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-   -   Devourer of Souls with +10 fear keeps retreating! (http://forum.shrapnelgames.com/showthread.php?t=38595)

Argitoth April 30th, 2008 06:02 PM

Devourer of Souls with +10 fear keeps retreating!
 
My devourer of souls keeps on retreating in almost every battle I have. It will retreat even faster if it's fighting an SC with fear. Last battle it retreated in less than 30 battle turns.

Devourer of Souls has 22 morale. Lets make it 30, plz! Anyone agrees? Come on guys, it has +10 FEAR!!! IT'S A SCAREDY CAT RIGHT NOW! http://forum.shrapnelgames.com/image...ies/tongue.gif

PvK April 30th, 2008 07:12 PM

Re: Devourer of Souls with +10 fear keeps retreati
 
Some people scare even themselves... http://forum.shrapnelgames.com/images/smilies/wink.gif

Argitoth April 30th, 2008 10:31 PM

Re: Devourer of Souls with +10 fear keeps retreati
 
really if you think about it though, it is ridiculous that my devourer of souls runs so easy.

Was just talking to a fellow Niefelheim player, Lingchih, he says that Jarls wouldn't rout that easy. Matter of fact, Lingchih's Jarls caused my Devourer of Souls to run away a few times now.

I think he's bugged... or just doesn't have enough morale.

sum1lost April 30th, 2008 10:44 PM

Re: Devourer of Souls with +10 fear keeps retreati
 
If he takes a lot of damage in a turn, which isn't that hard for him, as he is basically a big sack of damage, he will autorout as a result.

Jazzepi May 1st, 2008 12:23 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
Yeah, losing big chunks of your hit points makes it easy to route. I believe the routing check is based on the damage taken relative to hitpoints.

Jazzepi

Argitoth May 1st, 2008 12:25 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
Jazzepi, sum1lost, he retreats well before he takes 1 point of damage. http://forum.shrapnelgames.com/images/smilies/wink.gif

Jazzepi May 1st, 2008 12:28 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
What's his morale?

Jazzepi

Argitoth May 1st, 2008 12:35 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
22

Rytek May 1st, 2008 12:52 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
Well, it is a unit that needs to have a commander. Just make it a commander who can beserk it.

Argitoth May 1st, 2008 01:03 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
Devourer of Souls is a commander, it has 120 leadership infact.

http://img209.imageshack.us/img209/9...urerwx6.th.jpg

NTJedi May 1st, 2008 01:17 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
I think you'll find your answer from the following questions on why the Devourer is retreating.

=====================

How many of your units on the battlefield at the start of battle?

How many of your units remaining when the Devourer retreats?



Endoperez May 1st, 2008 01:25 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
Quote:

Rytek said:
Well, it is a unit that needs to have a commander. Just make it a commander who can beserk it.

Ammit has been made a commander in some pretty recent patch, so he can attack on his own.

Argitoth May 1st, 2008 01:36 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
Quote:

NTJedi said:
I think you'll find your answer from the following questions on why the Devourer is retreating.

=====================

How many of your units on the battlefield at the start of battle?

How many of your units remaining when the Devourer retreats?




None of that matters. Devourer of souls shouldn't be a chicken, he's a +10 fear unit. He should have 30 morale. He should be a virtually unbreakable unit.

Tichy May 1st, 2008 03:13 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
I think the point is that a commander auto-routs when there are no troops left. If you want to use him as a thug or SC, don't bring any non-commander troops with him.

vfb May 1st, 2008 03:22 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
No, armies and commanders auto-route when the total HP of the army and commanders is reduced below 25% of the initial total HP value.

Units summoned during the battle are not included in the calculation.

Having all the non-commander units die does not cause auto-route unless the total HP of those units (plus commander HP loss) is 75% of the initial HP total.

I'm not sure exactly what the conditions are for causing a morale check in commanders. But every turn the Devourer is taking significant damage, or is next to a fear-causing unit, that will probably cause it to make a morale check.

