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-   -   Slight chance of horor mark(O really) (http://forum.shrapnelgames.com/showthread.php?t=38874)

Xietor May 21st, 2008 04:58 PM

Slight chance of horor mark(O really)
 
Manual claims that there is a "slight" chance of a horror mark from certain items. And I was told by someone that "slight" means 5 percent.

However, in actual game play, the Robe of the Magi inevitably horror marks my mages after 1 turn, as does forbidden light.

I would respectfully submit that there is in fact more than a 5 percent chance of a horror mark when these items are equipped. In any event, the word "substantial" or "inevitable" should be substituted for "slight" in the manual if no change is implemented to the percentage chance of getting horror marked from these items.

Gregstrom May 21st, 2008 05:33 PM

Re: Slight chance of horor mark(O really)
 
I've had some units get away without horror marks. I can't remember well enough to confirm this, but they might have been Blood mages. Maybe that could make a difference? Or I could just be reading too much into a coincidence, of course.

Micah May 21st, 2008 05:51 PM

Re: Slight chance of horor mark(O really)
 
The manual is full of lies.

NTJedi May 21st, 2008 05:58 PM

Re: Slight chance of horor mark(O really)
 

All the items say "slight chance" of horror mark... yet some are definitely more likely than others.

Edi May 21st, 2008 06:13 PM

Re: Slight chance of horor mark(O really)
 
Did you read the description of the Forbidden Light? That there is some major Bad Juju and it has an absolutely massive chance of putting a fairly powerful horror mark on the bearer.

Robe of the Magi is likewise a very powerful item, so it does bear a stronger horrormark than e.g. Lightless Lantern or some of the other items. No idea what the exact chances and horrormark strengths are, as I do not have precise information on that.

Xietor May 21st, 2008 06:14 PM

Re: Slight chance of horor mark(O really)
 
I am not advocating change so much as pointing out errors in the manual. At one point I think there was an effort being made to make it substantially correct.

I do think the chance of a horror mark should be removed from the Tome of High power, as the item is not that powerful, and for what you get at constr 8, it does not seem appropriate to burden it with the horror mark affliction.

But the Tome of High Power does seem to have a lower chance of horror marking a mage then the Forbidden Light and the Robe of the Magi.

Edi May 21st, 2008 06:25 PM

Re: Slight chance of horor mark(O really)
 
Manual is much harder to fix than problems like typos in the game, because they'd need to do whole new print runs of it. I can ask about that, though.

kasnavada May 21st, 2008 07:22 PM

Re: Slight chance of horor mark(O really)
 

Quote:

All the items say "slight chance" of horror mark... yet some are definitely more likely than others.

AFAIK it means chance of a slight horror mark rather than slight chance of an horror mark...

chrispedersen May 21st, 2008 08:22 PM

Re: Slight chance of horor mark(O really)
 
I have used lanterns many many times.. and never once gotten horror marked. Talking 20-30 mages equipped easily.. for 20-30 turns..

Perhaps it depends on nations and scales?

Xietor May 21st, 2008 08:25 PM

Re: Slight chance of horor mark(O really)
 
There is nothing "slight" about the horror mark one gets from the Forbidden Light lol. Horrors show up on a fairly constant basis. And it is not too long before doom horrors come.

NTJedi May 21st, 2008 09:13 PM

Re: Slight chance of horor mark(O really)
 
Quote:

Edi said:
Manual is much harder to fix than problems like typos in the game, because they'd need to do whole new print runs of it. I can ask about that, though.

ShrapnelGames should send a PM to all regulars on the Dominions forums and ask if they'd be interested in purchasing an updated manual for $XX.xx which includes shipping.

Aezeal May 22nd, 2008 04:57 AM

Re: Slight chance of horor mark(O really)
 
seriously... I doubt a new manual would be bought by many for a few changes.. a lot is known already.. they should just improve manual and send it with new games sold

LoloMo May 22nd, 2008 05:11 AM

Re: Slight chance of horor mark(O really)
 
I would buy a new manual that is updated to 3.17.

