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Semi-Official Drool Over the Next Patch Thread
Okay, we need a new thread for shamelessly drooling over and speculating about the new Progress Page entries, so we might as well do it in this thread.
Latest: 19th feb * Hidden in snow reworking. More units, higher cost. Turmoil, magic and luck effects. * Ermor domkill effect upped from ridiculously low levels. * First steps on Gath: LA Abysia fossilized giants. And that Gath entry has just been added, it wasn't there this morning. Looking better and better... |
Re: Semi-Official Drool Over the Next Patch Thread
Ooo, all three of those look nice.
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Otherwise - great news http://forum.shrapnelgames.com/images/smilies/smile.gif |
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This is getting better an better.
I'll add my drool to the drool pit. Mmmmmmmm... paaaaaaatch... http://www.shrapnelcommunity.com/thr...ling-homer.gif |
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Ah, so Gath is taking on the myths of the Nephilim?
Looking forward muchly to this. |
Re: Semi-Official Drool Over the Next Patch Thread
New nations are nice and all, but how about fixing the now much more prevalent scale bugs first? It was something done for the 3.14 patch.
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Can anybody explain the fuss about scale bug?.. I am playing two games, both with order/misfortune. My order scale is spreading just fine, and the only bad event I've got was Bogus attack on turn 16.
I have dominion strength of 9 and 10 respectively though, perhaps thats why my scales keep working. |
Re: Semi-Official Drool Over the Next Patch Thread
The bug is good scales (Order, Production, and Growth) vanish, usually on turn 2 and good worse form there. It does seem like having a high domain can bring them back, but when those early turns are so critical and high domain not part of many designs... you get the picture. The bug has been recurring for a while, but I never got before the 3.14 patch. Not, I can't seem to start a game with out the bugs appearing.
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Yes, I think high Dominion will prevent, or at least alleviate, the scales bug. In the games which I have a 9 or 10 dominion, I have not seen the bug.
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2. Our labor is divided. I cant program much . It is JK is the programing wiz, thus fixing serious bugs. 3. JK is working on his ordinary full time job as a computer engineer. I on the other hand have one week of vacation from my work as a teacher. I felt like working a bit on new stuff. New content have no bearing on most of the bugfixing, since I cant do it, unless the bugs are simple ones. |
Re: Semi-Official Drool Over the Next Patch Thread
New patch is likely to appear soon, since the new scale spread bug is fixed, and I have made some changes to LA Abysia and Ulm.
There will be no Gath in the patch, but some references might appear. I spent most of the monday working on them and researching. They are pretty much finished in my head. |
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Provinces are affected as long as your dominion doesn't surround them, while normally it's enough that you have dominion in the province in question. It has been confirmed it was due to a reworking that happened in 3.14. |
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Re: Semi-Official Drool Over the Next Patch Thread
THe mechanic for the disappearing scales is something like this:
Every province might get influenced by all of its neighbors scales (order, growth, prod). The more neighbors with a different scale setting the greater the chance of a change. Thus border provinces with low dominion will cause the neutral scales to spread until you have your dominion there to raise them. I believe (but I'm not sure) that only provinces under your dominion will try to spread their scales to their neighbors, thus having a province with low dom might be worse than having one without dom, since the latter will not spread it's neutral scales around. Also your scales will spread over your into your neighbors dominion if you have a stronger dominion/scales than he does. Always nice to help a friend http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Semi-Official Drool Over the Next Patch Thread
Does wishful thinking help?
22nd feb * "Disable all mods" button added * "Default password" command line parameter added * Nations and units scale dynamically now * PNG support for maps and mod graphics * OGG/WAV support for game and mod music and sounds |
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20th feb
* Dust Walkers. * Hidden in Sand. * Hidden in Sand only gives results in waste. http://forum.shrapnelgames.com/images/smilies/laugh.gif It just keeps on getting better and better! |
Re: Semi-Official Drool Over the Next Patch Thread
Oh my God! Finally waste waste terrain is given more importance.
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Re: Semi-Official Drool Over the Next Patch Thread
What does this mean? I didn't follow that discussion.
* Plate armors sligtly altered in the direction of Arralens thoughts. Plate of Ulm more so. Black plate inf descr slighy altered. |
Re: Semi-Official Drool Over the Next Patch Thread
Arralen made a mod to improve Ulm. Back in DomII, and I think he updated it to Dom3 as well. I don't remember if his version gave resistances or just made the armor mundanely better.
