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4.0
Hey guys
I was wondering if there was a speculative features list for the next version of WinSpmbt. |
Re: 4.0
Oh, and an expected release date if available :-)
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Re: 4.0
I don't have time ATM to give a complete features list. When the main body of work is done one will be issued.
However, here are a couple of little things we have done On the main screen in the game the "Passengers" are now listed as the number the vehicle is carrying instead of just the unit name of the last unit loaded in as was the case in the past. The message will now read something like 'Passengers 7 ( of 12 ) and that tells you this vehicle can carry 12 and has 7 loaded which makes loading up large capacity units like helicopters and barges easier know how many more you can put in Slope is only charged on entering a slope hex from a lower altitude (so travel down hill not penalised) Sections leaders always got a radio in the past. Not any longer. The radio code in the OOB's is a determining factor now so there are far fewer radio units on the map and the effect will now be greater seen in WW2 in the early 1930's or in MBT when "high tech" nations fight less high tech nations. Company and platoons have not been affected by this change. We found in testing that they were already benefiting, or not, from the radio codes built into the OOB's. The most obvious result of this change is there will be far fewer units able to call in arty so the ones that do become more important to protect. In MBT in the modern era this change will barely be noticeable Units in retreat or route can no longer use a radio to contact artillery Formations with radios are now marked in the HQ menu with "R" Infantry now move a bit slower through buildings and rubble. Buildings are no longer treated as clear terrain Fixed --the phantom arty bug where after some types of air attacks the game would not fire regular artillery. Fixed --the bug were bunkers would draw fire when they attempted to fire on units outside their arc of fire Fixed-- text overrun bug in the HQ menu finally squashed for good A list of OOB changes that would take over 46 paged to print out All units in all OOB's now have a photo assigned and over 300 new photos have been added around 100 picklists altered New TA HEAT weapon class Revisted MOBHack Revised SCENHack Revised CAMPAIGNHack New sceanrios but I cannot say exactly how many and there may be a new campaign or two but that hasn't been finalized The expected release date is "spring" so lets say somewhere in April or May. Don |
Re: 4.0
Wow, sounds great.
Are you guys working on WW2 at the same time, or will work on that begin after MBT is done? |
Re: 4.0
Sounds great! Many thanks!
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Re: 4.0
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Don |
Re: 4.0
"New TA HEAT weapon class"
Is it assumed to be tandem warheads like TA ATGMs? (I am wondering about RKG-3 grenade and its clones) |
Re: 4.0
Top attack HEAT for the MBT LAW. The RKG-3 grenade and its clones are not quite the same thing or what it was intended for.
Don |
Re: 4.0
That list sounds good Don:).
Btw, are WinSPWW2's list already posted into it's own forum? |
Re: 4.0
Great to hear Don!
I wanted to ask (again) if itīs possible to implement a toggle on/off feature that could show the atacking unit and itīs target by a red line and a highlighted hex, the same red line and hex used by the target function . Would it be a lot of trouble to do? Sometimes Itīs hard to tell which unit is atacking and what, specially at a zoomed out view and when thereīs a bunch of units of the same type next to either the attacking and/or the defender. Keep Cool Roberto |
Re: 4.0
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Don |
Re: 4.0
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Don |
Re: 4.0
Sorry Don, I forgot to mention that the proposed feature (a straight red line from the firing unit to the target, identical to the red line apearing when selecting "target" key) would appear during the AIīs turn when playing the AI or during PBEM replays when playing another human, makes sense now?
The gameplay benefit is obvious (to me at least): to know with absolute certainty wich unit (enemy or friendly opfire) is firing and which is itīs target. Many times I donīt know exactly which unit is firing when itīs not my turn, I know from the dialogs that certain tank is firing at certain Mech platoon with certain weapon for example, but when thereīs a bunch of the same type of tanks and Mechinf platoons near of each other, it could get tricky to know what is happening, specially if you like to see the replays from a zoomed out view. I think a feature like this could improve the game since it translates into better info gathering, which is esential when it comes to wargames IMHO. Keep Cool Roberto |
Re: 4.0
I think what he means is a straight line originating from the firing unit all the way to the target unit. I guess only when the firing unit is also known/visible.
The list of the next patch looks good to me. I can't stop playing this game. |
Re: 4.0
Hi, not sure if I agree there. There's little enough fog-of-war as it is with the players 'god view'; not always knowing who exactly is firing from the enemy side is imo an integral part of the uncertainty of combat. It's my view a player should work to gather needed info instead of the game handing it all automatically.
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Re: 4.0
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Keep Cool Roberto |
Re: 4.0
There was one other item I forgot to mention will be in the next patch for both games but this item is for CD owners only and will not be available in the DL version.
-PBEM Campaigns that allow from 3 to 21 battles per campaign Don |
Re: 4.0
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Great news. |
Re: 4.0
Can't believe my favorite wargame will be even better soon enough http://forum.shrapnelgames.com/images/smilies/happy.gif
Thank you for all your work, i really appreciate it. |
Re: 4.0
Thanks Don, for the SITREP, I guess I should haunt here more often.
I finally brought the MBT CD and go with my WWII CD and have been bashing around in a darker future Europe, so I thought I'd check things out over here. I'd almost forgotten the satisfing whack of a 120mm Leopard II main gun as the enemy struggles forward. Of course, I had also forgotten about SAM's as my PAH's rose to join the fray!!!DOH!!! LOL. Love this game!! |
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