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Something that needs redoing
Machaka!! if nothing else needs to have its sprites redone, it's just sorta a nation that's there also, I have a few bugs about it.
Spider fangs do 16 dmg nsta Spider fangs from black hunter do 18 dmg nsta these both have other effects but they work fine, my issue is, is that should the rider die you are left with: Yet when 2 dmg fangs with only 11 str great or black hunter spider. Why without a rider do they do less damage, or why with one do they do more? Past that I love the nation! and I would love to see updates of the graphical and new unit/spell types! |
Re: Something that needs redoing
Some Machaka ideas have been tossed around, but I have no idea of their priority compared to some of other stuff being worked on at the moment. But Kristoffer may get an inspiration from your post, so don't lose hope. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Something that needs redoing
One more issue on Machaka. If spider rider gets poisoned and dies, remaining poison will still affect spider who is poison immune. This is a bug, probably.
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Re: Something that needs redoing
Indeed.
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Thanks Edi, it's just such a cool nation! and it's barely been touched since it's introduction in dom 2!!
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I'd like to bring attention to this thread as I have noticed there is much patching going on, please update machaka!
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Re: Something that needs redoing
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As a result, whether you're playing SP or MP it's unwise to invest more than 1 point of PD because even when the better PD arrives at 20 and beyond you still have the weak garbage troops in greater numbers and them dying so easily means you'll more likely retreat in battle. ++ Once a month a drop a rose into the river near my home to mourn the weakness of Machaka. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Something that needs redoing
I second them. Never played them much, because they all looks like little ants. The spiders are interesting, though. I looked at their militia, and it must be the weakest unit in the game. Yes, they are numerous, but they must die like flies.
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Yes, just tried a battle with 80+ militia against some wolftribe, they received first salvo from shortbows and run away. Defense 8, attack 8, morale 8, protection 0, these guys are ridiculous!
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Re: Something that needs redoing
They are pretty good at patrolling (best in fact):
High AP (13) Decent precision (10) Low cost/upkeep (7) The only Machakan unit that can contend is the archer but it is more expensive in both upkeep and cost (10). Combine the milita with an eye of the lord and you can tax your provinces very high for a low price. |
Re: Something that needs redoing
But you will kill off your population
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Re: Something that needs redoing
Well population won't win you any wars, gold will however. So if you treat your population like any other resource you will see that you must invest, transforming it into castles. Castles means more resources and resources means more troops. With troops you can get more provinces and thus more population to tax.
If you play defensive and are not expanding rapidly I can see that killing population will mean trouble. But that trouble is nothing compared to the offensive players heading your way. Also, in late game gold isn't needed much (except for upkeep), gems are. To get more gems you want magic sites and that means lots of provinces - see above. |
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Re: Something that needs redoing
I agree. But early on they are decent on patrol, later you could use them as cheap chaff in your armies.
Oh, and they will eventually get some moral when patrolling due to experience. Add that to friendly dominion and they suddenly have 10. |
Re: Something that needs redoing
Forget the militia being weak, it's more of the fact that, for instance, Acro gets hoplites in their province defence! why can't Machaka get their hoplites?
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Machaka gets 3 militia and 1 Warrior for PD under 20, hoplites and normal commander for PD above 20. If this was changed, something like 2xWarriors, 1xArchers for PD under 20, hoplites and perhaps a Witch Doctor for PD above 20 would be much better. |
Re: Something that needs redoing
Machaka is a nation that always cried out for a random in blood magic, maybe at the cost of a random in nature... Spiders make me think of blood for some reason.
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Re: Something that needs redoing
> Forget the militia being weak, it's more of the fact that, for instance, Acro gets hoplites in their province defence! why can't Machaka get their hoplites?
