.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   TigerCat - new MA game (running) (http://forum.shrapnelgames.com/showthread.php?t=37571)

llamabeast February 2nd, 2008 04:18 PM

TigerCat - new MA game (running)
 
Right, thought I would start a new game. This one will be an MA game. I'm open to suggestions for the map, but we'll aim for about 15 provinces/player, so we'll see how many players we get first.

Settings: Renaming on, everything else on default except graphs. Please vote on whether you'd like graphs on or off.

Since there's also a newbie game starting right now (Acouchi) for players who've only played 0-2 games, I guess this game is really meant for those who already have at least a little MP experience.

We'll play with Worthy Heroes 1.8. Also for this game (and I think probably for most future games I host), players are free to choose from any of Skaven, Tomb Kings or Arga Dis (mod nations) as well as the vanilla nations. I think these nations are all well balanced and thematically interesting (I am biased in the case of Tomb Kings since it's my mod, but I do think it's true). While it's hard to measure balance accurately I think they certainly lie within the range of the vanilla nations (i.e. they are all more powerful than e.g. MA Ulm and less than e.g. MA Pythium). Of course if no-one chooses these nations they won't be in the game.

So far we have:

Abysia - Velusion
Ulm - Jazzepi
R'lyeh - JanIm
C'tis - Sir_Dr_D
T'ien Ch'i - BigandScary
Caelum - Falkor
Ermor - IndyPendant
Bandar Log - BigDisAwesome
Marignon - Thrawn
Man - DryaUnda
Tomb Kings - LoloMo
Skaven - vfb
Jotunheim - Valerius
Atlantis - Sivoc
Oceania - Digress

Please sign up!

Velusion February 2nd, 2008 04:52 PM

Re: TigerCat - new MA game (recruiting)
 
I'm in... I'll take Abysia.

What will the hosting schedule be?

Also if you would like me to pregenerate some good random maps once we know how many players I can do that.

llamabeast February 2nd, 2008 04:53 PM

Re: TigerCat - new MA game (recruiting)
 
Thanks Velusion, that might be helpful.

The hosting schedule will be 24 hours for as long as we can manage it (ideally 30 turns or more, but less if people would like the timer extended), then 48 hours, and if necessary 72 in the late game.

Jazzepi February 2nd, 2008 05:31 PM

Re: TigerCat - new MA game (recruiting)
 
I'll take Ulm.

I like a challenge D:

Oh yes, I vote graphs off.

Jazzepi

Janlm February 2nd, 2008 05:34 PM

Re: TigerCat - new MA game (recruiting)
 
i'll take rlyeh

Sir_Dr_D February 2nd, 2008 05:39 PM

Re: TigerCat - new MA game (recruiting)
 
C'tis please.

BigandScary February 2nd, 2008 05:41 PM

Re: TigerCat - new MA game (recruiting)
 
Tien'Chi

Jazzepi February 2nd, 2008 05:54 PM

Re: TigerCat - new MA game (recruiting)
 
Is there a place to get a list of the heroes that Worthy Heroes lets you get?

Jazzepi

Falkor February 2nd, 2008 06:38 PM

Re: TigerCat - new MA game (recruiting)
 
I'd like to join as Caelum.

Falkor February 2nd, 2008 06:52 PM

Re: TigerCat - new MA game (recruiting)
 
1 Attachment(s)
Quote:

Jazzepi said:
Is there a place to get a list of the heroes that Worthy Heroes lets you get?

Jazzepi

I attached the readme file of the WH mod. You will find the list of heroes there but without stats.

Aezeal February 2nd, 2008 08:05 PM

Re: TigerCat - new MA game (recruiting)
 
pythium seems nice to me

PS I'm not experienced but I like a challange and want to see (=learn) from what pplz do to hurt me http://forum.shrapnelgames.com/images/smilies/laugh.gif

I've learned a lot from my previous game and want to put that to good use in this game though I suppose pythium plays very differently than LA midgard

IndyPendant February 2nd, 2008 08:31 PM

Re: TigerCat - new MA game (recruiting)
 
Hmm, I think I'll try Ermor.

Vote: Graphs off. ; )

BigDisAwesome February 2nd, 2008 08:41 PM

Re: TigerCat - new MA game (recruiting)
 
I'm in as Bandar Log. It was the very first nation I tryed MP, so we'll see if I've learned anything.

