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-   -   Shattered Soul for tartarians. Do tell ! (http://forum.shrapnelgames.com/showthread.php?t=38042)

Foodstamp March 16th, 2008 01:17 PM

Shattered Soul for tartarians. Do tell !
 
In the new patch notes, it looks like Tartarians are going to get changed a bit. If this is what I think it is, I am pretty excited http://forum.shrapnelgames.com/images/smilies/happy.gif

Sombre March 16th, 2008 01:47 PM

Re: Shattered Soul for tartarians. Do tell !
 
Shattered soul sort of sounds like it might be a tartarian only form of insanity or something.

Foodstamp March 16th, 2008 02:16 PM

Re: Shattered Soul for tartarians. Do tell !
 
I am hoping they become unleashed like the Eater of the Dead.

Endoperez March 16th, 2008 02:34 PM

Re: Shattered Soul for tartarians. Do tell !
 
Eater of the Dead can be captured back, so someone would set up a 'Tartarian hatchery', wait until a Tartarian runs afoul, enslave it, GoR it and use it without any problems.

Xietor March 16th, 2008 02:44 PM

Re: Shattered Soul for tartarians. Do tell !
 
if they went insane deep in enemy territory though, it may be your opponent that charms them , and not you.

And it is not easy to charm one with high mr and mr boosting items.

Endoperez March 16th, 2008 02:47 PM

Re: Shattered Soul for tartarians. Do tell !
 
That's why you'd set up a Tartarian Hatchery where the tartarians would be until they revoked your rule and became independent. You could even give them non-cursed items that make them vulnerable to magic if any exist...

Xietor March 16th, 2008 02:56 PM

Re: Shattered Soul for tartarians. Do tell !
 
I am assuming they can go insane more than once. There is no cure for insanity. Eventually you have to send them out away from your hatchery if they are to serve any purpose.

Sort of like the LA Ryleh insanity. There is a chance it can hit at any time.

Starshine_Monarch March 16th, 2008 03:00 PM

Re: Shattered Soul for tartarians. Do tell !
 
I'm pretty sure that Banner of the North Star recuces the MR of the wielder, but it might be a tad expensive for just that one purpose.

lch March 16th, 2008 03:01 PM

Re: Shattered Soul for tartarians. Do tell !
 
I don't understand this hatchery idea. And I'd suppose that the Tartarians lose their items when they "revolt".

Foodstamp March 16th, 2008 03:08 PM

Re: Shattered Soul for tartarians. Do tell !
 
If not, at the very least they would lose their items if they were captured and GOR'd right? So I am still hoping that is how it is going to work http://forum.shrapnelgames.com/images/smilies/happy.gif

Xietor March 16th, 2008 03:11 PM

Re: Shattered Soul for tartarians. Do tell !
 
New Constr 8 Artifact:

The Crucifix- requires 4f 3h to forge.

1h weapon that can only be used by a living unit with h2 magic. 10 an damage, secondary effect(destroy Evil).

Any undead or demon hit by the Crucifix will be instantly reduced to ashes. Effect is not resistible by any means. Immortal undead will not be raised back in the capital as there is nothing left to raise.

Endoperez March 16th, 2008 03:22 PM

Re: Shattered Soul for tartarians. Do tell !
 
I was referring to the post that said they'd become independent like Eater of the Dead. Eater of the Dead becomes independent by means of an event that happens when it changes size and transforms into different unit. Once it has become that unit, it can't become independent again if it's enslaved or charmed.

It might actually be able to do the revolting, if the insanity of the tartarians causes the revolt without shape-changing into the original, living form (Cyclops into living Cyclops etc). In that case, the reason for the revolt (shattered soul) would stay constant even if it was caught again after the first revolt.

Xietor - nice idea, but there are no holy gems. http://forum.shrapnelgames.com/images/smilies/wink.gif

Foodstamp March 16th, 2008 03:27 PM

Re: Shattered Soul for tartarians. Do tell !
 
