 04:21 PM

Re: Fallacy - New Game (Sign-up)
 


I actually would not mind running a test game on the final map before the game starts. can the final version of the map be linked on the 1st post of the game thread?

Velusion January 19th, 2008 04:22 PM

Re: Fallacy - New Game (Sign-up)
 
If you are a land based nation the current .map file will work for you. I'll put the new one out tonight though hopefully.

Tichy January 19th, 2008 05:42 PM

Re: Fallacy - New Game (Sign-up)
 
If the Eriu player bails, I'd like in.
Thanks

Velusion January 19th, 2008 06:46 PM

Re: Fallacy - New Game (Sign-up)
 
Quote:

Tichy said:
If the Eriu player bails, I'd like in.
Thanks

I'll put you down as an alternate Tichy. I'll let you know by tomorrow morning.

Tichy January 19th, 2008 06:50 PM

Re: Fallacy - New Game (Sign-up)
 
Thanks.

Velusion January 20th, 2008 01:55 AM

Re: Fallacy - New Game (Sign-up)
 
Per a request from EH in the hopes of balanced starting positions the water player in the east has had his start position moved from 286 to 217.

The new map file should be downloadable here very shortly:
http:\\67.66.187.69\dominions3\fallacy.map.zip

Velusion January 20th, 2008 03:17 PM

Re: Fallacy - New Game (Sign-up)
 
Once Tichy uploads we will start.

At that point it looks like only Tien Chi will not be in play.

Tichy January 20th, 2008 04:16 PM

Re: Fallacy - New Game (Sign-up)
 
Uploaded. But I designed it before noticed the mod. Should I do it again with the mod loaded, or will it be ok?

Tichy January 20th, 2008 04:20 PM

Re: Fallacy - New Game (Sign-up)
 
Ok -- Just to be safe I made a new god with only the bg mod loaded and he's up.

Xox January 20th, 2008 05:15 PM

Re: Fallacy - New Game (Sign-up)
 
Sounds like we are very close to getting a new patch. Any day now. Perhaps we might consider waiting til then for the start?

Of course, completely your decision Velusion as host.

Velusion January 20th, 2008 05:45 PM

Re: Fallacy - New Game (Sign-up)
 
Quote:

Xox said:
Sounds like we are very close to getting a new patch. Any day now. Perhaps we might consider waiting til then for the start?

Of course, completely your decision Velusion as host.

We'll upgrade once it is released, but I'd rather not wait.


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