The Devourer is sacred, so you should try bringing along a priest to bless it if you aren't already. Blessed units get a +2 morale bonus. Personally I think the Devourer is pretty fragile, and also not exactly cheap, so it's better off fighting as part of an army. Unless you've got Kurgi, I'd send a Devourer out solo with Kurgi. You could also throw a Lycanthrope ammy on the Devourer, since you don't need it to cast spells.

Argitoth May 1st, 2008 03:45 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
Yes, blessing is a good idea. But my devourer of souls is casting plenty of spells, quickness, fireshield, invulnerability, and getting ethereal, luck, and regen spells cast on it by my shaman. With a 1-hit kill attack (he has two rings that give more attack), he is a force to be rekoned with. However, I'd never put him alone.

I shouldn't have to put my devourer of souls alone. I want to use him in an army. He shouldn't be routing like this. He's taking virtually no damage. He's just routing because his morale goes down as units die....

oh wait... do elemental royalty retreat if the army is retreating? If that's the case then there's no reason why devourer of souls shouldn't at least have 30 moral just like the rest of the great SCs in this game.

vfb May 1st, 2008 04:22 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
I just looked at the image above ... wow, did you spend 400 gems empowering your Devourer? You must be rich! http://forum.shrapnelgames.com/images/smilies/happy.gif

I didn't realize you had an accompanying army. I agree that's the best way for the devourer to be used. I still manage to get mine killed before it retreats though http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/happy.gif. When your army takes 50% HP casualties, that causes a morale check every combat turn. If you've got something big and not-so-useful, like a feebleminded Monstrum, you could have it Guard Commander something at the back of your army, to keep your HP totals up.

But aren't you worried your Devourer is going to get Soul Slayed or Petrified? That's an awful lot of gems invested in that MR18 unit. And he's got enough HP that he's probably going to be targeted with whatever nasty spells are flying about.

Endoperez May 1st, 2008 04:34 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
Quote:

vfb said:
I just looked at the image above ... wow, did you spend 400 gems empowering your Devourer? You must be rich! http://forum.shrapnelgames.com/images/smilies/happy.gif

I didn't realize you had an accompanying army. I agree that's the best way for the devourer to be used. I still manage to get mine killed before it retreats though http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/happy.gif. When your army takes 50% HP casualties, that causes a morale check every combat turn. If you've got something big and not-so-useful, like a feebleminded Monstrum, you could have it Guard Commander something at the back of your army, to keep your HP totals up.

But aren't you worried your Devourer is going to get Soul Slayed or Petrified? That's an awful lot of gems invested in that MR18 unit. And he's got enough HP that he's probably going to be targeted with whatever nasty spells are flying about.

Actually, Devourer of Souls is unique, so I think he'd come back with whatever empowerments you gave him... And he's limited to just C'tis, so others can't easily get him, either. It's an interesting idea, if it works.

Sombre May 1st, 2008 04:41 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
30 morale seems fair. Doesn't seem like that big an issue to me though.

Endoperez May 1st, 2008 04:52 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
wrong thread

Argitoth May 1st, 2008 04:58 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
nice post endo.... http://forum.shrapnelgames.com/image...s/confused.gif

Ironhawk May 1st, 2008 05:40 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
This thread is silly. All this hubbub about the Devourer's morale and it was really just obeying the regular routing rules for armies??

Endoperez May 1st, 2008 05:43 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
Quote:

Argitoth said:
nice post endo.... http://forum.shrapnelgames.com/image...s/confused.gif

Wrong thread. http://forum.shrapnelgames.com/image...es/redface.gif I'll move it to the right place.

Argitoth May 1st, 2008 06:10 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
Quote:

Ironhawk said:
This thread is silly. All this hubbub about the Devourer's morale and it was really just obeying the regular routing rules for armies??

*shrug* I guess so. I just figured SCs were usually way more harder to break. I guess not.

PyroStock May 1st, 2008 02:07 PM

Re: Devourer of Souls with +10 fear keeps retreati
 
Quote:

Argitoth said:
plenty of spells, quickness, fireshield, invulnerability, and getting ethereal, luck, and regen spells cast on it by my shaman.