It's probably just insanity, but one can wish aye? http://forum.shrapnelgames.com/images/smilies/wink.gif

Xietor March 16th, 2008 03:28 PM

Re: Shattered Soul for tartarians. Do tell !
 
you would need fire/astral gems like the ark, just need h magic to forge it. http://forum.shrapnelgames.com/images/smilies/happy.gif

Maybe instead of "destroy evil," the effect would be to "save soul" or "release soul" allowing the undead or demon to RIP.

A weapon to kill a tartarian instantly would be a good thing-though i do not think they should be common.


Another good counter to sc's would be to add "arm loss" to a constr 6 2h weapon like the gate cleaver, and a "limp" to a constr 6 2h weapon like a Scythe that would seem to be used as a sweep at the legs.

A legless or armless sc would be of limited value!

lch March 16th, 2008 05:42 PM

Re: Shattered Soul for tartarians. Do tell !
 
Quote:

Endoperez said:
I was referring to the post that said they'd become independent like Eater of the Dead. Eater of the Dead becomes independent by means of an event that happens when it changes size and transforms into different unit. Once it has become that unit, it can't become independent again if it's enslaved or charmed.

I see. I don't expect them to transform either. Even a lot less than keeping commander status, actually.

vfb March 16th, 2008 07:47 PM

How big and heavy is this nerf stick?
 
What does Shattered Soul actually do? Does it actually cause the 'unleashed' effect, like Baalz's idea in the Tartarians thread? (KO: "Speculated in insanity-caused break-frees.") Or is it something milder, similar to R'lyeh insanity? (KO: "I've thought about adding a special kind of insanity for them that is incurable.") Or can they no longer be healed even by the Chalice/GoH? (KO: "Maybe undead shouldn't be healable at all.")

As someone who's never seen the Eater of the Dead, what is the chance per month of becoming unleashed? What happens when it's unleashed? It just attacks the current province? If it's in a province with a castle, and it attacks the current province, I'd imagine it fights outside the castle, not inside, is that correct?

Aezeal March 16th, 2008 07:51 PM

Re: How big and heavy is this nerf stick?
 
I've only played with it once.. but as far as I know there is no chance of it getting released.. it transforms into a nasteir beasty after some kills... after 3-4 of these it can transform again and then it's too powerfull to control (but not to kill :d)

it's in it's description too

the rest someone else needs to answer

I think it will be an incurable insanity effect though since that is what KO was hinting at in some thread and since the name shatterd soul just seems more to fit with not working properly than with getting full control over itself and wanting to be "tha man" again.

Endoperez March 16th, 2008 08:11 PM

Re: How big and heavy is this nerf stick?
 
Eater of the Dead will devour corpses and grow, until it's unleashed. The Unfettered will then move from province to province, still growing. It will start battle with just few hundred hp, but eventually it will have regen 200 or so, and will have 1000 or so hp in just few turns after the battle starts.

Randvek March 16th, 2008 09:22 PM

Re: How big and heavy is this nerf stick?
 
Quote:

Endoperez said:
Eater of the Dead will devour corpses and grow, until it's unleashed. The Unfettered will then move from province to province, still growing. It will start battle with just few hundred hp, but eventually it will have regen 200 or so, and will have 1000 or so hp in just few turns after the battle starts.

That's the long way of saying "Eater of the Dead knows how to party."

NTJedi March 17th, 2008 02:16 AM

Re: How big and heavy is this nerf stick?
 


It would be great to see more summons which can turn independent and randomly move on the map the same as 'eater of the dead'.

A spell like phantasmal attack or ghost riders yet the survivors stay on the map and continue marching randomly.

vfb March 17th, 2008 03:02 AM

Re: How big and heavy is this nerf stick?
 
http://i175.photobucket.com/albums/w...ions/event.jpg

Kristoffer O March 17th, 2008 05:11 AM

Re: How big and heavy is this nerf stick?
 
http://forum.shrapnelgames.com/images/smilies/happy.gif

Lingchih March 17th, 2008 09:53 PM

Re: How big and heavy is this nerf stick?
 
I remember that episode of the original Star Trek.

Tyrian March 18th, 2008 09:22 AM

Re: How big and heavy is this nerf stick?
 
I had an idea of a nation based on a crystal entity before that!