Otherwise you would never see militia and that would be a pity. What would you compare to flies then, I ask http://forum.shrapnelgames.com/images/smilies/happy.gif All nations are created equal. Some nations are more equal. Machaka might not be the epitome of equality, but is still quite equal. Their graphics OTOH is rather unequal. > Spiders make me think of blood for some reason. You don't mean rain, do you? |
Re: Something that needs redoing
The FEDN magics are very thematic for Machaka. Blood, not so much, but if it was available for some randoms (e.g. the basic sorcerer), it would not be out of place. But it would pose the problem of adding more magic to them than most of the other nations get.
Currently the long-awaited Gath is the one being worked on, and presumably we will get Vanarus after that. Unless of course this thread happens to inspire Kristoffer to make an Early Era Machaka. An EA Machaka could possibly have FAN with ED minor, that would be thematic in relation to most African mythologies in the early stage, with Earth and Death (closely linked in such mythologies) becoming more significant later (i.e. Middle Era). |
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I think Machaka is a pretty nice nation on paper. The graphics needs a serious redoing though. Some of them are very blurry - shame on you Kristoffer! http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Something that needs redoing
> Some of them are very blurry - shame on you Kristoffer!
That's not me! http://forum.shrapnelgames.com/images/smilies/happy.gif The blurring was done to all sprites when we went from dom-ppp sprites to dom2 sprites. About 1000 units from dom-ppp were resized and blurred. Since it is boring to redraw an existing sprite, I have put more energy into making new stuff. The uglies sprites were remade, but there are still glaring misses. Some Machakan units got fixed, but most are still ugly. |
Re: Something that needs redoing
Longdeads and soulless! They'd be no 1 on my list to update the sprites for, since they come up so often. Actually, apart from vampires, I think they are the only sprites which bother me.
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Re: Something that needs redoing
Kristoffer:
I cannot imagine anything more ugly than vampires http://forum.shrapnelgames.com/images/smilies/happy.gif |
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Re: Something that needs redoing
I think spiders (without riders) MR is a bigger problem than militia for Machaka.
I'm fighting Machaka (who had a bless strat, so is rather forced to use his sacreds) with Arco in a game, and all our big battles end with me gaining half his hunter spiders as slaves -the other half being usually killed by his troops- I suggest to give hunter spiders 10 or 11 base MR, even when the rider is dead. Actually Machaka is the only bless nation I know having so vulnerable sacreds against astral (of course he could have used an astral bless... and ended with 10MR on spiders, but I doubt it's really worth it). Actually it's a good operation for any nation able to use enslave mind to attack Machaka, good way to gain a lot of free powerful spiders (eventually slavery as a reason to attack blacks may be seen as thematic http://forum.shrapnelgames.com/images/smilies/evil.gif ). |
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I agree with Linglich. Vestals are ugly http://forum.shrapnelgames.com/images/smilies/happy.gif
>the AI should go first Unfortunately for you I only do sprites and descriptions and stuff. If I would try to touch the AI the game would probably go nuts (actually It would do nothing, since I would not be able to compilate the game). JK is working at his daytime job, and doesn't have much spare time atm. What spare time he has is not used on the AI. |
Re: Something that needs redoing
Kristoffer O:
You could consider giving someone from community access to that. You would have both time to do different games and decent AI http://forum.shrapnelgames.com/images/smilies/happy.gif Of course it just sounds easy and giving access can be hard. But I hope that AI in your next project will be much better http://forum.shrapnelgames.com/images/smilies/happy.gif Preferably with one person working just on that http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Something that needs redoing
> You could consider giving someone from community access to that.
Huh? The code, or the AI? > Preferably with one person working just on that If one person was working only on the AI there would be no work on the game, since we are only two and I can't code anything beyond the rudimentary adding of data http://forum.shrapnelgames.com/images/smilies/happy.gif Fortunately the new project is of another kind, and the need for a strategically powerful AI is limited. |
Re: Something that needs redoing
Kristoffer O:
Like I knew exactly what access is needed to create good AI http://forum.shrapnelgames.com/images/smilies/happy.gif And you should work fast on your new project, so you can start on Dom4 sooner http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Something that needs redoing
Lol
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Re: Something that needs redoing
What is that new project you're teasing with ?
