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There\'s not a single Death/Water item in Dominions
Yeah man, what the heck?
True story: I was browsing all of Dominion 3's items in a test game I created to have access to all items. I remember seeing an item that took death and water to create. I have a wild imagination! I spent the next half hour searching for that item in the construction menu. I later realized that there isn't a single item in the game that requires death and water to create. Here's what my wild imagination came up with: Potion of Black Water 25 Death 25 Water Unique Misc Item Slot +1 Death +1 Water Description: The mage must constantly drink from the Potion to gain the magical benefits. The potion will slowly refill itself. Amazing, I thought I actually saw this entire thing, but it was all in my head. |
Re: There\'s not a single Death/Water item in Domin
There is a similar item to this, that is unique and unforgeable. Only way to get it is wish or a certain ice druid.
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Re: There\'s not a single Death/Water item in Domin
what is the wish command, do you know?
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Re: There\'s not a single Death/Water item in Domin
Vial of Frozen Tears. W4D3 misc item that gives +1/+1 W/D. Doesn't fo anything else that I have seen. Not forgeable, belongs to Starke the Ice Druid.
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Re: There\'s not a single Death/Water item in Domin
I KNEW I WASN'T IMAGINING THINGS!
Ok... ok... so tell me this. How did I see it in my construction list? Tell me that! HOW!?!? |
Re: There\'s not a single Death/Water item in Domin
Sleep deprivation???
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Re: There\'s not a single Death/Water item in Domin
Is there any random event that could have possibly occurred for me to see that appear in my lab?
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Re: There\'s not a single Death/Water item in Domin
Umm, probably not. Why are you so obsessed with this? Even for a nation that could benefit from this item (such as Niefelhiem), it would not be all that great.
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Re: There\'s not a single Death/Water item in Domin
You probably had a mod enabled that changed the construction levels of things and made the non-forgeable artifacts forgeable.
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Re: There\'s not a single Death/Water item in Domin
Items are showing up their forging gem costs in their details screen, even when they aren't forgeable.
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Re: There\'s not a single Death/Water item in Domin
Interestingly, there are also zero Water/Blood items. All other combos yield something.
BUT, the following combos only yield unique artifacts, so are perhaps of limited utility: Astral/Water Astral/Fire Astral/Air Air/Fire Death/Blood |
Re: There\'s not a single Death/Water item in Domin
Am I the only one who knows what 'black water' is a euphemism for? Because a mage would have to be pretty power-hungry to drink it, thats all I'm saying.
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Re: There\'s not a single Death/Water item in Domin
Hmm... not 'heavy water'?
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Re: There\'s not a single Death/Water item in Domin
black water is like a better word for swamp water, bog water, marsh, quagmire... figured the potion in my head, using death and water, would relate to something like a swamp. Plus, death is purple, which is close to black. Purple and blue make dark purple. Maybe the name for the potion should be Dark Water
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Re: There\'s not a single Death/Water item in Domin
Black water
Searching Google for "define:dark water" gives totally different result, but the above link is much more fun. |
Re: There\'s not a single Death/Water item in Domin
Holy Crap! I didn't even realized I remembered that show until I watched that. Thanks for the blast from the past!
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Re: There\'s not a single Death/Water item in Domin
Ice Daemons?
You know there are underwater civilizations? That means there are virgins to be found. If you can't search for virgins underwater, then Dominions needs an update. There should be a water and blood nation as a matter of fact! I think Mictlan is water and blood. |
Re: There\'s not a single Death/Water item in Domin
That show was awesome. Too bad it was never finished.
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Re: There\'s not a single Death/Water item in Domin
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Personally, I find the way you present your opinions a bit aggravating. You seem to that Dominions could and should have everything and anything. Requesting things is fine, as long as the request is worded like a request. |
Re: There\'s not a single Death/Water item in Domin *DELETED*
Post deleted by Argitoth
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Re: There\'s not a single Death/Water item in Domin
Endo, let me give you a lesson on life. It is a complete waste of your time to hold a grudge on someone, it's a complete waste of time to vent your anger at someone. It's even MORE a waste of time if you are angry at someone of the internet! Someone you don't even know! THAT is the biggest waste of time. Do yourself a favor...
If you want to continue directing your anger towards me, I'm just going to ignore you from now on. |
Re: There\'s not a single Death/Water item in Domin
Anger? Where did that come from?