NTJedi May 13th, 2008 08:25 PM

Re: How big and heavy is this nerf stick?
 
Quote:

vfb said:
What does Shattered Soul actually do?

{{PRIMARY QUESTION}}
So what's the official details on "Shattered Soul" ?

{{Side Questions}}
Can the unit turn independent with random traveling ?

Is this another type of insanity effect which continues to increase?

Will this effect existing games or only new games ?

fictionfan May 15th, 2008 11:15 AM

Re: Shattered Soul for tartarians. Do tell !
 
I hope they do the revolt random event

NTJedi May 15th, 2008 11:18 AM

Re: Shattered Soul for tartarians. Do tell !
 
It looks like none of the beta testers have investigated/tested this new trait. I guess we'll find out this weekend.

thejeff May 15th, 2008 11:21 AM

Re: Shattered Soul for tartarians. Do tell !
 
Quote:

NTJedi said:
It looks like none of the beta testers have investigated/tested this new trait. I guess we'll find out this weekend.

Or aren't allowed to talk about it.

Daynarr May 15th, 2008 11:38 AM

Re: Shattered Soul for tartarians. Do tell !
 
Quote:

thejeff said:
Quote:

NTJedi said:
It looks like none of the beta testers have investigated/tested this new trait. I guess we'll find out this weekend.

Or aren't allowed to talk about it.

Bingo!!!

kasnavada May 15th, 2008 12:09 PM

Re: Shattered Soul for tartarians. Do tell !
 
Quote:

I guess we'll find out this weekend.

I prepared the pop-corn and some special-made flaming oil.

The pop-corn is to watch the flame that are sure to result from the change that will result from this new trait (or absence of change). It's more entertaining than a movie !
And the flaming oil is to be sure that the discussion will heat up until critical mass is reached.

NTJedi May 15th, 2008 12:44 PM

Re: Shattered Soul for tartarians. Do tell !
 

I actually believe this change will be appreciated for the majority of Dominions_3 gamers. I don't see why anyone would be upset/annoyed for a much needed nerf on Tartarians which will hopefully open more late game strategies.

I could see gamers being upset/annoyed if this made Tartarians stronger.

Tuidjy May 15th, 2008 01:50 PM

Re: Shattered Soul for tartarians. Do tell !
 
Am I glad my enemies in DangerPudding surrendered, or what? I have 20 fully
equipped Tartarians, and maybe 50 non-commander ones. If those had turned
against me, it would have been... interesting.

Anyway. Does anyone know what the Shattered Soul does?

I hope it is something that makes Tartarians less ubiqious in late game, but not
useless. There isn't much a non-giant, non-blood nation can throw at Jarls,
Fomorian Kings, Major Demons, etc...

As for the Tarrask, what a joke. I cannot beleive anyone what rank it anywhere
close to a Tartarian. Lets take the Lightning Bolt Cyclops. With my standard
kit, he has a Firebrand, a Charcoal shield, a Starshine cap, a Rainbow armour,
boots of Quickness, a regeneration ring, and a luck amulet.

He can cast Resist Lightning, which makes him quad-immune and Iron Will which
brings his MR to ridiculous heights. He can teleport, he can increase his own
protection if necessary with Earth spells, Mistform, and Mirror image, he can
ruin an army of humanoid mages with Rain of Stones, he can protect his army of
humanoid mages with Army of Gold/Lead/etc...

And the Tarrask can do what? Kill Monkey PD?

Twan May 15th, 2008 02:02 PM

Re: Shattered Soul for tartarians. Do tell !
 
Quote:

NTJedi said:
I don't see why anyone would be upset/annoyed for a much needed nerf on Tartarians which will hopefully open more late game strategies.

If the change is like the ones proposed above, I think most player will be ok... except those having invested in a lot of tartarians in an ongoing MP game.

There is more chances to see some debates about patching or not some games (already in late stage), than flamewars about the general interest of a nerf.

Agrajag May 15th, 2008 03:17 PM

Re: Shattered Soul for tartarians. Do tell !
 