Have a shaman cast beserk on it.

VedalkenBear May 1st, 2008 02:14 PM

Re: Devourer of Souls with +10 fear keeps retreati
 
My main concern is what in the world does his Fear strength have to do with morale issues in the least? Psychologically speaking, almost all bullies (who survive by causing fear in others) are cowards. Thus, there is no logical reason that someone with Fear should have a high morale.

NTJedi May 1st, 2008 03:57 PM

Re: Devourer of Souls with +10 fear keeps retreati
 
As vfb has been explaining your Devourer is retreating because he's traveling with an army. Army units die and the drop of overall hitpoints makes him retreat.

Quote:

Argitoth said:
But my devourer of souls is casting plenty of spells, quickness, fireshield, invulnerability, and getting ethereal, luck, and regen spells cast on it by my shaman. With a 1-hit kill attack (he has two rings that give more attack), he is a force to be rekoned with. However, I'd never put him alone.

If your Devourer cannot travel solo than he's more of a Thug than a SuperCombatant. Thugs travel in groups or with an army... SC's receive this title because they take out entire armies by themselves.


========
========

If you want your Devourer to have 30 morale than just use the modding to change it yourself. There's no way the developers will adjust commander/unit stats just because one person feels it's a great idea.

Argitoth May 1st, 2008 04:17 PM

Re: Devourer of Souls with +10 fear keeps retreati
 
NT Jedi, lighten up! Gah, so hostile... :\ gonna send my devourer of souls on you.

NTJedi May 1st, 2008 04:23 PM

Re: Devourer of Souls with +10 fear keeps retreati
 

I didn't say anything hostile... just listed facts.

Ironhawk May 1st, 2008 04:47 PM

Re: Devourer of Souls with +10 fear keeps retreati
 
Yeah I didnt find his tone hostile, either.

Argitoth May 1st, 2008 06:03 PM

Re: Devourer of Souls with +10 fear keeps retreati
 
technically speaking, phrases like "do it yourself" and "just because of you" are used in hostile situations, so it can sound hostile even if it wasn't intended.

Aezeal May 1st, 2008 06:22 PM

Re: Devourer of Souls with +10 fear keeps retreati
 
no it's cleary outlining the situation... the devourer has been like that for a while now and only you bring it up.. so it's to the point.. btw you complain to much agri http://forum.shrapnelgames.com/images/smilies/laugh.gif
nearly everyday you bring up a topic that something you happen to be using isn't good enough.

I think you should list strengths and weaknesses of troops you use before you use them and anticipate on it.... in this case you could have prevented him routing by increasing morale etc. or preventing all the troops to die http://forum.shrapnelgames.com/images/smilies/laugh.gif

Just a tip to prevent you stressing on otherthings in the future my ally http://forum.shrapnelgames.com/images/smilies/laugh.gif (not to mention the fact that I'd rather not have you find out something the hard way in our PPP game http://forum.shrapnelgames.com/images/smilies/laugh.gif)

NTJedi May 1st, 2008 08:07 PM

Re: Devourer of Souls with +10 fear keeps retreati
 
Argitoth... my comments restated the retreat explanation, advised you do it yourself since the change you desire is only desired by you, thus revealing the final truth that such a change from the developers is unrealistic. I also included definitions for thugs and SCs.

The phrases "do it yourself" and "just because of you" are not hostile. One example are "do it yourself" books, another example "just because of you" valentine cards. If I was hostile in my response there would be attacks or insults on your character, thoughts, actions or beliefs.

Argitoth May 1st, 2008 08:34 PM

Re: Devourer of Souls with +10 fear keeps retreati
 
when a thread degenerates to talking about speech, it really should be locked.

Aezeal May 2nd, 2008 01:56 AM

Re: Devourer of Souls with +10 fear keeps retreati
 
read my post and prevent threads that should be locked http://forum.shrapnelgames.com/images/smilies/laugh.gif


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