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-   -   Antimagic + Army of lead (http://forum.shrapnelgames.com/showthread.php?t=38885)

Cipher May 22nd, 2008 05:00 AM

Antimagic + Army of lead
 
I heard these two spell will not work additively so that you get 4+4=+8 MR. Is it true, just want to confirm.

Amhazair May 22nd, 2008 05:19 AM

Re: Antimagic + Army of lead
 
It's true.

In general, no two spells giving the same effect stack. They do stack with other effects, like items and the like.

Twan May 22nd, 2008 05:43 AM

Re: Antimagic + Army of lead
 
All spell buffs of the saMe type use non cumulative effects (you see when you mod spell that they just trigger the same effect, coded not to stack, with different aoe, range, etc or eventually several different effects for one spell).

All +MR spells (iron will, antimagic, resist magic, army of lead) use the same.

eagle eyes/aim/wind guide = same effect.

resist against x = same effect (army of gold + fire ward aren't cumulative ; nor resist cold + breath of winter).

etc...

There is no exception I know, but spells are cumulative with items effects.

Cipher May 22nd, 2008 06:00 AM

Re: Antimagic + Army of lead
 
thanks http://forum.shrapnelgames.com/images/smilies/laugh.gif

Baalz May 22nd, 2008 03:48 PM

Re: Antimagic + Army of lead
 
Quote:

Twan said:
There is no exception I know, but spells are cumulative with items effects.

Actually, outside of resistances that's usually not true. Most item effects work by triggering a spell. For instance, a charcoal shield autocasts fireshield at the start of combat so you can't stack another fireshield on top of it. Same with Rhime Haubrick, boots of quickness, crystal shield, boots of stone, etc. Regeneration items stack with spells though, as do resistances. I think most everything else doesn't.

thejeff May 22nd, 2008 04:05 PM

Re: Antimagic + Army of lead
 
Technically some of those don't autocast the spell, but the effect is the same. They don't stack. It's more that some things are just effects. You either have luck or not.

Charcoal Shield and I think, Boots of quickness show the effects outside of battle, so they don't just cast the spell.

Rime Hauberk and Crystal Shield do, not sure what else.

Occasionally the difference is important. Luck and Missile Shield effects from items protect outside of battle, which they wouldn't if it was an autocast.

There was also a thread at one point about using the autocast items with Communion/Slave matrices to get effects on the slaves.

JimMorrison May 22nd, 2008 09:30 PM

Re: Antimagic + Army of lead
 
This is not a hard and fast rule, for sure. Do a 9W bless and put boots of quickness on your prophet, zooooooom. I had a game where he got heroic swiftness, or whatever the AP bonus is, it was insane, he was over 50 AP. Too bad it was only SP game, I didn't get to amaze anyone, or lose him to something stupid like a random Soul Slay. http://forum.shrapnelgames.com/image...ies/tongue.gif

sum1lost May 23rd, 2008 12:38 AM

Re: Antimagic + Army of lead
 
Quote:

JimMorrison said:
This is not a hard and fast rule, for sure. Do a 9W bless and put boots of quickness on your prophet, zooooooom. I had a game where he got heroic swiftness, or whatever the AP bonus is, it was insane, he was over 50 AP. Too bad it was only SP game, I didn't get to amaze anyone, or lose him to something stupid like a random Soul Slay. http://forum.shrapnelgames.com/image...ies/tongue.gif

I don't think the bless and boots stack, but the heroic swiftness stacks with either of those two.

moderation May 23rd, 2008 01:30 AM

Re: Antimagic + Army of lead
 
By the way, the Amulet of Lycanthropy and Ring of Regeneration did stack regeneration in my tests.

Lingchih May 23rd, 2008 03:30 AM

Re: Antimagic + Army of lead
 
Nice. Too bad you turn into a werewolf though.

Meglobob May 23rd, 2008 03:42 AM

Re: Antimagic + Army of lead
 
Quote:

sum1lost said:
Quote:

JimMorrison said:
This is not a hard and fast rule, for sure. Do a 9W bless and put boots of quickness on your prophet, zooooooom. I had a game where he got heroic swiftness, or whatever the AP bonus is, it was insane, he was over 50 AP. Too bad it was only SP game, I didn't get to amaze anyone, or lose him to something stupid like a random Soul Slay. http://forum.shrapnelgames.com/image...ies/tongue.gif

I don't think the bless and boots stack, but the heroic swiftness stacks with either of those two.