QXel May 22nd, 2008 06:12 AM

Re: Slight chance of horor mark(O really)
 
I'll by a new too if it is updated.

We should start a pool and if there is enough positive answers, then send the result to Shrapnell.
I understand that it is not a small job, and it is costy, but perhaps they'll take our asking into account.
At lesat, I think it is worth trying.

Is anyone agree ?

Humakty May 22nd, 2008 08:28 AM

Re: Slight chance of horor mark(O really)
 
I do agree with you QXel, a new manual would have much use, I'd really like the new factions to get summaries (PD, forts...). Corrected rules and calculations would be nice too.

NTJedi May 22nd, 2008 12:58 PM

Re: Slight chance of horor mark(O really)
 
Quote:

Aezeal said:
seriously... I doubt a new manual would be bought by many for a few changes.. a lot is known already.. they should just improve manual and send it with new games sold

A few changes?? ?? You must be joking ! LOL

The changes would not only include a huge thread for typos and missing content in the manual, but all the new nations, spells and game content which have been included in the patches.

Endoperez May 22nd, 2008 01:05 PM

Re: Slight chance of horor mark(O really)
 
There are few problems with getting a new manual.

1) Shrapnel has to sell the old manuals away first. If they wait until all the games are sold, and then start printing more with the updated manuals, they'll go without any games to sell for a long time. If they announce there will soon be a version with updated manual, people won't buy the old ones away. If they don't announce it, just start printing the new ones, the people who buy the game and get the old one and then found out they would have gotten the new one if they had waited will be annoyed and probably very vocal. Anything to do with advertisement or lack of it seems to be a hot topic here.


2) It will be very expensive. The manual is by far the most expensive physical component of the game. Updating would make it even bigger, which in turn would make it even more expensive, and I doubt Shrapnel Games is willing to RISE the cost of a game that's been out for, what, two years?

Edi May 22nd, 2008 01:09 PM

Re: Slight chance of horor mark(O really)
 
A PDF version of the things added in patches might be more feasible, but as I've said before, good luck finding someone to do it. I will NOT.

Agema May 23rd, 2008 01:45 PM

Re: Slight chance of horor mark(O really)
 
I've used Lightless Lanterns en masse. I checked for a few turns on a load of mages and never saw a single horror mark. I think they're pretty safe. Besides, give them to cheap mages, if a horror does come, there's plenty more cheap mages recruitable.

Aezeal May 23rd, 2008 02:08 PM

Re: Slight chance of horor mark(O really)
 
PLEASE EDI, WILL YOU NOT RECONSIDER DOING IT??

I THINK ANYONE WHO IS RANKED GENERAL OR HIGHER SHOULD CONTRIBUTE ...

/me worships the ground EDI walks on

MaxWilson May 23rd, 2008 02:21 PM

Re: Slight chance of horor mark(O really)
 
I've used lightless lanterns extensively. Typically I half my research mages get horror marked eventually, and one or two horror attacks per game. Not a bad rate, but enough to make me avoid giving lanterns to anyone special like empowered dudes.

-Max

Edi May 23rd, 2008 03:20 PM

Re: Slight chance of horor mark(O really)
 
Quote:

Aezeal said:
PLEASE EDI, WILL YOU NOT RECONSIDER DOING IT??

I THINK ANYONE WHO IS RANKED GENERAL OR HIGHER SHOULD CONTRIBUTE ...

/me worships the ground EDI walks on

No. I will not under any circumstances undertake to do an official manual addendum because I do not need it for anything myself. I intend to use the time that project would take for other pursuits that are more to my liking.

The Dom3 DB, the bug shortlist, the FAQ and the UOR Mod Manual are enough already. I do not intend to add other Dominions related public projects apart from polishing the sadly neglected Restoration of Ermor mod in the near future.

MaxWilson May 23rd, 2008 04:04 PM

Re: Slight chance of horor mark(O really)
 
Good for you, Edi. I enjoyed your Faerun map enormously.

Aezeal, if you think it's important, there's no reason Edi has to be the one to do the job. Poke through the unit database and write it up in a PDF with Lyx or something. Me, I don't really care enough to do the job either. I rely on the in-game info for unit stats.

