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Mega Age II -Kingmaker(Started)
Introduction:
Mega Age II(Kingmaker) is a massive game that will, through the use of a mod, combine all 3 ages, Early, Middle, and Late into one massive game. Up to 61 players will be playing the game, including at least one of the game’s designers. Mega Age I(Perpetuality) hosted by Velusion, was an unprecedented success. There were over 37,000 views on the game thread, and a separate thread for trades was also created. The diplomacy was immense. New Players are welcome, indeed encouraged, to take part in this game. Chances are you will have other new players in your area when you start. And it should prove fun even if you do not do well. But some new players lasted until the end of Mega Age I, in part because veteran players clashed among themselves while ignoring what they perceived as a lesser threat-or because newer players made friends with veteran players early on. Edit: 61 players have been selected ona 1st come basis, and they have all been assigned a race to play. Presently the Game is awaiting the release of Patch 3.16, and it will begin shortly after the new patch is released. Game Type: PBEM (Llamaserver) Speed: 24 hours per host for the first 18 turns moving to 48 hours per host until around turn 70+ in which it moves to 72. Quick host: enabled. Era: Middle (this is for Indy strength). Indy strength will be default(5). Players: 61 (all era nations combined into one). Map: Kingmaker is a 900 province map with 15.0 provinces per player, including 107 water provinces. The map is a North/South wraparound. The map image is attached to this post. You must download and extract the rgb file to your Dominions3\Maps folder before the game starts. A picture of the map is below: http://www.mediafire.com/imgbnc.php/...892024232g.jpg Research Speed:Difficult. Victory Conditions: 15 capitals or the surrendering of all other players. If the game does not end by May 1, 2009, the player with the most capitals on that date wins(it will be time to start next year's Big Game). Graphs: On Hall of Fame: 15 Renaming: On Magic Site Frequency: 40 Passwords- Passwords are not needed for Llamaserver Games. No one will have access to your turn file unless they have access to your email. Nations SHOULD NOT be password protected, as this makes setting the race to ai doable by only Llamabeast, and he is not the game administrator. If the email address of your nation is ever changed, you will get notification of the change. Mods: We will be using the Mega-Mod, the most recent version of Worthy Heroes, and the Kitchen Sink Mod. The Kitchen Sink Mod prevents the casting of 4 globals, Arcane Nexus, Burden of Time, Astral Corruption, and Utterdark. It also increases the path(s) required to forge certain gem producing items as follows: Bloodstone: required paths to forge:3e 3b, increases the cost of this item accordingly. Fever fetish: required paths to forge:2f 1n, increases the cost of this item accordingly. Clam: required paths to forge:4w2n, increases the cost of this item accordingly. The cost of clams was raised the most due to a player in the Mega Age I game being able to wish 5 times per turn before turn 100 was reached. Start Time: May 15-June 1. Length: If you aren’t eliminated this game might last a very long time. Be prepared! Patch Level: We will use 3.16. The game will be updated as new patches come out. Race Selection: If you recall, the 1st Mega Age game was forced to a grinding halt when the unit cap was reached. So the 2nd Mega Age Game will include all races from the Early, Middle, and Late Ages except LA Ermor and LA Ryleh. Additionally, EA and MA Pangaea will not be allowed to take turmoil. So do not sign up to play MA or EA Pangaea if you want turmoil scales(free spawn). Each player should send me a list of ten races you want to play, with the race you want the most being listed as one. You can also send in a list of 5 races you do not want to play. You will not have to play one of these races. You can also add(no water races) to the bottom of your list, and I will try to honor the broader request as well. 1st Seed: After the deadline I will award nations based on the player's first choice. If multiple players desire the same nation I will randomly select the player that is assigned the nation. With one caveat, if a player is listed in the Hall of Fame and has won a large MP game, and he is tied with a player who is not in the Hall of Fame, then the newer player will get the race. The thinking is the veteran players can better adapt to playing a race that is not their top pick than a new player who may only know 1 or 2 races. 