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OT, Stardock\'s MOM influenced game news
Hi,
Just wanted to share with you an interesting thread about this game in the AOW-SM heaven forums. Needless to say I'm *very* excited about this game. MOM was the first TBS start. I've played and until two years ago I was still actively playing it. Quoting Edelward quoting Brad Quote:
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Re: OT, Stardock\'s MOM influenced game news
Sounds really cool!
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Re: OT, Stardock\'s MOM influenced game news
How is this news? There's info on this since almost four years now. http://www.masterofmagic2.com/
Give it time and see what they come up with. They already said half a year ago that they are not going to produce a Master of Magic 2, but something with influences from MOM, Populous and X-Com *. They didn't buy the MOM license. There are already quite a number of MOM-inspired games. Actually, I've stumbled over Dominions only because I was looking for a MOM substitute and neither Age of Wonders nor Spellforce nor Heroes of Might and Magic or whatever else I tried was really getting it right. There's half a dozen clone projects that stopped more or less halfway through the design phase, too. And incidentally, I've played a MOM game the whole of yesterday in DosBox, for old times sake. (I pretty much unlearned to play it effectively in hard mode) But I think now that MOM had its time and it has long since gone past. There will be other games similar to it, but they won't be a 100% adaptation. So give it a rest and just look if those other games are maybe good in their own regard. /rant *) Which are, of course, all very popular games. That's PR in action for you. |
Re: OT, Stardock\'s MOM influenced game news
Hmmm... a really good news.
But I am among the people, who have been disappointed and losing faith for stardock. Just look at this tread to follow up the "newest schedule" for Galciv2 exp2 beta patch. Just hope they would not break words this time... |
Re: OT, Stardock\'s MOM influenced game news
Oh who cares D: I'd rather a developer take a billion years to make a good product then rush it out the door. You can't have it both ways.
Look at Blizzard. They're constantly pushing products back, but everything they touch turns into gold. I have a friend in the IT industry in Washington DC who works for a defense contractor. His saying is this. It can't be fast, cheap, and quality. You have to sacrifice somewhere. Jazzepi |
Re: OT, Stardock\'s MOM influenced game news
You got me drooling at the topics name...
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MOM - best game ever~!
No insult to Dom!
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I am waiting on Spore and Fallout 3.
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Re: OT, Stardock\'s MOM influenced game news
Simultaneous turns in multiplayer? Massive battles, creatures that can wipe out whole armies? Choosing between powerful troops and a powerful initial character? Sounds like it's been influenced by something other that MoM to me. The only thing I've been concerned about since the beginning is the tactical combat mode. I have to assume this has the option to be modeled or automated a la Space Empires 3, and hope that it's done well. I'd hate to feel obligated to play each and every battle tactically just because the model doesn't favor my favorite heroes. I prefer the "script well, hope for the best" way.
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Re: OT, Stardock\'s MOM influenced game news
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My email transactions with one of the stardock developers revealed very promising features planned for this upcoming game. I emailed a list of 8 different important game features back during August_2007, the response I recieved indicated these were already working in the game or were planned to be ready for the final release. One of the eight features I requested was an option for "custom AI scripting"... allowing the AI to become stronger, unique, etc., as members of the community improve/change one of the personality types, which has been highly successful for other games with this option. Multiple AI personalities which can be improved by the community would be a great step forward. Ideally new personalities could be added and the "option" for each AI to have a randomly selected personality. I knew Stardock was already using ideas from MoM... so I also suggested reviewing 3 other successful stable games: A) Heroes_3 Complete B) Dominions_3 C) Age_of_Wonders_ShadowMagic Then about 2 months later Stardock was actually advertising for Dominions_3 which is bought at Shrapnelgames, so they returned the favor and advertised for Stardock games. Needless to say... I'm also very excited with Stardocks upcoming fantasy game expected for release during 2009. |
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And I was also following the progress of many clone projects, none of which too successful or even halfway complete. An exception may be Leylines (not exactly a MOM clone but similar nonetheless) Quote:
A good example is dominions, its not a MOM clone at all. It is IMHO however currently the best TBS fantasy game in existence. Now, having played stardock's Galciv games I can attest that they are *excellent* TBS games and if their new fantasy game will be anywhere as good as those then its guaranteed to be top notch. [/quote] |
Re: OT, Stardock\'s MOM influenced game news
I'm definitely looking forward to Stardock taking a shot at a fantasy game, but the quote in the first post is SO generic. You really can't read anything into it other than they want cool stuff in their game. (And who doesn't?)
