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-   -   Hall of Doh! (http://forum.shrapnelgames.com/showthread.php?t=38323)

vfb April 6th, 2008 04:57 AM

Hall of Doh!
 
I hereby nominate myself to the Hall of Doh!, for suiciding a Scout with a load of reserve gems and a clam.

Here's the routine: click the province my army is in (with the scout), hit 'a', select Storm Castle. Forget to de-select the scout. And he's still scripted to Retreat from way back when he was actually a Scout, and not a Bearer of Precious Reserve Gems and a Clam. And I've got no province to retreat to, because I sailed/flew to the castle.

Doh!

Digress April 6th, 2008 08:12 AM

Re: Hall of Doh!
 
What to choose as my first contribution ?

So many mistakes, so many of them repeated ...

Duncan_Frost April 6th, 2008 09:01 AM

Re: Hall of Doh!
 
Casting Black Death on my capital is up near the top. Wishing for death by accident is another.

cupido2 April 6th, 2008 09:01 AM

Re: Hall of Doh!
 
My succubus, outfitted with neat gear (if seduction fails), successfully seduced an enemy commander and returned with him to my capitol. Alas my capitol was underwater... both drowned. Duh! http://forum.shrapnelgames.com/image...s/rolleyes.gif

Sombre April 6th, 2008 09:53 AM

Re: Hall of Doh!
 
Attacked an army sieging my cap with my huge stack of mages. Forgot to actually move any troops with them. A few arrows later,....

DonCorazon April 6th, 2008 11:44 AM

Re: Hall of Doh!
 
Fully kitted out Ulmish hero accompanying a huge army is accidentally the only one scripted to attack right away.

Charges out in front of my entire army into the loving arms of a bunch of Shinuyama trolls and is immediately ground into Ulmburger in front of my horrified troops. I imagined they received a -5 morale for witnessing this event

Dedas April 6th, 2008 11:47 AM

Re: Hall of Doh!
 
...or it fills their hearts with rage! http://forum.shrapnelgames.com/images/smilies/mad.gif

Hopefully that is a good thing.

OoohSnap April 6th, 2008 12:59 PM

Re: Hall of Doh!
 
Attacking an army with a big communion of MA Marignon, scripted to rain fire on the enemy...

Battle starts... What the?! Why aren't they casting fire spells? Oh rite... Those enemies are Abysian http://forum.shrapnelgames.com/image...es/redface.gif

Result: A lot of Royal Guards and Mages dying of exaustion http://forum.shrapnelgames.com/images/smilies/yawn.gif

Baalz April 6th, 2008 01:06 PM

Re: Hall of Doh!
 
Teleport a dozen penetration boosted astral mages onto a group of mostly non-GOR'ed tartarians for some enslave mind spam figuring they'll quickly start fighting each other while my mages keep plugging away. Was short on boosters so I got everybody up to S3 and scripted the first guy to cast light of the northern star....then didn't give him any pearls. Result: 6 paralyzed tarts while the rest strolled over and squished all the astral mages I had. http://forum.shrapnelgames.com/images/smilies/frown.gif

moderation April 6th, 2008 02:21 PM

Re: Hall of Doh!
 
Quote:

cupido2 said:
My succubus, outfitted with neat gear (if seduction fails), successfully seduced an enemy commander and returned with him to my capitol. Alas my capitol was underwater... both drowned. Duh! http://forum.shrapnelgames.com/image...s/rolleyes.gif

Ouch. You would think the game would warn you about this. http://forum.shrapnelgames.com/image...es/Injured.gif

Foodstamp April 6th, 2008 02:39 PM

Re: Hall of Doh!
 
Recently in an MP game I somehow forgot to click end turn when I finished my orders. I had several flying raiding armies that were bouncing province to province. During my stale turn all my raiding armies were wiped and the all the provinces I raided flipped to the enemy. It was a pretty devastating stale turn to say the least :/.