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Re: Semi-Official Drool Over the Next Patch Thread
The next patch is gonna be kickass. Pity I'm too busy with studies to play it. -_-
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Re: Semi-Official Drool Over the Next Patch Thread
* "Default password" command line parameter added
OMG does this mean we can finally log into TCP/IP games without having to type in the password manually? http://forum.shrapnelgames.com/images/smilies/laugh.gif Jazzei |
Re: Semi-Official Drool Over the Next Patch Thread
No, it means someone wants that you could play TCP/IP games without having to type in the password manually. Well, unless someone here has a Crystal Sphere he hasn't told us about. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Semi-Official Drool Over the Next Patch Thread
Never heard about collectively augmented reality? If enough people believe in it, then it will become true. Ooommmmmmmm...
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Did someone say wikipedia? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Semi-Official Drool Over the Next Patch Thread
Anything about the battleground overload bug?
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Is this bug terrain/weather specific? What's the current maximum number of units for both sides on the battlefield? |
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A way to provide one-way provinces via the map edit commands would also add creative new maps. http://forum.shrapnelgames.com/images/smilies/wink.gif |
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Re: Semi-Official Drool Over the Next Patch Thread
Ich, what chaos you have wrought with your jesting! And you even forgot a few features from the Feb 31st progress page:
* Added troop dismiss button * Unlimited scripting in battles * Custom sorting in Nation Overview * Spell blacklists for battles Ooommmmmmmmmmm..... |
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Ooommmmmmmmmmm.....
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Great god Omnnnnnnnnnnn....
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Re: Semi-Official Drool Over the Next Patch Thread
Stop doing that! It gives me a headache.
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Each player recives a billion real world dollars...
and Dedas gets some asprin..... Ommmmmmmmmmm.......... |
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Ommmmmmmmmmm..........
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I'd better chime in then.
Ommmmmmmmmmmmmmm.... |
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Ommmmmmmmmmmmmmm........... |
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Ommmmmmmmmmmmm..........
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Ommmmmmmmmmmmmmmm.......... |
Re: Semi-Official Drool Over the Next Patch Thread
In terms of content per post, this thread has really gone downhill of late.
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Why are we doing this?
Ommmmmmmmmmmmmmmmm <font color="#5bebe5">Don't screw up the formatting again.</font> |
Re: Semi-Official Drool Over the Next Patch Thread
Jazzepi! You've ruined the side scrolling of the thread! Split that ommm!
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Re: Semi-Official Drool Over the Next Patch Thread
And that's enough spam. I posted this thread for discussion of the future patch, not just so that people could use it to inflate their postcounts with no-content +1 posts.
It was funny for about three or four posts, but it's not anymore. If the thread doesn't get back on track, it gets locked. |
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Edit: since Edi seems to frown on spiritual enrichment, I'll go for the not-so-concrete content side. I have to say I started drooling when I first read a review of this game. I kept drooling when checking out the demo, and then discovered the true meaning of the word 'drool' when the full game arrived. Since then every single patch has increased the puddle, so much so that I'm considering having my house torn down, and buying a boat to live in. Unfortunately I rent my place, and suspect the owner would frown upon such actions. |
Re: Semi-Official Drool Over the Next Patch Thread
Chill Edi, we're not actually doing any harm. Sometimes, a little silliness builds community spirit.
I'm super-excited by the new Ulm stuff. I don't know why, being as I never play Ulm, but nonetheless I can't wait to get my hands on it. |
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Hey, I know it does, which is why this thread is still open.
I also love it that Ulm is getting a boost. Now I'm not halfway sorry that the game Kaljamaha and I were playing where I was MA Ulm went down the tubes in just two hours due to him getting swamped by the AI. Ulm's always been my favorite nation. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Semi-Official Drool Over the Next Patch Thread
Aye. My first ever MP was with Ulm (MA) and they retain a soft spot somewhere deep inside. I'll be happy with any loving care they receive.
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-Jazzepi" Jazzepi |
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I'm not sure exactly what the situation is as I tried to keep the battle from happening. I had a nearby army that could smash the attackers, I ordered them to take the square. I would have thought that happened before the seige was resolved but it still crashed. I tried again, this time using Astral Travel to send them in to make it happen even earlier, it still crashed. |
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Maybe it only occurs with specific castle types and/or terrains. Send us a .map file where the crash occurs and I'll test it on my systems... one of the systems is very powerful. |
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