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Well, I\'m through with the game
It has such great potential, but there is no point in continuing to play SP.
The fact that the AI picks its scales and dominion randomly is absolutely absurd and makes the SP completely unplayable in my opinion. I didn't know enough about the game in my first half dozen or so starts to realize the damage this was causing behind the scenes, but I've seen it firsthand as I started paying attention. Massive death domain wiping out Arco armies; huge armies of AI chaff units being killed by a lack of supplies; etc. Why the developers can't code something simple to prevent the AI from taking a 3 scaled death when they aren't Ermor or Ryleh is beyond me, but since I can't fix it (RanDom simply will not work for me and I'm not going to fight with it anymore), I just don't see any point to playing. If 3.16 or beyond fixes this, I'll try to come back, but I don't think that's going to happen since the AI hasn't received any significant improvements in a long time. |
Re: Well, I\'m through with the game
Set supplies to 300. The ai should no longer starve its armies.
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Re: Well, I\'m through with the game
It's a shame that no one told you that Dominions III is first and foremost a MP
game. I would have never bought it for the SP, as I knew well enough that there would be little improvement from Dominions II's mediocre AI. You can make things better by picking the AI pretender, or playing scenario maps, or using the command line switches that restrict the AI pretender choices. But I am the wrong person to ask for specifics, I never play SP against the AI... I just test stuff. But man, are you missing out on MP! |
Re: Well, I\'m through with the game
Even if the AI doesn't starve its armies, a death scales strategy only works for nations that don't require much gold to produce units. If the AI is randomly picking it, its gutting its own economy and making itself weaker over time (when it should be getting stronger!).
You can't pick the AI pretender. If you start a game as a human player and then set control to the AI, it sets to the normal AI only. The normal AI isn't challenging enough. I can't use RanDom to create scenario maps, so that's out (there aren't enough maps in the first place that can be used for a long term single player game). I understood it was a multiplayer game. I probably got close to my money's worth. Its just ridiculous that the designers couldn't take two minutes to make sure the AI was choosing correct scales. Its not as though you have to make a very hard call on who is going to use death 3 scales. Only 1-2 nations can get by with it! |
Re: Well, I\'m through with the game
Sp dominions is sadly boring and easy. MP on the other hand is tricksy and deep.
The AI is especially stupid in this game though. I can't bring myself to play against it anymore, I just start to yawn. |
Re: Well, I\'m through with the game
Patch? Honestly, I remember seeing this but not really "taking notice" of it. I guess that's because if I want a challenge, I make the map larger and put in more opponents or handicap myself. I agree it's annoying to know a certain percentage of your opponents are going to be no challenge; annoying enough maybe to make it a patch-worthy issue, but the game is definitely playable/difficult for me in SP.
As you can see, I'm not that hardcore ;-) |
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Also as I said above, supply isn't the only issue. Gold is a huge factor as well. If the AI nation is gold-dependent to produce its units, but set at Death 3, then its completely screwed. I've seen this repeatedly. I'll take over 40% of the map or so, be 100 turns into the game or whatever, and run into AI nations with no units because they've killed their own population completely and can't produce any income. Increasing supply is a band-aid that fixes only one aspect of the problem. The game is perfectly set up to allow no solution to this problem without elaborate mods to create a scenario map for EVERY GAME YOU START. That's a ridiculous way to work around a very simple problem that everyone can see; the designers should just simply limit when the AI takes death scales on its domain to very few circumstances. How hard could that possibly for them? |
Re: Well, I\'m through with the game
The thing is though, the AI is pretty much a pushover by turn 100 in any case, and no meddling with death scale is going to change that.
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Re: Well, I\'m through with the game
play MP, I don't play SP either... did it, saw I woul'dn't learn much from playing SP (to advance my MP skills) and so I just play MP now..
I maybe have played 5 finished SP games... 10 max... who needs it anyway |
Re: Well, I\'m through with the game
I'm surprised you got to turn 100. In single player I find the micromanagement after turn 50-60 to border on the unbearable. Who wants to recruit from 12+ castles and attack on 8 different fronts while bloodhunting from 12 different provinces? Once you start making SCs, you know you've won because the AI has no counter and automatically loses. It doesn't matter if all their scales are 3, you can wipe out thousands of units with a single commander.