DonCorazon April 6th, 2008 02:57 PM

Re: Hall of Doh!
 
Got another one for the Hall of Doh! This really hurt.

Had a HUGE sacred dual-blessing Eriu army - all 2/3 star vets from wars with Ermor chaff. They were hiding out deep in enemy territory, ready to spring the final attack, when their commander, my prophet, got mind hunted. Commander dies, and troops have nowhere to go since they are stealthed in enemy lands.

Entire army that took whole game to build - > up in smoke.

That was my first and most unforgettable lesson on the importance of:
1. astral defense
2. magic resistance
3. multiple commanders

Wauthan April 6th, 2008 03:15 PM

Re: Hall of Doh!
 
Quote:

DonCorazon said:Entire army that took whole game to build - > up in smoke.

A toast for the leaderless fallen. http://forum.shrapnelgames.com/image.../beerglass.gif

One of my own greatest doh! moments was a similar lesson to pay more attention to the composition of my army. Was late game and the make-or-break moment. My HUGE army of undead and golems was spearheading the final push against Abysia.

The bastard had found the Crater.

Lesson learned: Never use an army composed entirely out of mindless units and a few mortal commanders.

JZ April 8th, 2008 01:21 AM

Re: Hall of Doh!
 
Not my fault, still.
Searching for sites, finds abandoned laboratory.
On the same turn unlucky event - laboratory burnt down. Doh.

Loren April 8th, 2008 01:39 AM

Re: Hall of Doh!
 
Quote:

cupido2 said:
My succubus, outfitted with neat gear (if seduction fails), successfully seduced an enemy commander and returned with him to my capitol. Alas my capitol was underwater... both drowned. Duh! http://forum.shrapnelgames.com/image...s/rolleyes.gif

Hey, that could actually be useful. Give her water breathing and you don't end up with an expensive but rather useless troop.

veto April 8th, 2008 02:11 AM

Re: Hall of Doh!
 
Todays lesson for me...
Doh! is
When your last try to break the siege of your capitol (trn 21 early era. enemy is Tien-Chi. a lot of infantry (near 250, 11 mages or so, near 10 elefants... my troops are last 6 niefel jarls with abductor and Son of Niefel (pretender:)and some other troops.)
Our forces were ready for the las fight (well I seem to have some problems with art of placement but I try to learn it)
Nevertheless. Pretender.. chill 30(or so) during prepares my most and last hope to win this battle says "stoneskin"
Fin. I've killed him.
He frosted himself till death(
Doh!!!

Sawyer April 8th, 2008 06:39 AM

Re: Hall of Doh!
 
This is apparently a fairly common mistake, actually.

My biggest D'oh! was spending the better part of 10 turns acquiring the materials for making some artifact-level gear for Taurotyrannos (the Pangaean blood minotaur hero, I think that's what his name was,)along with a Black Heart to make the most powerful assassin known to half-mankind, sending him into a province and having him seize upon a generic commander...
Only to have him cast tangle vines incessantly because I forgot to script him. And watch him die. And watch the commander get ahold of the Manreaper and all sorts of other nifty stuff.
D'oh!

Cerlin April 9th, 2008 01:34 AM

Re: Hall of Doh!
 
Just did this one in a practice game of mine...

I have two Sidhe lords rampaging some indie Water provinces then I though "wow I should site search these provinces!" I then Cloud Trapese a Lucky Tuatha Sorceress to one of these provinces.... Without waterbreathing. She Is dead and I lose her awesome picks too... <doh!!!>

Taqwus April 10th, 2008 08:39 PM

Re: Hall of Doh!
 
I've made the mistake of bringing a Druid along my Abysians. Unscripted. Who promptly cast Protection -- area Barkskin -- which lowers fire resistance...

SsSam April 10th, 2008 11:40 PM

Re: Hall of Doh!
 
Had a mage with two globals cast manifistation.
The angel came ....for my mage. ooops.