Graphs on is my vote.

Velusion February 2nd, 2008 08:57 PM

Re: TigerCat - new MA game (recruiting)
 
Oh if there is vote I'll vote for graphs on.

Falkor February 2nd, 2008 09:15 PM

Re: TigerCat - new MA game (recruiting)
 
I also vote for graphs on.

Thrawn February 2nd, 2008 10:06 PM

Re: TigerCat - new MA game (recruiting)
 
I'll play as Marignon, if there's still room.

AlgaeNymph February 2nd, 2008 10:22 PM

Re: TigerCat - new MA game (recruiting)
 
I'd like to give Man another try and get it right this time.

LoloMo February 2nd, 2008 11:12 PM

Re: TigerCat - new MA game (recruiting)
 
Mod Nations??!!?! Must Resist... must resist... ***Fails Miserably****

Ok, sign me up for Tomb Kings =)

I vote graphs on

llamabeast February 3rd, 2008 11:20 AM

Re: TigerCat - new MA game (recruiting)
 
Okay cool, I've got you all down. Still space for a few more.

Aezeal February 3rd, 2008 05:54 PM

Re: TigerCat - new MA game (recruiting)
 
do we use a CB mod? scales and gods maybe? I liked it in my last game.
and can I use the streamer and flags or something mod? I like those banners.

Velusion February 3rd, 2008 06:18 PM

Re: TigerCat - new MA game (recruiting)
 
Quote:

Aezeal said:
do we use a CB mod? scales and gods maybe? I liked it in my last game.
and can I use the streamer and flags or something mod? I like those banners.

I don't mind the banners but I'll be dropping out if it switches to CB.

Evilhomer February 3rd, 2008 06:33 PM

Re: TigerCat - new MA game (recruiting)
 
I would like to give the rats a try (skaven), so sign me up for that. Meanwhile I will go pester sombre for tips.

edit: I am fine with cb

Falkor February 3rd, 2008 06:35 PM

Re: TigerCat - new MA game (recruiting)
 
Same for me. I am against CB mod in this game.

llamabeast February 3rd, 2008 08:36 PM

Re: TigerCat - new MA game (recruiting)
 
Although I think there's something to be said for the CB pretenders and scales, we won't use them for this game. This is because (a) I didn't mention it when people were signing up, and (b) I think including some mod nations is enough innovation for this game, no point pushing it.

IndyPendant February 3rd, 2008 09:48 PM

Re: TigerCat - new MA game (recruiting)
 
Oops. ; )

Valerius February 4th, 2008 06:08 AM

Re: TigerCat - new MA game (recruiting)
 
Arga Dis, please. I'll vote for graphs on.

llamabeast February 4th, 2008 06:11 AM

Re: TigerCat - new MA game (recruiting)
 
Cool. Okay, the rate of new players seems to be slowing down so we can probably close it and choose a map and stuff soon. At the moment we've only got one water nation though. So, next people to sign up: please consider being a water nation.

Aezeal February 4th, 2008 10:56 AM

Re: TigerCat - new MA game (recruiting)
 
so will we use the standards and streamers or whatever it's callen then? I kinda like it?

And if everyone dislikes CB scales and gods then I'm fine with not using it... I just thought that (especially the gods part) was rather more balanced than it normally was.

Sivoc February 4th, 2008 01:29 PM

Re: TigerCat - new MA game (recruiting)
 
if there still is a spot free, then I'll like to sing up as atlantis

Digress February 4th, 2008 08:46 PM

Re: TigerCat - new MA game (recruiting)
 
To slow to give the Skaven another go so Oceania please ... will try to actually get out of the water, however briefly, this time.

Aezeal February 5th, 2008 03:08 PM

Re: TigerCat - new MA game (recruiting)
 
PS next week I'm not there so let's not start then http://forum.shrapnelgames.com/images/smilies/laugh.gif

llamabeast February 5th, 2008 03:48 PM

Re: TigerCat - new MA game (recruiting)
 
What Aezeal, you're away all of next week? I'd rather not delay the game that long.

As for Streamers and Standards - I think I'll say no, partly just because the mod nations will look funny if we use it.

Right, sorry everyone for being slow on getting this wrapped up. I think I will call a close on new players now though. So, shall we try doing a random map for a change? Velusion, would you be able to sort that out?

