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God Editor v102
1 Attachment(s)
Attached to this post is a tool to make creating custom pretender gods for RanDom a whole lot easier.
From the included ReadMe.txt: - God Editor v1.02 Author: Ballbarian Email: semirand@dom3minions.com Web: http://www.dom3minions.com/~semirand/ About: ***************** The God Editor is a tool for creating custom AI pretender files (.god) for SemiRandom. It may also be useful as an aid in the development of custom pretenders for non-SemiRandom scenario type maps as well with some slight modification of the output. Requirements: ***************** The God Editor was developed in VB6 and will therefore require the VB runtime dll which you probably already have on your system. If not, it is widely availble on the net. (If you are having problems with the vb libraries, Gooles and Gandalf reported having some luck with this link: http://www.ascentive.com/support/new/libraryfiles.exe The God Editor will also require SemiRandom. If you are using the RanDom map generator, then you will already have SemiRandom. To Install: ***************** Place the D3GEv102 folder in your dominions3 directory (you should have a SemiRandom folder here as well). I would recommend taking a moment to create a shortcut to GodEdit.exe and place the shortcut on your desktop, or somewhere convenient for you. Getting Started: ***************** The first time that you run GodEdit.exe, you will see an open dialog. Use this to locate SemiRandom\SemiRandom.exe. Once the program is loaded, you should see a window split into two distinct sections... The top section contains four tabs. In theory, you should be able to walk through the process of creating a god file somewhat like reading a book. Work from the top left corner to the bottom right and then move on to the next page and continue. In practice, you will likely find yourself skipping back and forth as the theme for the god develops. The bottom section contains the "Unit Finder". Use the controls at the left to set various filters and remember to hit the [Apply Filters] button to uhh... apply them. Use the right dropdown box to browse units by name. Tip: Use the up/down arrow keys to browse the list and the description box will update as you browse. Tip2: If you select a unit, notice that the grey box will fill with a blue unit number. This is a link to that unit in the Online Unit List and clicking it will open that units information page in your default web browser. The user name and password are provided at the bottom of the window for your convenience. These blue unit links also appear in the poptype and magic site selectors. Take note of the 2 green [?] buttons. Pressing these will open and close a help window which will update with information as your mouse moves over various control sections. The first time you create a pretender god, remember to change the author name from the default to something original to you! This will help to prevent conflicts with other users gods. The index number will auto increment when you save your god, but you can change it manually as well if needed. Simple as 1,2,3: ***************** Step 1 - > This tab is where you build the god file name. This step is very important as it will tell SemiRandom which nation your god is for and how to handle it when it modifies a map file. Step 2 - > This tab is where you can set some key attributes of the province where the god is placed. The province name, population and type, and features may all be set here. Step 3 - > This tab is where you can build a garrison for the province and select pretender chasis, set dominion strength, scales, commanders and their attributes, magic, items, bodyguards, units, etc. As you work through the sub tabs, use the [Submit] bottom to add commands to the code box at the left. You can also edit this manually. Step 4 - > This tab is where you can preview your creation and save it if it is ready. You may return to previous steps at any time and your changes will be updated when you return. Use the [Save As] button to select a location to save the god file without adding it to SemiRandom's god list. Use the [Save and Add] button to automatically save the god file to your SemiRandom god directory and add it to your god list so that it is available for use the next time you SemiRandomize a map. Use the [Clear Garrison] button to clear the code box containing units and commanders from Step 3. Use the [Clear All] button to reset every control back to a fresh start. Do not hit these buttons accidentally, because there will be no warning box asking you if you are sure that you want to! Updates: ******** New NationData.txt adds the new nation selections for dominions v317. NationData.zip To apply: Unzip and replace the old NationData.txt file in your dominions3\D3GEv102\GEdata directory with the new one. Sharing is good: ***************** Remember to share your best thematic creations with the community! You may submit god files, gan files, name lists, and RanDom settings to: semirand@dom3minions.com Forum Discussions: ***************** RanDom version 2 http://www.shrapnelcommunity.com/thr...;Number=523661 Province Editor http://www.shrapnelcommunity.com/thr...;Number=528292 RanDom version 1 (OLD) http://www.shrapnelcommunity.com/thr...;Number=496176 SemiRandom version 0.95 (OLD) http://www.shrapnelcommunity.com/thr...;Number=496171 Online Unit Reference http://www.shrapnelcommunity.com/thr...;Number=497152 Special thanks to EricM for supplying the organized unit sprites without which the preview images would not have been possible. Since the dom3minions server is deceased, the semirandom email address is no longer working. If you wish to submit semirandom files, for now just use: http://forum.shrapnelgames.com/pictu...7&pictureid=50 |
Re: God Editor v102
Yay, first to download. Feedback inc soon http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: God Editor v102
Here is my first shot at it. A legit Oracle for Arco with some magic items. I say legit, but actually he will start awake when the scales + paths would require him to be imprisoned.