I'm more in favour of creating some more awesome tartarian equivalents than nerfing tartarians.
Well, maybe some gentle nerfing, but add some more uber awesomes to throw around, it will only make things more interesting http://forum.shrapnelgames.com/images/smilies/happy.gif

DonCorazon May 15th, 2008 03:22 PM

Re: Shattered Soul for tartarians. Do tell !
 
Quote:

Agrajag said:
I'm more in favour of creating some more awesome tartarian equivalents than nerfing tartarians.
Well, maybe some gentle nerfing, but add some more uber awesomes to throw around, it will only make things more interesting http://forum.shrapnelgames.com/images/smilies/happy.gif

I agree. Tarts are useful for nations without innate SCs like Niefel Jarls or Seraphs. Now it looks like we'll need to rely on Monkey PD level Tarraqsues. http://forum.shrapnelgames.com/image...es/biggrin.gif

Kristoffer O May 15th, 2008 04:33 PM

Re: Shattered Soul for tartarians. Do tell !
 
I've thought about making Seraph unwishable, but thought that such a change should not come until you have been allowed to discuss the matter.

Kristoffer O May 15th, 2008 04:36 PM

Re: Shattered Soul for tartarians. Do tell !
 
Shattered soul is currently a form of insanity. Some orders are different, but it's basically the same as insanity. It is quite simple. Revolting or ritual casting were not implemented. Current chance is 20% IIRC.

NTJedi May 15th, 2008 04:43 PM

Re: Shattered Soul for tartarians. Do tell !
 
Quote:

Kristoffer O said:
I've thought about making Seraph unwishable, but thought that such a change should not come until you have been allowed to discuss the matter.

Off-topic from the Tartarian discussion, but since you are the ultimate ascended pretender deciding the fate of our future games... I'll jump off-topic with ya!

The seraph is very powerful, yet other powerful ones also exist such as the gorgon who has petrification by default. At a price of 100 astral gems I don't think we have to worry about wishing for seraphs as a popular late game strategy.

MaxWilson May 15th, 2008 04:43 PM

Re: Shattered Soul for tartarians. Do tell !
 
Oh, that sounds kind of fun. SCs wandering (semi-) randomly around the map, wiping out PD and occasionally getting killed. Very thematic.

-Max

NTJedi May 15th, 2008 04:44 PM

Re: Shattered Soul for tartarians. Do tell !
 
Quote:

MaxWilson said:
Oh, that sounds kind of fun. SCs wandering (semi-) randomly around the map, wiping out PD and occasionally getting killed. Very thematic.

-Max

This is also what I hope shattered soul will be doing.

calmon May 15th, 2008 05:05 PM

Re: Shattered Soul for tartarians. Do tell !
 
Quote:

Kristoffer O said:
I've thought about making Seraph unwishable, but thought that such a change should not come until you have been allowed to discuss the matter.

/signed!

I never understand why a national spell which cost 144 gems (seraph + some other stuff) are simple useable for every other nation via wish (both research 9 spells). The costs 100 astral + 20 nature are even cheaper!

sansanjuan May 15th, 2008 05:17 PM

Re: Shattered Soul for tartarians. Do tell !
 
Quote:

Kristoffer O said:
Shattered soul is currently a form of insanity. Some orders are different, but it's basically the same as insanity. It is quite simple. Revolting or ritual casting were not implemented. Current chance is 20% IIRC.

I'm insane ~20% of the time too!..

SSJ (Undead Titan)

PS Of all the Tart balance knobs you could turn (fewer slots, higher cost, weaker paths, lower stats) that was probably the best.

Edi May 15th, 2008 05:21 PM

Re: Shattered Soul for tartarians. Do tell !
 
I heartily support making Seraph and other very powerful nation specific summons unwishable. There's also a mechanism for it to be done retroactively. The seraph is the most obvious one, but only because nobody outside the beta group has seen the unique summons of Hinnom.

*shudder*

Everything else is more or less okay for the price, but those...just no.

Agrajag May 15th, 2008 05:40 PM

Re: Shattered Soul for tartarians. Do tell !
 