Just like in Galactic Civ II, there's a point at which you know you've won, but you may have to spend a hundred boring turns to prove it. It's not unique to Dominions, I think it happens in most turn based strategy games. Instead, you have to find the enjoyment in fighting the first or 2nd war to establish dominance. That may be deliberately taking less than ideal scales, or just sitting in your capital doing nothing for 5 turns to give the AI a head start. In the end you just have to find a way to make the game enjoyable. |
Re: Well, I\'m through with the game
Single player is a suitable testing ground for testing out your first year of a new strategy or for testing out a modded faction. Aside from that, its all about the multi-player.
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Re: Well, I\'m through with the game
If your gripe is the death scale, why are you not playing against enough opponents to insure that atleast a few of them have a growth scale?
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Re: Well, I\'m through with the game
I agree that MP is the only way to go. I have only just this weekend played an SP game long enough to get to a Wish spell and that SP game was only played because some of my MP games that started back in November are getting to the point where my lack of end game knowledge was killing me so I needed a dry run.
But in the end the SP experience is dry and tends to lead to speedy, thoughtless turns. MP in comparison is quite juicy and fun. I had avoided MP games til Dom3 (after logging into Diablo battlenet and getting annihilated the second I set foot in the dungeon), but the community here is great and the games a blast. It has caused me to wonder whether other games from my past (AoW maybe) might not have received more of my love had I only given the MP experience a chance... |
Re: Well, I\'m through with the game
I can think of no other game where the SP is more different than the MP game. This is almost purely a multi-player game. I think the devs threw in SP mainly as a testing field. There has been very little dev work put into the AI since early on.
But the multi-player... oh my. That is a different world. I have yet to win an MP game (although I keep trying). Methinks maybe I am too dumb to win in MP versus the great minds that play this game. |
Re: Well, I\'m through with the game
I cannot resist any longer.
/* Begin Rant... Thank god that I did not see post after post beating the single player portion of dominions to a bloody and unrecognizable pulp before I had already purchased the game or it is very likely that I would have simply moved on to something else. Yes I enjoy multiplayer, but I still find the single player game to be quite enjoyable as well. Everybody has their own tastes. Perhaps I am just a mindless weasel that just enjoys bullying the helpless AI nations into predestined submission. Truth is, I happily struggle through the early stages of the game without backing up turns or any such nonsense and then, if I get the upper hand, I reward myself with the relentless massacre of any who remain to oppose my rightful rule! If this takes 100 turns then so be it sayest Ballbarian!!! ...End Rant*\ -Edit: Wow. Just noticed that this was my 666th post. This does not bode well for humanity... http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: Well, I\'m through with the game
Hmph...I only do SP since my gaming habits are sporadic enough to rule out MP, so is there any possibility to mod a better AI? Or would a note to Illwinter asking for more improvements here be a better approach?
Obviously, doing good AI for a complex game is a real challenge but having separate scripts for each nation (controlling pretender setup, scales chosen, preferred troops and favoured spells along the lines of the strategy suggestions made in the manual) should avoid the worst errors without reducing variety. |
Re: Well, I\'m through with the game
Forget SP. MP is the only way to go with this awesome game.
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Re: Well, I\'m through with the game
Hear Hear Ballbarian.
I too very much enjoy SP. While nobody would say that the AI is great it still is sufficient. I play the game with settings that make it easier for the AI to work (like high supplies, moderate indeps, many provinces per AI, etc). I also tend to play smaller maps of 100-150 provinces, so that I never get bogged down with too much late-game micro. I modify all my maps to have no independents, which keeps the AI from using useless chaff. I never buy mercenaries. If I'm playing a nation that I think is particularly strong, I just pass the first few turns. All of this allows the game to be quite enjoyable, at least for me. For variety, I'll sometimes play a 3-4 player map with a mod which modifies the enemy nations to give them extra gems, as I suspect the AI doesn't sitesearch enough. Anyway, for me, it's about trying out all the different nations, and trying out different strategies. Even after all this time, I still haven't played through a full game with each and every nation, not to mention all the various interesting mod nations that you can find on the forums as well. While the AI could use improvement, SP is very much about discovery and experimentation, setting your own goals and challenges, and creating your own enjoyment. Obviously there are probably many people who enjoy the more visceral experience of crushing (or being crushed by) a human entity, over the more sandbox nature of SP strategy games. I'm still pretty confident that there are plenty of SP players who are lurking, or don't even visit these boards, who are enjoying the game without MP. One can enjoy climbing a mountain, and feeling satisfaction at reaching the top, without grabbing a dozen people and saying "Race you to the top!". |
Re: Well, I\'m through with the game
I am enjoying SP as well... alot. I play on all kinds of maps big and small though I do prefer smaller when playing only AIs. The thing is that the AI in most (like 95%) of the strategy games I play are a pushover so I have a habit of restricting myself with alot of houserules. With strict houserules you suddenly get new challenges and you have to develop new strategies. What houserules to use? Well that's up to the player... whatever makes the game harder and more fun seems like a good houserule. http://forum.shrapnelgames.com/images/smilies/happy.gif
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One possible thing would be to be able to mod the AI. I do not know if that is possible for Dominions. |
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ehm if you think it lasts to long to kill every one you have to set better goals
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It's not about time and scale. It simply isn't fun, when AI constatly does extremely stupid things. Starting from pretender design, then unit recruitment, magic use, starving armies, making suicide attacks...
