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Death Match Competition
So what happens to the champions trident if the winner who gets it has no arms???
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Re: Death Match Competition
He gets the XP, but not the trident.
That's actually a good thing, since then he won't be called again for the next death match. |
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Aaaaand, won't be stuck with that ghetto *cursed* trident. http://forum.shrapnelgames.com/image...ies/tongue.gif
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I sent a blind, feeble-minded mage to the tournament in Fallacy, to get him killed. He was the only guy that showed up though, so they just gave him the trident.
It's sad. He keeps poking himself with it because he can't tell which end is the pointy one. |
Re: Death Match Competition
"Why is the cork on the fork?"
"Pguh." |
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Gems, Gold and Experience based on the current game turn. Requests for improvements on the arena death match have existed since at least DOM_2... I guess it's too difficult to improve the programming and make the death match worthwhile. |
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I've made a little mod to make the reward really good.
Giving the trident the killing light power of the sword of living colors should make it sufficiently interesting to see all nations risk a real champion in the match. It's also a way to balance the powerful reward if the death match happen too early in the game, because the champion himself need high MR to avoid the dammage, he would probably be killed by the light if he tries to use it before his nation can forge MR gear. The problem is to have MP hosts use it. I think little mods aren't popular (out of urgent fixes) because it forces player to download one more mod for just a little change. This kind of modification should be included in Worthy Heroes or CBM to start to be regularly used. |
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Since you can give the trident to another commander, you keep the experienced champion and can send a fresh one just for the starts, or a commander you want to get killed.
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The trident is cursed--you can't give it to another commander. Or am I misremembering?
-Max |
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Hum do my mod remove the curse ? It shouldn't.
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I for - almost - sure did remove it, but maybe that changed in a patch?
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Actually the item is cursed and can't be transfered to other commanders (with or without my mod), and it's that since dom 2 at least.
But there is a way to remove the item if your champion can shape change to a form without hand slots I think. |
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then my memory is really, really bad.
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I believe it's possible to completely remove the arena death match by creating a small mod which removes the "arena" magic site. |
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Isn't the "Arena" just a blood magic site which provides 25 gold per turn?
-Max |
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From my testing removing the arena magic site has prevented the arena death match as a natural event. The spell wish would still make it occur. |
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Interesting, thanks.
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if there is no arena, and you wish for a deathmatch, then what province does it zoom in on?
perhaps the one in which the wish was cast? |
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It would be interesting if the victor of death matches won victory points, each turn, until deposed.
Chris |
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Now there's an interesting victory condition.
The first nation to win 3 death matches wins the game. |
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ehm that is not interesting or in any way balancable.
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It would be nice if death match was an option on the set-up screen like renaming.
I entered about 2 dozen death matches when I first started playing. When I finally won all I got was a crummy cursed trident and a severely damaged pretender. It was the last death match I ever entered. Now I watch the AI nations send/waste first rate units in the death matches. The AI also will send weak commanders, so I can not figure out the AI logic on match choices, but I do think it is a waste of AI units. This thread does have some good ideas to enhance the death match, but it still should be an option. |
Re: Death Match Competition
When Playing a Jotunheim-Version, I like to send in a Skrati in Werewolf-shape, cast breath of winter and/or Quicken self and attack has a reasonable chance to win, is not to terrible if he dies and can unequip the trident by changing into Wolf-shape. http://forum.shrapnelgames.com/images/smilies/happy.gif
Besides this, someone with death2 for a little raise skeletons is reasonably cost-efficient and every experience point is one research point the turn. http://forum.shrapnelgames.com/images/smilies/wink.gif Btw: I allways had the impression, that the battle just zooms onto the middle of the map. |
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Maraxus, the other posters are correct on the location: the death match is held in a province with the arena.
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So can anyone tell me how to mod out the arena?
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I haven't played with site modding at all, but page 12 of the modding manual (a PDF that comes with the game under the \dominions3\docs directory) I believe you'd add this to a mod file:
#selectsite "arena" #rarity 5 #end -Max |
Re: Death Match Competition
It seems a shame that players don't enter the death match event, it’s a good concept
What happens in MP games? Do people enter death matches in order to try and take out enemy heroes? What level of prize would be necessary to convince people to enter? |
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I've seen people enter scouts weilding bane charms and slave collars for enemy heroes. Sometimes void eyes if somebody is toting a Cyclops.
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My suggestion:
Leave the trident the same, or only improve it slightly, it would essentially just be the *** end of the deal. Make the real reward be a semi randomized (but based on size of map + date in game) treasure trove of gold and gems, and possibly a random item or two sent to your lab. A little time spent working out the math could easily yield an intriguing but not unbalancing reward system. In any case, it really should be taken into account the potential level of gearing of the participants. If you can assume that in year 3 most people would spend a minimum of 50 gems on their champion, then why should they not expect to get at least that in return if they survive? What if the spoils of the arena were mostly made up of the gear of the losers? You put enough incentive in there to get the arms race started, and then let avarice escalate the war until you can bet people are throwing nicely geared thugs into the arena in the hopes of being the winner. Or another alternative, give the winner a random assortment of monster summons as reward. They're arena beasts, of course, crocodiles and bears and lions in early game, branching into bog beasts and manticores and elementals later on. The sad part is, even as I brainstorm on this, it starts to become more apparent that any incentive that actually works in MP, will probably reach levels that are essentially imbalancing to the game. Perhaps if the losers of the matches were resurrected and sent home? If you remove the harshness of the penalty (they wouldn't have afflictions removed, however), then the small reward is more palatable, and you also don't have this random event hamstringing the AI by tempting in their prophets and pretenders to almost certain death. |
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Maybe something like creating a specific promotion/ability for the death match winner, call it Tournament Champion
Its effect should be something very valuable for any combatant, a chunky Awe plus hitpoint bonus, something like that. Something that is powerful regardless of how many turns have played in the game. |
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How about: the winner of the death match is Immortal until the next death match arrives?