Velusion February 5th, 2008 05:25 PM

Re: TigerCat - new MA game (recruiting)
 
Yep I set some to generate last night. I'll take a look at them tonight.

Jazzepi February 5th, 2008 05:38 PM

Re: TigerCat - new MA game (recruiting)
 
I always like the random maps Velusion does.

Jazzepi

Aezeal February 5th, 2008 06:08 PM

Re: TigerCat - new MA game (recruiting)
 
Well I'm boarding next week... so I won't be able to send anything then, no pretender and no turns http://forum.shrapnelgames.com/images/smilies/laugh.gif...

llamabeast February 5th, 2008 06:11 PM

Re: TigerCat - new MA game (recruiting)
 
Okay Aezeal. Well... maybe it would be best to wait till the next game then. I'd rather not delay the game for a week just as it's starting to be honest. There'll probably be another one by the time you get back.

BigDisAwesome February 5th, 2008 10:12 PM

Re: TigerCat - new MA game (recruiting)
 
I don't suppose you'd mind editing the first post and giving it a unique icon so it's easy to pick out of the list llamabeast?

Maybe this crazy guy, I don't think I've EVER seen anyone use that one.

llamabeast February 5th, 2008 10:14 PM

Re: TigerCat - new MA game (recruiting)
 
As you wish, so it is done.

Jazzepi February 5th, 2008 10:26 PM

Re: TigerCat - new MA game (recruiting)
 
Oh my god.

FEAR THE KUNG-FU OF TIGERCAT.

RAR.

Jazzepi

BigDisAwesome February 5th, 2008 10:29 PM

Re: TigerCat - new MA game (recruiting)
 
YEAH BABY!

Maybe you should have just named the game "The Adventures of Disco Stu."

llamabeast February 5th, 2008 10:34 PM

Re: TigerCat - new MA game (recruiting)
 
1 Attachment(s)
Here is a tigercat for you all to enjoy.

llamabeast February 5th, 2008 10:35 PM

Re: TigerCat - new MA game (recruiting)
 
(It's too late to remember how to show pictures inline, so you'll all have to click on the attachment for your tigercat fix).

Velusion February 5th, 2008 11:30 PM

Re: TigerCat - new MA game (recruiting)
 
How about this one (I've photoshopped it a bit):

http://67.66.187.69/dominions3/tigercatpreview.jpg
http://67.66.187.69/dominions3/tigercatmap.zip (full map)

Note: I'm getting fiber installed tomorrow morning so the link won't work when that goes in.

llamabeast February 5th, 2008 11:34 PM

Re: TigerCat - new MA game (recruiting)
 
Looks nice to me, although it would be a bit weird starting in the messy bit in the top right (and also weird to leave it empty of start positions).

Opinions?

Velusion February 5th, 2008 11:41 PM

Re: TigerCat - new MA game (recruiting)
 
Quote:

llamabeast said:
Looks nice to me, although it would be a bit weird starting in the messy bit in the top right (and also weird to leave it empty of start positions).

Opinions?

All the oceans are connected btw... I left only room for one nation to start out on the northeast top islands. The connections are a bit odd... you'd be island hoppers - but I think it'd be rather interesting.

This assumes all 3 water nations are present of course. I preset them in specific starting locations as evenly spaced apart as possible.

Valerius February 6th, 2008 05:35 PM

Re: TigerCat - new MA game (recruiting)
 
Sorry, but I think I'll switch to Jotunheim. I've been wanting to try that nation. Thanks.

Velusion February 6th, 2008 05:39 PM

Re: TigerCat - new MA game (recruiting)
 
Map is unavailable at the moment... should hopefully be up later tonight.

Evilhomer February 7th, 2008 05:08 AM

Re: TigerCat - new MA game (recruiting)
 
Due to changed in my job situation, I will not start any new games I have decided. But good luck to all who plays.

That means the awsome skaven is free!

vfb February 7th, 2008 05:21 AM

Re: TigerCat - new MA game (recruiting)
 
Oh no... oh no ... must resist ... agghhhh.

SKAVEN! Please. Can I have 'em? Digress, you called it first (2nd? I'm 3rd?), so if you still want them, that's okay.

Digress February 7th, 2008 07:41 AM

Re: TigerCat - new MA game (recruiting)
 
Go for it vfb ... quality lurking should be rewarded http://forum.shrapnelgames.com/images/smilies/wink.gif


All times are GMT -4. The time now is 09:59 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.