2nd Seed: We repeat the last step with those players that still have not been awarded nations and still have preferences. 3rd Seed: Repeat the Second Seed. 4th, 5th, 6th, etc. Seed: Continue until there are no more conflicts. Last Seed: On the seed where there are no more conflicts the final preferred nations are awarded and all the remaining players (those that ran out of preferences or never provided any) are randomly assigned the remaining nations. Dr. P is doing significant work on the map. In exchange, he is the lone player that will be guaranteed his 1st choice of race and his choice is Niefelheim. So no one else should list that race as a choice. No delays for any reason will be granted until we are down to 15 or less players. I highly recommend you ask around and find a temporary substitute if you plan on being gone for an extended time. Delays will be liberally granted on request over major holidays(Christmas, Thanksgiving, New Years). Due to the massive number of players, and to ensure fairness, the stale turn rule will be strictly enforced. No one will stale more than twice in a row before they are replaced or put on AI unless they let me know beforehand. If you let me know you will be gone you will not be replaced but the game will not be held up for you. Rules: Notable exploits banned; 1. If you capture Bogus and his friends, you can script those captured units to attack mages, but you cannot copy their "attack mage" orders to any other commanders or units. 2. You cannot cast battlefield enchantments that cause damage to enemy units, then retreat the casting mage before 5 rounds of combat passes. In other words, if you cast Wrathful Skies, you cannot order that mage to retreat before 5 turns has passed (your last available scripting order can be retreat). And this rule includes items that cast such spells. 3. You cannot overload someone’s lab with the purpose of maliciously filling it so they cannot receive or forge items. Future Steps: 1) Download the map. Extract the Kingmaker Map from the zip file and place it in your dominions3/maps folder. It is linked here:http://www.mediafire.com/?ji7aamj0zii 2) Download the Kingmaker Mod: http://www.mediafire.com/?ybwmajc1fn0 Worthy Heroes 1.8 mod: http://www.mediafire.com/?8lglxjfhfjf You will need to extract these files/folders to your dominions3/mods folder. You will then be able to enable/disable the mod via the dom3 game menu > Preferences. You do not need to enable this mod to upload pretenders. In fact all mods should be off when creating your pretender! 3) Create and Send in your pretenders. - Make sure you have no mods enabled - Go to Game Tools -> Create a pretender god in Dominions - Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h) - E-mail the file to: pretenders[ at ]llamaserver[ dot ]net - Crucially, you must have the game name "KingMaker_Early", "KingMaker_Mid" or "KingMaker_Late" depending on what age your nation is from in the subject line of your e-mail. EA Arcoscephale - Cor2 EA Ermor- Slobby EA Ulm – DaveCG EA Tien Chi- Cicadian EA Oceania- Herode EA Fomoria- Tyrant EA Marverni - Griefor EA Sauromatia – Bernardo EA Mictlan –Meglobob EA Lanka - Falkor EA Abysia- Bananadine EA Caelum -Janim EA C'tis - Tichy EA Pangaea - EA Agartha- EA Tir na O'og - Reay EA Vanheim -Aezeal EA Helheim - Foodstamp EA Niefelheim – Dr. Praetorious EA Kailasa - Hadrian_2 EA Yomi - Kristoffer O EA Atlantis- Agema EA R'lyeh – Zoshan EA Hinnom- Dryaunda MA Arcoscephale- Twan MA Ermor - Unoptimized MA Pythium - Yandav MA Man - MA Ulm - Darkwind MA Marignon- Zenzei MA Mictlan -Sum1lost MA Tien Chi – Revolution MA Machaka - AreaofEffect MA Agartha - Cidi MA Abysia - Moderation MA Caelum - Cupido2 MA C'tis - Digress MA Pangaea MA Vanheim - seryozha MA Jotunheim - BigandScary MA Bander Log - Atul MA Shinuyama - Ottergreat MA Atlantis - MrSparkle MA R'lyeh - Salamander8 MA Oceania –Baalz MA Eriu – Cleveland MA -Ashgod- Gregstrom LA Bogarus-Jazzepi LA Arcoscephale - Xietor LA Pythium- Lingchih LA Man - Drake49 LA Ulm - LA Marignon - AdmiralZhao LA Mictlan - Folket/EvilHomer Team LA Tien Chi -Ossa LA Jomon - Hoplosternum LA Agartha - Zeldor LA Abysia - Baruk LA Caelum - Lolomo LA C'tis - Lllamabeast LA Pangaea - Amhazair LA Midgard - Coobe LA Utgard - DonCorazon LA Patala -Firewalker LA Atlantis - Shigure LA Garth-Chrispedersen |
Re: Mega Age II (Kingmaker) Sign Up!