Cor2 April 11th, 2008 12:01 AM

Re: Hall of Doh!
 
In a sp game, very late in, I teleported my pretender (oracle S11) into a huge enemy army. Cast master enslave. All went well, caputure almost the entire army. between turns my pretender was attacked by a ninja assassin and killed with posion shirkens. Doh! Enslaver of entire armies killed by a lowly assassin.

mathusalem April 11th, 2008 05:23 AM

Re: Hall of Doh!
 
I lost an Oracle too after a Master Enslave, when he hadn't any gems for vortex of returning

Renojustin April 11th, 2008 05:43 AM

Re: Hall of Doh!
 
I'd built up about 20 C'tis Masters of the Dead, and was smashing armies left and right with pure skellyspam, overwhelming even large amounts of priests.

One turn, my infantry screen had been routed and I didn't realize it.

About three volleys of arrows into the next fight and the mighty Skellyspam Force 20 was no more. Lost the game shortly thereafter!

Twan April 11th, 2008 08:24 AM

Re: Hall of Doh!
 
Endgame in a VP victory game. An ennemy is near victory. I teleport a team of mages on one of the last VPs he don't have, near one of his big armies. Luckily the province happen to have a lab. I play Arco and have several S4 astrologers with leadership items ready to gateway armies. I send them. Then I search something to do with my team of mages already on the province. As Man has turned AI and randomly cast seeking arrows on my provinces I have the clever idea to... cast an astral dome. Two of my gateways spells are blocked, battle and VP are lost, and game the turn after.

cleveland April 12th, 2008 08:02 AM

Re: Hall of Doh!
 
D3 Lamia Queen with a Skull Staff (boosting her to D4) & 4 Death gems. She's scripted for Darkness & leading an undead hoard.

I’m curious to know what her second shape (snake form, i.e. handless) stats are, so I change her shape...looks good...change her back. I order the attack.


COMBAT!

Lamia Queen: "BARKSKIN!...EAGLE EYES!...ETC!"

Undead Hoard: *Hacked*...*Slashed*...

Me: "D3?!? What the fudge^ happened to the Skull Staff?!? ...oh...Doh!"


^Extensive portions of this monologue have been edited for content.

Edi April 12th, 2008 08:38 AM

Re: Hall of Doh!
 
That there province is just independents. Indies, shmindies, we'll kill'em all and let the head honcho sort'em out!

Battle Report
Ulmish force
Independent force

The battle repost should say it all. Two of my three hall of fame mages died and if not for them, I'd have had absolutely nothing left. Bloody troglodyte events...

Kaljamaha had another nice one, he's playing the new LA Abysia and one of his slayers is clearing an indie province. Kills all commanders and we're talking about the final attempt to ensure there are no more commanders left, when the indies get the Celebrant of the Faith event. High priest casts holy avenger, slayer (hall of fame, naturally) takes a
swipe, misses and is annihilated by the smiting power of an independent heathen god. That was in a game where nothing he did turned out right anyway while I was just basically rolling along and tripping over Doom Clouds, Underworlds and other extra bonuses every other turn.


Finally, this one is not really Hall of Doh material as such, but I might as well post it here to save making another post.

Ooh, I bet that hurt...

Zeldor April 12th, 2008 08:52 AM

Re: Hall of Doh!
 
I got a lesson to be careful with equipment http://forum.shrapnelgames.com/images/smilies/happy.gif

Equiped my Tartarian Cyclops with standard SC stuff that included Boots of Quickness. He wennt to do his job, conquered something easily, then surprise - he got a meeting with Arch Devil. He lost, so I check the battle report. And something is wrong - why he is suddenly in front and self-buffs there? I check the equipment - Sandals of the Crane! Blinking Tartarian!