-Max

Agrajag May 23rd, 2008 04:39 PM

Re: Slight chance of horor mark(O really)
 
In unpatched dom3 I remember using Lightless Lanterns and getting many mages horror marked quite quickly.
Might be that I had bad luck, or maybe the chance changed with patches. (Somehow the bad luck theory sounds more sound to me.)

sansanjuan May 23rd, 2008 05:48 PM

Re: Slight chance of horor mark(O really)
 
Quote:

Edi said:

No. I will not under any circumstances undertake to do an official manual addendum

Edi,
any circumstances ?.. Every man has his price. Do you like Jack Daniels? http://forum.shrapnelgames.com/images/smilies/wink.gif

-SSJ

PS I wonder if a case of JD might hasten a Dom4 release with seamless allies, AI diplomacy and unit recognition/reward/cut-scenes for statistically anomalous battle prowess? Of course shipment after coding...

Edi May 23rd, 2008 06:50 PM

Re: Slight chance of horor mark(O really)
 
As far as Jack Daniels goes, I don't drink whisky or bourbon except on very rare occasions and I'm not too much into alcohol anyway.

I appreciate the joke and take it in the spirit it was made, but see the part below, which is intended for general consumption:

If you need clarification, any circumstances that would give rise to an official manual addendum, because Shrapnel already has other people who have done the manual and are better specialists in it. Digging up all the stuff even with the errata thread would be a massive pain in the arse and I'm not getting paid for anything I've done so far. I do not have a personal need for the manual addendum and I hardly need the manual itself except for the turn resolution order and a couple of the formula pages. Can't have opened it more than two or three dozen times all told.

Because I do not have any personal interest in producing the addendum, the condition that I would do so immediately jumps to the realm of large amounts of cold, hard cash. More cash in fact than Shrapnel would need to pay someone else to do it professionally on a commission, because the time taken to do it would come out of the free time I have, thus out of the time I could spend with my GF or doing other things. That already triples what I would ask for a commissioned work I'd do full time.

I really mean all of that in all seriousness. DO NOT badger me about it. Any of you. It will turn very unpleasant very quickly if you do. I've done enough for this community first unasked, then voluntarily when I was offered the opportunity to manage the bug list, that at this point any more requests to do more, such as have been made in this thread, start sounding suspiciously like demands.

Obviously it depends on the manner in which the request is made, but one reason why I categorically stated that I will not do this was to put paid to any such considerations before they arose. At this point, I will keep doing the projects I have been doing for the community, because I also have a personal interest in those. Anything new I do is either on my own or as a special favor to a select few people and that list basically boils down to:
  • Illwinter
  • Shrapnel Games, depending on the issue
  • The Beta Group, who will probably ask in the beta forum anyway
  • Some others who I have talked with about either my own projects or theirs and whom I know well
  • People who have made substantial contributions to the DB (listed in the credits and usually covered by one of the above as well)

MaxWilson May 23rd, 2008 06:57 PM

Re: Slight chance of horor mark(O really)
 
Edi,

As an aside, I wonder how many people on the forums have picked up the (erroneous) impression that you, Gandalf Parker, Johan Osterman, et al. are Illwinter employees? (At least in Johan's case there's some basis in that he's KO's brother and has helped shape Dominions mythology.) I can't think of any other reason they'd be offering to bribe you with whiskey in the same breath as offering to bribe Illwinter for a Dom4.

-Max

Tuidjy May 23rd, 2008 07:39 PM

Re: Slight chance of horor mark(O really)
 
The Robe of the Mage is not an automatic horror mark by any means. In my last
game, I had both a Seraph and a Pretender use it for at least ten turns, probably
more like twenty. Neither got marked. On the other hand, my Horror Magnet, with
Mage Bane and the Forbidden Light, was fighting horrors every turn. I was using
him as a SC by the end, and I still kept the script for killing the Maker of
Ruins, instead of something more suited for fighting 20 casters and 150 troops.

johan osterman May 29th, 2008 06:59 PM

Re: Slight chance of horor mark(O really)
 
Quote:

MaxWilson said:
Edi,

As an aside, I wonder how many people on the forums have picked up the (erroneous) impression that you, Gandalf Parker, Johan Osterman, et al. are Illwinter employees? (At least in Johan's case there's some basis in that he's KO's brother and has helped shape Dominions mythology.) I can't think of any other reason they'd be offering to bribe you with whiskey in the same breath as offering to bribe Illwinter for a Dom4.