I am in.
And you forget about other exploits, like MoD. |
Re: Mega Age II (Kingmaker) Sign Up!
I'm in.
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Re: Mega Age II (Kingmaker) Sign Up!
I am in.
I *strongly* recommend Very Hard research. |
Re: Mega Age II (Kingmaker) Sign Up!
I'm in.
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Re: Mega Age II (Kingmaker) Sign Up!
Yep !!!!
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Re: Mega Age II (Kingmaker) Sign Up!
Happy, happy, I am in.
Hope we get the full 60! |
Re: Mega Age II (Kingmaker) Sign Up!
I'll play.
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Re: Mega Age II (Kingmaker) Sign Up!
I'm in.
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Re: Mega Age II (Kingmaker) Sign Up!
I'm in.
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Re: Mega Age II (Kingmaker) Sign Up!
I'm in.
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Re: Mega Age II (Kingmaker) Sign Up!
May I just say, I am most definatly in!
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
P.S. I felt research was slow enough (at difficult) the last time around. |
Re: Mega Age II (Kingmaker) Sign Up!
I'm in.
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Re: Mega Age II (Kingmaker) Sign Up!
I'm in, as Sauromatia if possible.
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Re: Mega Age II (Kingmaker) Sign Up!
I'm in.
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Each player should send me a list of ten races you want to play, with the race you want the most being listed as one. You can also send in a list of 5 races you do not want to play. You will not have to play one of these races. You can also add(no water races) to the bottom of your list, and I will try to honor the broader request as well. 1st Seed: After the deadline I will award nations based on the player's first choice. If multiple players desire the same nation I will randomly select the player that is assigned the nation. With one caveat, if a player is listed in the Hall of Fame and has won a large MP game, and he is tied with a player who is not in the Hall of Fame, then the newer player will get the race. The thinking is the veteran players can better adapt to playing a race that is not their top pick than a new player who may only know 1 or 2 races. 2nd Seed: We repeat the last step with those players that still have not been awarded nations and still have preferences. 3rd Seed: Repeat the Second Seed. 4th, 5th, 6th, etc. Seed: Continue until there are no more conflicts. Last Seed: On the seed where there are no more conflicts the final preferred nations are awarded and all the remaining players (those that ran out of preferences or never provided any) are randomly assigned the remaining nations. |
Re: Mega Age II (Kingmaker) Sign Up!
Sign me up, thanks!
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Re: Mega Age II (Kingmaker) Sign Up!
I would like to play. k thanks
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Re: Mega Age II (Kingmaker) Sign Up!
I'm in. Thanks!
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Re: Mega Age II (Kingmaker) Sign Up!
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Re: Mega Age II (Kingmaker) Sign Up!
Sign me up. I'll PM you my preferred nations.
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Re: Mega Age II (Kingmaker) Sign Up!
Sign me up.
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Re: Mega Age II (Kingmaker) Sign Up!
I am interested in playing.
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Re: Mega Age II (Kingmaker) Sign Up!
I want to play.
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Re: Mega Age II (Kingmaker) Sign Up!
Im in (there is really no place for maenads? http://forum.shrapnelgames.com/images/smilies/happy.gif)
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Re: Mega Age II (Kingmaker) Sign Up!
I am sure a 1st pick of EA Pangaea with no free spawn will make that race yours to play Hadrian! Hehe. Talk about a tough road to hoe. But no free spawn. And I will have Llamabeast check the scales of the EA and MA Pangaea races prior to the start of the game. If they have turmoil, i will just have him switch it to misfortune or death. http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: Mega Age II (Kingmaker) Sign Up!
Sign me up!
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Re: Mega Age II (Kingmaker) Sign Up!
