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-   -   Atraikius, please read. (http://forum.shrapnelgames.com/showthread.php?t=3888)

Master Belisarius August 15th, 2001 01:13 AM

Atraikius, please read.
 
I was trying to download the Last Ork files, but was unable to do that... Am I missing something?

Atraikius August 15th, 2001 12:41 PM

Re: Atraikius, please read.
 
Deleted the files while I was correcting a problem I found trying to figure out why they had started acting so pathetic. Turned out that when I reformated the Design Creation file so that I could find design types in it faster, I made a cut/past error and ended up having the Attack bases listed as attack ships, essentially cutting thier ship production in half. I removed the files while I verified that none of the changes I had made before I found the mistake had an adverse effect.

Reloaded them this morning, from what I've seen so far, thier performance is back to normal.

disabled August 15th, 2001 02:37 PM

Re: Atraikius, please read.
 
kewl

------------------
------------------------------------
HADRIAN AVENTINE
pacea@solar-outpost.com
http://www.hyperionbase.com

Master Belisarius August 15th, 2001 07:22 PM

Re: Atraikius, please read.
 
Thanks! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Master Belisarius August 16th, 2001 05:25 AM

Re: Atraikius, please read.
 
hehehehe, I was testing something like you did with your Armed colonizers... I like the idea, but dislike that the Orks armed colonizers could be so big (BC if I'm not wrong), and then, take several turns to be finished. Also they are expensive.

The colonizers that I was testing for the Aquilaeian, are no biggest than LC and are very cheap.

Atraikius August 16th, 2001 12:45 PM

Re: Atraikius, please read.
 
I was trying to keep the Warhammer 40K feel for them in which thier normal idea of colonizing is to appropriate a massive drifting space hulk, pack it with 10 times as many troops as should fit, get its engines running, and take over the first planet they found, and arming it with weapons was a must as no sane ork would be without more weapons than he could use. To me, even battle cruisers are too small in trying to fit the Games Workshop image of orks, but when I initially let them up to dreadnuaghts, those really took to long, so I compromised with letting them build them up to BC size. The time for construction I wasn't too worried about because I was trying to get them to have a slower, but steady colonization rate, and I haven't really seen them hit a point where resources are a problem, normally when I flip them over to player controlled they have been only at about 50% for their maintenance, so I have to go back to the DesignCreation file and up the numbers a bit.

Master Belisarius August 18th, 2001 05:41 AM

Re: Atraikius, please read.
 
Ok, I can understand your view.

Rollo August 20th, 2001 02:43 PM

Re: Atraikius, please read.
 
Master Belisarius and Atraikius,
I am currently running a test with the Orks, the Aquilaeian and my Viking AI. If you are interested I can give you some feedback on how they perform. I wonder which one will send over troops first http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif.
Btw, I am also using armed Colonizers (no stealing honestly) because in my early tests with the AI I was annoyed how many Colonizers were shot down by pitiful ships (like neutral frigates, ughh). I am still very early in the test (haven't even encountered the Orks, yet), but I'll let you know how it turns out.
What is best setting for a test anyway? I am using a small galaxy with 4 players (just me and them) and I gave the AI a low bonus.

Rollo

Master Belisarius August 20th, 2001 03:21 PM

Re: Atraikius, please read.
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Rollo:
Master Belisarius and Atraikius,
I am currently running a test with the Orks, the Aquilaeian and my Viking AI. If you are interested I can give you some feedback on how they perform. I wonder which one will send over troops first http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif.

Rollo
<HR></BLOCKQUOTE>

Yes, sure! Please send me some feedback.


<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Rollo:
Btw, I am also using armed Colonizers (no stealing honestly) because in my early tests with the AI I was annoyed how many Colonizers were shot down by pitiful ships (like neutral frigates, ughh).

Rollo
<HR></BLOCKQUOTE>

hehehe, honestly I don't care if someone want to use something that I did.
Anyway, the Aquilaeian colony ships are not "armed colony ships": I only wanted colony ships with more fuel range and cloak capabilities. In my view (only my opinion, of course), strong colony ships are a waste of time (construction time), and resources.


