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-   -   New magic sites (http://forum.shrapnelgames.com/showthread.php?t=38823)

Leif_- May 19th, 2008 06:17 AM

New magic sites
 
Because Dominions just doesn't have enough stuff as is.

Graceland E2
Increases gold with 20, can recruit bard. (Why E2? Well, they don't call it rock for nothing, you know.)

IRS Head Office B3
Creates additional unrest every turn, but allows the tax rate to be raised as far as 400%

Speakeasy N0
In provinces with speakeasies, seduction attempts are three times as likely to succeed.

Anfield N1
The game will go on the Internet and check the latest result in the premier league. If Liverpool won their latest match, this site increases the income of the province with 50% and gives one point of growth. If not, it creates 50-100 unrest and causes one point of disorder.

Bletchely Park Astral 3
Up to six astral mages can enter this site. Each mage will be able to intercept information about messages or trades between two other players.

Vesuvius F3
Creates 3 fire gems each turn, but has a 2% chance each turn of erupting, killing off 90% of the population and any units in the province that doesn't have fire resistance. After eruption, replaced by "Buried City" site, where you can recruit Arcaeologists (Regular human commander, 5 points of research, equipped with hat and whip.)

SETI Radio Telescope A2
Creates 1 astral gem, and is constantly performing 10 holy points worth of "Call God" every turn.

Skoda Works E3
Can recruit clockwork knight.

Palo Alto A3
Every mage in this province gains 1 point of research.

Bikini Attol F2
Only found in water provinces. A commander can enter this site to cast a Crossbreeding spell for free.

Illwinter Main Office A2
Production in province is -3. Unrest is reduce to 0. Every unit recruited in the province gets the "Addicted to Domionions" affliction.

AreaOfEffect May 19th, 2008 10:29 AM

Re: New magic sites
 
Studio 54 F3
Produces 2 fire gems and 2 water gems (acid) and units there have a chance of being lost in space and time each month.

Endoperez May 19th, 2008 11:36 AM

Re: New magic sites
 
Rogue mountain, D0
Commander may enter for adventure. The commander fights a random creature, which can be anything from giant ant to centaur warrior to wraith. If the commander survives for three months (three fights), he returns with 100 points of experience and a special unique item "amulet of Yendor". If it already exists, you get a random miscellanous item from construction 6 instead.

The Internet, N4
Commander may enter to make a seduce attempt against a random creature. If it succeeds, you get the creature. If it fails, the commander suffers 20 points of AP fire damage and has to fight the creature.

Ankh-Morpork, B0
Causes one bad event per turn.
Has a 50% chance of causing a good event every turn.
Commander may enter to acquire something. There's 33% chance of the commander dying, 33% chance of you losing 500 gp, 30% chance of you getting random amount of random gems or slaves and a 3% chance of a random unique creature attacking the province.

sansanjuan May 19th, 2008 12:44 PM

Re: New magic sites
 
Leif -- This thread has tremendous growth potential... http://forum.shrapnelgames.com/images/smilies/wink.gif


Muscle Beach E2
Commanders gain 3 STR but become too large for body armor. Old age threshold lowered due to steroid use.

I know I can think of more but accursed work beckons...

-SSJ

sansanjuan May 19th, 2008 01:14 PM

Re: New magic sites
 

Marriage N4F4
"Johnny C's Ring of Fire" given to entering commander. Ring confers immunity to seduction but becomes susceptable to "Vengence of the Spouse". 80% chance of a new commander being created every 9 months though these new commanders reduce commander's AP/movement to 1 and increase fatigue. 50% chance of unrest in province each month.

-SSJ

Starshine_Monarch May 19th, 2008 03:24 PM

Re: New magic sites
 
Aperture Laboratories S4
Entering commander may Teleport with up to 20 human size units in his army. Entering commander and his army have a 1% chance of being Lost in Time and Space. If not Lost, Entering commander and his army have a 15% chance of dying all at once.

AlgaeNymph May 19th, 2008 05:41 PM

Re: New magic sites
 
Evil High School B1
Blood bonus: 90
Can recruit Girl Summoner (Seduction +4, B1, one level of horror mark each turn).
A blood mage can enter to summon tentacle demons.