That was the most stupid battle I have EVER seen. My Cyclops is superior in strength and should win that without huge problem. But Arch Devil regenerates. My Cyclops hits him, tries to make final blow - but nah, he gets blinked somewhere far and walks to Devil. Arch Devil flies to him, they fight couple round, then my Tartarian blinks somewhere again. And they do it for over 30 turns. So my Cyclops run out of most of HP and decided to retreat. But it isn't so easy - he needs to get till the end of battlefield. He walks, just 1 more tile... but no! he gets blinked somewhere far and hast to start again. It took him about 30 turns! to rout!

Tyrant April 12th, 2008 03:03 PM

Re: Hall of Doh!
 
Built an Amulet of the Fish to send my big ole high power Kraken god off to slay on the land. Unfortunatly...i forgot to put it on first- DOH!

Foodstamp April 12th, 2008 03:39 PM

Re: Hall of Doh!
 
Then how did you leave the water? http://forum.shrapnelgames.com/images/smilies/wink.gif

Saulot April 12th, 2008 03:43 PM

Re: Hall of Doh!
 
He likely teleported. Considering the 'high power'.

Tyrant April 12th, 2008 03:46 PM

Re: Hall of Doh!
 
yep- Holy Calamari Batman! Is that a 300 ton suffocating squid falling from the sky?

Endoperez April 12th, 2008 04:10 PM

Re: Hall of Doh!
 
Quote:

Tyrant said:
yep- Holy Calamari Batman! Is that a 300 ton suffocating squid falling from the sky?

I told you to stop eating the purple fish, Auluudh! You're 524 years too young for that! You are going to go to your cave now and will stay there until Polypal Mothers send for you, understand? Pfft, squid-filled stars from above the surface of the surface? The spawn these days...

http://forum.shrapnelgames.com/images/smilies/frown.gif Poor aboleths, they never saw it coming. http://forum.shrapnelgames.com/images/smilies/frown.gif http://forum.shrapnelgames.com/images/smilies/rant.gif

Zenzei April 12th, 2008 06:25 PM

Re: Hall of Doh!
 
I was just testing Kailasa in SP and moving around my ring of wizardy in order to cast some ritual spells. As a result of slightly careless mouse clicking I ended up giving it to that super commander named "Throw Away" who even happens to have infinite item slots. Doh'ness ensued.

moderation April 14th, 2008 02:12 AM

Re: Hall of Doh!
 
Quote:

Saulot said:
He likely teleported. Considering the 'high power'.

An astral Kraken? Sounds like a good target for Magic Duel.

Forrest April 15th, 2008 02:58 AM

Re: Hall of Doh!
 
You want duh?

I am in the middle of the ocean. Atlantis or one of the stupid water nations. No magic on my imprisoned pretender. Turn two a earthquake takes out my lab and I have no mage to rebuild.

Game over.

Sombre April 15th, 2008 03:07 AM

Re: Hall of Doh!
 
An imprisoned pretender with no magic? Your scales must be [censored] hot.

Wrana April 15th, 2008 01:39 PM

Re: Hall of Doh!
 
Well, with such hot scales you probably could make enough troops to take somebody's province with lab... http://forum.shrapnelgames.com/images/smilies/wink.gif Or buy Dagan the Renegade Sage's services.

Zenzei April 15th, 2008 03:10 PM

Re: Hall of Doh!
 
While in theory that's possible it will still take several turns to find and conquer such a province and it's highly unlikely Dagan will be as an available merc when you need him for this kind of job. http://forum.shrapnelgames.com/images/smilies/wink.gif

Sombre April 15th, 2008 03:41 PM

Re: Hall of Doh!
 
There are plenty of magic using mercs though.

Zeldor April 15th, 2008 03:57 PM

Re: Hall of Doh!
 
And you have plenty of money when you are not recruiting mages http://forum.shrapnelgames.com/images/smilies/laugh.gif

Edratman2 April 15th, 2008 04:09 PM

Re: Hall of Doh!
 
I'm voting for Twan.