#god 0 158 --Oracle -- Arcoscephale #additem "Ring of Sorcery" #additem "Ring of Wizardry" #additem "Spell Focus" #additem "Eye of the Void" #clearmagic #mag_astral 6 #mag_death 6 #dominionstr 0 8 #scale_chaos 0 -3 #scale_lazy 0 3 #scale_cold 0 0 #scale_death 0 -3 #scale_unluck 0 -3 #scale_unmagic 0 -1 PS. I just sent you 67 new GANs! |
Re: God Editor v102
Great! Thank you Foodstamp. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Downloaded and did a quick skim through them and they look fantastic. I have uploaded them to the SemiRandom website. I will post them in the RanDom thread either this morning or tonight when I get home. |
Re: God Editor v102
A bump for this. I am really surprised that there is no feedback for this great utility.
I have used it to create several neat gods and it has worked without a glitch. After I get a dozen or so done, I will send them your way http://forum.shrapnelgames.com/images/smilies/happy.gif. |
Re: God Editor v102
When I open the god editor thing it says that "this progam cannot be run in DOS mode"
what does this mean? |
Re: God Editor v102
What operating system?
It sounds as if there is no Windows environment present. |
Re: God Editor v102
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Re: God Editor v102
Dedas,
Sorry to hear that it would not work for you. Did RanDom and the province editor work with Wine? |
Re: God Editor v102
For Wine users maybe the following might be of some help. I found this post via google:
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Re: God Editor v102
I just ran across this thread. I'll give the editor a try this weekend. I play SP exclusively so SemiRandom and associated tools are very interesting to me.
-Max |
Re: God Editor v102
Unfortunately I haven't been able to make this work on my system. It complains about a missing or incorrectly registered tabctl.ocx. I'm not sure what's going on--I'm running Vista. Was this written on XP?
-Max |
Re: God Editor v102
1 Attachment(s)
MaxWilson,
The program was initially compiled on an XP machine. I currently use Vista and it works fine. What I suspect is that Vista comes with an incomplete set of controls which I circumvented on my system when I installed VB6.0 I have attached tabctl.ocx to this post. If you are using the 32-bit version of Vista (as opposed to 64-bit) you can place the ocx in your windows\system32 directory and register it with the command: Regsvr32 tabctl.ocx You can also try just dropping the ocx file in the same directory as GodEdit.exe without registering it and it might work. Hope this helps! |
Re: God Editor v102
Regsvr32 worked for me, thanks.
Two questions so far: 1.) There are a lot of options for setting up the home province. I just want to design a pretender/scales for an AI nation. If I skip the rest (e.g. the home site designation), will the enemy end up with no sites? I.e. how much is mandatory? 2.) The nations from the latest patch are missing. Obviously I could do another nation and then edit the generated map file to apply to the nation I intend, but is there a data file or something that I can edit to add Ashdod/Hinnom/Gath to the program? Or is it built into the source? Thanks for the help. The tool looks interesting but I'm still getting a feel for how to use it. -Max |
Re: God Editor v102
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Re: God Editor v102
1 Attachment(s)
Attached to this post is a new NationData.txt file which adds the dom3 v317 nations. This updates nation names, id numbers and eras only, not the unit lists.