I think Dominions 3 has supplanted the desire to play MoM for me. The only thing I really miss is the RPG feeling of MoM that Dominions lacks. For instance all the "goodie huts" in MoM. I would like to see independent commanders with construction 0 and 2 items much more often, maybe random events that give a commander an experience bonus for some kind of adventure or side quest, etc. General events that get you interested in your commanders. |
Re: OT, Stardock\'s MOM influenced game news
haha.
i see so many people talking about how Dom3 filled in their cravings for another MoM (no Freudian double entendres intended). That's exactly how I found Dom3. I am a long time MoM fan, and was cruising the internet, searching forums and game sites, looking for a game like MoM. Dom3 hit the spot. |
Re: OT, Stardock\'s MOM influenced game news
WraithLord, have there been any news about possible Linux version ? Any official response? Given Stardock's past behaviour and other projects, it's unlikely. But it's still possible. Do they at least say what technologies they're going to use ? I mean stuff like Dx10 .
Stardock's Galactic Civilisations 2 gets 'Bronze' rating in Wine, meaning it works, but with some glitches. The most significant of them is inability to patch the game. http://appdb.winehq.org/appview.php?iVersionId=4493 |
Re: OT, Stardock\'s MOM influenced game news
If this actually turns out to be a good game I would cry (but just a little) if it isn't linux compatible.
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Re: OT, Stardock\'s MOM influenced game news
According to what I know so far (from browsing the GalCiv forums, MOM2 rally point and AOW forums) and according to Stardock's legacy (Developer of MS Win. Desktop utils.) I highly doubt they'll make a Linux version of the game. I think they might consider that if they discern that its a very much wanted feature by the fans.
I've read somewhere a comment by Brad implying the new game will use DX and will be compatible with v. 10 and also older versions. |
Re: OT, Stardock\'s MOM influenced game news
btw, someone heard something about this turn based fantasy game: "Fantasy Wars"?
http://www.fantasywars-thegame.com/index_uk.html |
Re: OT, Stardock\'s MOM influenced game news
I've read several reviews of this game. It looks to be quite a generic orcs/humans/elves games. From what I've read about the races they seem to be balanced using the common, yet much hated by me, method of equalizing.
For me, I think I'll wait until I find this game in a bargain bin and play a bit with it but I don't expect to have it really capture my interest. The game graphics are solid and quite up to date but then again in a TBS game graphics are, at best, a secondary consideration for me |
Re: OT, Stardock\'s MOM influenced game news
FantasyWars should at least win some award for the number of typos on its front page.
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I like my (strategy) games unbalanced thank you very much! For example, part of the charm of HoMM2 for me is that there are weak, normal and strong factions, so you can choose what type of game you are going to play. |
Re: OT, Stardock\'s MOM influenced game news
I can't stress enough how much I agree with you.
I'm not sure how many ppl are are familiar with AOW and AOW-SM. I found AOW not to be particularly balanced yet the races felt unique. On AOW-SM I felt as if the devs. have chosen a shortcut for balancing many more races than the original had by equalizing them, the result was extremely boring and repetitive. |
Re: OT, Stardock\'s MOM influenced game news
I donīt see the point in unbalanced races.
Just move the slider of difficulty setting if you want a challenge. In AOWSM you can start with a Pioneer only while AIs start with that and a town. Choose few heroes and nodes. Anyways, Halfling are pretty weak in both installations. While draconians are dull and powerful, orcs are powerful too. AOW:SM is like AOW2 but improved, overall better. I find so annoying the sounds of the shadow world that I play my random maps without shadow. Almost as annoying as the elephants and female sounds of Dom3. |
Re: OT, Stardock\'s MOM influenced game news
To simplify things with an example, Torin, not aiming for balance can improve the thematic feel for game regardless of difficulty because:
(completely fictional example) It is much more thematic that 1 elf can kill 10 halflings, rather than elves and halflings having identical stats but the AIs having 10x as many elves. |
Re: OT, Stardock\'s MOM influenced game news
For the female and elephant sounds, see the soundpack thread in the maps and mods forum. For me, AoW2 and AoW:SM were rather bleh. Never did play AoW:SM a lot. Compared to AoW1 they sucked. Some graphics were prettier and some mechanics changed, but the spirit just wasn't there the same way it was in the original.
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(be aware : FW in publicities is announced with "epic battles of more than 500 units on screen" and "a map editor", and these two things are totally absent) Fantasy General you can get on any abandonware site has a campaign 3 or 4 times longer than the total FW content, with a research system you don't have in FW, more diversity of troops and terrains and a far better system for customized battles. Even Wesnoth, freeware inspired by fantasy general, is far richer than FW (with lots of user made campaigns and a more interesting tactic system with a choice between several attacks for each unit). ps : I discovered dominions 2 on the masterofmagic2.com site too. |
Re: OT, Stardock\'s MOM influenced game news
My gripe with equalized balance has nothing to do with difficulty. It has to do with boredom. Lets take the example of AOW-SM,
1. All races has same structures, temple, barracks etc. 2. All races has the same units tier structure, lvl1 with a melee unit, ranged unit < lvl2 < lvl3 < lvl4. 3. All races share the same economy model (gold). Most ridiculously even the undead do. These are but a few that come to mind after three years I've stopped playing AOW-SM. I recall at the time discussing those issues at length and in much more detail at the AOW heaven forums. Warcraft II and most RTS are also a good example. 2-4 races, if one race gets a flyer then all the rest must have a flyer, doesn't matter if its thematic or not. Same for stealth units, extra powerful thugs and so on. I actually kind of like balance, but of a different kind - balance in which races that have different mechanics and concepts match a bit differently according to settings of the conflict. One in which race overall strength is non transitive, meaning race A is considered more powerful than race B, race B is considered more powerful the race C, however race C may be considered to be more powerful the race A because, say, it inherently contains many counters to race A. I think balance is dominions is more akin to the concepts of balance that I like. |
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I agree that AoW and its sequel were boring in the middle-long run, but saying I like unblanced games because the color is better is wrong.
