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Moving immobile commanders / pretenders
Is there a way to move immobile commander units without using the teleport spell? I tried to give a tree lord a flying carpet, and although his movement rating changed from 0 to 1, it didn't work, although the description of the carpet says that it can carry up to 3 giants.
BTW, what's the purpose of treelords anyway if you can't move them? Okay nice, they have nature 4, but I already need a nature 5 mage to even get one, so it's not really that great. Especially if I can get a Naiad. |
Re: Moving immobile commanders / pretenders
Without a spell (Cloud Trapeze I believe also works), immobile commanders are just that; immobile. Treelords could probably use Faery Trod.
I haven't used Treelords much, but they have more or less full slots, correct? Consider a Sibyl in LA Arco. If they have 3N, you can forge a Thistle Mace to get to 4N, and a Moonvine Bracelet to get to 5N. You can then summon a Treelord, give _them_ those items, and have a very high Nature magic to throw some of the global spells, or other items. This can be used with other types of magic as well. Small note: AFAIK, Sphinxes can't move at all. Not even with Magic. |
Re: Moving immobile commanders / pretenders
I think the Sphinx can't be moved at all, even with spells. Are there other that can't be moved by teleport?
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Re: Moving immobile commanders / pretenders
Treelords cannot Faery Trod, they could only move using Teleport. If they had Astral. Which they don't. And they have just 2 misc slots. In a similar older thread, K suggests they are prime candidates for Transformation.
They are okay as Vine Ogre summoners. |
Re: Moving immobile commanders / pretenders
Ah, wasn't sure if they had slots or not. They still can use a Moonvine Bracelet (and a Ring of Sorcery, if you needed that).
I believe that they are unique, correct? If you Transform them, does that free up the slot they took? |
Re: Moving immobile commanders / pretenders
Interesting question. Should be tested. IF it's tied to unique ID, then no. If it's tied to the monster ID, then yes.
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Re: Moving immobile commanders / pretenders
Transforming a treelord is what I've been doing in one of my current SP games. A useful byproduct of this is that once transformed the treelord can be summoned again, since transformation seems to break their uniqueness.
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Re: Moving immobile commanders / pretenders
That answered my question, mindlar, thanks.
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Re: Moving immobile commanders / pretenders
That should qualify as a bug, no matter how useful it is.
They are unique. The transformed Treelord is still the same being, just changed. |
Re: Moving immobile commanders / pretenders
transform a water queen, kill it, cast ritual of rebirth, the waterqueen comes back as a niefel jarl mummy, summon another water queen, rinse, repeat.
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Re: Moving immobile commanders / pretenders
Thankee muchly, we have another red flag. You guys keep coming up with more and more exotic exploits and bugs, so up on the list this one goes.
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Re: Moving immobile commanders / pretenders
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Re: Moving immobile commanders / pretenders
Transformation is not the best way to spend gems I guess. Unless you just want a creature that simply moves, not useful one.
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Re: Moving immobile commanders / pretenders
> > transform a water queen, kill it, cast ritual of rebirth, the waterqueen
> > comes back as a niefel jarl mummy, summon another water queen, rinse, repeat. > What does "transform a water queen" mean? Have it cast Transformation? He probably meant "Get her into the Hall of fame", or "Summon a Water Queen". Both are rather tricky in late game. I would much rather have a Water Queen than a giant mummy, and a chance to get a Water Queen. Anyway. Why waste 50W and 15D gems for a giant mummy with some water magic? |
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Re: Moving immobile commanders / pretenders
But that is not a bug. All prophets that have returned from the dead are considered more powerful http://forum.shrapnelgames.com/images/smilies/happy.gif
WAD |
Re: Moving immobile commanders / pretenders
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Anyway, the prophet may be WAD, and I find it delicious, but is the transforming a unique, then resummoning same unique a bug or is it WAD? As well as the get famous unique killed, Rebirth, resummon a new version? |
Re: Moving immobile commanders / pretenders
Wouldn't the inherent act of transformation no longer make it the creature it was?
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Re: Moving immobile commanders / pretenders
Hmmm...
Can we make a water queen a prophet, then sacrifice it and summon it again. After that we will get a nature H3 priest, which can be proclaimed prophet again? |
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