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Problem with retrofit
I've been trying to retrofit a cruiser in a simutaneous game but I got this message in the log:
"Our vehicle (my ship's name) in system (place name) has not been retrofit, sire. The sizes of the two designs must be identical." Well they ARE identical! (double checked!) The new design is just a slight upgrade to the existing, only one of the guns, an armour plate and a sensor got changed so the cost was a lot less than 50%. I tested the two designs in my solo game and it retrofit without a problem. What's the problem in the simutaneous game then? |
Re: Problem with retrofit
Ive heard of where someone in simul. game retrofitted to someone elses design.
So perhaps u retrofitted to someone elses design, except the design was a different size to the cruiser u wanted it to be? |
Re: Problem with retrofit
I get this from time to time as well.
At first I thought it was becuase I included an extra Armour (thereby increasing size by 10Kt) but I cannot confirm this. Any views anyone? Gimboid: I've had my ships retrofitted to other people's designs in PBW games.. quite confusing. ------------------ The Unofficial Space Empires 4 Mod Utility V1.7 (Revision 3) ------------------ Download as a .ZIP <HERE> Download as a .RAR <HERE> Download as a .ACE <HERE> Check a Screenshot of it<HERE> Check an Alpha Shot of my Mod Editor (Unreleased) <HERE> [This message has been edited by Matryx (edited 10 August 2001).] |
Re: Problem with retrofit
Matryx, actually I DID add in a new armour plate. I pulled out the original scattering armour and put in a piece of stealth armour and a piece of organic armour. But then the size of the total components (and the hull too) remained the same anyway!
And Gimboid, I'm 100% sure that I refitted the ship to my intended new design, not another, not somebody else's. So the problem still remains. |
Re: Problem with retrofit
The error wasnt a case of selecting an enemies design to retrofit to, all the people it happened to would select their own designs of course. Its just that when the turn processed, they got their ship retrofitted to someone elses design, even if they didnt have the techs on the design yet.
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Re: Problem with retrofit
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Gimboid:
The error wasnt a case of selecting an enemies design to retrofit to, all the people it happened to would select their own designs of course. Its just that when the turn processed, they got their ship retrofitted to someone elses design, even if they didnt have the techs on the design yet.<HR></BLOCKQUOTE> So what was the solution? |
Re: Problem with retrofit
There isn't one. It's a bug that has not been fixed yet.
Geo |
Re: Problem with retrofit
Was the ship you were trying to retrofit part of a fleet? That's what I found was giving me that error; the program would try to retrofit the first ship listed in the fleet, rather than the ship that had been given the retrofit order.
------------------ Cap'n Q The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: Problem with retrofit
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
Was the ship you were trying to retrofit part of a fleet? That's what I found was giving me that error; the program would try to retrofit the first ship listed in the fleet, rather than the ship that had been given the retrofit order. <HR></BLOCKQUOTE> Don't be surprised if people now deliberately start putting ships into fleets in the hopes of getting new techs from enemy ship designs. Looks like we have another exploitable bug. |
Re: Problem with retrofit
No, not really. Any tech you don't have, you cannot repair. Since you are retrofitting, the new components will be damaged. Plus, you can't retrofit to a larger size, so you can't get that tech either,
You get nothing from retrofitting to an alien design. ------------------ The latest info on Pirates & Nomads (forum thread). -<Download V2.2>- (Now with EZ-Install, just extract to your SE4 folder) -<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder) -<Download compatible EMPs for P&N v1.2 through v1.7>- -<Download SJs latest AI Patcher>- Visit My Homepage Other Links: -<Play By Web>- -<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>- -<8-bit Theater>- (fun comic with the pixellated FF1 characters) |
Re: Problem with retrofit
There's another problem with retrofitting, too. Any item with the same family will be substituted by an "upgrade" even if it is not for the vehicle in question. A small engine for fighters only, for example, will get placed in a ship. This is another example of the game not internally tracking the restrictions that players have when using the interface. You could not do this manually in the design screen because the components would not be visible.
[This message has been edited by Baron Munchausen (edited 10 August 2001).] |
Re: Problem with retrofit
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>There's another problem with retrofitting, too. Any item with the same family will be substituted by an "upgrade" even if it is not for the vehicle in question. A small engine for fighters only, for example, will get placed in a ship. This is another example of the game not internally tracking the restrictions that players have when using the interface. <HR></BLOCKQUOTE>That is more the fault of the components.txt file, and the modder who created it.
If you can save the design, and build one too, then there is a problem with the SE4.exe too. Still, something with a simple fix in the moddable files should not be considered serious. It is a bug in the mod if you get fighter engines on your ships. ------------------ The latest info on Pirates & Nomads (forum thread). -<Download V2.2b>- (Now with EZ-Install, just extract to your SE4 folder) -<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder) -<Download compatible EMPs for P&N v1.2 through v1.7>- -<Download SJs latest AI Patcher>- Visit My Homepage Other Links: -<Play By Web>- -<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>- -<8-bit Theater>- (fun comic with the pixellated FF1 characters) |
Re: Problem with retrofit
In the specefic example Gimboid was talking about, I had a single ship, not in a fleet, that I gave retrofit orders to. When the turn processed it had been retrofit to his design.
As someone else stated, I could not actually get the components since I had not researched them yet. But it did tell me a little something about techs he had been researching. It was a design I had not encountered in combat yet, so I was not aware he had a coupole techs that now I was aware of because of the bug. Geo |
Re: Problem with retrofit
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by CW:
I've been trying to retrofit a cruiser in a simutaneous game but I got this message in the log: "Our vehicle (my ship's name) in system (place name) has not been retrofit, sire. The sizes of the two designs must be identical." Well they ARE identical! (double checked!) The new design is just a slight upgrade to the existing, only one of the guns, an armour plate and a sensor got changed so the cost was a lot less than 50%. I tested the two designs in my solo game and it retrofit without a problem. What's the problem in the simutaneous game then?<HR></BLOCKQUOTE> I've had the exact same thing happen to me in Version 1.49 in a PBW game to two different ships in different refit locations on the same turn (not in fleets). It looks like this bug is still present in 1.49. |
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