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Regarding patch 3.15
Hi
In order to avoid another wait for the patch we decided to release 3.15 and not wait for 3.16 which would include some minor stuff brought to our attentition by the beta group. So here's a sum up of things that will be fixed: - Hidden in sand description should mention that it only brings dustwalkers in wastelands. - Hidden in snow and hidden in sand are affected by scales. SHould be mentioned in descr. - Priest Smith is supposed to be somewhat older, lest they dominate the capital recruitment. The Iron Order is still quite insignificant. --- Changes in 3.15 Hidden in Snow: - Turmoil increases relative amount of warriors - Magic increases relative amount of warriors - Luck increases chance of mages. Hidden in Sand: - Order increases relative amount of warriors - Magic increases relative amount of warriors - Luck increases chance of Dust Priests. Mage chance is no longer 50%, 50%, but 75%, 25% |
Re: Regarding patch 3.15
Fossilized Giants is a new spell for LA Abysia. It is actually a spell intended for LA Gath, but Abysians also get it. LA Abysia is not supposed to have it as easily accessible as Gath. So the EN paths are WAD.
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Re: Regarding patch 3.15
Cradle and Parganos maps are updated. If you have already updated them from the forum they will not be affected (I think). It is only the .map file that is fixed.
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Re: Regarding patch 3.15
Fantastic.
Thanks for letting us know KO. |
Re: Regarding patch 3.15
Yes, keep up the good work Kristoffer and Johan!
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Re: Regarding patch 3.15
Thanks!
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Re: Regarding patch 3.15
Aha.
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Re: Regarding patch 3.15
So... any clues what "Gath" has to do with?
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Re: Regarding patch 3.15
Thank you for putting out the 3.15 ASAP. I'm glad to see the scales bug squashed. With it around it's nearly impossible to play a 4-5 dom rainbow mage nation.
Also, can you give some insight on the increase in Ermor dom-kill? Jazzepi |
Re: Regarding patch 3.15
Ermor Death Dominion in LA was operating at only around 10% of the strength it should have. So if it killed 100 pop per turn before, it now kills 1000.
As far as Gath, you guys are going to have to wait for the next patch. As far as I know, Kristoffer is doing work on it, but that's the extent of it. |
Re: Regarding patch 3.15
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I expect to see my income drop substantially in Sloth, then. Jazzepi |
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Re: Regarding patch 3.15
Bear in mind that means Ermor's dominion is more painful for others as well. The change effectively makes them more extreme than ever - even more likely to get mass ganked in MP before they can ruin half the map,.. and yet who would want to invade that?
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Re: Regarding patch 3.15
hehe maybe there should be more incentive on invading Ermor later on? Now it's kill it quick or try it later and if you succeed you'll have about 1K pop in his whole empire http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Regarding patch 3.15
On the other hand, do you really want to get into an early war with Ermor, given that even if you do win, the territory you grab is worth much less than land you might have taken from someone else?
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Re: Regarding patch 3.15
Gath was one of the five cities of the Philistines, a possibly Indo-European tribe which warred with the Hebrews. You might have heard of one of their national heroes, Goliath. (He'll probably be more effective in Dom 3, when you can forge him a black steel helmet and avoid those irritating sling stones to the head - although he's also a good example of the principle that heroes *can* be taken down by lucky shots from some untrained slinger fresh from the sheep pasture, just like happens annoyingly often in Dom3. http://forum.shrapnelgames.com/images/smilies/happy.gif )
They apparently had iron-working technology before many surrounding peoples did, although that may or may not be reflected in the Dom3 version. |
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Thanks |
Re: Regarding patch 3.15
Just delete them. The newly patched files are improved versions of the old "Edi's Fix" versions.
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