Actually, I am pretty certain JimMorrison is correct bless, boots and heroic all stack.

Quote:

Lingchih said:
Nice. Too bad you turn into a werewolf though.

But do you?

A Kraken with lychantropos Amulet never seems to change into a werewolf.

Endoperez May 23rd, 2008 05:16 AM

Re: Antimagic + Army of lead
 
The change seems to be limited to just certain sizes (perhaps from 1 to 3 or 1 to 4), and some types of creatures probably aren't affected (undead, constructs, whatever else).

W9 Quickness and Spell Quickness didn't stack together this February, when it was tested (by vfb at least); Kristoffer also took part in the discussion and disagreed with the tested results. It is easy to test, though. Start a test game with W9 pretender, give an unarmoured priest Boots of Quickness (to avoid encumberance effects on APs), enter a battle and cast bless.

In the above scenario, the AP stay at 2x the base.

EDIT:
here's the link
http://www.shrapnelcommunity.com/thr...;Number=579879

Baalz May 23rd, 2008 01:30 PM

Re: Antimagic + Army of lead
 
Quote:

moderation said:
My the way, the Amulet of Lycanthropy and Ring of Regeneration did stack regeneration in my tests.

FYI, you can stack hydra skin on top of that, and even cast personal regeneration on top of that...and even put a nature blessing on top of *that*. Stacking regeneration is one of my favorites that I don't see too many people do. Hyrda skin + ring of regen is very nice on an earth king. Very nice indeed.

JimMorrison May 23rd, 2008 11:23 PM

Re: Antimagic + Army of lead
 
Good info Endo, I see where the confusion comes from. As a slightly less experienced player, I think I had been left with the impression that Quickness was simply the 50% AP boost. So when the bless takes you to 150%, and then boots take you to 200%, it looks like gaining 50% every time, rather than the boots making the blessing superfluous. It does make the water bless a little less attractive, being not as useful for a sacred thug/SC strat, but maintaining its value for large numbers of sacreds that will never get geared out.

Tuidjy May 23rd, 2008 11:59 PM

Re: Antimagic + Army of lead
 
I had a commander with 84 APs in my last game (higher in colder provinces).
Sometimes he acted six times per round. Devastating.

Renojustin May 24th, 2008 12:03 AM

Re: Antimagic + Army of lead
 
Pretty sure that fire and frost propogating effects stack on commanders. So if you have a Rime Hauberk on a Neifel Jarl, he'll be even frostier.

Endoperez May 24th, 2008 03:55 AM

Re: Antimagic + Army of lead
 
Even better, Heat and Chill auras from multiple units stack. If you're sending a SC against Niefelheim or Abysia, he'll be immune, of course. But if you are fighting MA Man and see 15 Winter Wolves, you probably don't have cold immunity and probably don't even care. But then the wolves surround your SC, and each one's aura fatigues you, and suddenly you're getting something like 50 points of fatigue every turn you're fighting them.

I was quite surprised when I learned that. http://forum.shrapnelgames.com/image...ies/tongue.gif

Renojustin May 24th, 2008 04:50 AM

Re: Antimagic + Army of lead
 
Yeah, that's why it's a ***** to go up against a wall of Jarls.

MaxWilson May 24th, 2008 05:59 PM

Re: Antimagic + Army of lead
 
Yeah, that's why Abysia cleans my clock when I'm not ready for them.

-Max

moderation May 24th, 2008 06:04 PM

Re: Antimagic + Army of lead
 
Hmm, how do you get ready for Abysia's infantry, short of wide area fire resistance spells?

JimMorrison May 24th, 2008 10:21 PM

Re: Antimagic + Army of lead
 
Arbalests and Illithids, it's the only way to be sure. http://forum.shrapnelgames.com/image...es/redface.gif

MaxWilson May 25th, 2008 01:21 AM

Re: Antimagic + Army of lead
 
I shift away from elite units and toward massed medium infantry + Strength of Giants or chaff + arty spells. The heat is a killer against elite units that are designed to hold down casualties with high defense + protection + low encumbrance, so I don't use elites unless they're in large numbers.

-Max


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