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Arrow Fend - Still too high
Arrow fend is still being valued too high for no reason. I'm really, really, really sick of my air mages in Sloth consistently casting arrow fend instead of either mass flight or fog warriors. I've spent hundreds of gems outfitting these guys with air boosters and flinging them around the map so that they can buff my troops, and they're basically [censored] useless.
The enemy army doesn't even have any archers. Jazzepi |
Re: Arrow Fend - Still too high
Oh, I hadn't registered it was you who posted about arrow fend last time...
I now had a similar problem in the same game. My communion master scripted [communion master, undead mastery (x4)] to take out the huge opposing undead army (5000'ish) decided to cast bone grinding instead... Then, for some strange reason, after his script ran out, he decided to use the gems he had left because of using the cheaper bone grinding, to cast one undead mastery. We're late end-game now, managing freespawn & insanity, dozens of ritual spells & forgers, and especially carefully scripting huge armies takes a couple of hours by now. (hell, watching that one battle we're talking about start to finish took almost an hour) After seeing all that effort blown away, I have to say my motivation to start on the next turn is very low now... http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Arrow Fend - Still too high
I haven't had any problems scripting Fog Warriors. That would have cost me my only real army.
The only workaround I can think of is to have an earlier mage cast Arrow fend to avoid the override. |
Re: Arrow Fend - Still too high
If you accidentally have new summoned units without Air Shield, I seriously suspect, Arrow Fend will be cast again.
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Re: Arrow Fend - Still too high
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Jazzepi |
Re: Arrow Fend - Still too high
What? It really doesn't affect everyone? I've never seen that. Haven't played a lot with that many troops, though.
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Re: Arrow Fend - Still too high
Nice news... Is it a bug or WAD?
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Re: Arrow Fend - Still too high
Hmm, they are coded as AoE 999, but I thought that 999 was translated into whole battle field. I'll have to ask JK.
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Re: Arrow Fend - Still too high
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Re: Arrow Fend - Still too high
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For example, your 1k worth of troops is completely blanketed by mass regen, antimagic, and army of lead. Fine, good, that's how the spell is suppose to work. Ermor, on the other hand, being forced to use subpar troops that it has to bring en masse, simply does not get the same benefit out of the same spells. Did you see that green glowing mass in the center of my army? That was the sword of Auglmalter only affecting about 1/5th or 1/6th of my troops. However, had I been playing another nation with less guys, it probably would have hit all of them. I'm probably never going to play LA Ermor again. They're an absolute nightmare to play with the defunct "battlefield wide" effects, and I'm having some difficulty believing that they'll still be a teir one force with the way their domkill has been increased so dramatically. To be completely honest, I'm extremely frustrated with this whole arrow fend thing. In the last 3 really, really big battles I've been in, my air mages have spammed it. I also specifically avoided using Rigor Mortis because I felt like mass flight and fog warriors would be more powerful. In retrospect, I've basically wasted huge amounts of resources doing that. I wish I had just kept my air mages around as a batallion of ICBMs with seeking arrow instead of trying to do anything else with them. Jazzepi |
Re: Arrow Fend - Still too high
Of course, you're totally right.
I never meant to imply that battlefield wide spells not affecting everyone was normal, or a good thing. And it is indeed Ermor who suffers from it. |
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