<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Rollo:

I am still very early in the test (haven't even encountered the Orks, yet), but I'll let you know how it turns out.
What is best setting for a test anyway? I am using a small galaxy with 4 players (just me and them) and I gave the AI a low bonus.

Rollo
<HR></BLOCKQUOTE>

How many starting planets? With your current settings, probably you will meet one or two races very fast, and then, if you have started the game with 1 started planet, they will have a short time to develop their own empires.
Although I have optimized the Aquilaeian to play without bonus, I think that always is good play at least with Medium AI bonus.

Rollo August 20th, 2001 04:02 PM

Re: Atraikius, please read.
 
"hehehe, honestly I don't care if someone want to use something that I did.
Anyway, the Aquilaeian colony ships are not "armed colony ships": I only wanted colony ships with more fuel range and cloak capabilities. In my view (only my opinion, of course), strong colony ships are a waste of time (construction time), and resources."

The colonizers the Vikings use are "kind of" armed. Well, you will see http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif. I don't worry about the time and cost too much (but I can see your point). I just wanted to include something I have never seen other AIs use to provide some new challenges for players. IMHO the best thing about it is that the players don't recognize a weak colonizer anymore just by its hull.

"How many starting planets? With your current settings, probably you will meet one or two races very fast, and then, if you have started the game with 1 started planet, they will have a short time to develop their own empires."

Only one planet. I have made contact with the Aquilaeian and the Vikings very early. I wanted it that way, because I am interested about the early stages of the AI mostly. IMHO they have to be quite strong in the beginning, when the humans are still vulnerable. *evil* HeHeHE */evil* The Aquilaeian are giving me a good run for my money, because I don't have good PDs, yet.

"Although I have optimized the Aquilaeian to play without bonus, I think that always is good play at least with Medium AI bonus."

I have developed and tested the Vikings without bonus so far also. I just put in a small bonus, so that at least I have some challenge.

Rollo

Atraikius August 20th, 2001 04:08 PM

Re: Atraikius, please read.
 
Rollo

- I would like to hear any comments you might have, I find that they help a lot in finding problems, or possible problems a lot faster than trying to find them myself.

- I don't consider the armed colony ships my idea to steal, I had read some comments on placing napalm bombs on them while I was still testing them. As for the items I found that hadn't been worked out, like initially getting the AI to capture planets, I'm happy to see that someone is taking advantage of it, because it makes all of the time and effort I spent worthwhile.

- Typically, I use a large map with the default 100 systems setting, and then manually select 20 of the toughest races, with High difficulty, and low bonus. I think this gives the AI a 'worst case' setting, while still allowing enough room for expansion. (Plus, with all of the hostile races I normally find that I have enough of a struggle in the early part of the game due to multiple wars, that I'm not even in the top ten until well into the game)

Atraikius August 20th, 2001 04:19 PM

Re: Atraikius, please read.
 
- I went to the armed ships myself because I was getting sick of seeing the AI picking off each others lone colony ships, so I got rid of the typical cargo component and cut back the speed on thier initial colonizer in order to fit in a DUC, and later on had them switch to warship hulls so that they could fit even more weapons and defenses on them - found it very amusing to watch a dreadnaught sized colony ship that was armed as heavily as most battleships pound through three enemy systems in an early test game, but reduced them down to BC size due to the time for construction. I wanted to keep them as big as possible to keep with the Orky feel though.

Also, I normally pick 1 starting planet to keep the research slower (tried three once, and had the orks hit me wiht a fleet of BB's while I was still researching light cruisers), and I quit using the high bonus after I started testing the orks because they would max out thier number of ships way to soon.

Rollo August 20th, 2001 09:09 PM

Re: Atraikius, please read.
 
Master Belisarius and Atraikius,
I had to cancel my test, because the map was so bad. The Aquilaeian didn't have any systems to settle without running into me or the Vikings. The Vikings started off next to a black hole (always a killer for the AI). I never got to see any Orks because they were cut off by black holes as well (no, it was no ancient map).

