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-   -   Guide: Dom3 UOR Mod Manual v3.17 (http://forum.shrapnelgames.com/showthread.php?t=39017)

Edi May 29th, 2008 09:24 PM

Dom3 UOR Mod Manual v3.17
 
EDIT: The Dom3 UORMM is no more. All further queries and feedback should be directed here

It was requested of me that I put the v3.15 UnOfficial Reorganized Modding Manual back up because it is useful to the community. However, the v3.15 UORMM is gone and will stay gone. With the new patch, it is obsolete as we have a couple of new commands and it also contains some annoying errors.

Therefore the the community must make do with the v3.17 UORMM.

Changes compared to v3.15:
  • added #speciallook command. Located right after the #spr1 and #spr2 commands in Basic Monster Modding
  • updated #hero1...5 command to #hero1...6
  • moved #clearrec to Unit Lists section of Nation Modding
  • moved #ressize right after #size for the sake of consistency and ease of reference
  • updated nation number tables and nation number info, though if there are available nation slots past #93, that will get fixed for the next version as soon as someone tells me the highest usable nation number
  • updated item modding commands and table. Command explanations differ somewhat from official manual due to being slightly more verbose and clarified.
  • fixed a couple of incorrect table references
  • fixed typos
  • version number on cover page
  • edited descriptions of #chill, #heat and #fireshield to include additional information (even if commonly known)

All UORMM errors should be reported in this thread so they can be fixed in the next version.

WraithLord May 30th, 2008 02:26 AM

Re: Dom3 UOR Mod Manual v3.17
 
Thank you Edi.
Your hard work and dedication are really appreciated.

QXel May 30th, 2008 04:14 AM

Re: Dom3 UOR Mod Manual v3.17
 
Thank you very much, Edi.

All is said.

QXel

QXel May 30th, 2008 04:14 AM

Re: Dom3 UOR Mod Manual v3.17
 
Thank you very much, Edi.

All is said.

QXel

Lingchih May 30th, 2008 04:20 AM

Re: Dom3 UOR Mod Manual v3.17
 
thanks

Wrana May 31st, 2008 12:22 PM

Re: Dom3 UOR Mod Manual v3.17
 
Thank you.

Horst F. JENS June 1st, 2008 04:08 AM

Re: Dom3 UOR Mod Manual v3.17
 
thanks, Edi

PashaDawg June 1st, 2008 09:15 AM

Re: Dom3 UOR Mod Manual v3.17
 
Thanks! http://forum.shrapnelgames.com/images/smilies/happy.gif

Dedas June 1st, 2008 09:29 AM

Re: Dom3 UOR Mod Manual v3.17
 
Thank you, Edi! http://forum.shrapnelgames.com/images/smilies/happy.gif

Saulot June 1st, 2008 09:29 AM

For variety:
 
Supafly!

http://forum.shrapnelgames.com/images/smilies/happy.gif

NTJedi June 2nd, 2008 03:32 PM

Re: For variety:
 
Documentation Description Flaw:
#newmonster <monster nbr>

The description advises, "Monster nbr should be a number between 2000 and 2999." However it should read, "Monster nbr should be a number between 2100 and 2999." since 2000 thru 2082 are official units from patch_3.17 .

Perhaps even using "between 2200 and 2999" to allow room for the next patch as well.

Edi June 2nd, 2008 03:43 PM

Re: For variety:
 
Thanks for that. I haven't particularly gone through the specifics of the number ranges except when I noticed a discrepancy between text and tables. This is not one of those, so I've missed it.

Thanks for the appreciation, everyone! http://forum.shrapnelgames.com/images/smilies/happy.gif

Agrajag June 2nd, 2008 04:09 PM

Re: For variety:
 
You're welcome http://forum.shrapnelgames.com/images/smilies/wink.gif (And thus I imply that I as well appreciate your efforts http://forum.shrapnelgames.com/images/smilies/happy.gif)

Panpiper June 15th, 2008 12:20 PM

Re: For variety:
 
Thank you Edi.

Here I was having just got my game computer back up and running after six months of NO GAMING(!!!), and having noticed that there had been a couple of people commenting on the mod I started a while back, and wondering just how much effort I would have to expend getting caught up on all the new stuff, and then there was you and your marvelous mod manual and my day was saved!