Postmodern Setting S0
Increases Drain.
100% chance of units acquiring a level of insanity.

Tokyo Tower S2
Increases Magic.
Can recruit Magical Girls (similar to male Tartarian Titans, but with no blood picks).

DonCorazon May 19th, 2008 06:31 PM

Re: New magic sites
 
The Castro, N3
Same sex Seduction possible. Bear Amulets forged at half cost.

Pepe's Taco Stand, F4
50% chance of Gastronintestinal Affliction
50% chance of gaining ranged Flame Attack

hunt11 May 19th, 2008 06:37 PM

Re: New magic sites
 
Anime Factory (D4B2)

increased unrest
can recruit Yaoi fangirl, stealthy commander that can cause massive unrest in provinces

Starshine_Monarch May 19th, 2008 09:48 PM

Re: New magic sites
 
Flying Circus A4
Commander can enter for "Something Completely Different". Summons one completely random unit. 33% chance of it being a Commander, whether it would normally be so or not. Will not summon Unique units like Demon Lords.

Getafix's Hut N3
Entering commander's entire army has +8 STR for next battle. Will not affect any unit of size 3 or greater.

Sufficiently Advanced Technology E4
Forge Bonus 45
Earth Mage can enter to summon one random creature summoned by Construction spells.

Castle Heterodyne E4
Entering commander has 85% chance of dying, 7% chance of returning with 3 stars experience. 5% chance of returning with 4 stars experience. 3% chance of returning with 5 stars experience and a random Magic Item of Construction 6.

moderation May 19th, 2008 10:02 PM

Re: New magic sites
 
Quote:

DryaUnda said:
Evil High School B1
Blood bonus: 90
Can recruit Girl Summoner (Seduction +4, B1, one level of horror mark each turn).
A blood mage can enter to summon tentacle demons.

Postmodern Setting S0
Increases Drain.
100% chance of units acquiring a level of insanity.



Hah, I love these two! http://forum.shrapnelgames.com/image...es/biggrin.gif

AreaOfEffect May 20th, 2008 11:27 AM

Re: New magic sites
 
Convenient Store N2
Commander wearing armor and boots can enter site to receive an endless bag of wine.

Cancun F3
Units located hear have a chance of becoming diseased and gain experience each month. Seduction has double the chance of working in this province.

theenemy May 20th, 2008 12:20 PM

Re: New magic sites
 
My school B9

100% chance that every unit recruited here will suffer from the "Mentally scarred for life" and "Nipple Cripple" afflictions.
Can recruit the "Math Teacher" commander with Fear 50+

Swedish Parliament S1
You can never put taxes above 10%

Any astral mage entering the site has a chance of learning the spell "Democratia Forcada".
Spell description: The target that is affected by the spell is suddenly struck by an urge to flee from the battlefield and vote at his/hers local voting station. When the target realizes that there are no such things in the world of Dominions, his/her head explode. The explosion can be evaded with a successful magic resistance roll.

Enables recruitment of the "Sverigedemokrat" commander. This commander has a whooping leadership of 200 but refuses to command machakans, mictlans, caelians and any other unit who is not human or has a different skin color than white.

Agema May 21st, 2008 12:46 PM

Re: New magic sites
 
Games Workshop

E3 to find.

All units recruited in the province are double normal size and cost twice as much gold to hire. Every turn an earth mage may enter the site to randomly change rules and unit statistics in the game, and every player must pay 100gp to the site owner to find out what they are.

DonCorazon May 21st, 2008 01:22 PM

Re: New magic sites
 
Quote:

Agema said:
Games Workshop

E3 to find.

All units recruited in the province are double normal size and cost twice as much gold to hire. Every turn an earth mage may enter the site to randomly change rules and unit statistics in the game, and every player must pay 100gp to the site owner to find out what they are.

LOL! I miss the GW days of Talisman!

Sawyer May 21st, 2008 03:21 PM

Re: New magic sites
 
Quote:

Agema said:
Games Workshop

E3 to find.