I started a new game with medium mid-life galaxy, 3 planets, no intel, 20000 resources, low tech level, medium tech cost, 2000 race pts, and medium number of players plus neutrals. I also modded the quadrant file to get rid of black holes (should thought of that long ago).

Guess what happened: I started off in a system with three planets to colonize and three warp points leading out of it. Fair enough, so I build 3 colonizers right away. On turn 2 or 3 the orks show up on my eastern warp point. They don't look friendly, so I quickly build some missile sats and later some scouts. I send one scout to the south and encounter an Aquilaeian home system. The other one I send to the north and find the Viking home system! This is really weird. I am sqeezed right in the middle between the AI that I want to test with no room to expand...
This could be quite interesting http://www.shrapnelgames.com/ubb/images/icons/icon7.gif, if you want I can email you the savegame (you just need the .gam file, right?)

Rollo

PS: Anybody want to place a bet who will kill me? My money is on the orks, they have already declared war on me and start sending ships over (I guess they can sniff weakness from systems away). Lets see how they can overcome my (pitiful http://www.shrapnelgames.com/ubb/images/icons/icon9.gif) defenses.

Master Belisarius August 20th, 2001 09:48 PM

Re: Atraikius, please read.
 
Yes, please send me the *.gam file to jlperyr@adinet.com.uy.

And I bet for you! I always bet for the human player!

If you believe that are going to lose, then, research mines and deploy them over your planets/colonies (you don't need a mine layer to do that). Sooner or later, the AI will have the capability to remove your mines (for example, the Aquilaeian attack ships had mine-sweepers), but will give to you the time to crush them.
Of course that this is a unfair strategy against the AI... but at least is not a cheat!

Rollo August 20th, 2001 11:10 PM

Re: Atraikius, please read.
 
Yes, of course I would win (I think http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif). But the point is, I want to lose and see who will beat me http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. So I am playing a little bit dumb.

One thing a have noticed already. The Vikings are probably too nice. I have hardly done anything to the politics and anger files or whatever dictates AI behavior, because I don't quite understand them yet. Maybe I look at some of the other AI races and see where the differences are. I have focussed on research, design and construction so far.

Rollo
[edit]
PS: I sent you the savegame. What's .uy ? Maybe Uruguay?

[edit, again] Do'h ! Just look into the profile, dummy http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif.

[This message has been edited by Rollo (edited 20 August 2001).]

Master Belisarius August 21st, 2001 05:07 AM

Re: Atraikius, please read.
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Rollo:
Yes, of course I would win (I think http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif). But the point is, I want to lose and see who will beat me http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. So I am playing a little bit dumb.

One thing a have noticed already. The Vikings are probably too nice. I have hardly done anything to the politics and anger files or whatever dictates AI behavior, because I don't quite understand them yet. Maybe I look at some of the other AI races and see where the differences are. I have focussed on research, design and construction so far.

Rollo
[edit]
PS: I sent you the savegame. What's .uy ? Maybe Uruguay?

[edit, again] Do'h ! Just look into the profile, dummy http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif.

[This message has been edited by Rollo (edited 20 August 2001).]
<HR></BLOCKQUOTE>

http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Atraikius August 21st, 2001 12:21 PM

Re: Atraikius, please read.
 
Rollo - could you send me the save game also?
I only check my work email recently, so please send it to robert.engvall@medtronic.com

BTW, I had to make the Orks so they would always try to be at war since I made them Bloodthirsty. One of the consequences is that they will always declare way on the first race they encounter. If you happen to have them use a fleet of Kamakaze ships on you, could you please try to write down any details that you can think of, I narrowed their use down to only when the race is in a defensive status, but I am still seeing some inconsistancies that I believe may be because they are only used in either a long term defense or a short term defense but not both.

Rollo August 21st, 2001 03:08 PM

Re: Atraikius, please read.
 
Hi Atraikius,
you (should) have mail.

Rollo
[edit] deleted old post

[This message has been edited by Rollo (edited 21 August 2001).]


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