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-   -   Healers (http://forum.shrapnelgames.com/showthread.php?t=38855)

Baalz May 20th, 2008 01:19 PM

Healers
 
So, does anybody know what the number for the healer attribute indicates? Seems like "good" healers have 100 there, which seems to indicate it's perhaps a percentage of something? I also know that different afflictions are harder to heal than others.

Seems like the fairy queen is quite the stinky healer though. With a 30 for her healing attribute I've been trying to heal 2 feebleminded (non-undeaded) guys unsuccessfully for 15 turns now (it was caused by mind hunting). Just wondering if I should forget about trying and at least have her summon allies or something useful.

Aezeal May 20th, 2008 01:22 PM

Re: Healers
 
There are only a very limitited numbers of 100 healers, most are 20.

I think it's the chance to heal an affliction.. but then there also is something of a scale how hard certain afflictions are too heal as you said.

Can't heal old age afflictions either btw

NTJedi May 20th, 2008 01:44 PM

Re: Healers
 
Quote:

Aezeal said:

Can't heal old age afflictions either btw

Cannot heal old age, undead, and inanimate units.

Ewierl May 20th, 2008 03:06 PM

Re: Healers
 
Quote:

Aezeal said:I think it's the chance to heal an affliction.. but then there also is something of a scale how hard certain afflictions are too heal as you said.

Think of it as "The chance that any given unit will get a heal check each month." If a unit makes this heal-skill check, THEN you worry about affliction difficulty. (Feeblemind is high, but not the highest).

I'm not sure that's the actual mechanic; it may be one modified check rather than two separate ones, and I can only guess how it orders multiple afflictions (I think from easiest to hardest to heal?). But that's an easy way to understand the "Heal Value": as the chance that any unit will get time with the healer this month.

chrispedersen May 20th, 2008 04:38 PM

Re: Healers
 
well, I've played a lot of games with GOH. I can say it seems like all the easy afflictions.. eye loss, battle fright .. etc

always get healed first.. feeblemind toward theend.

Wish insanity could be reduced.

moderation May 20th, 2008 05:41 PM

Re: Healers
 
Is there a limit to the number of units a healer can heal every turn or does a healer perform it's healing check against every afflicted unit in the province?

Also, how much wood would a woodchuck chuck if a woodchuck could chuck wood? http://forum.shrapnelgames.com/image...es/biggrin.gif

Edi May 20th, 2008 05:43 PM

Re: Healers
 
Healing works so that the number you see is the chance to successfully use a healing ability that turn. If the check is successful, it checks against the difficulty of the affliction and some are harder than others.

Neverhealing wound and feeblemind seem to be the most persistent and feeblemind is the easier of the two.

Edi May 20th, 2008 05:48 PM

Re: Healers
 
Affliction FAQ updated.

PvK May 20th, 2008 05:59 PM

Re: Healers
 
The check is against everyone afflicted in the province.

Edi May 20th, 2008 06:00 PM

Re: Healers
 
Quite.

Lingchih May 20th, 2008 06:47 PM

Re: Healers
 
Low level healers need to be massed. 5-10 of them at at time... it is the only way to get any kind of use out of them. In numbers, they heal pretty well.

The Faery Queen is useless in that role, since the cost to mass them would be ungodly expensive.

Hoplosternum May 20th, 2008 07:29 PM

Re: Healers
 
I wish there were a few more healers, either Independents or summons. Don't have to be much good but the chances aren't that good to heal many things anyway so there is an opportunity cost to healing.

And even 100%ers are not that good at healing, while those at 20/30% are hopeless. All afflictions semingly have a chance to resist healing. So while limps etc may be easier than feebleminds they can still take multiple turns even to the Arco Priestesses.

Healing is one of those things you think should be a choice in Domminions. It needs an otherwise useful unit and so costs research, searching, combat potential or lost castings but appears to offer good rewards. But like summoning Drakes or Zizes it's frustratingly ineffective even in sp let alone mp. It's there but just don't bother. Ever. Unless you have 100%ers.

PvK May 20th, 2008 07:48 PM

Re: Healers
 
Well, you can multiply the effect by having many patients rather than many healers, and experienced troops tend to be the ones with afflictions.

MaxWilson May 20th, 2008 08:18 PM

Re: Healers
 
Hmm. There's a mod command to increase the heal %, so in a sense it is "one of those things that [is] a choice in Dominions." Increase Faery Queen to Healer(80), Arco Priestess to Healer(100). (Not sure what happens if you increase to 200--do you get two checks?)

I play RPGs so I'm quite ready to incorporate "House Rules" into Dominions.

-Max


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