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Re: Well, I\'m through with the game
I agree with Ballbarian!
I still enjoy playing SP. Usually quit after mid game, but its still alot of fun. |
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I'm generally a late adopter on games; I've only had the full version of Dom3 long enough to start three SP games, and haven't finished any of them yet. I'd like to finish at least one SP game before I attempt MP. My experience with Space Empires IV, which is the only computer game for which I've played a significant number of MP games, is that I alternate between getting tired of dominating the AI in SP and getting tired of being crushed by humans in MP. I find that I don't particularly enjoy the style of play that seems to be required to be competitive in MP. |
Re: Well, I\'m through with the game
you should start a game with all players as humain, then you give to all nation a optimized dominion and pretendant, stale turn yours one turn and set to AI others.
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Re: Well, I\'m through with the game
Comperatively the AI in dominions is worse than in other games. Dominions has so much options that while AI in games has usually say x different strategies, it might also have those in dominions but x is just to low compared to all options here.
- Ai should have better pretender/scales design - AI should be able to get enough supplies for itself - AI should have notion of which troops are good/decent/bad and never spend money on anything in the bad group (couldn't you add a secret tag to troops saying this?) - AI should be able to somewhat use and counter SC/thugs... sure they will never beat humans but then SP would already be somewhat better and in SP more would be needed from a player. In SP I coudn't really see why a SC would be so good.. since my regular armies and 1-2 mages also beat everything.. my first MP game showed me differently http://forum.shrapnelgames.com/images/smilies/laugh.gif MP rocks |
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Re: Well, I\'m through with the game
I don't find time to continue these games, but had good experiences of challenging SP in dominions 3, using boosted AIs (with mod and map changed to give them immobile researchers, more gem income, better scales and pretenders etc...). Of course the AIs are still stupid, but if you give them about 80 RP / 20 gems a turn at start, they tend to use their mages more.
I guess I should post my AI boosters on the maps&mod forum one day. |
Re: Well, I\'m through with the game
Yep, as Twan says, you can use map commands to design the AI pretenders yourself, and then they can still be on Impossible or whatever. You can easily set it up so that the game is extremely difficult to win.
I have to agree that in the late game the AI can't compete with things like SCs and ingenious use of battle magic. But difficulties like death scale use are very easy to fix. |
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Re: Well, I\'m through with the game
I am a SP player because I am sure that I would not be able to fulfill my obligations to a MP game.
But I am going to join the ranks of the defenders for the SP game. I enjoy the SP game. The AI whipped my butt for several weeks before I caught on. Now it is faily easy for me, but I still enjoy the games. I've tried the all human start, map modding to give the AI an advantage, scales variations, etc, but it is still beatable. (I must admit that I only start in a corner because I got overwhelmed by 5 neighboring opponents last time I didn't. That tells me the AI has some degree of competance, at least in the early game.) I limit my play to 100 to 125 province maps and still do not finish games because of the micromanagement. That bothers me only a little bit. The major issue with this is that I quit before I've researched all the spells. (Tried easy research and didn't like it, probably because it changed the rhythm of the game as I learned to play it.) I read the MP posts and it does seem to be a lot more fun and a much more intricate game. Players are always referring to situations, tactics and combinations that I have never encountered or even had occasion to use. But the SP game still amuses me after a year. What more can one ask of a game? And as several others have said, what strategy game AI is any better? |
Re: Well, I\'m through with the game
People still play the demo of Dom:PPP to avoid the turn limit.