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Re: There\'s not a single Death/Water item in Domin
Argitoth:
I didn't mean to anger you. Different tone might make people more eager to accept your ideas, including me, and that's why I said what I said. I used aggravation, but I meant irritation or annoyance, something that isn't a big deal even for me. The concept of water and blood not working together (which wasn't yours) also irritates me. There are no underwater blood spells because the (formerly) human blood slaves drown underwater, and that's all there is to it. Leech, Leeching Touch and Hellfire don't require Blood Slaves, and work fine even under water. It seems all blood rituals are limited to just dry land, though. My anger management issues aside, LA Mictlan is indeed Blood/Water nation with some capability of going underwater. Sombre also had plans for a LA Oceania with Blood and unique underwater blood spells. This happened almost a year ago, though, and while Sombre has been busy modding I don't remember him working on this since. Some people in the old thread really liked the idea of inhabitants of the depth coming to dry land to hunt for human blood, while others don't see any mechanical reasons for not being able to find slaves under water. |
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Re: There\'s not a single Death/Water item in Domin
I've stopped all work on LA Oceania and to all intents and purposes it's abandoned.
The concept was cool but there were too many hurdles and UW nations just aren't that appealing to me. Additionally people were showing more interest in further work on Warhammer nations. |
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This is so cool, now there can be a hijacking of the thread with at least a couple new nerdy discussions, this time about whether (1) imaginary Tritons lay eggs or are placental mammals or are some sort of aquatic marsupial, and whether (2) blood sacrificing has anything to do with menstruating. I'll kick off the discussion with a vote for aquatic marsupial, since with twice the equipment they'll have no trouble with all that frolicking. And I've got to go with a resounding "No" vote on the blood-sacrifice-menstruating deal, since those Aztec dudes generally just yanked the heart out and didn't generally bother with any naughty bits AFAIK. But this brings up a (3)rd discussion point ... is there something special about humans, which makes them the only type of acceptable blood slave? Visual observation shows even Lanka demons cart around a gaggle of human blood slaves, it seems chimpanzees just don't cut it. |
Re: There\'s not a single Death/Water item in Domin
I didn't think mermaids laid eggs.
You know what though? Try doing a blood sacrifice in shark-infested waters. I seriously don't think sacrificing underwater is a good idea. Lol |
Re: There\'s not a single Death/Water item in Domin
I think you can assume the mages Lab won't be shark infested.
More generally, this brings up some conceptual problems with the whole poptype model. You can bloodhunt in any land province and you get human blood slaves. This would seem to indicate that, despite the defenders and recruitables the main population is always human. But those humans, and even those where both defenders and recruitables are human thrive best under the rulers temperature scale. Niefelhiem conquers some indy lizard province and suddenly their crops grow better in the dead of winter? Best not to think about it too much... |
Re: There\'s not a single Death/Water item in Domin
But when you conquer a new land you bring your own crop with you and force the original population to grow it. You are the chosen by god, why should not your food be the best?
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Re: There\'s not a single Death/Water item in Domin
Maybe what we need is just a LA Oceania of soulless mermen and triton lichs ? http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: There\'s not a single Death/Water item in Domin
Squirrel blubber.
http://forum.shrapnelgames.com/image...es/Penguin.gif |
Re: There\'s not a single Death/Water item in Domin
Right, that's the point. Neifel Giants may not eat conventional foods, but the humans that make up the bulk of the population everywhere do. So why do these humans suddenly come to love the freezing cold when they get conquered?
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Re: There\'s not a single Death/Water item in Domin
Neifel Giants eat the human men thereby making blood hunting easier. Humans are in turn forced to eat frozen Squirrel blubber. http://forum.shrapnelgames.com/image...es/Penguin.gif
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Serfs up!
Or it might be that Cold 3 doesn't mean "dead of winter" but Northen Scandinavia type climate (The game got seasons after all).
Meaning it would be hell on the local tourist trade, but not so much on well motivated peasants ability to grow crops. And nothing motivates a peasant to grow crops like the idea of surviving yet another winter on squirrel blubber. http://forum.shrapnelgames.com/images/smilies/Sick.gif |
Re: Serfs up!
To think of it, the very tundra-to-arid-desert-over-a-year climate change is unnatural. So why not assume that the very land and all that grows on it starts changing according to God's whim, palms becoming apple trees all of a sudden? And these apple trees dont like +3 heat scale indeed, so food becomes scarce. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Serfs up!
Of course, you can always wave your hands and say it's magic. But then why not wave your hands and say blood magic works underwater, which is where this whole chain of thought started.
Besides, it's not based on the God's whim, but the nature of the ruling race. If you played Neifelhiem with a Heat-3 deity (which would be dumb), he might like heat, but all of his people, giants and humans alike still produce better in the cold. |
Re: Serfs up!
I can't even imagine how merfolk live. If there houses are filled with water, do they have a bathroom?
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Re: Serfs up!
Do you?
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