Dom3 is very difficult to fine balance, but it is easy to adjust the big unbalances. And much is beng done. But I'm playing a five player late map and we are four allied against Ermor ... and he is bashing us all ... |
Re: OT, Stardock\'s MOM influenced game news
Sounds like you need the patch http://forum.shrapnelgames.com/images/smilies/happy.gif
Ermor population death was ridicously low. This is fixed now. |
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You guys should try AOWSM with the new Dwiggs Mod 5.0. Its like a whole new game now really cool!
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Re: OT, Stardock\'s MOM influenced game news
So now that Ermor is getting fixed (population death), only R'lyeh needs to be ganged on by default ?
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Re: OT, Stardock\'s MOM influenced game news
I've played Fantasy Wars. I didn't find the single player campaign terribly interesting. Most of what you do is racing against the clock to try to complete the campaign to get the "gold -> silver -> bronze" award which is invariably some unit or item or an amount of gold that you can add to your stock pile.
I played it on hard, and found the gold absolutely impossible to get, so I stopped trying. When you stop trying for the gold, the game becomes very boring. Since a unit takes two types of damage, one where you can only heal by "buying" the units in the squad that were lost, and the other which is the hitpoints of those units in the squad. When a squad rests, they get all those hitpoints back, but no additional units (you have to spend gold to rebuild those additional units). Because your units carry over from one campaign mission to the next, the game devolves into "rest -> attack -> rest -> attack" moving as slowly forward as possible so that you don't lose anyone. The enemy almost always has overwhelming forces in the later campaigns, and you have to be careful not to "agro" the enemies in certain towns who won't come after you unless you reveal them. Also, many enemies in towns who are inside the town walls WILL NOT leave those towns at all. They simply stand there. If you have a town that is long and narrow, you can attack the enemy on one end, and his friends will just watch you gang-bang him with three guys without assisting. Rinse, wash, and repeat. They will attack from inside of the fortress, but this is silly when you consider it's almost always tons of meele guys and maybe 1-2 archer units. All in all I found the game interesting at first, but then when I realized how boorish the gameplay was going to become, I just stopped playing. Also, the spells are uninteresting. They mostly just do damage, debuff people, buff your people, or heal. With different shapes of the casting radius and levels of damage/healing/de/buffing according to the spell, the magic is just... well, it's BORING. Magic in Dominions 3 is very interesting and diverse, in that game there's no difference between the spells, really. Jazzepi |
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Yeah. The popdeath effect is currently about 10% of what it used to be and what it should be. This means that Ermor is going to have major problems getting any money, as it used to be, making castles, labs and temples much harder to come by, which in turn makes it harder for Ermor to get anything besides the crappiest soulless, or to widen it's magic.
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Re: OT, Stardock\'s MOM influenced game news
Good. I look forward to a more sensible LA Ermor.
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Initially I thought MOM's figure system is a bit awkward (for example it's a bit too simplified in some places), but they certainly got 1 thing right. You can simply heal "dead" figures and aren't discouraged from attacking. I've been thinking about writing this kind of game (Python, PyGame) myself, and have lots of ideas to use. But I'd most probably limit it to just combat. It's complex enough as it is. Some ideas I have: - more even damage distribution among figures. In pure MOM system, only 1 figure can be wounded. This limits a bit healing spells and other very interesting effects. - flying and walking creatures should be able to share a square. Blocking castle gate with a flyer is silly - very limited direct damage spells. Direct damage is overused and boring. I would compensate by greatly expanding other branches of magic. (...) |
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AoW2 can best be characterized as an incomplete beta of AoW:SM, which was what they said AoW2 should have been. They didn't even port the original AoW2 campaign to SM, which just pissed me off even more because I had to play it on the original AoW2. I've played a few AoW:SM games with a friend on a couple of maps, but the spark just isn't there in that game. The only thing I unreservedly love about AoW2 and AoW:SM is the still art like the hero portraits. That and the move and shoot with missile units, which you didn't have in AoW1. Can't speak for the others, there seem to be many here who like AoW:SM, but for me it will never be more than a shadow of what AoW1 was. |
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I was toying with a similar idea for a few years now, even went so far as to learn python pygame (by writing small games). However, RL + Dominions kind of take up all my time. |
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