All units recruited in the province are double normal size and cost twice as much gold to hire. Every turn an earth mage may enter the site to randomly change rules and unit statistics in the game, and every player must pay 100gp to the site owner to find out what they are.

Oh oh oh! Don't forget that there's also a 1% chance every time you research past level one in a given research path that it halts and prevents research in that branch for the rest of the game (Here's looking at you, Dark Heresy http://forum.shrapnelgames.com/images/smilies/frown.gif)

Wizard Tower - S4 (Only found in land provinces bordering water provinces)

Commanders recruited in this province have a 50% chance of receiving extra qualities/weapons/enhanced stats at the end of each season. 75% of these adjustments will be completely irrelevant. 25% of these will be ludicrously powerful.

Tomb of Horrors - D4

Send in commanders with a 100% chance of not coming back out.

4chan- B4

Thaumaturgy Bonus - 50
Blood Bonus - 50

Every season this province is overrun with doom horrors.
Animal troops will be struck with holy fire
Unrest never drops below 90.

Grim And Dark Future - 3D

All units in the province receive random afflictions and a permanent increase to strength and attack skill. 15% chance of commanders with astral becoming feeble-minded.

Soviet Russia - 2N
Units recruit you!

Starshine_Monarch May 26th, 2008 02:22 AM

Re: New magic sites
 
Bubble Catcher A2, Underwater only, Shoreline seas only.
Includes a Kelp Fortress. Projects a giant bubble of air around the fortress. Aquatic units cannot participate in Castle Storming. Poor Amphibians do not suffer penalties during Castle Storming. Air-breathers can enter the province and participate in Castle Defense, but may not leave the Fortress, except to move to a land province.

Laputa A4
Permanent Storm battle enchantment on this province.
Res +3
Mage with Air and Priest levels may enter. 50% chance of summoning a Fighter Drone, 50% chance of death.

Leif_- May 26th, 2008 07:57 AM

Re: New magic sites
 
Goblin Distillery F1 W1
Order -1, Production -2, counts as a laboratory.
Can recruit Goblin Brewmaster (poison resistant, noxious fumes, weapon: Molotov Cocktail)

Italian Pizzeria N0
+50 supply points

Tardis A3
Commander can enter for +5 experience. Slight chance of horror mark.

Sydney Opera N2
Can recruit fat lady. (Winged Helmet, Mail, Spear, Sonic Attack)

Unstable Wizard Tower S2
Counts as a lab. Increases chance of unlucky event in province.

Daily Globe Offices S2
Can recruit reporter (scout). All nations will see all events that occurs in this province.

AreaOfEffect May 26th, 2008 10:35 AM

Re: New magic sites
 
Quote:

Sydney Opera N2
Can recruit fat lady. (Winged Helmet, Mail, Spear, Sonic Attack)

You forgot to mention that using her in combat causes the game to crash.

JimMorrison May 26th, 2008 05:23 PM

Re: New magic sites
 
Bates Motel: D2
Enables recruitment of Madman.
Female characters may enter to use the shower, 25% chance of 50xp gain, 75% chance of death.

Snakes on a Plain: N3
Appears in Grassland province only, unique.
Produces 1 Nature gem.
Nature mage may enter to cast spell "Crate of Snakes" which will attempt to assassinate a random commander in the chosen province with 100 serpents.

Saxon May 27th, 2008 09:33 AM

Re: New magic sites
 
Kenyan Politician: F1 Gold income is increased 50 per turn to ruler of province due to corruption, but a 5% per turn chance of massive civil unrest resulting in labs and temples being burnt down. Note that replacing the politician will only result in a new one creating the same effects.

UN Office: S1 This office site will reduce province tax income by 25% due to duty free privileges and unrest will never drop below 20, as population do not get the benefits. The UN Office does absolutely nothing else and certainly does not provide any benefits to anyone.

Cynical Humanitarian Worker: W1 This site reduces unrest 5 per turn, due to free spending in local bars stimulating the local economy. The site also increases unrest 5 per turn due to angry local fathers who had daughters working in those bars. Like the UN Office, there are no known benefits to this site.


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