-Max

Well I am an occasional employee of illwinter. As in I have previously mooched some money of illwinter, and has written and done some minor design work for various dom iterations. I wrote the non brief global enchantments messages for example, the brief one where added by JK when he realised I wasn't going to finish writing for the rest of the spells, and I wrote and invented items and descriptions, like Percival the pocket Knight, the Oath rod of Kurgi and another hundred or so. I've done some other minor stuff as well, but mostly I just hum and heehaw when Kristoffer shows off some new sprite he has drawn, and try to make suggestions for additional units or abilities to new nations etc.

Aezeal May 29th, 2008 08:28 PM

Re: Slight chance of horor mark(O really)
 
Well JO seems like you have the dream hobby most of us would like http://forum.shrapnelgames.com/images/smilies/laugh.gif no obligations and can do lil design stuff if you want http://forum.shrapnelgames.com/images/smilies/laugh.gif

JimMorrison May 30th, 2008 01:14 AM

Re: Slight chance of horor mark(O really)
 
Aezeal, I hardly see what high school cheerleaders have to do with this.

I mean, they're seniors, right? Turned 18 recently, I'm sure. I'm trusting, I don't need to see ID. >.>


It's a shame, when I finally open my game design studio, I hardly see how my brother could even pretend to do anything to help..... Maybe when that time comes, I could grab an hour or two of your time once in awhile, Johan? http://forum.shrapnelgames.com/image...ies/tongue.gif

fictionfan June 5th, 2008 02:38 AM

Re: Slight chance of horor mark(O really)
 
Quote:

Edi said:
As far as Jack Daniels goes, I don't drink whisky or bourbon except on very rare occasions and I'm not too much into alcohol anyway.

I appreciate the joke and take it in the spirit it was made, but see the part below, which is intended for general consumption:

If you need clarification, any circumstances that would give rise to an official manual addendum, because Shrapnel already has other people who have done the manual and are better specialists in it. Digging up all the stuff even with the errata thread would be a massive pain in the arse and I'm not getting paid for anything I've done so far. I do not have a personal need for the manual addendum and I hardly need the manual itself except for the turn resolution order and a couple of the formula pages. Can't have opened it more than two or three dozen times all told.

Because I do not have any personal interest in producing the addendum, the condition that I would do so immediately jumps to the realm of large amounts of cold, hard cash. More cash in fact than Shrapnel would need to pay someone else to do it professionally on a commission, because the time taken to do it would come out of the free time I have, thus out of the time I could spend with my GF or doing other things. That already triples what I would ask for a commissioned work I'd do full time.

I really mean all of that in all seriousness. DO NOT badger me about it. Any of you. It will turn very unpleasant very quickly if you do. I've done enough for this community first unasked, then voluntarily when I was offered the opportunity to manage the bug list, that at this point any more requests to do more, such as have been made in this thread, start sounding suspiciously like demands.

Obviously it depends on the manner in which the request is made, but one reason why I categorically stated that I will not do this was to put paid to any such considerations before they arose. At this point, I will keep doing the projects I have been doing for the community, because I also have a personal interest in those. Anything new I do is either on my own or as a special favor to a select few people and that list basically boils down to:
  • Illwinter
  • Shrapnel Games, depending on the issue
  • The Beta Group, who will probably ask in the beta forum anyway
  • Some others who I have talked with about either my own projects or theirs and whom I know well
  • People who have made substantial contributions to the DB (listed in the credits and usually covered by one of the above as well)

Cool man cool. Most of us don,t realy care that much and if you don't want do it thats fine. Besides it seems like it would be very boring grunt work.


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