Think about that for a while. Dom:PPP's sprites are half that of DomII/3, and those sprites aren't nearly as well drawn. The maps are pixel-porridge that's nigh unlegible with the base colors of the maps that come with the game. Province info (magic sites, dominion, statistics) takes perhaps 1/3rd of the screen, and commander view (about 9 commanders at once) another third, while gems aren't shown until you go to laboratory. That means that you have less info visible at once, but it takes so much space that only one third of the screen shows the map, at once. I don't think you can zoom the map either. But I recently found a thread named Dominions: Priests, Prophets and Pretenders because the original demo HAS NO TURN LIMITS and wider selection of nations, and thus the poster played it rather than the later demos. I found the thread from Dwarf Fortress forums, who are used to bad interfaces and not-so-good graphics, but it's still rather amazing. |
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And no, it is not currently possible (or likely in the future), to have a moddable AI. |
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You can prevent the AI from using death scales via map edit commands. Open the .map file using notepad then place the command preferably at the bottom so it's easy to find. For example adding #scale_death 17 -3 would have the Niefielheim giants start with a growth scale of 3. Start with just providing the AI with a growth scale and before you giving them other stuff I recommend testing before playing an actual game. With time you'll see how it's possible to setup the AI opponents as allies, provide the AI with strong pretenders, position a super powerful AI far away to provide huge late game battles, and if you're brave enough you can even provide the AI with it's own very powerful SC's. If you provide the AI with pretenders you can choose it's blesses. I recommend providing AI opponents with either an immobile pretender or a size 2 or smaller pretender for the AI opponents otherwise they will blindly send them into the arena death match against each other. The biggest AI weakness is most AI nations lack the units and programming to know how to enter water provinces. So unless you play with specific AI opponents you'll want zero water provinces otherwise the human opponent will have a strong advantage. |
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Some moddable AI is available for recent games such as Neverwinter Nights(RPG) and for older games such as Warcraft_2(RTS)... both were successful and provided great new gameplay. I believe Age_of_Empires_2 also had some moddable AI options. Some other good news is I emailed Stardock with a list of suggestions for their upcoming fantasy TBS game and they responded saying all my suggestions were already working or are planned to be implemented which includes modifying the AI via scripts. |
Re: Well, I\'m through with the game
I would think the simplest solution to most of the really severe AI problems would be the option to "blankscreen" the map (you'd click on a button that causes the whole map to appear blank except for your home province, and it couldn't be undone until the next turn) before the game starts, so that you could set up the computer's Pretenders, and if you wish, take their first turn for them, without also learning exactly where on the map they are. Ofcourse, the Devs would have to get involved to implement something like this.
Another way around the AI limitations would be if there could be AI-only heroes, which would consist of SC-built national units/summons, and maybe the AI's normal heroes could come pre-built as well, with suitable magic items. Maybe a system could even be implemented whereby, progressively as the AI recruits it's most powerful units, those units get better equipment for free. Example: The first 5 Niefel Jarls the AI recruits have 0 extra equipment, but the 6th through 8th starts with weightless scalemail and an ice sword, and the 9th-11th gets copper plate, fear helmet, and sword of quickness. 12 and up get a frost brand, copper plate, ring of regeneration, amulet of missle protection, and fear helmet. This could be simulated a bit by modders if each nation had an AI version that included units already equipped as thugs and SCs. Similar things could be done to the magic system, getting rid of spells the AI wouldn't be able to easily implement, and making improved spells that only the AI can use. Also, if certain units could be "turned off" to the AI, so the AI couldn't recruit them, like various poor choice independents and national recruits, that would help as well. I have no idea how difficult these would be to code, ofcourse, if the Devs got involved, but I've tried to come up with things that wouldn't be too excruciating to implement. I love SP by the way. I don't play Dominions to win the game, I play it to pique my imagination. Most of the game for me is the role-playing that goes on inside my head, modding, and enjoying the mods other people create. |
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Another solution would be for the developers to just take a few moments and stop the AI from randomly picking its scales.