I'd like to be in: (Newb)
1. EA- Tien Chi 2. EA- Lanka 3. EA- Niefel 4. MA- Man 5. MA- Jot 6. LA- Bogarus Thats all I really want to play. |
Re: Mega Age II (Kingmaker) Sign Up!
Quote:
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Re: Mega Age II (Kingmaker) Sign Up!
Ooops http://forum.shrapnelgames.com/image...es/redface.gif
Close to 2100 posts. Still by far the most viewed and popular game on the forums. Well Chris, that is one strategy to make people think twice about listing the race you want most by publicly listing your picks. Most have privately sent them to me by pm. While I cannot guarantee you that you will get one of your selections, I think you have a good shot, especially since some of those races are not perceived as powerful in mp. |
Re: Mega Age II (Kingmaker) Sign Up!
I'm in
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Re: Mega Age II (Kingmaker) Sign Up!
Well, I think I will join in, I can't resist a mega-game. I'll fight through the PBEM.
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Re: Mega Age II (Kingmaker) Sign Up!
BTW, since I have the benefit of seeing everyone's picks, I will select a race that no one else picks for their 1st race.
This game, for once, I am just in to have fun. http://forum.shrapnelgames.com/images/smilies/smirk.gif |
Re: Mega Age II (Kingmaker) Sign Up!
I'm in it to win it!
picks coming soon |
Re: Mega Age II (Kingmaker) Sign Up!
I hope I do not win. It would probably mean spending around one year with huge micro http://forum.shrapnelgames.com/images/smilies/happy.gif
Xietor: Hmm... do newbie games go also into HoF? [no, I didn't win one] |
Re: Mega Age II (Kingmaker) Sign Up!
I'm in
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Re: Mega Age II (Kingmaker) Sign Up!
Zeldor asked, "Hmm... do newbie games go also into HoF? [no, I didn't win one]."
They are listed in the hof, but i will not penalize the winners of the newbie games on race selection. Most of the names in the hof I recognize, and they are mostly players that can compete with almost any race. |
Re: Mega Age II (Kingmaker) Sign Up!
Since RanDom was used to create the map we will be using, Ballbarian, Random's creator was kind enough to use a computer script he developed to place starting locations of capitals.
While the water races definitely will not start in the smaller ponds, the image of the 60 capitals placed on the map will give you a good idea of the spacing. http://www.dom3minions.com/~semirand...trixMarked.jpg |
Re: Mega Age II (Kingmaker) Sign Up!
Count me in please
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Re: Mega Age II (Kingmaker) Sign Up!
What time frame are we looking at kicking this off? I want to play Gath...;)
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Re: Mega Age II (Kingmaker) Sign Up!
The earliest will be May 15, and the more likely date is may 21. Race selections are not due until may 7. It will take me a couple of days to get all the race choices squared away. Then the players will all have to make pretenders, upload pretenders, get the map and mods.
There will likely be a few bumps along the way with so many players. We are over halfway full though, and the sign up has not been up for 24 hours yet. 11 players have already sent in race selections. So I am well pleased with the initial progress. And some players that said they will play have not signed up yet. So I am cautiously optimistic that we can fill all the slots. |
Re: Mega Age II (Kingmaker) Sign Up!
I will sign up.
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Re: Mega Age II (Kingmaker) Sign Up!
I am thinking about race selection tactic still http://forum.shrapnelgames.com/images/smilies/happy.gif I want to get non-crappy race at least once. Well, something strong for a change.
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Re: Mega Age II (Kingmaker) Sign Up!
It sounds like if it's not out by then the new patch should be out any day at that point, if that's the case it'd probably be good to wait for it before starting.
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Re: Mega Age II (Kingmaker) Sign Up!
i am in, dont care much about the nation
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Re: Mega Age II (Kingmaker) Sign Up!
I'm in. I'd try any race.
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Re: Mega Age II (Kingmaker) Sign Up!
I'm in.
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Re: Mega Age II (Kingmaker) Sign Up!
I'm in.
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Re: Mega Age II (Kingmaker) Sign Up!
Patch is likely to be finished next weekend, unless the beta group comes up with lot of stuff during the week.
I successfully managed to prevent JK from releasing it today. He wasn,'t aware that there were still some descr and fixes missing. |
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