Lame, I'm disappointed.
I wish for more awesome commanders, the next reply is an agreement.
Then I see two posts by KO, yet none of them say he plans to add some more uber awesome stuff http://forum.shrapnelgames.com/images/smilies/frown.gif
Thanks for telling us about the shattered soul though http://forum.shrapnelgames.com/images/smilies/happy.gif

(Then again, Edi does imply that at least one nation specific awesome will be added in the next patch http://forum.shrapnelgames.com/images/smilies/happy.gif)

ano May 15th, 2008 05:48 PM

Re: Shattered Soul for tartarians. Do tell !
 
Quote:

calmon said:
Quote:

Kristoffer O said:
I've thought about making Seraph unwishable, but thought that such a change should not come until you have been allowed to discuss the matter.

/signed!

I never understand why a national spell which cost 144 gems (seraph + some other stuff) are simple useable for every other nation via wish (both research 9 spells). The costs 100 astral + 20 nature are even cheaper!

Each of the Harbingers you call "stuff" is worth 25 gems and is VERY good for this price and is a perfect medium SC. If you count Seraph as 100 gems (even not counting one more turn and 20 gems for GoR) then 44 gems for THREE Harbingers and 9 Angels is more than a fair price.
I actually don't see why there should be unwishable units. Wish should be able to do virtually anything. I can understand it about horrors but that is probably all.

BesucherXia May 15th, 2008 05:52 PM

Re: Shattered Soul for tartarians. Do tell !
 
I have just got another idea:
Is it possible to make some uber awesome units limited in "length of service", just like mercenaries?

A seraph could be glad to help your nation expanding its belief, yet he would decide to return heaven sometime since he could not be fully bond by a lesser being like your pretender.

Meglobob May 15th, 2008 06:13 PM

Re: Shattered Soul for tartarians. Do tell !
 
Quote:

Kristoffer O said:
I've thought about making Seraph unwishable, but thought that such a change should not come until you have been allowed to discuss the matter.

Why just Seraph?

How about pretenders, heros, all other unique national summons as well?

Indeed, why not look at all the lvl 9 spells and nerf them? Lets make the endgame just not worth bothering with, after all you have only spent days/weeks of your free time playing the game where you can get to using powerful stuff.

I not being in anyway hostile to you K.O. you do a fantastic job and Dom3 is great but why the constant drive to nerf anything half decent or useful?

Seraphs are not even a endgame problem and at 100S + 20N + equipment, how many do you see running around by turn 80 or so? Not many, outside of a very rare megagame.

The only justification would be on thematic grounds but that opens a can of worms, if Seraphs are to be Marignon/Pythium only then should not every unique national summon be national specific? Not to mention unique national heros, pretenders.

Edi May 15th, 2008 06:14 PM

Re: Shattered Soul for tartarians. Do tell !
 
Quote:

ano said:
I actually don't see why there should be unwishable units. Wish should be able to do virtually anything. I can understand it about horrors but that is probably all.

Like I said, nobody outside the beta group has seen some of the new stuff...

Lingchih May 15th, 2008 06:15 PM

Re: Shattered Soul for tartarians. Do tell !
 
Quote:

Kristoffer O said:
I've thought about making Seraph unwishable, but thought that such a change should not come until you have been allowed to discuss the matter.

Well yes, they are overpowered, even for the price, but I am just about to get one in an MP game, and I've never had one of my own before, so please wait a few weeks on that http://forum.shrapnelgames.com/images/smilies/happy.gif

MaxWilson May 15th, 2008 07:58 PM

Re: Shattered Soul for tartarians. Do tell !
 
I'm sympathetic to Megalobob's position, but there _is_ a limit to Wish's power. Just like in D&D, a single spell doesn't have the power to change the world, even if it is called Wish. That's why it takes multiple wishes to push all your magic paths up to 10, for example. Anyway, if the new uniques are so cool and/or expensive that 100 pearls is too cheap for them, the thematic thing to do would be to require a boosted Wish to get them, like say 150 or 200 pearls. Unfortunately I don't think that's an option from a programmatic standpoint, but I like the idea of variable-power Wishes. Maybe wishing for "Armageddon" is more effective if you blow 1000 pearls on it than if you only spend 100, etc.

-Max


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