Yes, that was one sentence, verb second to last. ;-)

Maraxus August 17th, 2008 07:11 PM

Re: Dom3 UOR Mod Manual v3.17
 
That manual is definitly great.

But a little correction:
Table 12 (on page 13) sais, itemslot value for 2 hands, 1 head, 1 body, 2 misc would be 13574. That's one head to much, it should be 13446.

Edi August 18th, 2008 09:52 AM

Re: Dom3 UOR Mod Manual v3.17
 
Thank you for that. I'll fix that as soon as I get home. Good catch, especially since it's an error also in the old official manual. We'll get rid of it for the next patch. :)

Edi August 19th, 2008 05:11 PM

Re: Dom3 UOR Mod Manual v3.17
 
Quote:

Originally Posted by Maraxus (Post 632086)
That manual is definitly great.

But a little correction:
Table 12 (on page 13) sais, itemslot value for 2 hands, 1 head, 1 body, 2 misc would be 13574. That's one head to much, it should be 13446.

All right, this little thing has now been fixed for all time. It is not fixed in the attachment, as that will not be updated anymore. Instead it will be in the new official manual once IW gets a new patch out. Incidentally, the progress page lists v3.18 as a milestone as of this evening...

Aezeal August 19th, 2008 05:38 PM

Re: Dom3 UOR Mod Manual v3.17
 
ps it seems that damage 100 or 199 or 200 give a weapon that has 0 dmg but 2x dmg against smaller pplz

999 dmg gives death

I don't know if more like these are known but you could maybe mention them?

Edi August 20th, 2008 01:44 AM

Re: Dom3 UOR Mod Manual v3.17
 
Thanks! That's new stuff, it has not been tested. Logical other tests would be 299, 300, 399, 400 etc. Perhaps someone can look into that?

We fortunately have #dt commands for most of the multipliers against specific types of creatures in the next patch.

Aezeal August 20th, 2008 01:16 PM

Re: Dom3 UOR Mod Manual v3.17
 
I would look into it except the last weeks if I start dom 3 a few times after eachother the game crashes when I start a turn (and I need to quit the game to be sure the mod is loaded) and then I need to restart the comp before I can play again (very annoying while working on dom 3000) PS try dom 3000 and help :D

Edi August 20th, 2008 11:50 PM

Re: Dom3 UOR Mod Manual v3.17
 
I may test them myself just to make sure, just not immediately.

Aezeal August 21st, 2008 05:39 AM

Re: Dom3 UOR Mod Manual v3.17
 
strange thing is I could get it to get more than 0 dmg with tha multiplier.. so that was a bit strange

Aezeal August 21st, 2008 02:32 PM

Re: Dom3 UOR Mod Manual v3.17
 
lil correction

#explspr <fx nbr>

there you refer to table 4 while you mean table 5 I think, it's pretty obvious when you are reading it though so I doubt it'll cause any problems, just noticed it.

Edi August 21st, 2008 02:35 PM

Re: Dom3 UOR Mod Manual v3.17
 
Table numbering has been fixed for current working versions. So that is no longer a concern. Thanks anyway. No way you could know. So just keep pointing these out, even if my current version has it already dealt with. :)

Aezeal August 24th, 2008 06:59 AM

Re: Dom3 UOR Mod Manual v3.17
 
another thing, maybe I did something wrong though so I'm not sure.

I'd made a new weapon (for teh dominions 3000 mod.. check it out (sig))

with a explosion sprite, your description says it also works for melee weapons (as this one was) but when I started it gave an error. I just deleted the explspr (?) line and it worked again.

so maybe those can't be used by melee weapons?

Edi August 28th, 2008 05:07 PM

Re: Dom3 UOR Mod Manual v3.17
 
The Dom3 UORMM is no more. It served a purpose for a period of time, but that time is over now. What began as the UORMM went on to become the actual official modding manual for Dominions 3, included in the 3.20 patch. The 3.17 version is obsolete and contains a number of errors and omissions that do not make it conducive for successful modding anymore when better documents are available. Therefore it has been removed from the forum. Any questions regarding the modding manual and its contents should be addressed to this thread.


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