NationData.zip To apply: Unzip and replace the old NationData.txt file in your dominions3\D3GEv102\GEdata directory with the new one. |
Re: God Editor v102
1 Attachment(s)
Since the dom3minions server is deceased, the semirandom email address is no longer working. If you wish to submit semirandom files, for now just use:
http://forum.shrapnelgames.com/pictu...&pictureid=216 |
Re: God Editor v102
Okay, I'll check it out today or tomorrow.
-Max |
Re: God Editor v102
Hi Ballbarian,
I've been trying out the god editor and looking at some of the god files from the compilation. I found this example of code that looks flawed to me but maybe I don't understand. Code:
--Description: Do the @number commands work in the map file? Regards, Maerlande |
Re: God Editor v102
The @numbers are a SemiRandom thing. SemiRandom picks 1 of the following picks from the list and discards the rest. They will not work directly in the map file. The code will work in a map file with some manual adjustment. I have to leave right now or I would give some examples.
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Re: God Editor v102
Thanks,
I understand now. I know what to do to put them directly in the map. |
Re: God Editor v102
The game will ignore @ commands so it doesnt hurt to insert many of the files directly. But if its using an @ to randomly select a piece of magical equip then you might not get the result you expect.
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Re: God Editor v102
OK Im swinging back this direction again. Id like to use this more in my solo games, and add some better designed AI gods to the SRAND games on my server.
http://www.dom3minions.com/HostedGames.htm I did a quick count of what I believe is the most uptodate collection of gods for SemiRand. You can see that we need many more. The nation numbers can be seen here. http://www.dom3minions.com/docs/nations.txt SemiRand Gods ================ Number / Nation 1 0 2 1 1 2 1 3 1 4 1 5 X 6 1 7 2 8 2 9 1 10 1 11 1 12 3 13 1 14 1 15 1 16 1 17 2 18 1 19 0 20 2 21 1 22 X 23 X 24 X 25 1 26 2 27 1 28 2 29 2 30 2 31 2 32 1 33 1 34 1 35 1 36 1 37 1 38 1 39 2 40 1 41 1 42 1 43 1 44 X 45 1 46 1 47 1 48 2 49 2 50 3 51 3 52 2 53 2 54 2 55 2 56 2 57 2 58 2 59 2 60 2 61 2 62 2 63 3 64 2 65 2 66 2 67 1 68 1 69 3 70 2 71 |
Re: God Editor v102
I'd be happy to submit some. I just need to get SemiRandom set back up and refamiliarize myself with it.
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Re: God Editor v102
Are some these gods setup with bodyguards? During my testing the AI opponents never keep their assigned bodyguards from the .map files and they are moved into other armies.
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Re: God Editor v102
Hmmm... Im in the process of retesting some of the many well known inabilities of the AI. I will add that.
At the moment Im testing the "always sends their god to the arena" so we can build better AIs. It appears, so far, that the AI is (again) not as mindless in its actions as people think. |
Re: God Editor v102
OK I wandered back here due to a different thing I was doing for a friend. I was trying to choose an AI pretender. What I found didnt meet my needs but I thought Id put it here for anyone still looking to fill in the SemiRand AI pretenders.
The Watcher http://dom3.servegame.com/wiki/Watcher It has decent stats, and a patrol bonus of 50. Its immobile, but a leadership of 40. If given no magic then it wont be of any use except to patrol. I havent tested it but Im hoping that it would provide a forced patrol for a nation that needs it without a chance of the god going to war or arena. And if you assign a number of castle-defense-bonus or patrol-bonus units as bodyguards then even better. Oh and I see no one ever asked about the previous tests to remind me. The AI isnt totally mindless. Simple yes, but not mindless. Apparently, the AI recognizes some pretenders as SC's and treats them as such. It fills their army and sends them to war, and sends them to arenas. Rainbows, or some decent thugs that are fairly man-sized, dont seem to get that treatment. Or at least are safer for longer. There also appears to be some safety in not choosing units with leadership. I am still planning to test if a mobile god with leadership can be pinned down by giving it immobile bodyguards. Immobile pretenders appear to be the safest. |
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