Mine involved teleporting a bunch of mages and a fully equipped rainbow crone to my main army deep in enemy territory. Than as my last action before "end turn", I read the messages again, saw that the main army was starving and had them move into a farm province instead of staying put as intended. Damn fliers attacked, then "Quit without saving", "Start New Game".

Forrest April 15th, 2008 08:37 PM

Re: Hall of Doh!
 
You think a no magic access under water is easy to over come?

Give it a try. Play Atlantis and don't buy a mage till you capture a under water lab or bring a land mage into the water. See how many turns it takes. Easier said than done.

lch April 15th, 2008 09:38 PM

Re: Hall of Doh!
 
Quote:

Sombre said:
There are plenty of magic using mercs though.

That Starspawn guy might be the only usable merc in the case described. Otherwise it's a bit of a chicken and-egg-problem: You'll need to outfit a mage with underwater breathing items to build a laboratory underwater. For that, you'll need a laboratory and research and the right magic paths. So your aquatic nation has to learn how to get mages with lungs real quick if they want to see any magic.

IndyPendant April 16th, 2008 08:31 PM

Re: Hall of Doh!
 
MP game deep in late game, the sort of stage where dozens of mages accompany armies and gems are downed like candy to power massive battle spells.

1) Attack an opponent's capital with my most powerful mage-buffed army. Win and start sieging. Forget to transfer to my battlecasters the 60 or so extra gems I had brought along on stealthed units for just that purpose. Watch many of my most powerful mages and army units slaughtered when my opponent sallies forth.

2) Get counterattacked, and now playing against two opponents. Send out one particular caster to support the defenses. He gets killed. The global he had cast previously goes poof.

3) Opponent is sieging my castle. Bring leaders and units from many directions to oust him. Forget to set the heavy spellcasters on "Move and Patrol". Army gets slaughtered while the heavies sit in the castle playing with their purdy gems.

All in the same game. All within five turns of each other.

OMAC April 21st, 2008 01:50 AM

Re: Hall of Doh!
 
Dom 3 was my first taste of Dominions, and being a newb, I started building fortresses everywhere. Manual? I don't need no steenkin' manual!

Cue resources reaching all-new lows. Cue my bewilderment as my Ulmite army production grinds to a clanging halt.

That being said, I was the safest damned nation on the map, and I don't care what you say. *folds arms*

hunt11 April 21st, 2008 12:59 PM

Re: Hall of Doh!
 
my favorite doh moment was when i sent my god out and the province it was in suffered a random event which killed my god, shortly after that i quit the game and tried again

Wauthan April 21st, 2008 01:19 PM

Re: Hall of Doh!
 
Quote:

IndyPendant said: All in the same game. All within five turns of each other.

Yeah, in this game it's always the little things that gets you in the end. It's almost like a planned feature that a small nation can stand up to a more powerful foe through superior micromanagent. http://forum.shrapnelgames.com/images/smilies/cool.gif

Wrana April 21st, 2008 02:07 PM

Re: Hall of Doh!
 
Well, like a life itself... http://forum.shrapnelgames.com/images/smilies/wink.gif

Edratman2 April 21st, 2008 02:40 PM

Re: Hall of Doh!
 
I had a new one on Saturday.


For the first time in about a hundred games I decided to blindly attack a province on the opening turn with my starting army because I'm playing my own mod with a decent starter set. Managed to pick a province with 3 zillion knights and get thumped. At the same time, probably because I went with bad scales, got a barbarian invasion attack (only 2 zillion barbarians) on my capital. All I could do was read my messages and look a total military force of a mage (gotta have a mage, don't want to lose your lab to an earthquake in the first turn), some double blessable sacreds (if I had someone to bless them)and a scout in an adjacent province.

I came up with a fairly clever solution; "start new game".

Szumo April 22nd, 2008 09:49 AM

Re: Hall of Doh!
 
You could have prophetized that mage http://forum.shrapnelgames.com/image...ies/tongue.gif


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