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Naming conventions?
I know that names tend to be nation-based, and sometimes dependent on the unit (dragons tend to get long names, undead get descriptive undead-y names like Orphaneater or Plaguerot).
So I'm playing LA Pythium...how did I get "Lugal'eudmelambi'niergal" on a Serpent Priest? |
Re: Naming conventions?
...
He's compensating? |
Re: Naming conventions?
With the Rename feature?
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Re: Naming conventions?
Yeah I'm going with rename feature.
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Re: Naming conventions?
Nope, these are all built-in commander names:
Lugal'dimmerankia Lugal'eudmelambi'nirgal Lugal'kurdub Lugal'zagesi Lugal'sisa Lugal'igi'husham |
Re: Naming conventions?
Perhaps KO had been drinking? http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: Naming conventions?
I would rather wonder why there is 'eudmelambi' in the title. Lugal means king and Nirgal is ancient god. If they would put smth in the middle it would have a meaning 'servant of', 'priest of', 'bearer of power of' etc. But I really cannot find word 'eudmelambi' anywhere, hmm... http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Naming conventions?
It's creeping cultural influence from C'tis. What's your excuse for a one letter name?
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Re: Naming conventions?
Most of the c'tissian names are old sumerian, babylonian and assyrian names. I may have made mistakes while writing them, but most are names of gods, kings and historical figures.
Many kings used combinations of lugal and a couple of other epithets in their names. |
Re: Naming conventions?
Lugal iirc means something like "ruler".
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Re: Naming conventions?
Seems it's actually the name of an an epic telling of Ninurtas deeds. Also known as Lugal-e.
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Re: Naming conventions?
Is there anywhere we can see a list of all the names in each of the different naming lists? And are there more naming lists that are unmoddable (aside from the hardcoded names of heros and unique summons)?
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