That's what they are doing people, they are randomly picking their scales! That is ridiculous to pass off as AI for a single player game. I understand that many of you play MP and believe the game is MP only. Why bother posting in a thread like this if that's what you believe? Some of us will never play the multiplayer. That's just a fact. I never will. What I would like, though, is for the SP to not insult my intelligent by implementing sloppy design that masquerades like its an actual single player opponent. Random decision making is not AI. Its not a single player opponent. Its just a sign of abject laziness. If you are going to do that, then simply don't have a SP component at all and all confusion over this issue will be over. Random scales!? That's just absurd. And that's why Dominions 3 ultimately earns a thumbs down from me and why I won't be playing it going forward. |
Re: Well, I\'m through with the game
Hmm, as as pretender design goes, I think you could set up your AI opponent as a Human initially, and then design decent scales and a pretender for them, then switch them to AI. However, I don't think the game lets you choose what type of AI you could (which would be a nice feature).
For the hardcore fans, if you could tell the AI to choose from a list of pretender gods that you have designed, this could make things more challenging. Unfortunately, there's no guarantee that they would follow the optimal research paths. If you had an option to set research priorities for them, this could help. Finally, the option to pop switch an AI player back to a human for a few turns to correct it's mistakes could be interesting. Essentially, you'd be playing against yourself, with the AI filling in some of the time, but it could be a bit more challenging. Does anyone know why there isn't an option to switch an AI back to a human? I know I would find this useful for testing purposes at least, and maybe other people would as well. Well, that's my two gold pieces anyway. |
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I would also ask, if as you say, you are through with the game, why bother posting here as well? |
Re: Well, I\'m through with the game
The random scales is intentional. The AI is supposed to play a pretending god with an effect on his lands. It is not supposed to be a god trying to maximize the outcome of his subjects lands. So should you if you play SP http://forum.shrapnelgames.com/images/smilies/happy.gif
I'm not sure, but thought that SP players were less concerned with beating their opponent and more into role-playing. If you are a role-player both you and your enemies should take scales according to your own whim. If the AI is playing with death scales it is your task to rid the world of him. It might also be easier to do than defeat the other pretender, a fertility god that has all his population with him in an orderly and growing nation. I know that there are players that try to find strategically worthy opponents in SP games, but I believed, perhaps wrongly, that the SP community was more concerned with exploration and roleplaying and less with finding strong and weak strategies and ways to defeat an opponent efficiently. |
Re: Well, I\'m through with the game
Kristoffer O:
Maybe it is because you made strategy game, not RPG? http://forum.shrapnelgames.com/images/smilies/happy.gif At least higher difficulty levels should be somewhat challeging for strategy enthusiasts. |
Re: Well, I\'m through with the game
I'm probably a poor player, but playing on a 125 provinces wrapparound map against 10 mighty ai's is still a challenge for me. Although it may depend on which nation I pick.
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Re: Well, I\'m through with the game
The forum population here is heavily skewed toward the multiplayer aspect and a lot of people seem to try to maximize the effectiveness of their nations. I like to roleplay, for example.
The problem with the AI is not that it takes some bad scales, but that it is not uncommon to see a Death 3, Turmoil 3, Misfortune 3 combo and at that point you can generally walk all over the AI with both hands tied behind your back. On the other hand, if you like playing a hard research game and you run into an impossible AI that picked good scales, there's a real chance of being overrun unless you can hold it off at a chokepoint. Especially with the Better Independents mod, because then the AI will not be able to recruit crap chaff. If it has indies, it'll be crossbowmen, heavy infantry and heavy cavalry with some militia, but mostly national units, heavy infantry and the decent light infantry and crossbows in the MA and LA. |
Re: Well, I\'m through with the game
Yes the smaller the map is the harder is the game against AIs (it's for 20+ provinces per nation maps that AIs may need to be boosted more ; on a 10 provinces per nation map I think I lose too against mighties, especially if some are offensive).
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Re: Well, I\'m through with the game
I'm up to out-finessing 7 Impossible AIs in medium sized random maps, even with relatively weak nations, and without SCs. Yay!
Should I be setting them to Offensive? I just have em set to Random behavior... at least that way most of the talent on the map seems to be making a beeline for me (for some reason) instead of randomly bashing away at their neighbors. |
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I must admit that I haven't even tried to beat 10 might AI's... A lot would depend on my start (= luck) and then on exploiting gaps in AI of opponents else you obviously can't beat them since they have much more income etc.
I would prefer to get a good opponent with equal income etc as me and then try to beat him.. or to compensate for the AI a little extra income. Better AI would be nice! |
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