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quick question about research victories
Playing a game with graphs on. Turn 57. One player is crazy high on research compared to the rest of us. What is the fastest you experienced players have seen a research victory? Ever seen it as a strategy?
-SSJ |
Re: quick question about research victories
Ekhem, what research victory? Game must be set for that and you should see grey line in stats and when someone reachers it he wins.
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Re: quick question about research victories
Research victory? Playing too much Gal Civ?
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Re: quick question about research victories
That sounds like a pretty boring and anticlimactic way to win.
First person (who has magic scales) to find a couple sage provinces wins? |
Re: quick question about research victories
I've never played a game with this enabled.
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Re: quick question about research victories
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The Octopus Overlords Mermaid game left me with an overwhelming research advantage as Patala with a magic scale which effectively did my opponents in. I virtually handicapped my research for the first 30 turns by buying expensive mages and sending them to site search to not become a target for combined allied attacks. Then when I had all the nice stuff in place I didn't care and let my research skyrocket (multiple forts spamming Yogis). The gem charts don't tell the whole truth, I had tons of clams as well. When I had Abominations boosted with Army of Lead and Mist Warriors running around, the others deemed the game was effectively over. We played with normal winning conditions, though. |
Re: quick question about research victories
I must admit I have played and loved MoM and GalCiv1,2....
I was thinking of this post (below). Not sure if the game I am referring to has research victory on or not.. can't check as I am at work. Quote:
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Re: quick question about research victories
That was indeed a game with research victory on. The only one I have seen organised on these boards in my time here, though of course I might have missed others.
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Re: quick question about research victories
Research victory is a cool idea. Not as the sole victory condition for a game - that would be pretty stale. But combined with another condition it could be pretty cool. Like say you had Cumulative VPs + Research.
That way, one player could try to win by grabbing all the land/vps, while the other could try to win by research. |
Re: quick question about research victories
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Dom3 only allows one victory condition per game. The only way to have multiple victory conditions is to leave graphs on so that everyone can see when someone achieves one of the alternatives. |
Re: quick question about research victories
Ah, bummer
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Re: quick question about research victories
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Re: quick question about research victories
I think research victory might actually be meaningful for test games. How quickly can you research X paths of magic, and how many provinces you have conquered/searched for sites/castled by that turn. Because it would give a meaningful end to the test games, I'd actually complete them instead of abandoning if I decide I should have done something slightly differently.
What are examples of "enough research" in the early game for different nations, as an example. Level 3 in one (for third-level evocations, raise skeletons, whatever the Thaum astral spell is etc) and level 2 in two schools (site-searching, items, buffs, whatever) |
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