- A strategy game ? If good AI is not needed, probably not. - A game in fantasy setting ? - A turn-based game ? - SP / MP / Both / Neither ? |
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Alternatively, it could be Dominions/Dwarf Fortress collaboration project with Google providing them with access to the Google photorealistic movie-quality 3d-model repository for free, as well as providing a couple of supercomputers to act as the server. It could also be a Plot to Take Over the World, but I doubt that. |
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Some moddable AI is available for recent games such as Neverwinter Nights(RPG) and for older games such as Warcraft_2(RTS)... both were successful and provided great new gameplay. I believe Age_of_Empires_2 also had some moddable AI options. I cannot stress enough what a huge success this provided for Neverwinter Nights. Hence anytime someone complains about the AI, the developers and community can respond with either try some of the optional personalities created by the community OR go improve the AI yourself via the scripting commands. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Something that needs redoing
I would love to try my hand at the tactical AI. But unless a game has been
designed for AI moding since day zero, it is unlikely that anything can be done without full access to the code, and I bet no one but maybe Edi would be allowed that. By the way, half decent AI would probably multiply the hosting time by ten. Some people would not mind. Some would. |
Re: Something that needs redoing
I'm hoping for Dominions in Space [img]/threads/images/Graemlins/icon27.gif[/img]
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Re: Something that needs redoing
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I did see the code for the magic sites for Dominions 2, which is what allowed the magic site portion of the DB to be created as accurately as it was. I have not seen the same code for Dom3, but the efforts of DrPraetorious and EricM have ensured that the same accuracy continues in that regard. It would be interesting from a curiosity perspective to see the entire code and briefly look it over before deleting the lot just to see the scope of Dominions, but it will be a cold day in hell (mind you, the home of the Frost Fiends and Ice Devils does not count here) before that happens and it's good that things are that way. Even if I did have access to the full source code, it would do no good, since I'm not a programmer. I can read code and even (maybe) understand in general terms what is going on, but no programmer in his right mind wants me to even attempt to touch it. Death, havoc, mayhem, destruction and catastrophe would be sure to follow. http://forum.shrapnelgames.com/image...ies/tongue.gif Seriously, besides languages, my strength is managing data and documenting things. The Dom3 DB, the Bug Shortlist, the FAQ and the Unofficial Reorganized Mod Manual are all manifestations of that. But actual coding or debugging code (such as interpreting the debug logs) or any such activity is outside my area of expertise. You want your data organized and collated or a manual written, I'm your man. You want your code screwed up beyond all recognition, that too. But developing code, no way. |
Re: Something that needs redoing
So he's not working on the AI...
Well.. then he should get his priorities straight and start on the AI ASAP shouldn't he. http://forum.shrapnelgames.com/images/smilies/laugh.gif Because I say so! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
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Heh, seems the world of dominions is a degenerating one. The longdead are slightly taller than todays living people http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Something that needs redoing
They get better nutrition. All those braaaaaiiiins in their diet...
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Re: Something that needs redoing
Awesome, thanks Kristoffer! I'm definitely looking forward to seeing the all new longdead sprites.
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Re: Something that needs redoing
Talking about sprite quality a bit back, I played a few turns when away from home on my girlfriend's Mac, and the graphics were much better on that. Unfortunately, Dom3 suffered as anything on a Mac does from "WHY OH WHY HAVE YOU IDIOTS NOT ADDED A SECOND MOUSE BUTTON" syndrome.
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Re: Something that needs redoing
ctrl - buttonclick or appl - buttonclick might do it. Or buy a two-button-mouse for your girlfriend http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Something that needs redoing
Almost all button2 commands on a mac are command-click, or option-click. (command key is the apple/cloverleaf key).
Ctrl-click usually brings up a menu of available OS or program options. |
Re: Something that needs redoing
The Shadow Vestal Sprite is truly hideous. I'm working on a new one as part of the Ermor mod, but it'd nice to get an officially updated one.
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