-Max |
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In any rate, this event need improvement. Maybe even a warning message earlier than just the turn before, giving players time to properly equip a hero for the event.
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Currently the arena death match is mostly ignored by players for SP games and MP games since the prize is not worth risking the life of a good commander. I like the idea behind the arena death match, but its prize needs to be improved so most players will want to risk the life of a good commander. The reward should be scaled based on the current game turn, something like 10 random gems on turn_10 and 70 random gems on turn_70. |
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Instead of a reward, a punition for nations not trying to win the death match can be considered, or both punition and reward.
Winning death match should be an important matter of prestige for pretender gods nations. Something like -3 morale for all troops if the nation sent nobody to the last DM, -1 if it sent someone but this champion was killed in his first fight, +1 if it sent a champion who had one or more victories, +3 if the nation won the last DM. Or same kind of bonus/malus for dominion spread. Of course it would need some code (and nations like LA Ermor would be immune to the bad effect) but it would also be ultra thematic IMO. |
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It's currently worth sending a low-level fellow who could use a trident and whom you don't mind losing... except the odds are fairly low unless no one is bothering, and the AI usually sends inappropriate units such as pretenders and prophets (meaning N-1 such AI units die whenever the arena happens, and appropriately lowly contestants are extra-unlikely to live).
The AI sending powerful units seems like the biggest shame of this to me, since it impairs SP games a bit. I'd say either the AI shouldn't do that, or the prize should be improved somehow so it's worth gambling a pretender at low odds. Like, if the winner got all of the defeated contestants' magic items delivered to their lab (or at least looted to the commander) and maybe a prize of all the gens and gold cost of the defeated units. |
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I think it's going to be hard to make the reward feel truly compelling, without making it potentially incredibly unbalanced. |
Re: Death Match Competition
Immortality is thematic for the "death match" champion, and is still valuable in the late game. It's not readily abusable because it's restricted to your own dominion <font color="red">(and also makes you lose all your items)</font>, but it does confer the ability to heal afflictions and that's useful everywhere.
I do wonder: in the game right now, if the "arena" site is somewhere within your dominion and you send an immortal unit to the fight, does he come back to life when killed? -Max |
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Actually, so far as I've seen, based on dominion specific modifiers on prophets and such, it seems to treat each combatant as if they had never left the province they are in before the fight. I want to say that I saw an immortal unit survive a loss in the arena, but it was some months back when I actually paid any attention to the death matches. http://forum.shrapnelgames.com/image...ies/tongue.gif But I do recall very clearly seeing pretenders and prophets with boosted HP, as if they were still in their own dominion. Small chance that I happened to only look at the ones whose dominion actually housed the arena for that match, but that seems highly unlikely to me.
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Re: Death Match Competition
You always keep the boosted HP until the "heal" phase of the turn, which is after combat. Click on HP to see "maximum HP", which is what dominion affects. (Regen is also dependent upon maximum HP.)
-Max |
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The 30 gems of a random type on turn_30 is enough to make every player consider sending a thug. On the same note the player shouldn't be equipping the thug while risking an investment of 20 gems. As the game progresses the prize equally grows and so will the threat level of those participating in the competition. The game should start with a minor prize which scales with the game turn to prevent anything unbalanced until we receive an optional game setting of small_prize, medium_prize and large_prize |
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On the other hand, consider the arena mechanic. All players may spend resources, and only one will benefit from it. If the price is worth a big risk, winning and not losing your thug will be very nice indeed.
If the arena event is too good, it will become unbalanced, and the mods that improve the arena might be banned from MP (compare to mercs). Banning AI from sending in pretenders or uniques would be good, with no downsides that I can see. |
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Why are mercs banned from MP? You'd think the auction system would guarantee that a fair price gets paid.
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Re: Death Match Competition
At least from blitz games. Nation(s) with mercs won't lose their own troops if the mercs are melee, or will have archer support, and will be able to expand much better than those without mercs. It's not about paying for an advantage. It's about some players having an advantage over others.
The money bid on mercs isn't used for recruiting, and losing time on the early game can be bad as well. |
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What about stick as well as carrot? Make it compulsory to send a unit in to a death match. You can choose to send a weak commander in, and guarantee losing him, or send a strong one in to try and win and kill everyone elses. Agree Pretenders should be banned, would make a SC pretender too powerful a choice.
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I really like the stick and carrot approach as well as removing the compete in death match order possibility from pretenders.
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